For anyone coming here as a new player to the series be warned: this game is NOT pulling any punches with regard to its difficulty. Unfair difficulty is, indeed, unbelievably Unfair 😂
Yeah man, I mean I totally believed them when they said the game was hard even on normal, but my ass still went ahead with the challenge difficulty. I struggled but did finish it, fun game.
Yeah I build a fully cheat modded party (multiclass, extra perk, end game equipment) and random encounter in the wood still able to wipe this party in unfair
@@ZUV617 The game is hard-ish on normal only for the first chapter and a half. After a little while you find gear that makes your party completely OP. At that point, the devs probably realized they screwed up the balance and bloated the game with endless fights against mobs that either have stats or level drains (forcing you to rest regularly to buff or cure your characters), or insanely high AC. Even the mandatory boss fights are made ridiculously easy once you understand you gotta buff your characters until they turn into murder machines.
The most important thing you need to understand going into Kingmaker is that the key resource is time, and you need to invert the way you normally play an RPG. Every element of the main quest happens on a timer and you cannot make it come any sooner nor can you delay it, and your kingdom suffers tangible losses while those events are unresolved, so do the main quest first always. If someone says do something now, they mean it. If a party member asks you to do something that seems time sensitive, it is, and you will fail if you put it off. Put the kingdom management aspect of the game FIRST in your mind, and see the adventuring as the thing that allows you to keep the kingdom afloat, and the game will feel more natural.
What I find most fascinating about kingmaker, aswell as wotr, is that your first playthrough might take around 150+ hours, and the main thing is that something new always happens. It's one of few rpg's that will create stories of your own. A simple stroll around your barony can turn into a month long crusade against the undead. Perhaps the most important advice - don't be afraid to pick your class. On normal difficulty or below your default party is more than enouth to carry you through the game.
This game changed alot for me. It was an incredible piece of art and my life has since changed...honestly I can say that its one of my top 3 favorite games of all time. It feels nostalgic while also being my first run or my tenth. Something about it had charm..it really was amazing.
We all have that one game that changed us. I know how you feel bro. Gaming is just amazing like that. Glad this game had such a good impact on you man.
@@valmayorbruh my one and only playthrough of this game took 275 hours. I didn't even do half the companion quests. I don't understand how people do multiple playthroughs.
A fair warning about the auto-manager for the Kingdom. A lot of the "role-playing" of the game comes from how you shape your lands, so putting it on auto is handicapping the story by a considerable amount. There's also the fact that to get some of the best gear in the game you will need to recruit artisans through the kingdom manager. Also, there's a specific ending that requires you to complete special events in the management tab, and the auto-manager does not complete said events.
This is my main problem with Kingmaker. Lot of the story is hidden behind completely bugged Kingdom management system. It aint Val being bad at it, the system is simply shit. Hidden numbers, random events completely locking your kingdom (you can get negative money because someone stole money from your vault.. like WTH), unsolvable events, friggin hidden time limits for quests. Even veterans play this part by completely ignoring most of the story and events early to upgrade your advisors (because otherwise they autofail every event starting midgame) and scumsave every few days to get good events. Lacking clarity, insane amount of bugs and midnblowingly badly designed kingdom system are the main reason i recommend people to NOT play kingmaker, even though i am pathfinder fan and kingmaker has OK story and amazing characters. Get yourself WotR. Gameplay is exactly the same, story is much much much better, characters are comparable (i prefer some from KM, some from WotR), clarity is much better, it is much less bugged and absolutely shitty kingdom managing system was remade to discount HoMaM 3 system, which is tolerable. Kingmaker is an unfinished extremely flawed mess, where you spend money (though not much since the game is quite cheap... but there is a reason for that..) to just get angry about all the things that could have been better, or aint even working as they should have, so they are even worse...
Yeah, I restarted the time I tried auto management. Its a crappy system, but auto management makes it worse.. I just put it on easiest mode possible. Oddly, Kingdom management is still better than crusades.
This game isn't easy I've started over 5 times until I figured out how to play the game this is a different RPG GAME and having some diverse characters in your group will help I love this on Xbox one s
It is very different from Wrath of the Righteus with the exception of its Pathfinder mechanics .. even that feels different. Arguably the gameplay is better in Wrath, however Kingmaker has very interesting elements (story-wise, character-wise). Advice for kingdom management: 1) avoid making buildings until chapter 5 with the exception for the artisan shops. 2) solve the main chapter quests as fast as possible to avoid wasting advisors' time on associated problems.
Kingmaker honestly became my comfort game, something about them is so attractive and warming for me. Visuals, music, overall presentation is just so good. I replayed it 6 times and have fun runs "on hold" now, heh. And yeah i have more than 1000+ hours in both pathfinders. DLCs are worth it. Companion is very well done. Varnhold's Lot is a nice side-story that expains backstory of act 4. And Rougelike dungeon(that is both separate game mode and in the main campaign) provides lots of loot and exp and some interesting enemies to fight. I dont really agree that its better in RtwP, im purely playing PF games(wotr too) in TB mode, it provide deeper mechanics and give more understanding on them, like difference between types of actions(free, swift, standart and full) and their management, and overall many stuff just works better in TB while hard to pull on RtwP. But im playing mostly on Hard, maybe thats why i prefer more thoughtful approach. RtwP is only good for easier difficulties and faceroll encounters or if you are playing cheese click'n'forget broken builds thats are popular.
Completely agree with this comment bro. Visuals, voice acting, music and characters are expertly made! Thanks for the info on the DLC. I'm not quite sold yet, but even now I'm really curious about Kingmaker's story. I actually prefer turn-based gameplay more than RtwP but I felt the combat was too slow with some encounters. To each their own though. Glad to know you're enjoying the game! And replayed it 6 times?! Just goes to show how deep Pathfinder: Kingmaker is. Cheers!
@@valmayorbruh For me TB is more favourable cuz im also tabletop player and this mechanics and stuff is just closer to TT in TB mode, and in higher levels RtwP is really becoming a mess, some classes are even barely playable due to them relying on action economy of TB mode a lot that is hard to use in RT. But its a fact that TB was an afterthought in Kingmaker, really, as it was added later with patches, not on release. Yeah, DLCs are really nice, at least get companion if you are conflicting, she is really well written and her class - kineticist is a lot of fun. And story is nice too. Tiefling race that added in that DLC is very nice, but dont have much reactivity from the game, barely anyone would aknowledge you resembling evil outsider. Really recommend trying their next PF game - Wrath of the Righteous, next, its basically same game but with slightly better graphics, even more races and classes and story is about war with demons+it used Mythic level system and story splits depending on what Mythic route you go, there are basically 10 different routes, some are more fleshed out, some less, but its really adding to replayability, one run you can be a lich and rule undead armies and turn all crusade into basically extension of your dead cold will, other you are an angel and becoming a beacon of hope and light..or you can become a literally swarm of insects, eat all your friends and enemies. And all of it is changing gameplay and building a lot. Owlcat added a lot of needed features in WotR like race/diety reactivity to your character, special events depending on them, its really fun stuff, like Gorim blessing you to fight dragon, Callistra favouring your revenge etc I still prefer KM to it cuz its more "comfy" and its atmosphere is closer to me than epic crusade against evil, but its a really good game too.
@@sanderkiki wow WotR sounds really enticing after you explained it! I love RPG games and I play DnD myself which is why this game caught my eye. Thanks to you, I'll probably give Pathfinder another go!
Well... it is on sale right now for people wishing to get it ! A little (important ?) thing is that the story DLC tie in your main storyline. In the DLC, you play/follow an NPC you'll encounter in the main game, and some decisions you took in the DLC will be observable during your main campaign. Some people didn't like the Kingdom Management aspect, but I honestly felt like it was part of the story. You were sent there to establish a new realm, and that's what the kingdom management does for you. Also, note that there are tons of helpful guides if you're a bit lost (for builds, for kingdom management, for quests, for storylines, etc.). No shame in looking at them when needed !
I recently started it, playing a sword saint magus. So far I’m enjoying it and looking forward to accessing the kingdom system (the main reason I was excited for this module back when it was only available in TTRPG form was that). It having been awhile since I played anything using the Pathfinder ruleset, initial character creation took forever for me. Best advice I can give someone is to either go in with a clear concept (sword and board fighter, fighter mage, stealthy rogue, etc) or go in prepared to spend an hour or more just sifting through the options figuring out what you want to play and how to make that.
Pathfinder: Kingmaker has very interesting story - especially relations between our character and Nyrissa. And True Ending is very, very interesting and satisfying.
Short and straight to the point. Good review. I highly suggest you try Pathfinder Wrath of the Rightoeus, especially since they removed the timed Kingdom management which was a turnoff for a lot of people. Again, keep up the great job.
It's definitely on my list of games to review. I'll get to it as soon as I finish the others I got lined up! The support is much appreciated! Glad you liked the video!
The crusade is much worse than the kingdom manager, honestly. When you get used to how kingdom management works, it progress very smoothly without trouble, I'm doing a run and I've absolutely no problem. The crusade is shit. The battle system sucks, there is no time limit and that simply kill every tension, and you are forced like kingdom management to go through this half-baked system in order to have the whole game.
I have played WotR before Kingmaker. In fact I am playing Kingmaker right now for the first time. My verdict after 50 hours in Kingmaker: WotR is way better. Atleast now. At release it was even more bugged than Kingmaker at release. I think my biggest problem with Kingmaker is the way the story works. You are always reactive. It´s just waiting for something to happen then deal with it. In the meantime explore on your own. Maybe something happens later in the game to change that up but I kind of doubt it since the game is build around the time limit. I guess what is really lacking to me is a clear goal at the end. At the moment I am just dealing with problems as they arise but there isn´t something to work towards except to grow your kingdom which is something you do anyways. I am still having fun with the game but where WotR sucked me in and I dreaded having to turn off the game because I have responsibilitys I do not feel the same way while playing Kingmaker
I'm still not done with the first playthrough 240 hours (that does include DLCs and I like turn based too much). Kingdom management is best addressed with a cheat mod as opposed to the auto mode, it's a lot more fun if you remove the time sinks in it.
And if you either like this version enough, or want another experience, you can pick up the pen and paper roleplaying version of this campaign for Pathfinder 2nd edition!
