@@thomaswilliams6690 then they making double platform applications cause unreal and unity support multiple platforms and can be built with multiple skews
@@thomaswilliams6690 I _guess_ what they wanted to say is that the assets can be loaded by clients implemented in either Unity or Unreal. But again, it's just my guess.
It's actually just all done in Java, so it creates its own runtime environment inside of whichever engine you choose. I know nothing about game engines, so it checks out to me.
It's endearing to watch NFT bros discover that games and game development exist. "Woo! LOD! 3D! Particle systems!" This was my thoughts as well when I started learning Unity.
Exactly my thoughts. What's funnier is that they somehow managed to make a worse waking animation that I did 😂 when I first started learning animation + rigging in unity.
Tech bros always like to think they are reinventing the wheel. 20 years ago, a kid with a new computer would be excited about finding the cicle tool in MS Paint, forgetting that there are tools to make good looking circles traditionally
@@dimwarlockI will concede that point. However, the main reason I made this comment is because those hurt my head far more than anything I’ve heard about NFT bros - and I’ve watched Line Goes Up and The Future is a Dead Mall (Folding Ideas), and nothing in those videos hurt as much as those four words.
I love how everything that claims to be the "metaverse" always looks like a life simulation game from the 2000s or a housing side-activity in an mmo. Nothing they show looks unique or eyecatching. Playing on a Minecraft plots server is more fun looking than this.
Exactly what I was thinking, like my personal housing in FFXIV looks way better than this and there you also get neighbours and nice scenery to look at.
I think the real metaverse will end up being a new variant of the internet with various "browsers" which can connect and link to various sites. Like the internet, no one will own it, I.E. it'll be decentralized. It'll still have centralized entities in it though, like trusted avatar hosting sites and stuff.
"Great artists steal" doesn't mean literally take the existing art, stick your name on it and say "inspired by". They took it too literally yet also still wanted the hype from the name association.
I did live feeds for an auction. Normally there are multiple cameras and the camera operators are given orders from a shot caller. The MCOs then cut between cameras for different shots and scenes for a more dynamic feel instead of 1 camera pointing at a person talking nonstop. It’s almost like they had only 1 camera to work with, but were trying to still do various shots which would require multiple cameras. Because of this, the viewer sees all the adjustments being made that would normally not be on the live feed.
@@elvingearmasterirma7241 lmao right? My og major in college was video production so I have handled my fair share of camera rigs, it’s not that difficult to give a smooth pan.
@@freya1548 yeah, their whole video screams incompetence. They didn’t even bother linking some kind of recording software to the computer, so we could hear those “dynamic sounds”. Instead we got to see a camera pointed at a screen like an early YT video.
When you have nothing to sell, you can always sell the features of the game engine. I think it is a rush to market that left a bunch of interns scrambling trying to figure out what CAN be done in UE, and then just wrote down some features of the engine as bullet points.
I wouldn’t trust these baboons with programming a flash game, nvm anything web3 where “code is law” 🙄. I feel like I’m getting dumber the more I watch these web3/meta verse/nft videos. Callum idk how you do it man, watching all these videos and not losing your mind.
I went from "Maybe they are just incompetent, but why do we think they are a scam?" then I heard the Game Engine Agnostic part and it was all I needed to hear to know that it's a scam.
the piss poor writing reminds me of 419 scams. you ever get those piss poor spelt e-mails and you wonder who could ever fall for that? they're written poorly on purpose because they don't want to waste time with anyone with a brain.
Another weird thing: why is the scripting language typescript? Typescript is not really a scripting language(it would typically have to be transpiled into JavaScript). More typically you would expect to see a Lua or Python as a scripting language. This informs my suspicion is that they are going to run everything through the browser. It also tells me a lot about the performance characteristics of this "system", namely that it will suck
Yeah, I thought that was odd. Although I've used JS for things JS isn't really used for, that's just because I'm a JS fanboy. And a TS hater for ruining the precious chaos of JS. But I doubt that's the case with these people. They did talk about "sharing the world with a link" tho so you may be correct. Can't wait to see how much unsafe data goes into that URL.
Since a metaverse is just a social MMO, I guess "engine agnostic" would mean that they have to develop two different clients in parallel for Unreal and Unity that connects to the same server. It has to be a colossal waste of resources.
I think that by "Game engine agnostic" they actually mean that the game is running on a remote server and will be streamed to the user's client, but the whole thing sounds like they have no idea how it will actually work.
This is the kind of barrel-scraping I'd expect from a school project scrambled together in five hours the night before it was due, being presented by a student who barely paid attention in class and knows it looks woefully incomplete, but is hoping that if they manage to play it off well enough the teacher will let them scrape by with a C instead of flunking them...
