Just for reference, Palestine was never a British colony - it was protectorate, which we never really wanted anyhow! It just that we liberated it from the Ottomans during WW1. Great playthrough - thanks!
Two rules corrections (sorry, but I notice these things and can't help commenting...) a) Early on you said it would be an instant victory for Irgun if the Political Will ever hit zero. In fact the victory check is only made during Propaganda. (I've checked this on the forum and the designer himself says "it is checked only during propaganda rounds so if the British did reduce PW down to Zero from an indiscriminate mass detention, then Irgun still needs to be sure that the net effect of the Political Will Phase (6.1) is 0 or less for them to win.") b) When you first moved a cell onto a railway you were debating whether to position it in Lydda or Gaza. In fact, that railway is a space in its own right and is considered adjacent to the districts of Lydda and Gaza and the city of Tel Aviv. There are 13 spaces on the map, 6 districts, 3 cities and 4 railways.
Thank you for an enjoyable video. I did spot a few things in addition to the three comments I've already made, but to be honest the nature of COIN games is that it is very easy to make mistakes. You see 'underground cells' and you overlook the 'underground' part, or you read 'troops' and you treat it as 'cubes' instead. That kind of thing. So well done for not slipping up very often! But I should also point out that you thought you'd made a mistake when you hadn't. At the end of the game you noticed the 6th Airborne event and said that you should have been moving cells to Available, not Prison. No. You were right to move them to prison. When you took the event you chose the unshaded part. You could have marked the card with one of the 'capability' tokens as a reminder. Apparently the label which says 'British/Irgun capability' is just flavour text. If the Irgun had taken that event and chosen the shaded ability, this would have been to their advantage. But they didn't, so the shaded part did not apply.
Thanks for the video. Learnt a lot. After seeing Fred Serval and Joe Dewhurst playthrough I figured that Irgun was unbeatable. I guess not if things do not go their way. Its a great game. I now feel ready to give it a go!
Thanks for watching. Yes, the Palestine & Cyprus games play very similarly (I'll have a video on Cyprus up later today, hopefully). There's more dice-rolling in those than in either Malaya or Kenya so it can be quite swingy and in my playthrough the rolls for Irgun were just terrible.
Don't forget you can do the special activity before or during the operation as well as after. After sabotaging three railroads (only two successfully) you had no underground cells and thought you were unable to use Silence to remove a police. But you could have removed the single police from the NW railway before you rolled for sabotage.
I guess if you're going to get diced it might as well be by yourself when playing solitaire 🙂 You don't suck - great video and explanation of how the game works. I am looking forward to getting this one on the table - you've inspired me to maybe get it out solitaire first just to get a good sense of it.
Thanks! I feel like Palestine & Cyprus work well solitaire because the dice rolling means your choices aren't always getting to be successful. Malaya & Kenya are more straightforward Ops & card play (mostly Ops) so might be a little less suited for solo play though still playable solitaire.
Great playthrough thanks. Can't make my mind up about getting this coin. I have most of them, play solo only. I like the simplicity and quick play but I do enjoy playing against the AI even if the mechanics at times are frustrating.
'Rob' during your first propaganda - you can't just place an arms cache, you have to follow the 'Rob' procedure (roll a die and place an Arms Cache if >2). On the other hand, the Irgun are rolling so badly they need all the help they can get!
Liberty or Death has fundamental flaws in how it shoe horns the Indians in as the 4th faction, your sort of playing a 100 years of history with them while the other 3 factions are playing the American revolution. Fire in the lake is on the heavy end of the spectrum, most of the rest are well worth playing.
Thanks. I lean towards Cuba Libre as the one I'd like to tackle next but I definitely want to play Fire in the Lake at some point, both because of the subject matter and the fact that it was co-designed by Volko Ruhnke & Mark Herman (which has to fall into one of the more interesting permutations of a "game design dream team").
FYI, Palestine was not a British colony; it was a Mandate--i.e., the British had assumed administrative control over the region following the end of WWI. An Irgun victory in the game does not denote independence--it represents the British decision to terminate its Mandate and hand authority over to the newly-formed United Nations. Israeli independence came later, in 1948, after the UN's partition plan for the Palestine sparked a civil and between Jewish and Arab populations.
It was released in 2023 - April, if I remember correctly. It's currently sold out on GMT's site & I'm not sure how hard it'd be to find (Noble Knight also does not have it in stock).
Yep, those dice were brutal. Interestingly the Malaya game has very little dice rolling while in Palestine it's more prevalent. I haven't played Kenya or Cyprus yet, but the variety mechanically between the first two games is nice to see.
Thankyou for making this video. I’m playing my first game tomorrow and this was a great help getting my head around how I’m going to teach.
Glad I could help & I hope you enjoy the game.
Just for reference, Palestine was never a British colony - it was protectorate, which we never really wanted anyhow! It just that we liberated it from the Ottomans during WW1. Great playthrough - thanks!
Thanks!
Just got this game and new to COIN. This video was very helpful. Thank you.
Glad it helped!
Excellent-just arrived so this was very helpful. Keep the videos coming, really enjoy your channel!
Thanks!
Appreciate the clear run through. Playing my first game tonight.
Thanks - I think Palestine might be my favorite of the four games.