I have tried PFKM so many times and bounce off it before unlocking your kingdom. I hate quest time limits. I get that they make sense immersion wise but it just punishes exploring and sweeping a map clear like a swarm of locusts (my favored gaming style). Add to that the oppressive rest requirements and I felt like I couldn't do anything I wanted. I was also new to PF and building a character felt like advanced calculus, it is very easy to make a dud character if you don't know what you are doing. I felt overwhelmed pretty much immediately. I want to like this game and its sequel so bad, it should be my jam, but I just can't get into it. I loved Solasta though. To me it felt like DnD lite. Characters were simple but fun to play, the traveling was way more streamlined (automatic rest system) and combat didn't feel so punishing.
The whole game isn't timed. The first section is, 60 days to defeat the Stag Lord, which is more than enough to explore everything and defeat him unless you're camping four times per location and doing pointless back and forth on the map. After that it's unlimited until you progress the main quest. Then 60, 90 and 150 days timers which are not really timers, it's just "be at a specific location on that day" and then you can go back doing whatever you want. I've explored the whole map and done every location and appart from the firs 60 days timer, Time was never even a slight concern (and btw, I still had 20 days when I defeated the Stag Lord). The only way to run out of time is to be going back to your capital every single time you visit a location, wasting 2 to 4 days every time.
I've sunk about 60 hours into the game so far & the time limits and barony management is something I've discovered that I love. The curse of the open world RPG has been static quests & quest givers who plop down a map marker which you align your compass to & then just press A to win. The time limits indicate that, like Jamandi tells you, you're a player on the board but you're not the only one making moves. The world doesn't wait for you. Seize one opportunity & two others slip through your fingers. You know what this gives a game? Replay value and depth. There is no way to cross every challenge off the list in barony management, and I think it is fair that you & your handful of advisors should be overwhelmed in trying to establish a barony in the wilderness. I get that the system can be complex if a person isn't a D&D-style veteran. I actually ordered the core rulebook & a few other Pathfinder manuals just so I could look at the feats, systems, & spells away from a computer. The great thing is Paizo Games has made PDFs of all of their products available for free. It's almost as if they're more interested in making a good product & opening up a system for players to have fun than in just making bank. That's another good reason to throw them a few coins. No shame or hate on you if it isn't your thing, but for oldschool (& just plain old) roleplayers like myself this is an infusion of lifeblood into a genre which has become increasingly dumbed-down & stale.
Turn-based is buggy- sometimes won't let you select anything, complete a series of attack animations, or finish a turn. Clicking the map button on and off usually fixes it with no real drawback aside from not seeing the animation, toggling turn-based off then back on always fixes it but will end a turn prematurely or forego a surprise round. Automatic Kingdom Management is clunky, plus you miss out on certain quests (especially Artisan quests, which yield some awesome gear for use or to sell for profit). Setting Kingdom Management to Effortless helps if you can't be bothered about failing random rolls often, and if you want to you can download mods to make it even easier (Bag of Tricks is really the only one you need, as it does so much more than Kingdom management, but you don't have to use the other functions). Use non-playable NPCs where you can if you swap out you party often, or use the backups you seldom adventure with for government roles. While it takes all player choice out of the matter (and is buggy leaving some positions unable to rank up past a certain point), you can use hired mercs to fill roles- best purchased during Act 1 before you level up (you can loot most of the available map with a Level 1 party with little difficulty). The higher your average party level, the more expensive they get. You really have to go all-in corrupt tyrant roleplay to tank your kingdom with Effortless Kingdom Management, and even then there's an out if you hold off on ranking up Divine until after Act 4 (or the middle of it depending on your choices), and that decision fits well with most Evil kingdoms. You really don't have to worry if you're playing more neutral or good aligned on Effortless management, as intentionally maiming the populace in acts of complete depraved merciless savagery are typically avoided then. Side with the merchants or the common folk- it's more personal taste and RP. However, with the Evil Counselor, you can side with the people in a bloodletting to cull the weak- but even that doesn't risk your nation. The Evil Treasurer, on the other hand, blindly following his advice is a surefire way to tank your nation unless you're experienced enough to counter it with others (or go from Rank 1 to 10 in each stat with the Evil advisors only, as there's only a moderate problem if everything is Evil). Also, be certain to visit A Ford Across Thorn River and the Ruined Tower AFTER you get the book intro to Act 3 and BEFORE you get to the final Act 3 dungeon, you'll thank yourself. There are only a couple choices that can result in permanent loss of companions, aside from killing them the moment they say "hello," or commanding their banishment. One choice at the end of Act 3 can lose one of my favorites. You have to bring the NG cleric along for each step of the NE inquisitor's companion quests and redeem her if you want both- if you don't want to redeem her, then you'll have to dispose of the goody-goody somehow. Dating only one of the poly couple will lose the other if you complete the romance (though you can date and even marry both to avoid that, or simply don't romance them). And the DLC twins can cause you to lose one depending on your choices during their companion quest, though that doesn't happen until just before the final FINAL "dungeon," which can be skipped if you finish the game in the puzzle dungeon before the final act. All-in-all, the only surefire way to lose companions is to fail their companion quests, but you don't permanently lose them until the next-to-last act, and all but 1 are avoidable as long as you do their companion quests. Further, even if you somehow lose them all there, you can still hire mercs to fill the slots (you should have more than enough money at that point), so the game is still beatable. The biggest pain is pursuing romances- almost all require camping scenes, and you have to camp in the middle of a map location or dungeon to get them (as in not camping on the overworld map). Aside from that, it's easy enough to pursue if you keep in mind their general personality, making decisions they'd like while they're in your active party (not just sweet words during the camping scenes). There are two straight companions, so correct gender needed for them (they let you know they are early enough it's only a minor hassle to restart with their preference). The other five go both ways. There's only one that's a "guide dangit" to get her, requiring two successful seemingly non-related rolls you might not even know happened, any Good alignment, and completing quite a few side quests to get Curse research, then completing the Kingdom management Curse research projects, all on top of saying the right words during every interaction with her, which is seldom clear, plus locking yourself out of a political alliance, meaning you'll have to choose another one or either "none" option, and even visiting the correct rooms with the right companion in a certain dungeon, making the best decisions to unlock a single option at the end of said dungeon so you can take it instead of the other options - yeah it's a pain in the butt.
I mean...the kingdom management is the whole point of the Kingmaker campaign, that's what the tabletop campaign is known for: being the campaign where you have to manage your kingdom on top of the regular Pathfinder adventuring stuff.
No no no We came to the Swollen Lands and founded the city of Buffington and after repairing a temple to Erastil we created the town of Eraswole. Wait that was tabletop my bad.
@@valmayorbruh Pathfinder is a tabletop game its a off shot of Dungeon and Dragons 3.5 Kingmaker is one the adventures printed for Pathfinder. This game is based on that adventure path.
YES, I love this game and I'm playing right now with several mods: call of the wild, races unleashed, etc. It's fantastic. Replay value is astonishing. Even more in WOTR - another truly AMAZING game!
I just bought this game. I didn't watch this video only wanted to comment. This game is fantastic. When I beat the Staglord I was really hoped that wouldn't be close to the end come to find out 15 hours I spent to getting to him and beating him was only a quarter of the game
@@valmayorbruhIt is. BG3 is great with the high budget and full voice acting etc but to me it was shallow. Most of it stems from me not like 5e D&D for being so streamlined and casualized. Kingmaker seems infinitely deeper in comparison. The systems and class customization blow BG3 out of the water IMO
This game was great for me ive always been interested in Tabletop games and this is like a solo one. Sadly its a VERY long game and after becoming king the downtime between chapters burned me out and i moved on to other things. Next time i get the itch ill try Wrath.
Kingmaker is a very good game that honors Baldur's Gate which initiated the style. I'm looking forward to a similar game on Starfinder from the same team. That would be awesome.
So far I am really loving this game. The only thing that really drives me nuts about this game is the personalities of some of the companion characters. Like I want to throw Harrim off that cliff he likes to hang out by in your capital city after not very long into the game. But then again that seems to be the point. He really really doesn't feel like someone you are supposed to feel sympathy for.
I have to completely agree with this one. Though I get it's to give a sense of urgency since if there was no time limit, we could just farm and become OP, the time bound quests made it that much more stressful to play.
That's exactly the part I enjoy the most. This is extremely RP-friendly. And that's what I expect from a RPG, to enhance the roleplaying part. Imagine Fallout if you had no time limit to find the water chip... That would be dumb.
HAHA glad I was able to convince you. It's a good game, and a lot of people say it's the better of the two games (and more hardcore). Good luck, adventurer!
This game is an CRPG like no other. For me, it ranks as one of my all time favorites. The depth of everything is ambitious but they pull it off in my opinion. It's difficult but acheivable and I highly recommend this game if you love tactical CRPGs. As an aside, you can also play turn based rather than real time with pause.
Love this game. What I wish they did is completely and utter separate the side game of kingdom building. It would have been awesome as a phone app game that links into your game and vice versa. I sometimes have trouble juggling the timed quests/ kingdom building, and regular adventuring.
Cool video Valmayor. I might just give this game a try when it gets cheap enough. I doubt I will finish it though. I just don't have the stamina to finish a 100+ hour game anymore. Maybe after I retire. Hopefully by then, I'll be playing Pathfinder in a holo deck like Star Trek.
appreciate you watching the vid man! One of the good things about RPG games like Pathfinder is that you can just hop in and hop out for like an hour or so. I treat my RPGs like DnD sessions where after I finish a dungeon or two, I stop until the next session. Hope you enjoy it once you do get it!
Hunting isn't bugged. Those are "extra" hours that go beyond your long rest of 8 hours. Also... the difficulty only feels high because you're playing Real Time with Pause. The game is harder than a game like BG3, but it's about standard for a TRPG. All the familiar tactics work, such as delaying actions so that they move into you and attack once so that you get a full round attack immediately after, focus firing, pre-buffing, kiting, and all of that. The game was designed from the ground up for turn based combat first and foremost. The only time you should switch to real time with pause is for trash mobs that you far outlevel.