Is it me, or did the ill-fated PlayStation Home look better than 99% of "metaverse" projects nowadays, in 2008? I remember it was a nightmare keeping connected to the service, but the interiors looked kind of nice.
Steve Jobs would practice for weeks before the actual release presentations, and rehearse every step and part of the storytelling endlessly until he had it downpat and refined, which allowed him to steer the presentation around issues and tell his story powerfully. Then there's this presentation.
i kept checking my headphone cord every few seconds during the presentation because i was certain that the audio clipping, skipping, and stopping was because of an issue on my end. turns out though... it's all in the original presentation, and they kept it in. very cool. this presentation is like underground black metal from the 90s on a scratched cd levels of raw.
I thought that was my Bluetooth going out or my cell signal too. But the company that can't get their audio to work right will totally make a game though, right?
This feels like when you and your homies start doing the class presentation homework in the classroom before you get up to present it, and then there's this bs of texts and you are just hoping for the teacher to put something in the grade.
"You don't just get a random model and chuck it in and it works" Having tried making/fixing mods for Risk of Rain 2 that import models from other media, this is 100% a nightmare to do. Edit: _I guess_ you can consider Minecraft's command systems to be a "scripting language," sure. I mean, I don't, but whatever.
So apparently it's going to be a streamed interface, which arguably does make it hardware agnostic to a degree as in theory there's no spec requirement... but it's a completely different (impossible) claim to say that your app works in both unreal and unity. Man am I relieved since I'm one of those people that built themselves a unity only PC.
The engine part killed me. First the "there are only two engines" part and than that "engine agnostic" part. I had to stop you video for 10 min straight just to laugh about that. Why do all this Web 3 guys only have buzz words and never know what they are saying at all? Also it sounds like a lot of fun to buy NFT's so I can put flying fishes, next to a mlp on my completly random mixed sky platform and notice that nothing fits with each other.
So there ARE more then two engines! I know very little about game development but I was like "wait don't companies make their own completely from scratch?? Then license those out???" Lmfao
The app had a lot of potential but is unfortunately plagued with a team that overpromised and underdelivered. The Banksy drop that never happened was going to fail from the start since Banksy publicly denounced Brandalized as well.
With the amount of tech these guys now know, 3D graphics, spatial sound, streaming videos, and particle systems... I wonder if they manage to figure out that pesky fog of war. And if they do, if they will help out Caspian 😂
In principle you could make two different applications using different engines that both had their own version of all the assets contained in a common database but it would mean doing all the work twice plus even more work to make them sort-of-match and that would be really dumb and so nobody does it.
This looks like they choreographed it to be as bad as possible on purpose for comedic effect, like the Mistake Ballet. Making something this bad on accident is actually kind of impressive.
...LOD Support was something you talked about in the late 90s, when 3d models were kinda new and not just sprites. It's kind of a given nowadays. Like saying your game will feature COLOUR support.
Yes, you can load the same assets in different engines BUT in order to crossplay between them you will need an extremely beefy server that can translate coordinates, physics and inputs from one to another.
The misspelling of Awesome immediately made me get satirical vibes from this whole event- but then I remembered everyone who attempts to make the "metaverse" seem to be just as ignorant.
Every time I watch something like this, I realize why the world absolutely needs marketers. They're almost fifteen minutes in and haven't said anything. These things are important for devs, but none of this makes me want to join veve
I'm not sure if you're giving metaverses too much credit for saying they'd be able to support even the dumbest of the dumb or giving the dumbest of the dumb too much credit for saying they'd be able to operate at all in a metaverse.
@@ctnc6059 I'm saying they've already achieved being as incompetent as possible so they can only improve from here. Although more likely is they'll stagnate where they are.
really, every time I see NFT or Crypto crazy projects it just looks like add extra steps that cost money to do the same things we already do without that
They embrace every single parody-worthy stereotype there is about tech bros, where they are renaming and rebranding concepts that have existed for literally decades. You can do 100% of everything in this video in SecondLife right now and have been able to for years. You can say the framework is slightly better or less wonky, which would be fine, but seeing how jittery and slow everything is, it's still literally on the same level as SecondLife. No one is making games on this that aren't just cute and simple clicker or collector games or whatever. You're not making a cart racer or an FPS on anything not dedicated to do those things... nor would you want to, in something where anyone can use any avatar.
