Get started with Geospatial Creator in Unity

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  • Опубліковано 27 вер 2024
  • Google's new toolkit of geospatial tools & services, Geospatial Creator, allows you to create geospatially anchored 3D content and preview it in Unity. In this workshop, you'll go through the steps of placing 3D content in the real world with Unity's editor and previewing it on your device.
    Resources:
    Read about the new Geospatial Creator → goo.gle/3pdk2fE
    Get started with Geospatial Creator in Unity → goo.gle/gc-unity
    Visit our Geospatial Creator website → goo.gle/geospa...
    Speakers: Dereck Bridie
    Watch more:
    Watch all AR Sessions → goo.gle/IO23_ar
    Watch all the workshops from Google I/O 2023 → goo.gle/IO23_w...
    Watch more Mobile Sessions → goo.gle/IO23_m...
    Watch more AI/ML Sessions → goo.gle/IO23_a...
    All Google I/O 2023 Sessions → goo.gle/IO23_all
    Subscribe to Google AR & VR→ goo.gle/arvr-yt
    #GoogleIO #GoogleAR #ARCore #GeospatialAPI #Unity

КОМЕНТАРІ • 149

  • @GoogleARVR
    @GoogleARVR  Рік тому +9

    Watch all the AR Sessions → goo.gle/IO23_ar_pin

    • @antdx316
      @antdx316 Рік тому

      It doesn't have triggers like Adobe Aero? It's just fixed? How do we get all the triggers and stuff to happen such as tap andn proximity?

  • @marinhozzz
    @marinhozzz 8 місяців тому +9

    If you have a blackscreen you need to go to Assets > Settings > URP Balanced > Inspector and add AR Background Renderer Feature

    • @endiqose228
      @endiqose228 4 місяці тому

      Hi, when I open the app in android, I see nothing but a black screen as you have described, but I don't see the URP Balanced in Settings. Can you help please?

  • @JiriVratislavsky
    @JiriVratislavsky Рік тому +16

    When you use AR in unity at the same time as URP and you want to "see through" you have to "Configuring the AR Camera background using a Scriptable Render Pipeline" (search in unity docs (I tried to add a link but my entire comment was deleted)). Without this you will probably see a tiger on a black background.
    But the build finally works for me.

    • @kena0853
      @kena0853 Рік тому +1

      It says to create a folder and the Create > Rendering > Universal Render Pipeline > Pipeline Asset (Forward Renderer), but I can't find the option, it only shows me the Rendering menu but nothing like Forward Renderer. I saw a video where they showed where it was and they were using 2020 version, as this video says to use 2021.3 version I'm using that. How did you find the way to put the assets?

    • @Oak_360
      @Oak_360 Рік тому

      @@kena0853 Have you found solution yet?

    • @manja7963
      @manja7963 Рік тому +3

      @@Oak_360 For me it worked when I went to Assets > Settings, choose the URP you're using. Then in the inspector click on add Renderer Feature and add AR Background Renderer Feature

    • @Oak_360
      @Oak_360 Рік тому

      @@manja7963 Thank You I fixed it

    • @gunterstunter
      @gunterstunter Рік тому +1

      In light of the recent Unity drama and droves of devs leaving for unreal. Can you provide the same compatibility to unreal engine with ar core as you do with unity? That would be awesome.

  • @minecrafter0505
    @minecrafter0505 Рік тому +12

    Dereck did a great job of communicating the setup for this! Although I have some suggestions for productions like these for the future:
    After following the tutorial, I got no camera image (black screen) but was able to see the object. I guess this has something to do with the URP setup, but it wasn't explained here. Luckily, someone in the comments mentions this, so I will attempt their suggestion.
    I'd also love it if there were tutorials and code labs that didn't use any Sample Scenes, but build the app from scratch. This is something I find particularly annoying when working with ARCore both in Unity and in Android (Java), the reliance on samples creates a disconnect of understanding for developers. Either offer the required things as includable libraries, so developers don't have to include sample code in their codebase, or explain the whole process from a clean project, so developers can apply their code style to it and can gain a deeper understanding of the mechanisms involved. But using sample scenes is IMO hurting the adoption and prevents a deeper understanding for developers not familiar with AR. Sceneform used to offer this, being as simple to work with as a sample scene while keeping the more complicated, but less modified mechanisms like Shaders in library code.
    Also, it looks like Cesium no longer has the import that is shown at 2:58. I reimported it a few times before continuing because I thought I was doing something wrong. Corrections in the description or a pinned comment for at least some time after releasing this should be used to avoid this (or maybe the ability to modify the video, but that's on the UA-cam team ;D).
    Speaking of the dependencies, it would be great to have them linked directly in a dedicated section in the description and not just linking to the documentation pages, where the ARFoundation Extensions and Cesium assets are not shown in the same place and also imported via git and not tarball. Just do something like:
    Dependencies mentioned at 2:00:
    AR Foundation Extensions: [Direct link to GitHub releases]
    Cesium: [Direct link to GitHub releases]
    Or link to a dedicated documentation page for these dependencies. If I follow this tutorial, I don't want to have to read through the Getting Started Guide in the docs as well to retrieve the dependency links.
    Finally, since this is aimed at developers who will watch this with less priority on the "production value", I think you can omit the orbit camera, which kind of threw me off when used without the presenter looking into it. Just use one perspective with the teleprompter on it, it works for other video tutorial channels, too.