Many, maaaany people say that the second pathfinder is better than this one. I don't think so. In kingmaker I love more characters (companions) and their story and romance. I love more story and the beginning of your campaign (you are no one and you have to prove yourself you are worthy of leading). Yes, the game is for me harder then the second pathfinder (the game likes to screw you up) and counting of days in quests was really stresing but I enjoyed it much more (my husband said I'm masochist that I wanted to play it second time). BUT I have to say I like so much in second pathfinder the mechanics of myth path (I played angel/golden dragon) and some locations (like Abyss).
imma play kingmaker soon with the call of the wild and races unleashed mods, plus some other ones that require call of the wild, they add a ton of stuff into the game! imma play a dhampyr oracle
I'm not sure as I never got quite far into the game, BUT a quick reddit search shows that playing on Auto mode means you can't get the master artisan masterpiece. Though if you lower it down to "Effortless" you still should be able to get it.
Yes, it is. The story is much more interesting than WotR. And RP-like, it's as good, maybe WotR offers better possibilities for evil playthrough though. I'd recommend Tyranny and Greedfall for some nice roleplaying.
The first hours of this game are a chore. The mechanics don't really take off for a while, and like old school Neverwinter, the first 5 levels are all miss miss miss miss miss miss miss, despite maximizing stats that relate to your attack dice.
As guy who spent 400+ hours into both kingmaker/wrath of the righteous and completed multiple playthoughs i would say it's not worth playing kingmaker at this point. I'm saying that even tho i like kingmaker setting/kingdom management/story more than wotr. While wotr is doing bad job explaining how the game works and what it wants from you. It took me around 2-3 playthoughs to realise how game works while also looking for extra info on internet to understand how it works. I would recommend to play it if you played wotr, you really liked it and wanted to play something similar (sadly without multiple classes that were added in wotr and mythic paths) with different story
@@valmayorbruh it's very good. My only complaint is having to come back to my Town so much with no instant travel. Baldurs Gate got that right, it was instant, unless you had a random encounter.
Its a great game to play BEFORE wrath of the righteous. If you play that first, going back to the less mechanically developed Kingmaker game will be an uncomfortable adjustment.
@@valmayorbruh Keep it up! Some people got it and some people need to work it. I have noticed that for me and probably many others it is a very important thing on pretty much any kind of video.
Wrath is trash and they went straight up woke with the companies. The game also falls apart after act 3. Wrath has more builds but it's pure quantity over quality, Kingmaker is the perfect balance. Kingmaker is also longer, far better and longer dungeons, way more enemy variety and far better writing including a better story and way better companions. They only thing Wrath has going for it are Mystic Paths, but who cares when all the other aspects are pure shit.
Wrath of the righteous is overall just better. But both are great adventures in their own right. One is a power fantasy while the other is a more grounded story about fighting all odds.
this game is great but for players that want to play it on console be warned that on ps4 the loading is to way to much, it made me quit ! When i bought a ps5 i restarted and it is going well but there is still lot's of loading.. It get's real long when the DC of a kingdom problem quest is high and you want to succed ... Still is a great game
also at about 200 hours, 3rd play through with a few restarts, the kingdom management is no joke, THought it was a glitch till I hit google and I was just on base settings, Currently on lowest before full auto. So you can change some settings mid game. Over all love the game. This is also my primary type of game to play.
I actually think I like Kingmaker better than WotR.. WotR has more classes, and the ascensions, but Im not a fan of the overworls map, and the encounter design seems to have doubled down on frustration, and bloated enemy stats. Ive quit in act 3 everytime, and have yet to get through WotR. Over 600hrs in Kingmaker, and about 250hrs in WotR But, they offer rtwp combat, so theyre a must buy, as we get so few rtwp games. Im sick to death of turn based. So slow, and boring.
Kingmaker is an amazing game, the only issue I find with it and it's a big issue that put it down from my list of good games it's the kingdom management. The idea it's pretty cool but the system is not fun at all, I always felt that there was a tickin bomb following me every step I made. In fact, on my 1st run many sidequests were terminated due to being too slow. When I play games I like to take my time, rest, read, travel, search around. Kingmaker really punishes you for exploring too much. Combat system and build system are incredible complex and super fun, this is a game were you can easily spend 120+ hours in one single run but it will leave you with some bitter flavour due to the kingdom management in my opinion. Wrath of the Righteous do everything this game does, x3 times better. I highly recommend it if you haven't played it yet.
A lot of ppl complain about kingdom managment. I guess there are reasons for that. For me personally kingdom managment was way cooler than the crusade system in WotR. The crusade system is fun the first time, but after you figure out that with sorc general and say 200 dwarf tanks you can take our 11 rank demon army with 0 losses... it becomes just tedious time waste... The only real issue I had with kingdom managment were the 5 milion loading screens you had to go through to get a simple task done... I really hated that part. Even on Mv2 ssd it still takes about 20 seconds on each loading screen, which was enough to disrupt the vibe of the game, for me at least....
As a long time RPG hardcore fan and player, I wanna give a heads up to anyone wanting to jump into Pathfinder. I have not watched the video yet as to not influence my own opinion, but I imagine a few of the mentions below are already there gona check it after. First its your typical dice roll mechanics, everyone knows them so not gona get into explaining those but saying that I want to mention that the game actually fails to implement a few key parts of tabletop RP that your average enjoyer might find crucial. Example: Lets say you are playing tabletop and get caught in a spiderweb or another trap of a similar kind, there are alternatives to the skill check dice roll that will guarantee your escape even if you fail on the dice, guess what happens in the game if a character does not have the stats to get a positive dice roll.......nothing you are stuck there forever, you cant influence the environment in any way, you have a torch or a fire bomb that can burn the web? Welp guess what, its fireproof because its non interactable, yaaaaay. Now go reload your save and grind some levels before trying this again. Another mechanic that is tied to the story and sets the pace of the game is the time management and constrictions, if you like to play games on your own pace and hate time restrictions then you will be disappointed because the story is heavily dependent on when exactly you did something. Characters might die just because you took a day longer to do something and the state of that zone advanced without you. Kingdom management, you will essentially spend 40% of your time there and its directly tied to the above mentioned time constriction mechanics, you have to be careful with it becuase you just send your advisor to investigate a curse? Awesome but now there are undead rising and wreacking havoc in your domain and no one is available to stop them because your advisor is bussy and the rest dont qualify for handling this shit or if there are multiple advisors that can do something, chance is you already sent them out on another task and again you are locked and cant do shit. Class balance is atrocious, if you want to play whatever your heart desires and still finish the game just play on the easiest difficulty and nothing beyond normal. The other difficulties require metagaming, there only a few combos that allow you to beat the game on the highest dif. Depending on what style of DnD you enjoy to play, you might not like the next part.........there is no stat stacking from items. Simple as that, you have a full plate magic armor, helmet, gloves, bracers and boots? Well tough luck only your single highest stat piece counts, the rest are decorations. If you want a game that keeps the essence of DnD but offers a fun yet challenging experience, I strongly recommend Divinity Original Sin. What the devs did with Original Sin 2 is beyond comparison. Nothing can compare to it and the modding community is still going strong years after release, you can alter the game into infinate variations and playstyles. The pathfinder modding community is 90% dead and most of the mods that used to be popular are no longer updated at all.
I was kicked out of the game so much my husband called it the "game of loads" which was pretty funny. It was awful. I have a PS4 and could not enjoy playing. Constantly crashing. When I tried to develop my towns they were crubling no matter how many people I sent out to help. My people had 0% for too many. I couldn't keep up, try to fulfill a quest...crash.. try to upgrade towns... crash. It was an awful experience. The game had so much potential but crashed at every turn. It ran my patience thin.
Just got the game recently. Started on the hardest difficulty right away because i'm familliar with the Pathfinder system and I'm too busy to replay such long games multiple times while slowly increasing the difficulty. Did the same PoE, D:OS etc., never had any problems past the first couple of hours. Apparently, that was a huge mistake because this game has the most ridiculous difficulty scaling system ever. It doubles the damage your party takes and makes death permanent, that's fine, most games do this. However, this piece of shit game gives enemies massive flat bonuses to AB, AC, DC and saves. In d&d terms, that's like giving each of the first bandits you encounter a +8 shortbow and leather armour (for reference, +6 weapons are fit to be wielded by divine beings in d&d). Of course, it would not matter if this was a lvl 13 enounter, those enemies would not be a problem because you would have a dedicated tank, mirror images and concealment on mages, high attack dps chars etc., it just forces you to specialize your chars instead of sticking full plate on everyone and being invincible. However, at lvl 1 you have absolutely no options, especially with how horribly built your first couple of companions are. Anyway, I didn't read the description and just skipped through to char creation, then thought my game was bugged when I read the combat logs. 4 hours and a lot of loading later, I got out of the tutorial and then I realized that the cartoonishly sadistic diffiuclty scaling was no accident. The authors of this game are just asholes who are only making video games because nobody would let them DM their game in real life. Apparently, their idea of good design encounter is area transition into time skip to make your buffs expire into unskippable cut scene into archers spawning all around your party or a giant fucking centipede unburrowing next to your wizard. Yea. And before you yell "jut lower the difficulty", first of all, no. Second, I'm not shitting on the game, I'm loving it. This is Pathfinder, a properly built party can do some pretty overpowered shit pretty early on and it gets more and more absurd from there. You either break this game or it breaks you. That's how it should be. 10/10, didn't have this much fun since SCSII+Ascention.
That was quite the explanation there man. Got us in the first half ngl 😅 glad you're enjoying the game! I could never do (and probably WOULD never) Kingmaker on any difficulty other than normal.
It's better than the sequel but it's still quantity over quality. I would rather play Dragon Age Origins again, I stopped playing a few hours into Act 2.
@@valmayorbruh it is a crpg yes, but it's turn based, and on your first try i'd strongly recommend you either play on easy or pick a build from the forums after you go to the underrail wiki and see what weapon you think you'd like the most, and i know that sounds intimidating but trust me, the game is worth it, just watch Sseth Tzeench's video about it if you wanna know if it's your cup of tea
No. Lazy type bad encounter design forcing to either play with trivializing difficulty settings (boring) or learning how to make optimized builds from the start (negative learning curve). In addition, the kingdom mechanic is by and large an annoying time waster that can still ruin several otherwise good games, and if you want to get the secret ending you *must* play it well.