The first part of the presentation makes it sound just like a library you can integrate into a game engine and make your own game, but not a game/whatevet itself
The only thing I can think of regarding it being "game engine agnostic" is that they developed at least two versions, one in Unreal, and one in Unity. Maybe there is one in AppGameKit too! Also, I'm not someone that tries to play the latest and greatest AAA games, I just acquired a machine that might be able to run Fallout 4 adequately, and even to me the veveverse looks like shit, heck I joked about AppGameKit but I think it can do better on 10 years old tech.
"its going to be tricky to talk and walk" You can tell someone is not a gamer if using WASD takes so much of theor attention they can't talk at the same time.
Reading those bullet points, it's sounds like they were describing a web application while trying very hard to not say the words web application. Because a web application would be device or game engine agnostic. It runs in a web browser. Anything that can connect to their web server would then be able to run the application. It reminds me of the html5 game demos I saw where people demonstrated full games being run natively in the web browser.
Well, I had quite a laugh watching them discovering new technology and how they work during the stream. I guess was the most interesting part of that stream.
The more they talk, the more I'm convinced either they know nothing about game development, or they're preying on people who know nothing about game development. They say it's engine agnostic (which is impossible), then they mention a bunch of basic video game features that are VERY old news by now as if they're major selling points (particle systems, LOD, spatial sound, etc.)
1: who is this aimed at? Kids? Crypto bros? Art aficionados? I know one group it's not aimed at, under any circumstances: women. 2: that main presenter has what I call Padme Amidala syndrome. He's lived his life so aggressively 'online' that he's got one of those weird ambiguous voices that are an ungodly mashup of all the nonsense media he has consumed for the last 20 years, giving him that uncanny Star Wars Episode I vibe to the timbre and cadence of his voice. Completely creepy, unappealing and a surefire way to make me not care about what he's saying.
"Game Engine Agnostic" probably means that they will basically create the same game twice. Like Minecraft Java/Bedrock. But I guess they wanted a "cool name" for it, hence the "agnostic" part. Because agnosticism definitely means choosing between two game engines, absolutely. That, and/or they just read from a PowerPoint slides without fully knowing what's written. Because they're busy counting them greens, no time to think about some game or anything.
You know, as an outsider looking in.. this comes from someone who is a casual gamer, ppl who are into things like this, the nft-bros looks like a 'normie'/frat boys who never plays a game. Liked the idea of playing games but they can't bcs they're too prideful and scared to play, the reason being if they play an actual game and find it fun, they have become a gamer. The nerds. God forbid they can have fun playing actual games. That's nerdy. Their "cool" image would suffer!
Have you seen Josh's Worst MMO about "Bloodlines of Prima"? After that came "Sage Towers", a project that seemingly changes every 9 months or so. At first it was some kind of NFT art gallery, then a "community driven meme NFT metaverse project" and now a "Next-Generation AI-Powered Metaverse". Some older versions of the website had hilariously terrible screenshots! The creator got into contact with me *when I left* the Discord, because of all the NFT shit popping up all the sudden. Basically just bragging about NFT, not caring about the quality of his previous "products". A pretty interesting conversation I didn't ask for. After failing to deliver anything of value multiple times, he's now promising "By leveraging a DAO, AI technology, and the unique blend of survival and casual gameplay, Sage Towers aims to create a dynamic, ever-evolving metaverse that consistently offers players the excitement and sense of wonder reminiscent of the golden age of gaming." (Sage Towers whitepaper) While it does look like a never ending train of fail, I wonder how this guy can be so persistent.
Does Josh have a video on Sage Towers? Yet? I watch him but his Worst MMO series doesn't catch my interest much, personally. I'll take a look at the Bloodlines one tho, thanks for the recommendation. Also, just so I'm clear, did you have any connection to the creator before you left? Or they simply contacted you _because_ you had left? 😂
@@PointsofData Only one old trailer for Sage Towers exists and it's the same crappy Bloodlines game. I'm not going to sign up or connect a wallet, just to see if there is something playable (I doubt it). Might be worth looking at as another metaverse/NFT scam project. Archive org has some snapshots, including hilarious and misleading screenshots. No, no prior contact with him or anyone else. I was just lurking there to see how you make a game as bad as Bloodlines. He sent me a friend invite just minutes after I left and went apeshit. I'm just trying to leech their whitepaper, I'm stupid for not profiting from NFTs / crypto ... it was both frustrating and hilarious at the same time.
The Veveverse is so damn ugly. It’s crazy how they think this is so amazing when video games are 100x better than this. Not to mention this has been done before, Second Life, PlayStation Home, etc.. The Veve World is so bland and ugly. This is sad, I feel as sad as that poor dog in the Veve commercial.