    • @davestr2046
      @davestr2046 7 місяців тому +1

      Your remarks
      otes are more helpful than the video itself. Picked up some good pointers from you. Thanks.

  • @jadenpolto1791
    @jadenpolto1791 11 місяців тому +5

    the tiger now is a bit static. i prepared an animation. lets set it to always animate. aaaand its still not moving. who cares, let's wrap it up. camera goes black? I won't show how to fix that either. Just fake the half baked result. ROFL. You guys don't really care enough to have a tutorial that manages to get there and expect people to work on this?

    • @bruce8912
      @bruce8912 9 місяців тому

      Some here, I'm getting angry :(

    • @BR14Nx
      @BR14Nx 8 місяців тому

      You have to add a AR Background Renderer to your URB Renderer setting

  • @tanmayadash8519
    @tanmayadash8519 Рік тому +12

    We need a dedicated course from ARcore team. Google has all the courses but not ARCore one.

    • @bilawal
      @bilawal Рік тому +3

      Agreed!

    • @GoogleARVR
      @GoogleARVR  Рік тому +2

      Let us know what you're thinking about as a dedicated course if these workshops aren't what you're looking for.

    • @PhilFreedom
      @PhilFreedom Рік тому +5

      @@GoogleARVR Probly just more project builds. A walk thru for ios would be great. Expanding interactivity such as balloon popping, coin grabbing, falling leaf collecting, slalom for bikes or skateboards, scavenger hunts... maybe an educational quiz via historical tour... different strategies for sharing the experience... examples for demonstrating the different possibilities for augmentation. Get some ppl on behance to do some live streams (after its more readily available)...

    • @richyrich4914
      @richyrich4914 Рік тому

      @@GoogleARVR let me know if you hold a geospatial course. Definitely needed

    • @jadenpolto1791
      @jadenpolto1791 11 місяців тому +2

      ​@@GoogleARVR Would love a whole course that didn't use any Sample Scenes, but build the app from scratch. This is something I find particularly annoying when working with ARCore both in Unity and in Android (Java), the reliance on samples creates a disconnect of understanding for developers. Either offer the required things as includable libraries, so developers don't have to include sample code in their codebase, or explain the whole process from a clean project, so developers can apply their code style to it and can gain a deeper understanding of the mechanisms involved. But using sample scenes is IMO hurting the adoption and prevents a deeper understanding for developers not familiar with AR.

  • @selindoga
    @selindoga Рік тому +1

    That is exactly what I was looking for!!! I love you googleeee

    • @GunjanVishwakarma-qs9bc
      @GunjanVishwakarma-qs9bc 9 місяців тому +1

      if it worked for you then i have a question... when i add my api key in ar geospatial creator origin " [ErrorList.h:72] Errors when loading tileset:
      - Received status code 404 for tileset" I am kinda new to AR still learning... i would really appreciate ur help

  • @lukepilky_ar
    @lukepilky_ar Рік тому +2

    Cant wait to try this!

    • @GoogleARVR
      @GoogleARVR  Рік тому

      Great! Make sure to tag us on Twitter @GoogleARVR to show us your awesome creations.

  • @alaschgari
    @alaschgari Рік тому +1

    Thx for sharing!