This game has many bugs and will NOT be Patched as Owlcat´s no longer has the rights for Kingmaker. There´s one bug that is specially anoying and can make or break your experience with this game, it can affect you or not, and saldy I am one of those who must deal with it, the game starts to use stupid amounts of GPU resourses causing massive overheating and making the game to run in slowmotion, it´s not low FPS it´s literal slowmo. The game is beautiful anyways, I still love it, but can´t enjoy it as I would like.
oh that bug actually it's a problem with the actual ingame slowmo, in my experience it can become stuck on you can in fact fix it by holding the slow-mo button, which I think the default keyboard key is "v" and pausing and keep doing this until it runs on normal speed
I play actual pathfinder, and hated this game. The encounters are not unbalanced, they are outright lying about what you are fighting. That troll you are fighting, has the stats of a dragon, and gives you the reward for killing a goblin. The time limit is just obnoxious. Lets say you actually found your enjoyment in the game, well we cannot have that, run around doing the main quest line or its game over. The whole campaign looks like it was made for minmaxing powergames, but the companions you get are joke builds. Sure, you can hire mercenaries instead, IF you get enough money, and good luck with that. But the worst offense there, is that they have not implemented some basic functionality from pathfinder, namely, the run and withdraw actions. Without these, you are forced into win or die fights, and i absolutely detest having to save scum all the time. Nothing kills my immersion more then a loading screen.
Thanks for this perspective of the game! I haven't tried the tabletop game before so it's nice to see both spectrums from people who actually know Pathfinder. I have to say, if what you say is true about the stats system, that'd explain why the game's so difficult.
@@valmayorbruh Nice :) I love the reactivity that NPC's have to mythic path choices. I started as a demon, and it affected more of the plot than I thought an evil path would. I heard there's a solid lawful neutral path as well.
@@valmayorbruh the one thing that I like less about wrath is that you hit level 20 long before the game is over, so while the story is good, the progression feels less rewarding by act 5.
I can see where you can come to the point as to not recommend it to others. I wouldn't really recommend it as well unless I knew the person would enjoy the kingdom management aspect of the game.
@Valmayor Bruh it's game I want to love that I consider nearly unplayable because of the forced rushness. I would LOVE if they did a patch for the kingmaker that just removed the time limit from quests.
Narrator: " I put it on auto". Sorry mate I lost all respect or validity of your review with this comment. The Kingdom mode is why this game far superior to Pillars of eternity. The pure stress of managing a kingdom designed to go to Shit, simply raises the emotional stakes when you met out some righteous ass whooping. My satisfaction burying the Pixar king could not be conveyed in words after the he'll he gave me before I figured out I had to stop firefighting and go deal with the source directly. Do this game again bro. Put it on hard and then go through the kingdom management scheme.ALL OF IT. You'll thank me once you get that satisfied feeling
Unfortunately, some game mechanics just aren't for me man, hence the statement in the video. I can see why people would love it though. A good portion of the community does, and hats off to you guys for being able to juggle it all! The game obviously resonates with you man and I'm glad you enjoyed it that much. Thanks for expressing your experience of the game!
@Valmayor Bruh as a reviewer you are missing out a key mechanic of the game. It's what turns this game from an eight to ten. Kingdom management is stressful, and sometime downright unfair, I get it! But your not doing the game justice by missing out a key mechanic.
@@thomaschinyere-ezeh8645 A game can never really cater to everyone. That's the case with me. I liked the combat, story, and character progression, but the kingdom management was a deal breaker for me. To you it wasn't and I understand that man. This review is basically just me sharing my experience with the game and wanting to share it with others. In no way am I saying it's a bad game, cuz it's not. It's just not for me.
Yeah, you missed that the game design is the worst among RPGs from the last 30 years. There are timed missions which mean you can fail the game which means game over in the middle just because you could not reach the goal in time. And you cannot tell if you waste your time or not. You start the game with a limited party, you don't even have a cleric, and the difficulty is all around the place. Furthermore, the game wastes your time! I cannot emphasize that how infuriating that you want to spend your free time playing a game then you have to spend hours wasint your time because traveling and camping takes a LOT OF REAL TIME. Even the 24 years old Baldur's Gate did it right. But no, Owlcat thinks you have to waste your time. F* them. I do not recommend for anyone to buy this game. And yeah, imagine that you have like 30 hours invested in the game any you fail to finish your main mission in time and the game ends although you would have 40-60 more hours to play because you are just still in the middle of the story...
This is actually a very realistic take about the game. Thanks for sharing this! Not a lot of people have the time to invest in a game like Kingmaker which demands your full attention. It's definitely not for everybody.
I found the game tedious as hell. It drags on and on and on, constantly throwing shitty quests and menial tasks at you. By the time I reached chapter 4 or 5 I was borred to death, and was barely halfway through it. The characters are cringe (with an especially lame cast of "stronk wumen fighting prejudice" in a world that, by all intents and purpose, appears as free of gender or racial prejudice). And the Pathfinder system is pretty overwhelming for nothing. "Shall if put on more point in will save next level? Or get a skill that I'll use twice throughout the game?" It's not rewarding. I'll admit that it starts out strong, very reminiscent of Baldur's Gate 1 early game. But it quickly falls flat. It also has decent vilains.
I can defintely see how this game could get dragging and frustrating. While I think the characters give a spark of life to the game, some quests are underwhelming. Thanks for this. It's nice to see both the good and bad takes the community has about the game.
Heh. I can see why people enjoyed it, it's just that it felt like it had too much filler content. Kinda like an Assassin's Creed version of a CRPG. I'll give Wrath of the Righteous a try, maybe I'll enjoy it more.
@@ArmandDupin Hope Wrath of the Righteous is a better experience for you man. Maybe I'll play WotR myself too one day (I just hope there isn't any kingdom management anymore)
@@ArmandDupin Wrath of the Righteous is, imo, better and considering your complaints about Kingmaker you probably will think so as well. It didn't feel like the game had that much filler despite still being huge. Because the plot as a far more urgent threat usually all the side content is still linked to the main quest most of the time. I felt the companions were better as well. If anything, I just think the game is a bit unbalanced. Your character becomes way too powerful compared to similar games, but so do the enemies. The stats of everyone is quite bloated and it takes some time getting used to it. The mythic powers you get later on are pretty neat, but many of them don't work well with certain classes which does limit how you can build your character later on.
Played both and I do agree on the overwhelming for nothing part. The series is great, I just wish they trimmed down the classes and skills so that the entire package feels tighter than bloated. And in terms of writing, the bloated feeling of the gameplay just serves to create unneeded breaks between plot points, to the point where I actually had to wiki up what happened to remember the characters.
Just look at how the game looks, its beautiful. Original Sin series was alright too, very colorful. Meanwhile the ugly grey pretentious slop called Path of Eternity, lol, hilariously bad games
Did you mean Pillars of Eternity? IMO PoE was a great game! The ending felt a bit more to be desired though. The color palette of PoE was made to fit its grim fantasy setting so I thought it was alright.
@@valmayorbruh Yeah I mean Pillars. I couldnt even recall its name. Its so bad. Its like they only made it to appeal to the nostalgia of old rpg fans. Zero innovation, just the same old game in a modern skin suit.
For anyone coming here as a new player to the series be warned: this game is NOT pulling any punches with regard to its difficulty. Unfair difficulty is, indeed, unbelievably Unfair 😂
Yeah man, I mean I totally believed them when they said the game was hard even on normal, but my ass still went ahead with the challenge difficulty. I struggled but did finish it, fun game.
Yeah I build a fully cheat modded party (multiclass, extra perk, end game equipment) and random encounter in the wood still able to wipe this party in unfair
@@ZUV617 The game is hard-ish on normal only for the first chapter and a half. After a little while you find gear that makes your party completely OP.
At that point, the devs probably realized they screwed up the balance and bloated the game with endless fights against mobs that either have stats or level drains (forcing you to rest regularly to buff or cure your characters), or insanely high AC. Even the mandatory boss fights are made ridiculously easy once you understand you gotta buff your characters until they turn into murder machines.
You'll even get your ass beaten in normal difficulty if you are a newbie.
It feels like playing against a DM that really hate you.
The most important thing you need to understand going into Kingmaker is that the key resource is time, and you need to invert the way you normally play an RPG.
Every element of the main quest happens on a timer and you cannot make it come any sooner nor can you delay it, and your kingdom suffers tangible losses while those events are unresolved, so do the main quest first always.
If someone says do something now, they mean it. If a party member asks you to do something that seems time sensitive, it is, and you will fail if you put it off.
Put the kingdom management aspect of the game FIRST in your mind, and see the adventuring as the thing that allows you to keep the kingdom afloat, and the game will feel more natural.
Mods
What I find most fascinating about kingmaker, aswell as wotr, is that your first playthrough might take around 150+ hours, and the main thing is that something new always happens. It's one of few rpg's that will create stories of your own. A simple stroll around your barony can turn into a month long crusade against the undead.
Perhaps the most important advice - don't be afraid to pick your class. On normal difficulty or below your default party is more than enouth to carry you through the game.
This game changed alot for me. It was an incredible piece of art and my life has since changed...honestly I can say that its one of my top 3 favorite games of all time. It feels nostalgic while also being my first run or my tenth. Something about it had charm..it really was amazing.
We all have that one game that changed us. I know how you feel bro. Gaming is just amazing like that. Glad this game had such a good impact on you man.
@@valmayorbruh my one and only playthrough of this game took 275 hours. I didn't even do half the companion quests. I don't understand how people do multiple playthroughs.
@@Shadow-bk1imfor me, it's because I can play as death knight, winter witch, illusionist, and etc...
A fair warning about the auto-manager for the Kingdom. A lot of the "role-playing" of the game comes from how you shape your lands, so putting it on auto is handicapping the story by a considerable amount.
There's also the fact that to get some of the best gear in the game you will need to recruit artisans through the kingdom manager.
Also, there's a specific ending that requires you to complete special events in the management tab, and the auto-manager does not complete said events.
This is my main problem with Kingmaker. Lot of the story is hidden behind completely bugged Kingdom management system. It aint Val being bad at it, the system is simply shit. Hidden numbers, random events completely locking your kingdom (you can get negative money because someone stole money from your vault.. like WTH), unsolvable events, friggin hidden time limits for quests. Even veterans play this part by completely ignoring most of the story and events early to upgrade your advisors (because otherwise they autofail every event starting midgame) and scumsave every few days to get good events. Lacking clarity, insane amount of bugs and midnblowingly badly designed kingdom system are the main reason i recommend people to NOT play kingmaker, even though i am pathfinder fan and kingmaker has OK story and amazing characters.