Looked like he had to use fly mode as he clipped into the floor and couldn't move. Smooth. Still at least they have legs so they're several million dollars worth of development ahead of Meta!
I think the problem is that the people who are involved in NFTs/Metaverses are people who went from gaming while they were young into finance or scams when they turned to being adults somewhere in the mid 2000s, and maybe they play whatever CoD or such is out now once in a while. They don’t know about modern game tech, nor do they care. All these things you think are basic now only matter to them if they help their bank balance go up. To them, that’s what a computer is for. It’s why their video is unrefined, why their presentation is weak, and everything else. When you look at them, realize that every moment of their day is spent either trying to get money or get laid. Everything else is a waste.
if it doesnt exist, it is game engine agnostic :D
@@thomaswilliams6690 then they making double platform applications cause unreal and unity support multiple platforms and can be built with multiple skews
Meant to say. They support the same platforms
@@thomaswilliams6690 I _guess_ what they wanted to say is that the assets can be loaded by clients implemented in either Unity or Unreal. But again, it's just my guess.
It's actually just all done in Java, so it creates its own runtime environment inside of whichever engine you choose.
I know nothing about game engines, so it checks out to me.
@@karlsharks5628 except unreal is c++ and unity is c# so no java won't make it which engine swappable.
It's endearing to watch NFT bros discover that games and game development exist. "Woo! LOD! 3D! Particle systems!" This was my thoughts as well when I started learning Unity.
Exactly my thoughts. What's funnier is that they somehow managed to make a worse waking animation that I did 😂 when I first started learning animation + rigging in unity.
Hoping Unity devs can pull their head out of their asses with their recent direction
Walking! Camera rotation! HOLY CRAP LETS GOOOO!!!!11 🚀🚀🚀
Wait till they find out about the built in library for VR. ~KABOOM~
Oh yeah, LOD, that thing that was in super Mario 64
“Level of detail support”
We’ve had that since the PS1. Spyro the Dragon was one of the first games to implement it. Over 20 years ago.
Tech bros always like to think they are reinventing the wheel.
20 years ago, a kid with a new computer would be excited about finding the cicle tool in MS Paint, forgetting that there are tools to make good looking circles traditionally
I don't think ps1 had lod support. Games like silent hill, the fog was just as much to cull render distance as it was for ambiance.
i rmbr learning about this in college, 12+ years ago now
@@dimwarlockI will concede that point. However, the main reason I made this comment is because those hurt my head far more than anything I’ve heard about NFT bros - and I’ve watched Line Goes Up and The Future is a Dead Mall (Folding Ideas), and nothing in those videos hurt as much as those four words.
@@justinwhite2725LoD was more a software thing to get around those hardware limitations - just like the fog from Silent Hill.
I love how everything that claims to be the "metaverse" always looks like a life simulation game from the 2000s or a housing side-activity in an mmo. Nothing they show looks unique or eyecatching. Playing on a Minecraft plots server is more fun looking than this.
Exactly what I was thinking, like my personal housing in FFXIV looks way better than this and there you also get neighbours and nice scenery to look at.
Yep and all that while minecraft plot servers are literally the most boring online activity I've ever participated in. (yes i was bored.)
Second Life looked exactly like this 20 years ago.
If this keeps up, everyone will have their own metaverse, and we'll each be alone in our own worlds. Super connected!
Meta meta verse
I think the real metaverse will end up being a new variant of the internet with various "browsers" which can connect and link to various sites. Like the internet, no one will own it, I.E. it'll be decentralized. It'll still have centralized entities in it though, like trusted avatar hosting sites and stuff.
Minecraft already did it 😂
One could say it's a very META approach.
Turns out the Mormons were right after all.
"Great artists steal" doesn't mean literally take the existing art, stick your name on it and say "inspired by". They took it too literally yet also still wanted the hype from the name association.
"Great artists steal" in the sense that they take inspiration from multiple other works and piece them together, creating something new and original.
Exactly. The idea of that phrase is the theory that "No Art is truly Original".
"Make sure you sign up so you don't miss out" immediately followed by "the no FOMO crew"...
"What do you mean I can't sit in front of the TV while the presentation is running?!"
I did live feeds for an auction. Normally there are multiple cameras and the camera operators are given orders from a shot caller. The MCOs then cut between cameras for different shots and scenes for a more dynamic feel instead of 1 camera pointing at a person talking nonstop.
It’s almost like they had only 1 camera to work with, but were trying to still do various shots which would require multiple cameras. Because of this, the viewer sees all the adjustments being made that would normally not be on the live feed.
Yeah but the camera operator can’t give a smooth pan to save their life. I have seen video production students give smoother pans than that.