  • @PhilFreedom
    @PhilFreedom Рік тому +3

    Its funny, dudes building an Android app on a mac and omitting the differences in the ios set up. The links are wrong (tho u can find the right files by search), the tiger (and the donut, from the aero tutorial) is not linked or available it seems (tho u can find other rando unity packages at the unity asset store), the altitude is not really mentioned (probly since the project is near the coast, tho is negative, yeah?) so you may have to guess around or pull up google earth for the altitude (my assets seemed invisible but were just underground), and the ADK program doesnt seem to have an ios counterpart... which is where I'm at. The tiles are cool and its neat to see the potential... just need a little more support or more project guides... and its hard to say if the random passerby would have any idea unless u mount a QR code somehow. Tho maybe the its still in the 'video document it' stage, as opposed to the exposing strangers to AR experiences stage.

  • @hamzzashaffi
    @hamzzashaffi Рік тому +1

    Thank you so much! :))

  • @NilanjanNath-i3b
    @NilanjanNath-i3b 2 місяці тому

    How do I get the localtion data on the 3D world such that when I run the app, on the app screen the location or name of the nearby buildings, places are shown.

  • @myoungkang6184
    @myoungkang6184 Рік тому +6

    When I build to iOS, I'm getting build failed error for Unity framework associated with ARCore components (missing _ARAnchor, _ARConfig, ArEarth, etc.) in Xcode. I've followed the directions but are there packages that I need to include in addition to what is shown in this video for iOS? It looks as though its missing some ARCore components? Any guidance is appreciated!

    • @teeehynuguyen8654
      @teeehynuguyen8654 10 місяців тому

      Hey did you fix this?

    • @myoungkang6184
      @myoungkang6184 10 місяців тому

      nope @@teeehynuguyen8654

    • @ruyabaraz
      @ruyabaraz 5 місяців тому

      hi. were you able to find a solution to this?

    • @myoungkang6184
      @myoungkang6184 5 місяців тому

      @@teeehynuguyen8654 no, no one answered

    • @myoungkang6184
      @myoungkang6184 5 місяців тому

      @@ruyabaraz nope but haven’t tried recently

  • @marvelousquotes
    @marvelousquotes 11 місяців тому +1

    can i do it in 3D instead of URP? somehow my build get stuck

  • @aleksandrakocon2711
    @aleksandrakocon2711 Рік тому +3

    From where can I download that Tiger asset package?

    • @itsuigy
      @itsuigy Рік тому +1

      Same question :/

  • @Simon3Dguy
    @Simon3Dguy 11 місяців тому +1

    No links for the assets. I suppose I could just poke around the internet and hope I get the right ones

    • @garybeattie3903
      @garybeattie3903 7 місяців тому

      It may be a bit late in the day for suggesting this, but I found Sketchfab to be a great source for 3D models (animated also) - on getting the app to run (thanks to @marinhozzz for the "add AR Background Renderer Feature" tip), I now have a tiger snarling in my front garden 🐅

  • @davestr2046
    @davestr2046 7 місяців тому +1

    Unity, Unity.......Unity...oh dear! I love it to bits but constantly with myriad third parties, dependencies,updates, deprecations et al involved, a fresh out-of-the-box tutorial released at breakfast time is pretty much archaic by supper. Lets have a look at where AR Session Origin is, what they have called it and where they have moved it today? With each iteration starts another asset\object\component treasure hunt and back to the drawing board.
    EDIT: Got this demo to work quite well and looks good with a different model\anim but the problem is altitude as the properties here don't cut it, so I have had to code off-set the model from centre screen of my device. Which is fine for a local experience and one model. Not so clever for multi placement of different models and sizes.

  • @adilvrflight3348
    @adilvrflight3348 Рік тому +3

    What if developers made many different objects in the same location?

    • @GoogleARVR
      @GoogleARVR  Рік тому +1

      You can add multiple objects to the same location!

  • @micol04
    @micol04 11 місяців тому +2

    i anchored my models. but they spawn exactly in front of my camera not in world space and are too small

    • @garybeattie3903
      @garybeattie3903 7 місяців тому

      I had the same issue and changing the Altitude Type to Terrain in the AR Geospatial Creator Anchor settings worked for me

    • @micol04
      @micol04 7 місяців тому

      i did same. still didnt work. ill check my setup again. Thank You @@garybeattie3903

  • @SanjitaJain471
    @SanjitaJain471 3 місяці тому

    While using Tiles API, Google cloud asked me to add credit card details, how can i continue without adding credit card details?

  • @dingosmoov
    @dingosmoov Рік тому +1

    Awesome

  • @davidmarywhite
    @davidmarywhite Рік тому +1

    Thanks! This tutorial works well on my end

    • @GoogleARVR
      @GoogleARVR  Рік тому

      Great, love to hear! Make sure to tag us in your creations on Twitter, @GoogleARVR!