Get yourself WotR. Gameplay is exactly the same, story is much much much better, characters are comparable (i prefer some from KM, some from WotR), clarity is much better, it is much less bugged and absolutely shitty kingdom managing system was remade to discount HoMaM 3 system, which is tolerable.
Kingmaker is an unfinished extremely flawed mess, where you spend money (though not much since the game is quite cheap... but there is a reason for that..) to just get angry about all the things that could have been better, or aint even working as they should have, so they are even worse...
Yeah, I restarted the time I tried auto management. Its a crappy system, but auto management makes it worse.. I just put it on easiest mode possible.
Oddly, Kingdom management is still better than crusades.
This game isn't easy I've started over 5 times until I figured out how to play the game this is a different RPG GAME and having some diverse characters in your group will help I love this on Xbox one s
It is very different from Wrath of the Righteus with the exception of its Pathfinder mechanics .. even that feels different. Arguably the gameplay is better in Wrath, however Kingmaker has very interesting elements (story-wise, character-wise).
Advice for kingdom management: 1) avoid making buildings until chapter 5 with the exception for the artisan shops. 2) solve the main chapter quests as fast as possible to avoid wasting advisors' time on associated problems.
Kingmaker honestly became my comfort game, something about them is so attractive and warming for me. Visuals, music, overall presentation is just so good. I replayed it 6 times and have fun runs "on hold" now, heh. And yeah i have more than 1000+ hours in both pathfinders.
DLCs are worth it. Companion is very well done. Varnhold's Lot is a nice side-story that expains backstory of act 4. And Rougelike dungeon(that is both separate game mode and in the main campaign) provides lots of loot and exp and some interesting enemies to fight.
I dont really agree that its better in RtwP, im purely playing PF games(wotr too) in TB mode, it provide deeper mechanics and give more understanding on them, like difference between types of actions(free, swift, standart and full) and their management, and overall many stuff just works better in TB while hard to pull on RtwP. But im playing mostly on Hard, maybe thats why i prefer more thoughtful approach. RtwP is only good for easier difficulties and faceroll encounters or if you are playing cheese click'n'forget broken builds thats are popular.
Completely agree with this comment bro. Visuals, voice acting, music and characters are expertly made! Thanks for the info on the DLC. I'm not quite sold yet, but even now I'm really curious about Kingmaker's story.
I actually prefer turn-based gameplay more than RtwP but I felt the combat was too slow with some encounters. To each their own though.
Glad to know you're enjoying the game! And replayed it 6 times?! Just goes to show how deep Pathfinder: Kingmaker is. Cheers!
@@valmayorbruh
For me TB is more favourable cuz im also tabletop player and this mechanics and stuff is just closer to TT in TB mode, and in higher levels RtwP is really becoming a mess, some classes are even barely playable due to them relying on action economy of TB mode a lot that is hard to use in RT. But its a fact that TB was an afterthought in Kingmaker, really, as it was added later with patches, not on release.
Yeah, DLCs are really nice, at least get companion if you are conflicting, she is really well written and her class - kineticist is a lot of fun. And story is nice too. Tiefling race that added in that DLC is very nice, but dont have much reactivity from the game, barely anyone would aknowledge you resembling evil outsider.
Really recommend trying their next PF game - Wrath of the Righteous, next, its basically same game but with slightly better graphics, even more races and classes and story is about war with demons+it used Mythic level system and story splits depending on what Mythic route you go, there are basically 10 different routes, some are more fleshed out, some less, but its really adding to replayability, one run you can be a lich and rule undead armies and turn all crusade into basically extension of your dead cold will, other you are an angel and becoming a beacon of hope and light..or you can become a literally swarm of insects, eat all your friends and enemies. And all of it is changing gameplay and building a lot.
Owlcat added a lot of needed features in WotR like race/diety reactivity to your character, special events depending on them, its really fun stuff, like Gorim blessing you to fight dragon, Callistra favouring your revenge etc
I still prefer KM to it cuz its more "comfy" and its atmosphere is closer to me than epic crusade against evil, but its a really good game too.
@@sanderkiki wow WotR sounds really enticing after you explained it! I love RPG games and I play DnD myself which is why this game caught my eye. Thanks to you, I'll probably give Pathfinder another go!
Well... it is on sale right now for people wishing to get it ! A little (important ?) thing is that the story DLC tie in your main storyline. In the DLC, you play/follow an NPC you'll encounter in the main game, and some decisions you took in the DLC will be observable during your main campaign. Some people didn't like the Kingdom Management aspect, but I honestly felt like it was part of the story. You were sent there to establish a new realm, and that's what the kingdom management does for you.
Also, note that there are tons of helpful guides if you're a bit lost (for builds, for kingdom management, for quests, for storylines, etc.). No shame in looking at them when needed !
I recently started it, playing a sword saint magus. So far I’m enjoying it and looking forward to accessing the kingdom system (the main reason I was excited for this module back when it was only available in TTRPG form was that). It having been awhile since I played anything using the Pathfinder ruleset, initial character creation took forever for me. Best advice I can give someone is to either go in with a clear concept (sword and board fighter, fighter mage, stealthy rogue, etc) or go in prepared to spend an hour or more just sifting through the options figuring out what you want to play and how to make that.
Pathfinder: Kingmaker has very interesting story - especially relations between our character and Nyrissa. And True Ending is very, very interesting and satisfying.
I just never got there due to not catching on to kingdom mode
Short and straight to the point. Good review.
I highly suggest you try Pathfinder Wrath of the Rightoeus, especially since they removed the timed Kingdom management which was a turnoff for a lot of people.
Again, keep up the great job.
It's definitely on my list of games to review. I'll get to it as soon as I finish the others I got lined up!
The support is much appreciated! Glad you liked the video!
@@valmayorbruh I second the recommendation, WOTR became one of my all-time favourites
WotR was one of the best game I ever played.
The crusade is much worse than the kingdom manager, honestly. When you get used to how kingdom management works, it progress very smoothly without trouble, I'm doing a run and I've absolutely no problem.
The crusade is shit. The battle system sucks, there is no time limit and that simply kill every tension, and you are forced like kingdom management to go through this half-baked system in order to have the whole game.
I have played WotR before Kingmaker. In fact I am playing Kingmaker right now for the first time. My verdict after 50 hours in Kingmaker: WotR is way better. Atleast now. At release it was even more bugged than Kingmaker at release. I think my biggest problem with Kingmaker is the way the story works. You are always reactive. It´s just waiting for something to happen then deal with it. In the meantime explore on your own. Maybe something happens later in the game to change that up but I kind of doubt it since the game is build around the time limit. I guess what is really lacking to me is a clear goal at the end. At the moment I am just dealing with problems as they arise but there isn´t something to work towards except to grow your kingdom which is something you do anyways. I am still having fun with the game but where WotR sucked me in and I dreaded having to turn off the game because I have responsibilitys I do not feel the same way while playing Kingmaker
I'm still not done with the first playthrough 240 hours (that does include DLCs and I like turn based too much).
Kingdom management is best addressed with a cheat mod as opposed to the auto mode, it's a lot more fun if you remove the time sinks in it.
Ohhh I never thought about modding the game to tweak Kingdom Management or the time limits 🤔
And if you either like this version enough, or want another experience, you can pick up the pen and paper roleplaying version of this campaign for Pathfinder 2nd edition!
Yknow, I've actually never tried the pen and paper version of Pathfinder. They say it's way more in-depth than DnD
I have tried PFKM so many times and bounce off it before unlocking your kingdom. I hate quest time limits. I get that they make sense immersion wise but it just punishes exploring and sweeping a map clear like a swarm of locusts (my favored gaming style). Add to that the oppressive rest requirements and I felt like I couldn't do anything I wanted. I was also new to PF and building a character felt like advanced calculus, it is very easy to make a dud character if you don't know what you are doing. I felt overwhelmed pretty much immediately. I want to like this game and its sequel so bad, it should be my jam, but I just can't get into it. I loved Solasta though. To me it felt like DnD lite. Characters were simple but fun to play, the traveling was way more streamlined (automatic rest system) and combat didn't feel so punishing.
The whole game isn't timed. The first section is, 60 days to defeat the Stag Lord, which is more than enough to explore everything and defeat him unless you're camping four times per location and doing pointless back and forth on the map.
After that it's unlimited until you progress the main quest.
Then 60, 90 and 150 days timers which are not really timers, it's just "be at a specific location on that day" and then you can go back doing whatever you want.
I've explored the whole map and done every location and appart from the firs 60 days timer, Time was never even a slight concern (and btw, I still had 20 days when I defeated the Stag Lord).
The only way to run out of time is to be going back to your capital every single time you visit a location, wasting 2 to 4 days every time.
I got a trainer that allows you unlimited time.
I've sunk about 60 hours into the game so far & the time limits and barony management is something I've discovered that I love. The curse of the open world RPG has been static quests & quest givers who plop down a map marker which you align your compass to & then just press A to win.
The time limits indicate that, like Jamandi tells you, you're a player on the board but you're not the only one making moves. The world doesn't wait for you. Seize one opportunity & two others slip through your fingers. You know what this gives a game? Replay value and depth.
There is no way to cross every challenge off the list in barony management, and I think it is fair that you & your handful of advisors should be overwhelmed in trying to establish a barony in the wilderness.
I get that the system can be complex if a person isn't a D&D-style veteran. I actually ordered the core rulebook & a few other Pathfinder manuals just so I could look at the feats, systems, & spells away from a computer. The great thing is Paizo Games has made PDFs of all of their products available for free. It's almost as if they're more interested in making a good product & opening up a system for players to have fun than in just making bank. That's another good reason to throw them a few coins.
No shame or hate on you if it isn't your thing, but for oldschool (& just plain old) roleplayers like myself this is an infusion of lifeblood into a genre which has become increasingly dumbed-down & stale.
Turn-based is buggy- sometimes won't let you select anything, complete a series of attack animations, or finish a turn. Clicking the map button on and off usually fixes it with no real drawback aside from not seeing the animation, toggling turn-based off then back on always fixes it but will end a turn prematurely or forego a surprise round.