@@freya1548 Its like they got me to handle the camera after I didnt eat a single thing that day + no adhd meds!
@@elvingearmasterirma7241 lmao right? My og major in college was video production so I have handled my fair share of camera rigs, it’s not that difficult to give a smooth pan.
@@freya1548 yeah, their whole video screams incompetence. They didn’t even bother linking some kind of recording software to the computer, so we could hear those “dynamic sounds”. Instead we got to see a camera pointed at a screen like an early YT video.
They are smooth brain apes
The fact that they left awesome misspelt on the live screen is my favorite feature
I love how all these "-verses" are just half-assed attempts to make another SecondLife.
When you have nothing to sell, you can always sell the features of the game engine. I think it is a rush to market that left a bunch of interns scrambling trying to figure out what CAN be done in UE, and then just wrote down some features of the engine as bullet points.
"It's a solution trying to find a problem"
Callum, you're a genius
It's a very common phrase.
@@Argumemnon Haven't heard it before
@@Soapy-chan_old Same. Sounds great tho, gonna start using that.
Also, they're literally selling a digital picture frame. Like, you can get those things from Aldi for 20€.
@@hentype ok cool
Watching the guy try start playing a video on a smart TV @5:50 is just such a beautiful encapsulation of the NFT industry at large.
also note the glaring typo of "Augmented Realtiy" on the screen in the middle
@@Etherealscorpions And later in the main presentation, in very large font: VeVeVerse is going to be *aweomse!*
If you ever get a feeling of Impostor Syndrome, remember that you're nothing like actual professional impostors like these guys
I wouldn’t trust these baboons with programming a flash game, nvm anything web3 where “code is law” 🙄. I feel like I’m getting dumber the more I watch these web3/meta verse/nft videos. Callum idk how you do it man, watching all these videos and not losing your mind.
For half a second I thought it was VEVOVerse and I was wondering if the music industry had truly sunken to such lows lol
At least with that idea you could use VR to attend virtual concerts or something. This is just an absolutely boring idea with nothing to offer lol
they're low as is already.
I went from "Maybe they are just incompetent, but why do we think they are a scam?" then I heard the Game Engine Agnostic part and it was all I needed to hear to know that it's a scam.
the piss poor writing reminds me of 419 scams. you ever get those piss poor spelt e-mails and you wonder who could ever fall for that? they're written poorly on purpose because they don't want to waste time with anyone with a brain.
@@Catheidan Isn't also to avoid copyright infringement relating to the email sender they're masquerading as?
Like:
McAfee =/= MCafee638254
@@battlion507 no? You think scammers care about copyright?
my favorite part is when they say "web 3" and everyone cheers for no reason.
Another weird thing: why is the scripting language typescript? Typescript is not really a scripting language(it would typically have to be transpiled into JavaScript). More typically you would expect to see a Lua or Python as a scripting language. This informs my suspicion is that they are going to run everything through the browser. It also tells me a lot about the performance characteristics of this "system", namely that it will suck
Yeah, I thought that was odd. Although I've used JS for things JS isn't really used for, that's just because I'm a JS fanboy. And a TS hater for ruining the precious chaos of JS. But I doubt that's the case with these people. They did talk about "sharing the world with a link" tho so you may be correct. Can't wait to see how much unsafe data goes into that URL.
@@farfa2937 "precious chaos of JS." Yep, your creds check out, haha! XD
This presentation is giving some intense “last minute substitute teacher” energy. 😂
The whole presentation feels like that school project that you only finished a few hours before the deadline but you forgot to make a ppt about it
Since a metaverse is just a social MMO, I guess "engine agnostic" would mean that they have to develop two different clients in parallel for Unreal and Unity that connects to the same server. It has to be a colossal waste of resources.
Developing a game which is game engine agnostic is like writing a book which is language agnostic.
"I love him, he's such a famous artist, we had to put him in here."
The kind of glowing accolades every artist strives for, I'm sure.
I think that by "Game engine agnostic" they actually mean that the game is running on a remote server and will be streamed to the user's client, but the whole thing sounds like they have no idea how it will actually work.
This is the kind of barrel-scraping I'd expect from a school project scrambled together in five hours the night before it was due, being presented by a student who barely paid attention in class and knows it looks woefully incomplete, but is hoping that if they manage to play it off well enough the teacher will let them scrape by with a C instead of flunking them...
They not only did it in 5 hours the previous night, but were probably stoned the whole time
Is it me, or did the ill-fated PlayStation Home look better than 99% of "metaverse" projects nowadays, in 2008? I remember it was a nightmare keeping connected to the service, but the interiors looked kind of nice.