    • @davidmarywhite
      @davidmarywhite Рік тому

      @@GoogleARVR 1 issue. How to optimise it?

    • @drawforever486
      @drawforever486 Рік тому

      @@davidmarywhite So glad to hear it ,,can you let me know where should we put that model should we need to put the model in the scene itself and take build?? Or should we make it as a prefab and assign somewhere,,if you know the process please let me know it would be really helpful for me.

    • @davidmarywhite
      @davidmarywhite Рік тому

      @@drawforever486 just insert any 3D gameobject in the hierarchy scene. No need to be a prefab. Attach the script component called "Geospatial Anchor" something like that. Choose longitude and latitude for position and height. Done

    • @drawforever486
      @drawforever486 Рік тому

      @@davidmarywhite Ya same i tried it following this video but my gameobject is not in fixed position which i specifiedwhen i build and see it ,when i build the app the gameobject is in a position but its always in the scene

  • @bestbannersever
    @bestbannersever Рік тому +1

    Thanks for the helpful tutorial. Question does it work with WEGEL or do you need to use Android only? Android loaded ok.

  • @jackstudio1405
    @jackstudio1405 9 місяців тому

    I have followed the exact steps from this tutorial, but when I was building my project, the process always stock at the "Building Scene0:Geospatial" process and no longer proceed. Is there anyone know what's the problem? Thanks a lot!

    • @marinhozzz
      @marinhozzz 8 місяців тому +1

      assets > external dependency manager > android resolver > setings and disable auto resolution

  • @JahangirJadi
    @JahangirJadi 5 місяців тому

    I wonder why ARCore is not getting the hype it deserves.

  • @jiricapek6717
    @jiricapek6717 Рік тому +1

    My tiles is not 3D. only flat map. Where could be a problem?

    • @BR14Nx
      @BR14Nx 8 місяців тому

      VPS won't work, but GPS will

  • @aasurjya
    @aasurjya 2 місяці тому

    Is this possible only in this specific version that you have mentioned ?

  • @任慧鑫-y1s
    @任慧鑫-y1s Рік тому +1

    Where to download the arcore_unity_extenaion?

  • @gunterstunter
    @gunterstunter 4 місяці тому

    Does this work on unreal too? If not can we expect it in the future?

  • @haraldgundersen7303
    @haraldgundersen7303 Рік тому

    Where can I find the Tiger model? Would be nice to have a tiger in the neighbourhood...

  • @st-nq1vb
    @st-nq1vb Рік тому

    Thanks for the video. Is it possible to plant content in every alley of a town and explore it instead of just one location? Users can walk around and explore

    • @BR14Nx
      @BR14Nx 8 місяців тому

      Yes, the Creator Origin is only for the editor, so the developer can see where he places anchors. The creator origin will be destroyed during launch. The Creator anchors are the necessary bits that will be added as 'Trackables' to the AR Session Origin.

  • @wantt.a4124
    @wantt.a4124 Рік тому

    Why when I open app it's still dark even I allowed my camera access already ? Is there any player setting that open back camera or it is already default ? Can anyone help me plz TT

  • @Ruqi-g2f
    @Ruqi-g2f Рік тому

    tried to install the AR core extensions with a git URL, but it directs me to the Apple ARKit XR Plugin? seriously?

  • @НикитаЖилин-н9т
    @НикитаЖилин-н9т 11 місяців тому

    Hello! tell me if it is possible to create mini-games in unity for Web AR so that you can interact with 3D objects, for example, clicks. Is it possible to do this?

  • @Freakei
    @Freakei Рік тому

    This doesn't work everywhere yet, right? I got to make it work but my app tells me that I am not in a vps activated area.

  • @msguler
    @msguler Рік тому

    How can I findi these files? When I look at package manager there is only ARCore XR Plugin 4.2.8 version

  • @grantjohnson5339
    @grantjohnson5339 Рік тому +1

    Has anyone got this to work on IOS? It is building fine in unity but when I try to run it from x-code to my device then I get a build failed with two errors "Framework not found ARCoreBase" and "Linker command failed with exit code 1 (use -v to see invocation)" Any guidance or help would be much appreciated. Super excited to start using it!

    • @BR14Nx
      @BR14Nx 8 місяців тому

      U probably have to install the necessary packages with "pod install" from within your build project folder. pod will automatically detect the missing dependencies and install it, so it will create a .workspace file for you that you can use to build to your ios device.