Automatic Kingdom Management is clunky, plus you miss out on certain quests (especially Artisan quests, which yield some awesome gear for use or to sell for profit). Setting Kingdom Management to Effortless helps if you can't be bothered about failing random rolls often, and if you want to you can download mods to make it even easier (Bag of Tricks is really the only one you need, as it does so much more than Kingdom management, but you don't have to use the other functions). Use non-playable NPCs where you can if you swap out you party often, or use the backups you seldom adventure with for government roles. While it takes all player choice out of the matter (and is buggy leaving some positions unable to rank up past a certain point), you can use hired mercs to fill roles- best purchased during Act 1 before you level up (you can loot most of the available map with a Level 1 party with little difficulty). The higher your average party level, the more expensive they get. You really have to go all-in corrupt tyrant roleplay to tank your kingdom with Effortless Kingdom Management, and even then there's an out if you hold off on ranking up Divine until after Act 4 (or the middle of it depending on your choices), and that decision fits well with most Evil kingdoms. You really don't have to worry if you're playing more neutral or good aligned on Effortless management, as intentionally maiming the populace in acts of complete depraved merciless savagery are typically avoided then. Side with the merchants or the common folk- it's more personal taste and RP. However, with the Evil Counselor, you can side with the people in a bloodletting to cull the weak- but even that doesn't risk your nation. The Evil Treasurer, on the other hand, blindly following his advice is a surefire way to tank your nation unless you're experienced enough to counter it with others (or go from Rank 1 to 10 in each stat with the Evil advisors only, as there's only a moderate problem if everything is Evil). Also, be certain to visit A Ford Across Thorn River and the Ruined Tower AFTER you get the book intro to Act 3 and BEFORE you get to the final Act 3 dungeon, you'll thank yourself.
There are only a couple choices that can result in permanent loss of companions, aside from killing them the moment they say "hello," or commanding their banishment. One choice at the end of Act 3 can lose one of my favorites. You have to bring the NG cleric along for each step of the NE inquisitor's companion quests and redeem her if you want both- if you don't want to redeem her, then you'll have to dispose of the goody-goody somehow. Dating only one of the poly couple will lose the other if you complete the romance (though you can date and even marry both to avoid that, or simply don't romance them). And the DLC twins can cause you to lose one depending on your choices during their companion quest, though that doesn't happen until just before the final FINAL "dungeon," which can be skipped if you finish the game in the puzzle dungeon before the final act. All-in-all, the only surefire way to lose companions is to fail their companion quests, but you don't permanently lose them until the next-to-last act, and all but 1 are avoidable as long as you do their companion quests. Further, even if you somehow lose them all there, you can still hire mercs to fill the slots (you should have more than enough money at that point), so the game is still beatable.
The biggest pain is pursuing romances- almost all require camping scenes, and you have to camp in the middle of a map location or dungeon to get them (as in not camping on the overworld map). Aside from that, it's easy enough to pursue if you keep in mind their general personality, making decisions they'd like while they're in your active party (not just sweet words during the camping scenes). There are two straight companions, so correct gender needed for them (they let you know they are early enough it's only a minor hassle to restart with their preference). The other five go both ways. There's only one that's a "guide dangit" to get her, requiring two successful seemingly non-related rolls you might not even know happened, any Good alignment, and completing quite a few side quests to get Curse research, then completing the Kingdom management Curse research projects, all on top of saying the right words during every interaction with her, which is seldom clear, plus locking yourself out of a political alliance, meaning you'll have to choose another one or either "none" option, and even visiting the correct rooms with the right companion in a certain dungeon, making the best decisions to unlock a single option at the end of said dungeon so you can take it instead of the other options - yeah it's a pain in the butt.
This game is pretty fun if you know what you are doing and its very friendly towards multiple playthroughs. One of the best rpgs ever made.
I mean...the kingdom management is the whole point of the Kingmaker campaign, that's what the tabletop campaign is known for: being the campaign where you have to manage your kingdom on top of the regular Pathfinder adventuring stuff.
No no no We came to the Swollen Lands and founded the city of Buffington and after repairing a temple to Erastil we created the town of Eraswole. Wait that was tabletop my bad.
Tabletop version sounds interesting though. You should message the devs and make it a DLC 🤔
@@valmayorbruh Pathfinder is a tabletop game its a off shot of Dungeon and Dragons 3.5 Kingmaker is one the adventures printed for Pathfinder. This game is based on that adventure path.
This was my first CRPG and I loved it so much. It is worth it if you like the style of game. Big part of why I loved it were the characters.
Characters in CRPGs tend to be well fleshed out and the VAs in Kingmaker did a really good job at expressing the personalities of each character
YES, I love this game and I'm playing right now with several mods: call of the wild, races unleashed, etc. It's fantastic. Replay value is astonishing. Even more in WOTR - another truly AMAZING game!
such a clear review, great job with the segments and cutting it down to the important info!
Glad to know my format works for you!
Most sure I'm playing it often every few months I start another playthrough, it's such a fun game for those that enjoy rpg's
I just bought this game. I didn't watch this video only wanted to comment. This game is fantastic. When I beat the Staglord I was really hoped that wouldn't be close to the end come to find out 15 hours I spent to getting to him and beating him was only a quarter of the game
Great video and points. You deserve a lot more subscribers man, keep up the good work.
Glad you liked it! Got a few more lined up, and I hope to see you there as well!
Great gamę, absolutly Amazing. This game is even better than BG3
Looks like I'll have to go get BG3 to see if I agree with this
@@valmayorbruhIt is. BG3 is great with the high budget and full voice acting etc but to me it was shallow. Most of it stems from me not like 5e D&D for being so streamlined and casualized. Kingmaker seems infinitely deeper in comparison. The systems and class customization blow BG3 out of the water IMO
This game was great for me ive always been interested in Tabletop games and this is like a solo one. Sadly its a VERY long game and after becoming king the downtime between chapters burned me out and i moved on to other things. Next time i get the itch ill try Wrath.
Kingmaker is a very good game that honors Baldur's Gate which initiated the style. I'm looking forward to a similar game on Starfinder from the same team. That would be awesome.
So far I am really loving this game. The only thing that really drives me nuts about this game is the personalities of some of the companion characters. Like I want to throw Harrim off that cliff he likes to hang out by in your capital city after not very long into the game. But then again that seems to be the point. He really really doesn't feel like someone you are supposed to feel sympathy for.
The only things I dont like it is the timed quests...I just want to chill when I play a game - enough timeline at my job already thank you
I have to completely agree with this one. Though I get it's to give a sense of urgency since if there was no time limit, we could just farm and become OP, the time bound quests made it that much more stressful to play.
That's exactly the part I enjoy the most. This is extremely RP-friendly. And that's what I expect from a RPG, to enhance the roleplaying part. Imagine Fallout if you had no time limit to find the water chip... That would be dumb.
I was convinced within like the first minute, so I stopped watching to avoid spoilers. Thank you xD
HAHA glad I was able to convince you. It's a good game, and a lot of people say it's the better of the two games (and more hardcore). Good luck, adventurer!
Thanks! I am finishing Baldur's Gate 3, so I might as well go for something more like the originals@@valmayorbruh
This game is an CRPG like no other. For me, it ranks as one of my all time favorites. The depth of everything is ambitious but they pull it off in my opinion. It's difficult but acheivable and I highly recommend this game if you love tactical CRPGs. As an aside, you can also play turn based rather than real time with pause.
I really like kingdom managment with RPG elements, hehehe
Looks like Pathfinder was made for you!
Love this game. What I wish they did is completely and utter separate the side game of kingdom building.
It would have been awesome as a phone app game that links into your game and vice versa.
I sometimes have trouble juggling the timed quests/ kingdom building, and regular adventuring.
Really like your editing. Just got a new sub.😊
Thanks! I try to make each video better than the last. If you got any criticisms about my editing, please do let me know!
Cool video Valmayor. I might just give this game a try when it gets cheap enough. I doubt I will finish it though. I just don't have the stamina to finish a 100+ hour game anymore. Maybe after I retire. Hopefully by then, I'll be playing Pathfinder in a holo deck like Star Trek.
appreciate you watching the vid man! One of the good things about RPG games like Pathfinder is that you can just hop in and hop out for like an hour or so. I treat my RPGs like DnD sessions where after I finish a dungeon or two, I stop until the next session. Hope you enjoy it once you do get it!
Hunting isn't bugged. Those are "extra" hours that go beyond your long rest of 8 hours. Also... the difficulty only feels high because you're playing Real Time with Pause. The game is harder than a game like BG3, but it's about standard for a TRPG. All the familiar tactics work, such as delaying actions so that they move into you and attack once so that you get a full round attack immediately after, focus firing, pre-buffing, kiting, and all of that. The game was designed from the ground up for turn based combat first and foremost. The only time you should switch to real time with pause is for trash mobs that you far outlevel.
Many, maaaany people say that the second pathfinder is better than this one. I don't think so. In kingmaker I love more characters (companions) and their story and romance. I love more story and the beginning of your campaign (you are no one and you have to prove yourself you are worthy of leading). Yes, the game is for me harder then the second pathfinder (the game likes to screw you up) and counting of days in quests was really stresing but I enjoyed it much more (my husband said I'm masochist that I wanted to play it second time).
BUT I have to say I like so much in second pathfinder the mechanics of myth path (I played angel/golden dragon) and some locations (like Abyss).
imma play kingmaker soon with the call of the wild and races unleashed mods, plus some other ones that require call of the wild, they add a ton of stuff into the game! imma play a dhampyr oracle
I pray for the souls of the bandits that hinder your path.
@@valmayorbruh pray for the necromancers that hinder my path, cause they ain't gonna do crap to me lmao
At the moment? No, it simply is eclipsed by Baldur's Gate 3
In General? Yes, it's a fantastic cRPG
just asking because I never do auto on kingdom management
did you still get master artisan masterpiece?
I'm not sure as I never got quite far into the game, BUT a quick reddit search shows that playing on Auto mode means you can't get the master artisan masterpiece.
Though if you lower it down to "Effortless" you still should be able to get it.
@@valmayorbruh u didnt even finish game you review?