Yes, Playstation Home looked much better than this.
Steve Jobs would practice for weeks before the actual release presentations, and rehearse every step and part of the storytelling endlessly until he had it downpat and refined, which allowed him to steer the presentation around issues and tell his story powerfully.
Then there's this presentation.
i kept checking my headphone cord every few seconds during the presentation because i was certain that the audio clipping, skipping, and stopping was because of an issue on my end. turns out though... it's all in the original presentation, and they kept it in. very cool. this presentation is like underground black metal from the 90s on a scratched cd levels of raw.
Nah, just them probably using dial up to stream the video. 😂
I thought that was my Bluetooth going out or my cell signal too. But the company that can't get their audio to work right will totally make a game though, right?
@@UCXEO5L8xnaMJhtUsuNXhlmQ most games dont even have audio, theyre fine
@@draculactica Imagine thinking that’s a thing. Oml. 😂
@@draculactica bro you're deaf
This feels like when you and your homies start doing the class presentation homework in the classroom before you get up to present it, and then there's this bs of texts and you are just hoping for the teacher to put something in the grade.
"You don't just get a random model and chuck it in and it works"
Having tried making/fixing mods for Risk of Rain 2 that import models from other media, this is 100% a nightmare to do.
Edit: _I guess_ you can consider Minecraft's command systems to be a "scripting language," sure. I mean, I don't, but whatever.
I find it funny they tout themselves as the "No FOMO crew" but their ad had "Don't miss out!"
🤣🤣👏👏👏
I am so, so glad you've preserved this for all the rest of us for when they inevitably take it down
So apparently it's going to be a streamed interface, which arguably does make it hardware agnostic to a degree as in theory there's no spec requirement... but it's a completely different (impossible) claim to say that your app works in both unreal and unity. Man am I relieved since I'm one of those people that built themselves a unity only PC.
It's amazing. The NFT Bros keep recreating mid-2000's Secondlife. I'm so pumped to get dumped!
The engine part killed me. First the "there are only two engines" part and than that "engine agnostic" part. I had to stop you video for 10 min straight just to laugh about that.
Why do all this Web 3 guys only have buzz words and never know what they are saying at all?
Also it sounds like a lot of fun to buy NFT's so I can put flying fishes, next to a mlp on my completly random mixed sky platform and notice that nothing fits with each other.
So there ARE more then two engines! I know very little about game development but I was like "wait don't companies make their own completely from scratch?? Then license those out???" Lmfao
engine agnostic = can't get anything done
It feels like we're just beating a dead horse rn.
NFTs feel already dead
You know what they say about beating a dead horse, right?
It's fun.
@@gManGabe not for me I guess tho
It need to stay dead. That's not a given. Someone has to make sure.
You have to, these guys are trying to resurrect it so.
Yeah... guess that this is the sad truth
Just listening to the description of how it went down made me need to close my eyes and brace myself.
The actual video was painful
The app had a lot of potential but is unfortunately plagued with a team that overpromised and underdelivered. The Banksy drop that never happened was going to fail from the start since Banksy publicly denounced Brandalized as well.
With the amount of tech these guys now know, 3D graphics, spatial sound, streaming videos, and particle systems... I wonder if they manage to figure out that pesky fog of war. And if they do, if they will help out Caspian 😂
In principle you could make two different applications using different engines that both had their own version of all the assets contained in a common database but it would mean doing all the work twice plus even more work to make them sort-of-match and that would be really dumb and so nobody does it.
But even then it's not game engine agnostic, it just means it's built in 2 engines. Game engine agnostic means it will also work in Godot and Shi-Va
This looks like they choreographed it to be as bad as possible on purpose for comedic effect, like the Mistake Ballet. Making something this bad on accident is actually kind of impressive.
i love how all the selling points are just things that come default in all games.
This guy: "We're the no fomo crew"
This guy's video: "NFTs run out! don't miss out!"
Congratulations, they made SecondLife but worse. That is a feat of its own, they even included the lag!
...LOD Support was something you talked about in the late 90s, when 3d models were kinda new and not just sprites.
It's kind of a given nowadays. Like saying your game will feature COLOUR support.
Dragging a random element in unreal to the plane is still quite a achievement compared to some other nft games :D
Anthony Duca is typing...
"VEVEVERSE is going to be aweomse!"
aweomse
Opening their demo with glaring z-fighting was a bold strategy. At least they aren’t trying to hide the jank I guess
they forgot godot 💀
imagine the same game project working in both unity with c#, unreal with blueprints, and godot with gdscript lmao
Yes, you can load the same assets in different engines BUT in order to crossplay between them you will need an extremely beefy server that can translate coordinates, physics and inputs from one to another.