Two rules corrections (sorry, but I notice these things and can't help commenting...) a) Early on you said it would be an instant victory for Irgun if the Political Will ever hit zero. In fact the victory check is only made during Propaganda. (I've checked this on the forum and the designer himself says "it is checked only during propaganda rounds so if the British did reduce PW down to Zero from an indiscriminate mass detention, then Irgun still needs to be sure that the net effect of the Political Will Phase (6.1) is 0 or less for them to win.")
b) When you first moved a cell onto a railway you were debating whether to position it in Lydda or Gaza. In fact, that railway is a space in its own right and is considered adjacent to the districts of Lydda and Gaza and the city of Tel Aviv. There are 13 spaces on the map, 6 districts, 3 cities and 4 railways.
Thank you for an enjoyable video. I did spot a few things in addition to the three comments I've already made, but to be honest the nature of COIN games is that it is very easy to make mistakes. You see 'underground cells' and you overlook the 'underground' part, or you read 'troops' and you treat it as 'cubes' instead. That kind of thing. So well done for not slipping up very often!
But I should also point out that you thought you'd made a mistake when you hadn't. At the end of the game you noticed the 6th Airborne event and said that you should have been moving cells to Available, not Prison. No. You were right to move them to prison. When you took the event you chose the unshaded part. You could have marked the card with one of the 'capability' tokens as a reminder. Apparently the label which says 'British/Irgun capability' is just flavour text. If the Irgun had taken that event and chosen the shaded ability, this would have been to their advantage. But they didn't, so the shaded part did not apply.
Thanks for the video. Learnt a lot. After seeing Fred Serval and Joe Dewhurst playthrough I figured that Irgun was unbeatable. I guess not if things do not go their way. Its a great game. I now feel ready to give it a go!
Thanks for watching. Yes, the Palestine & Cyprus games play very similarly (I'll have a video on Cyprus up later today, hopefully). There's more dice-rolling in those than in either Malaya or Kenya so it can be quite swingy and in my playthrough the rolls for Irgun were just terrible.
Don't forget you can do the special activity before or during the operation as well as after. After sabotaging three railroads (only two successfully) you had no underground cells and thought you were unable to use Silence to remove a police. But you could have removed the single police from the NW railway before you rolled for sabotage.
Thanks for this. Really interesting.
Glad you enjoyed it!
I guess if you're going to get diced it might as well be by yourself when playing solitaire 🙂 You don't suck - great video and explanation of how the game works. I am looking forward to getting this one on the table - you've inspired me to maybe get it out solitaire first just to get a good sense of it.
Thanks! I feel like Palestine & Cyprus work well solitaire because the dice rolling means your choices aren't always getting to be successful. Malaya & Kenya are more straightforward Ops & card play (mostly Ops) so might be a little less suited for solo play though still playable solitaire.
Wonderful playthrough, great job. The dice were not *ever* in your favor as the Irgun.
Thanks! The dice were absolutely brutal. Never rolled so many ones in my life!
@@HexedAndCountered "Never rolled so many ones in my life!" Well, let's hope it's a "ones in a lifetime" event. ;)
Great playthrough thanks. Can't make my mind up about getting this coin. I have most of them, play solo only. I like the simplicity and quick play but I do enjoy playing against the AI even if the mechanics at times are frustrating.
Yes, it's simpler than the full games and has four different games but no bot. Some pluses, some minuses vs. the full COIN games.
'Rob' during your first propaganda - you can't just place an arms cache, you have to follow the 'Rob' procedure (roll a die and place an Arms Cache if >2). On the other hand, the Irgun are rolling so badly they need all the help they can get!
Pretty sure that on the capability cards the shaded or unshaded text is chosen by the active side. Both texts don't apply.
Yes, that's right - one or the other not both.
@HexedAndCountered brilliant set of videos though. Thanks for doing them.
Liberty or Death has fundamental flaws in how it shoe horns the Indians in as the 4th faction, your sort of playing a 100 years of history with them while the other 3 factions are playing the American revolution. Fire in the lake is on the heavy end of the spectrum, most of the rest are well worth playing.
Thanks. I lean towards Cuba Libre as the one I'd like to tackle next but I definitely want to play Fire in the Lake at some point, both because of the subject matter and the fact that it was co-designed by Volko Ruhnke & Mark Herman (which has to fall into one of the more interesting permutations of a "game design dream team").
The Irgun activists were trained by John Cleese? 😉
FYI, Palestine was not a British colony; it was a Mandate--i.e., the British had assumed administrative control over the region following the end of WWI. An Irgun victory in the game does not denote independence--it represents the British decision to terminate its Mandate and hand authority over to the newly-formed United Nations. Israeli independence came later, in 1948, after the UN's partition plan for the Palestine sparked a civil and between Jewish and Arab populations.
Thanks
@@HexedAndCountered Great and informative play-through, by the way! You really evoke the possible strategies of the two sides.
@@davidfranklin5434 Thanks!
Doesn't this game have a solo mode? was wondering why you are playing 2 handed. Thanks
No solo bot in this one, the only way to solo it is to play both sides.
Is this a new game?
It was released in 2023 - April, if I remember correctly. It's currently sold out on GMT's site & I'm not sure how hard it'd be to find (Noble Knight also does not have it in stock).
Dicey
Yep, those dice were brutal. Interestingly the Malaya game has very little dice rolling while in Palestine it's more prevalent. I haven't played Kenya or Cyprus yet, but the variety mechanically between the first two games is nice to see.