Yes, it is. The story is much more interesting than WotR. And RP-like, it's as good, maybe WotR offers better possibilities for evil playthrough though.
I'd recommend Tyranny and Greedfall for some nice roleplaying.
The first hours of this game are a chore. The mechanics don't really take off for a while, and like old school Neverwinter, the first 5 levels are all miss miss miss miss miss miss miss, despite maximizing stats that relate to your attack dice.
Awesome video!
Thanks man! Glad you liked it!
My top 5 : 1)Skyrim(modded), 2)PF wotr (modded)3)PF kingmaker (modded), 4) Crusader Kings 2 & 3, 5) Hogwart Legacy(modded)
As guy who spent 400+ hours into both kingmaker/wrath of the righteous and completed multiple playthoughs i would say it's not worth playing kingmaker at this point. I'm saying that even tho i like kingmaker setting/kingdom management/story more than wotr. While wotr is doing bad job explaining how the game works and what it wants from you. It took me around 2-3 playthoughs to realise how game works while also looking for extra info on internet to understand how it works. I would recommend to play it if you played wotr, you really liked it and wanted to play something similar (sadly without multiple classes that were added in wotr and mythic paths) with different story
for kingdom management i'll just do what i did with crusade management in wotr: play on the easiest non auto difficulty.
That actually seems like a good idea when I decide to do another run of Kingmaker. Never thought of that!
@@valmayorbruh it will probably take a while if you decide to play WotR first, cause that game has mad replayability with the mythic patsh mechanic
I hope so, cause I'm playing it.
Let me know how you like it man! Definitely a good game.
@@valmayorbruh it's very good. My only complaint is having to come back to my Town so much with no instant travel. Baldurs Gate got that right, it was instant, unless you had a random encounter.
Oh Baldur's Gate had a kingdom/town management sytem too? I'm actually interested in trying it out so thanks for that bit of info!
@@valmayorbruh minimal compared to this. A few quests and a few different bases depending on your character build.
@@valmayorbruh but play it for sure. The first was good but Baldur's Gate II and the add on are probably my favorite CRPG's ever.
Kingfinder: Pathmaker is a great game! xD
Its a great game to play BEFORE wrath of the righteous. If you play that first, going back to the less mechanically developed Kingmaker game will be an uncomfortable adjustment.
for me kingmaker is STILL great AFTER i played wotr
Playing the paper version of pathfinder helped.
You know, I never got to play the tabletop version of Pathfinder. Might have to give it a try someday. It could convince me to return to this game.
Such a nice voice and accent!
Why thank you! I don't think I've ever gotten a compliment about my voice and accent.
@@valmayorbruh Keep it up! Some people got it and some people need to work it. I have noticed that for me and probably many others it is a very important thing on pretty much any kind of video.
U should also play Wrath of the Righteous
I definitely do plan on playing WoTR. Just have to get through the long list of backlogs
Wrath is trash and they went straight up woke with the companies. The game also falls apart after act 3. Wrath has more builds but it's pure quantity over quality, Kingmaker is the perfect balance. Kingmaker is also longer, far better and longer dungeons, way more enemy variety and far better writing including a better story and way better companions. They only thing Wrath has going for it are Mystic Paths, but who cares when all the other aspects are pure shit.
Wrath of the righteous is overall just better. But both are great adventures in their own right. One is a power fantasy while the other is a more grounded story about fighting all odds.
Looks like I'll be adding WotR to my wishlist this year!
this game is great but for players that want to play it on console be warned that on ps4 the loading is to way to much, it made me quit ! When i bought a ps5 i restarted and it is going well but there is still lot's of loading.. It get's real long when the DC of a kingdom problem quest is high and you want to succed ...
Still is a great game
Had anyone overcame launching crash with popup Unity 2018.4.10f1_a0470569e97b ?
It seems to be common bug but apparently nobody solved this.
It will always be 😊
IMO Just put the kingdom management on Auto and enjoy the story.
Exactly what I did man. Kingdom management was too much for me 😅
also at about 200 hours, 3rd play through with a few restarts, the kingdom management is no joke, THought it was a glitch till I hit google and I was just on base settings, Currently on lowest before full auto. So you can change some settings mid game. Over all love the game. This is also my primary type of game to play.
But if you want to see True Ending, you must discover 13 curses in kingdom management.
I actually think I like Kingmaker better than WotR.. WotR has more classes, and the ascensions, but Im not a fan of the overworls map, and the encounter design seems to have doubled down on frustration, and bloated enemy stats. Ive quit in act 3 everytime, and have yet to get through WotR. Over 600hrs in Kingmaker, and about 250hrs in WotR
But, they offer rtwp combat, so theyre a must buy, as we get so few rtwp games. Im sick to death of turn based. So slow, and boring.
do i need to play this for the sequel
I've heard that Wrath of the Righteous is not a direct sequel to Kingmaker so you should be good starting out with the second game.
Kingmaker is an amazing game, the only issue I find with it and it's a big issue that put it down from my list of good games it's the kingdom management. The idea it's pretty cool but the system is not fun at all, I always felt that there was a tickin bomb following me every step I made. In fact, on my 1st run many sidequests were terminated due to being too slow.
When I play games I like to take my time, rest, read, travel, search around. Kingmaker really punishes you for exploring too much.
Combat system and build system are incredible complex and super fun, this is a game were you can easily spend 120+ hours in one single run but it will leave you with some bitter flavour due to the kingdom management in my opinion.
Wrath of the Righteous do everything this game does, x3 times better. I highly recommend it if you haven't played it yet.
Couldn't have said it any better! Spot on man.
A lot of ppl complain about kingdom managment. I guess there are reasons for that. For me personally kingdom managment was way cooler than the crusade system in WotR. The crusade system is fun the first time, but after you figure out that with sorc general and say 200 dwarf tanks you can take our 11 rank demon army with 0 losses... it becomes just tedious time waste... The only real issue I had with kingdom managment were the 5 milion loading screens you had to go through to get a simple task done... I really hated that part. Even on Mv2 ssd it still takes about 20 seconds on each loading screen, which was enough to disrupt the vibe of the game, for me at least....
The progress is being shot by a random maniac on the street that you save the game more than playing the game.
About sums up my experience playing the game
The lack of co-op for this game is really sad, that has stopped me from playing more than just a handful of hours.
Oh man now that you mention it, multiplayer for this game would've been a GREAT feature!
As a long time RPG hardcore fan and player, I wanna give a heads up to anyone wanting to jump into Pathfinder. I have not watched the video yet as to not influence my own opinion, but I imagine a few of the mentions below are already there gona check it after.
First its your typical dice roll mechanics, everyone knows them so not gona get into explaining those but saying that I want to mention that the game actually fails to implement a few key parts of tabletop RP that your average enjoyer might find crucial.
Example: Lets say you are playing tabletop and get caught in a spiderweb or another trap of a similar kind, there are alternatives to the skill check dice roll that will guarantee your escape even if you fail on the dice, guess what happens in the game if a character does not have the stats to get a positive dice roll.......nothing you are stuck there forever, you cant influence the environment in any way, you have a torch or a fire bomb that can burn the web? Welp guess what, its fireproof because its non interactable, yaaaaay. Now go reload your save and grind some levels before trying this again.
Another mechanic that is tied to the story and sets the pace of the game is the time management and constrictions, if you like to play games on your own pace and hate time restrictions then you will be disappointed because the story is heavily dependent on when exactly you did something. Characters might die just because you took a day longer to do something and the state of that zone advanced without you.
Kingdom management, you will essentially spend 40% of your time there and its directly tied to the above mentioned time constriction mechanics, you have to be careful with it becuase you just send your advisor to investigate a curse? Awesome but now there are undead rising and wreacking havoc in your domain and no one is available to stop them because your advisor is bussy and the rest dont qualify for handling this shit or if there are multiple advisors that can do something, chance is you already sent them out on another task and again you are locked and cant do shit.
Class balance is atrocious, if you want to play whatever your heart desires and still finish the game just play on the easiest difficulty and nothing beyond normal. The other difficulties require metagaming, there only a few combos that allow you to beat the game on the highest dif.
Depending on what style of DnD you enjoy to play, you might not like the next part.........there is no stat stacking from items. Simple as that, you have a full plate magic armor, helmet, gloves, bracers and boots? Well tough luck only your single highest stat piece counts, the rest are decorations.
If you want a game that keeps the essence of DnD but offers a fun yet challenging experience, I strongly recommend Divinity Original Sin. What the devs did with Original Sin 2 is beyond comparison. Nothing can compare to it and the modding community is still going strong years after release, you can alter the game into infinate variations and playstyles. The pathfinder modding community is 90% dead and most of the mods that used to be popular are no longer updated at all.
I was kicked out of the game so much my husband called it the "game of loads" which was pretty funny. It was awful. I have a PS4 and could not enjoy playing. Constantly crashing. When I tried to develop my towns they were crubling no matter how many people I sent out to help. My people had 0% for too many. I couldn't keep up, try to fulfill a quest...crash.. try to upgrade towns... crash. It was an awful experience. The game had so much potential but crashed at every turn. It ran my patience thin.
Sorry to hear that. On PC it worked perfectly fine for me. If you ever get the chance to give it another go, I hope it turns out better than before!
Just got the game recently. Started on the hardest difficulty right away because i'm familliar with the Pathfinder system and I'm too busy to replay such long games multiple times while slowly increasing the difficulty. Did the same PoE, D:OS etc., never had any problems past the first couple of hours. Apparently, that was a huge mistake because this game has the most ridiculous difficulty scaling system ever. It doubles the damage your party takes and makes death permanent, that's fine, most games do this. However, this piece of shit game gives enemies massive flat bonuses to AB, AC, DC and saves. In d&d terms, that's like giving each of the first bandits you encounter a +8 shortbow and leather armour (for reference, +6 weapons are fit to be wielded by divine beings in d&d). Of course, it would not matter if this was a lvl 13 enounter, those enemies would not be a problem because you would have a dedicated tank, mirror images and concealment on mages, high attack dps chars etc., it just forces you to specialize your chars instead of sticking full plate on everyone and being invincible. However, at lvl 1 you have absolutely no options, especially with how horribly built your first couple of companions are. Anyway, I didn't read the description and just skipped through to char creation, then thought my game was bugged when I read the combat logs. 4 hours and a lot of loading later, I got out of the tutorial and then I realized that the cartoonishly sadistic diffiuclty scaling was no accident. The authors of this game are just asholes who are only making video games because nobody would let them DM their game in real life. Apparently, their idea of good design encounter is area transition into time skip to make your buffs expire into unskippable cut scene into archers spawning all around your party or a giant fucking centipede unburrowing next to your wizard. Yea. And before you yell "jut lower the difficulty", first of all, no. Second, I'm not shitting on the game, I'm loving it. This is Pathfinder, a properly built party can do some pretty overpowered shit pretty early on and it gets more and more absurd from there. You either break this game or it breaks you. That's how it should be.