The misspelling of Awesome immediately made me get satirical vibes from this whole event- but then I remembered everyone who attempts to make the "metaverse" seem to be just as ignorant.
Callum freaking out on dev stuff is very entertaining.
Good video as always!
"Game Engine Agnostic"
Obviously Veveverse is in the Matrix, so you can even play it in your head in 8k
I liked the bit with the sinking ship in the montage. Good bit of foreshadowing there.
You've got to hand it to them, it looks better than the Metaverse, and with considerably less money.
"Aweomse" summarizes it pretty good.
Every time I watch something like this, I realize why the world absolutely needs marketers. They're almost fifteen minutes in and haven't said anything.
These things are important for devs, but none of this makes me want to join veve
LMFAO Ready player me avatar. Everytime I see people in our events in VRChat with those I just can't stop laughing. They're so fucking awful.
They sound like musk when he’s spinning his yarns
Its built via cavrnus. Theyre the third party helping build the veveverse
This is like the metaverse equivalent of those cheap chinese knockoff consoles listing "AV cable" and "Game controller" as sale points.
Guy just showing off his Unreal Engine beginner sample project.
no wonder they're making a metaverse, because by they'll be able to operate better in it than they can in reality just by default.
I'm not sure if you're giving metaverses too much credit for saying they'd be able to support even the dumbest of the dumb or giving the dumbest of the dumb too much credit for saying they'd be able to operate at all in a metaverse.
@@ctnc6059 I'm saying they've already achieved being as incompetent as possible so they can only improve from here. Although more likely is they'll stagnate where they are.
really, every time I see NFT or Crypto crazy projects it just looks like add extra steps that cost money to do the same things we already do without that
The level of incompitence in this Veve-Verse crap is astounding.
"We can have hundreds and hundreds of models."
This man must be a time traveler!
From 20 years ago.
Finding the saddest Metaverse is like finding the most racist policeman, that's a hell of a sky high hurdle you just inched over.
The bar for making something cool: "Make it rotate"
Suddenly, my confidence in my ability to set up a livestream (with functional audio, even) skyrocketed
They embrace every single parody-worthy stereotype there is about tech bros, where they are renaming and rebranding concepts that have existed for literally decades. You can do 100% of everything in this video in SecondLife right now and have been able to for years. You can say the framework is slightly better or less wonky, which would be fine, but seeing how jittery and slow everything is, it's still literally on the same level as SecondLife. No one is making games on this that aren't just cute and simple clicker or collector games or whatever. You're not making a cart racer or an FPS on anything not dedicated to do those things... nor would you want to, in something where anyone can use any avatar.
The first part of the presentation makes it sound just like a library you can integrate into a game engine and make your own game, but not a game/whatevet itself
Ah, yes, a video screen in the metaverse.... for "Faces". Second Life has taught these people nothing.
Just realized we haven't heard anything about "dream" world in a while
The only thing I can think of regarding it being "game engine agnostic" is that they developed at least two versions, one in Unreal, and one in Unity. Maybe there is one in AppGameKit too! Also, I'm not someone that tries to play the latest and greatest AAA games, I just acquired a machine that might be able to run Fallout 4 adequately, and even to me the veveverse looks like shit, heck I joked about AppGameKit but I think it can do better on 10 years old tech.
No worries, it's gonna be AWEOMSE!
This thing is sensitive to phishing worlds. "click here to give your nft to world creator" buttons disguised as "click to start the game"
"its going to be tricky to talk and walk"
You can tell someone is not a gamer if using WASD takes so much of theor attention they can't talk at the same time.
Reading those bullet points, it's sounds like they were describing a web application while trying very hard to not say the words web application. Because a web application would be device or game engine agnostic. It runs in a web browser. Anything that can connect to their web server would then be able to run the application.
It reminds me of the html5 game demos I saw where people demonstrated full games being run natively in the web browser.
"No FOMO crew". They litrally have FOMO or they wouldn't be there. LOL
Well, I had quite a laugh watching them discovering new technology and how they work during the stream.
I guess was the most interesting part of that stream.
The more they talk, the more I'm convinced either they know nothing about game development, or they're preying on people who know nothing about game development.
They say it's engine agnostic (which is impossible), then they mention a bunch of basic video game features that are VERY old news by now as if they're major selling points (particle systems, LOD, spatial sound, etc.)
The problem, Callum, is you're trying to bring Logic into the metaverse, and that feature hasnt been developed yet haha
I love the people filming with their smartphones, like there is anything to see :D
1: who is this aimed at? Kids? Crypto bros? Art aficionados? I know one group it's not aimed at, under any circumstances: women.
2: that main presenter has what I call Padme Amidala syndrome. He's lived his life so aggressively 'online' that he's got one of those weird ambiguous voices that are an ungodly mashup of all the nonsense media he has consumed for the last 20 years, giving him that uncanny Star Wars Episode I vibe to the timbre and cadence of his voice. Completely creepy, unappealing and a surefire way to make me not care about what he's saying.
As soon as they allow scripting you will see a massive influx of 4chan users. And people like me who just love a good s**t show.
If decentraland, the biggest metaverse, had about 30 active players how many does this have?
To be fair, atleast they have legs.
Veveverse is going to be "aweomse". 😂
"Game Engine Agnostic" probably means that they will basically create the same game twice. Like Minecraft Java/Bedrock. But I guess they wanted a "cool name" for it, hence the "agnostic" part. Because agnosticism definitely means choosing between two game engines, absolutely.
That, and/or they just read from a PowerPoint slides without fully knowing what's written. Because they're busy counting them greens, no time to think about some game or anything.
You know, as an outsider looking in.. this comes from someone who is a casual gamer, ppl who are into things like this, the nft-bros looks like a 'normie'/frat boys who never plays a game. Liked the idea of playing games but they can't bcs they're too prideful and scared to play, the reason being if they play an actual game and find it fun, they have become a gamer. The nerds.
God forbid they can have fun playing actual games. That's nerdy. Their "cool" image would suffer!
Have you seen Josh's Worst MMO about "Bloodlines of Prima"? After that came "Sage Towers", a project that seemingly changes every 9 months or so. At first it was some kind of NFT art gallery, then a "community driven meme NFT metaverse project" and now a "Next-Generation AI-Powered Metaverse". Some older versions of the website had hilariously terrible screenshots!
The creator got into contact with me *when I left* the Discord, because of all the NFT shit popping up all the sudden. Basically just bragging about NFT, not caring about the quality of his previous "products". A pretty interesting conversation I didn't ask for.
After failing to deliver anything of value multiple times, he's now promising "By leveraging a DAO, AI technology, and the unique blend of survival and casual gameplay, Sage Towers aims to create a dynamic, ever-evolving metaverse that consistently offers players the excitement and sense of wonder reminiscent of the golden age of gaming." (Sage Towers whitepaper)
While it does look like a never ending train of fail, I wonder how this guy can be so persistent.
Does Josh have a video on Sage Towers? Yet? I watch him but his Worst MMO series doesn't catch my interest much, personally. I'll take a look at the Bloodlines one tho, thanks for the recommendation.
Also, just so I'm clear, did you have any connection to the creator before you left? Or they simply contacted you _because_ you had left? 😂
@@PointsofData Only one old trailer for Sage Towers exists and it's the same crappy Bloodlines game. I'm not going to sign up or connect a wallet, just to see if there is something playable (I doubt it). Might be worth looking at as another metaverse/NFT scam project. Archive org has some snapshots, including hilarious and misleading screenshots.
No, no prior contact with him or anyone else. I was just lurking there to see how you make a game as bad as Bloodlines. He sent me a friend invite just minutes after I left and went apeshit. I'm just trying to leech their whitepaper, I'm stupid for not profiting from NFTs / crypto ... it was both frustrating and hilarious at the same time.
The Veveverse is so damn ugly. It’s crazy how they think this is so amazing when video games are 100x better than this. Not to mention this has been done before, Second Life, PlayStation Home, etc.. The Veve World is so bland and ugly. This is sad, I feel as sad as that poor dog in the Veve commercial.
"VEVEVerse is going to be aweomse!". Sweet baby Jebus, this is a terrible pitch... lol
Looked like he had to use fly mode as he clipped into the floor and couldn't move. Smooth.
Still at least they have legs so they're several million dollars worth of development ahead of Meta!
Good to know our virtual lives are in capable hands of these future technocrats.
This is going to be aweomse guys!
I think the problem is that the people who are involved in NFTs/Metaverses are people who went from gaming while they were young into finance or scams when they turned to being adults somewhere in the mid 2000s, and maybe they play whatever CoD or such is out now once in a while. They don’t know about modern game tech, nor do they care. All these things you think are basic now only matter to them if they help their bank balance go up. To them, that’s what a computer is for. It’s why their video is unrefined, why their presentation is weak, and everything else. When you look at them, realize that every moment of their day is spent either trying to get money or get laid. Everything else is a waste.
Yeah. Disney. Kids are gonna love those NFTs.