10/10, didn't have this much fun since SCSII+Ascention.
That was quite the explanation there man. Got us in the first half ngl 😅 glad you're enjoying the game! I could never do (and probably WOULD never) Kingmaker on any difficulty other than normal.
It's better than the sequel but it's still quantity over quality. I would rather play Dragon Age Origins again, I stopped playing a few hours into Act 2.
btw, ever heard of UnderRail?
not really. is it the same genre as Kingmaker?
@@valmayorbruh it is a crpg yes, but it's turn based, and on your first try i'd strongly recommend you either play on easy or pick a build from the forums after you go to the underrail wiki and see what weapon you think you'd like the most, and i know that sounds intimidating but trust me, the game is worth it, just watch Sseth Tzeench's video about it if you wanna know if it's your cup of tea
yes
I love this game!! I can't stop playing it and I don't want to play anything else!!
No. Lazy type bad encounter design forcing to either play with trivializing difficulty settings (boring) or learning how to make optimized builds from the start (negative learning curve).
In addition, the kingdom mechanic is by and large an annoying time waster that can still ruin several otherwise good games, and if you want to get the secret ending you *must* play it well.
Bruh you make things sound understandable
Why thank you good sir, that is quite the compliment!
This game has many bugs and will NOT be Patched as Owlcat´s no longer has the rights for Kingmaker. There´s one bug that is specially anoying and can make or break your experience with this game, it can affect you or not, and saldy I am one of those who must deal with it, the game starts to use stupid amounts of GPU resourses causing massive overheating and making the game to run in slowmotion, it´s not low FPS it´s literal slowmo. The game is beautiful anyways, I still love it, but can´t enjoy it as I would like.
Did you ever have something like this crash on game launch or otherwise:
Unity 2018.4.10f1_a0470569e97b
@@krzkam7792 I don't remember having a crash ever on this game to be honest.
oh
that bug
actually it's a problem with the actual ingame slowmo, in my experience
it can become stuck on
you can in fact fix it by holding the slow-mo button, which I think the default keyboard key is "v" and pausing
and keep doing this until it runs on normal speed
do anyone have in mind similar game like kingmaker ??
An older game would be the Pillars of Eternity franchise, but Divinity: Original Sin 2 and Solasta: Crown of the Magister are similar titles.
I play actual pathfinder, and hated this game.
The encounters are not unbalanced, they are outright lying about what you are fighting. That troll you are fighting, has the stats of a dragon, and gives you the reward for killing a goblin.
The time limit is just obnoxious. Lets say you actually found your enjoyment in the game, well we cannot have that, run around doing the main quest line or its game over.
The whole campaign looks like it was made for minmaxing powergames, but the companions you get are joke builds. Sure, you can hire mercenaries instead, IF you get enough money, and good luck with that. But the worst offense there, is that they have not implemented some basic functionality from pathfinder, namely, the run and withdraw actions. Without these, you are forced into win or die fights, and i absolutely detest having to save scum all the time. Nothing kills my immersion more then a loading screen.
Thanks for this perspective of the game! I haven't tried the tabletop game before so it's nice to see both spectrums from people who actually know Pathfinder.
I have to say, if what you say is true about the stats system, that'd explain why the game's so difficult.
Game is phenominal. But doesnt do a great job explaining its mechanics. Grt ready to sit down and listen to youtube videos
BEWARE OF THE KINGDOM MANAGEMENT!!!
Wrath is better
I'd expect so since it's the sequel. Seeing how fleshed out Kingmaker is (so far in my playthrough), I'm excited to see how Wrath plays out!
@@valmayorbruh Nice :) I love the reactivity that NPC's have to mythic path choices. I started as a demon, and it affected more of the plot than I thought an evil path would. I heard there's a solid lawful neutral path as well.
@@valmayorbruh By the way I'm going evil first, so I can redeem myself later and see the good story after.... Lol.
Ahhh I see. Playing the bad guy turned to the light eh? Gotta love a good redemption arc.
@@valmayorbruh the one thing that I like less about wrath is that you hit level 20 long before the game is over, so while the story is good, the progression feels less rewarding by act 5.
Yeah but mod it.
I never actually tried to mod it. Maybe I can find a mod to help me manage my time better lol
No
The short answer is no, everything it does well is done better in the sequel while also removing most of the issue with kingmaker.
I can see where you can come to the point as to not recommend it to others. I wouldn't really recommend it as well unless I knew the person would enjoy the kingdom management aspect of the game.
@Valmayor Bruh it's game I want to love that I consider nearly unplayable because of the forced rushness. I would LOVE if they did a patch for the kingmaker that just removed the time limit from quests.
Worth playing? Are you kidding? It is the best game ever!!! Dislike
Narrator: " I put it on auto".
Sorry mate I lost all respect or validity of your review with this comment. The Kingdom mode is why this game far superior to Pillars of eternity.
The pure stress of managing a kingdom designed to go to Shit, simply raises the emotional stakes when you met out some righteous ass whooping. My satisfaction burying the Pixar king could not be conveyed in words after the he'll he gave me before I figured out I had to stop firefighting and go deal with the source directly.
Do this game again bro. Put it on hard and then go through the kingdom management scheme.ALL OF IT. You'll thank me once you get that satisfied feeling
Unfortunately, some game mechanics just aren't for me man, hence the statement in the video. I can see why people would love it though. A good portion of the community does, and hats off to you guys for being able to juggle it all!
The game obviously resonates with you man and I'm glad you enjoyed it that much. Thanks for expressing your experience of the game!
@Valmayor Bruh as a reviewer you are missing out a key mechanic of the game. It's what turns this game from an eight to ten. Kingdom management is stressful, and sometime downright unfair, I get it! But your not doing the game justice by missing out a key mechanic.
@@thomaschinyere-ezeh8645 A game can never really cater to everyone. That's the case with me. I liked the combat, story, and character progression, but the kingdom management was a deal breaker for me.
To you it wasn't and I understand that man. This review is basically just me sharing my experience with the game and wanting to share it with others. In no way am I saying it's a bad game, cuz it's not. It's just not for me.
Yeah, you missed that the game design is the worst among RPGs from the last 30 years. There are timed missions which mean you can fail the game which means game over in the middle just because you could not reach the goal in time. And you cannot tell if you waste your time or not. You start the game with a limited party, you don't even have a cleric, and the difficulty is all around the place. Furthermore, the game wastes your time! I cannot emphasize that how infuriating that you want to spend your free time playing a game then you have to spend hours wasint your time because traveling and camping takes a LOT OF REAL TIME. Even the 24 years old Baldur's Gate did it right. But no, Owlcat thinks you have to waste your time. F* them. I do not recommend for anyone to buy this game. And yeah, imagine that you have like 30 hours invested in the game any you fail to finish your main mission in time and the game ends although you would have 40-60 more hours to play because you are just still in the middle of the story...
This is actually a very realistic take about the game. Thanks for sharing this! Not a lot of people have the time to invest in a game like Kingmaker which demands your full attention. It's definitely not for everybody.
I found the game tedious as hell. It drags on and on and on, constantly throwing shitty quests and menial tasks at you. By the time I reached chapter 4 or 5 I was borred to death, and was barely halfway through it.
The characters are cringe (with an especially lame cast of "stronk wumen fighting prejudice" in a world that, by all intents and purpose, appears as free of gender or racial prejudice). And the Pathfinder system is pretty overwhelming for nothing. "Shall if put on more point in will save next level? Or get a skill that I'll use twice throughout the game?" It's not rewarding.
I'll admit that it starts out strong, very reminiscent of Baldur's Gate 1 early game. But it quickly falls flat. It also has decent vilains.
I can defintely see how this game could get dragging and frustrating. While I think the characters give a spark of life to the game, some quests are underwhelming.
Thanks for this. It's nice to see both the good and bad takes the community has about the game.
Heh. I can see why people enjoyed it, it's just that it felt like it had too much filler content. Kinda like an Assassin's Creed version of a CRPG. I'll give Wrath of the Righteous a try, maybe I'll enjoy it more.
@@ArmandDupin Hope Wrath of the Righteous is a better experience for you man. Maybe I'll play WotR myself too one day (I just hope there isn't any kingdom management anymore)
@@ArmandDupin Wrath of the Righteous is, imo, better and considering your complaints about Kingmaker you probably will think so as well. It didn't feel like the game had that much filler despite still being huge. Because the plot as a far more urgent threat usually all the side content is still linked to the main quest most of the time. I felt the companions were better as well. If anything, I just think the game is a bit unbalanced. Your character becomes way too powerful compared to similar games, but so do the enemies. The stats of everyone is quite bloated and it takes some time getting used to it. The mythic powers you get later on are pretty neat, but many of them don't work well with certain classes which does limit how you can build your character later on.
Played both and I do agree on the overwhelming for nothing part.
The series is great, I just wish they trimmed down the classes and skills so that the entire package feels tighter than bloated. And in terms of writing, the bloated feeling of the gameplay just serves to create unneeded breaks between plot points, to the point where I actually had to wiki up what happened to remember the characters.
No, cos it's russian game.
The answer is yes.
Just look at how the game looks, its beautiful. Original Sin series was alright too, very colorful. Meanwhile the ugly grey pretentious slop called Path of Eternity, lol, hilariously bad games
Did you mean Pillars of Eternity? IMO PoE was a great game! The ending felt a bit more to be desired though. The color palette of PoE was made to fit its grim fantasy setting so I thought it was alright.
@@valmayorbruh Yeah I mean Pillars. I couldnt even recall its name. Its so bad. Its like they only made it to appeal to the nostalgia of old rpg fans. Zero innovation, just the same old game in a modern skin suit.