  • @jonathanfoster5106
    @jonathanfoster5106 7 місяців тому

    I'm a developer and have some ideas of how I would like to apply this, but I have some knowledge gaps that I need filled in. Does Google offer any type of paid 1 on 1 consultations that I could have with an expert to ask questions?

  • @ulee4323
    @ulee4323 4 місяці тому

    Thanks for the video! Just I met a problem, seems can't finish the Android build forever😭, it's now lasting for nearly 2 hours, but the progress bar hasn't moved any. Does anyone met this problem? My setting is just follow this video tutorial. 🙏

    • @Dweeh
      @Dweeh 3 місяці тому

      Same problem here.
      I realized that some of his Player Settings were different than my default ones - besides the ones he talks about when he goes through the settings.
      I changed those settings - and this time my build did not get stuck.
      Have no idea which setting that caused it to get stuck though.

    • @prateekpanwar646
      @prateekpanwar646 7 днів тому

      Clear your shader variants and make sure ur URP is low quality if building for mobile

  • @richyrich4914
    @richyrich4914 Рік тому

    @googleARVR is this possible in developer mode? also does it have to go through universal render pipeline or can i just build and run through unity (using windows). thank you

  • @3dVizualizationz
    @3dVizualizationz Рік тому +1

    Hi, where can I download the dependences file?

    • @stinknay
      @stinknay 10 місяців тому

      They are like - Here are 20 links in the video description, go search them all and try to find them. For someone who wants to jump in and do a quick proof of concept it's not possible with the instructions.

  • @taotaoking8111
    @taotaoking8111 Рік тому

    Flashback occurs after opening the generated APK program~~

  • @janhorak5363
    @janhorak5363 Рік тому

    Is there a way to do this for WebXR and WebGL?

  • @SquareLeim
    @SquareLeim Рік тому

    Unfortunately, it did not work for me. I saw the map in the editor and I was able to build, but I cannot get pass the "Get Started" button from the UI. I'm using a GS 22+. I also made sure to get the long & lat correct + add all of the critical geospatial components + also made sure the project api keys were added.
    Can you maybe think of something I'm missing?

    • @lennyc6638
      @lennyc6638 Рік тому

      Did you make sure to add" AR Background renderer" in all the renderer?

  • @private_krapfen950
    @private_krapfen950 9 місяців тому

    Will AR be a normal part of google maps in the future?

    • @BR14Nx
      @BR14Nx 8 місяців тому

      What does that even mean?

  • @pratikpol4406
    @pratikpol4406 10 місяців тому

    Is google maps API is free or its chargeable?

  • @cgcsw0237
    @cgcsw0237 Рік тому +1

    What about ios AR unity?

    • @GoogleARVR
      @GoogleARVR  Рік тому

      iOS is supported. Here's a list of supported devices: developers.google.com/ar/devices

  • @rubenhekkens
    @rubenhekkens Рік тому

    Thanks for the tutorial! How can we animate a model in Geospatial Creator? I've been trying to do this by modifying its position.x in the Update() function, as is common for Unity. But when built to Android, this doesn't work..

    • @haraldgundersen7303
      @haraldgundersen7303 Рік тому

      Have you tried using an AR Geospatial Creator Anchor and tried localpositioning of your Model beneath the anchor?

    • @BR14Nx
      @BR14Nx 8 місяців тому

      If you animate the root location of your animated model, then it will move around the local untiy scene (AR Session Origin as its origin). So you have to give it a parent. Either with or without the geo anchor. depends if you want to have it in local untiy space, or earth space let's say.

  • @asdrasika
    @asdrasika 10 місяців тому

    Does anyone know if Geospatial API for unity supports WebGL builds ?

    • @BR14Nx
      @BR14Nx 8 місяців тому

      Might gonna work if you your device and browser can access your GPS location and has camera access

  • @tabea857
    @tabea857 Рік тому

    I always get the error: Assembly 'Packages/com.google.ar.core.arfoundation.extensions/Editor/ExternalDependencyManager/Editor/Google.IOSResolver.dll' will not be loaded due to errors:
    Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
    Reference validation can be disabled in the Plugin Inspector.
    Can somebody help out?

    • @tabea857
      @tabea857 Рік тому +1

      ok I just had to install the "iOS Build Support" module from the Unity Hub.

    • @GunjanVishwakarma-qs9bc
      @GunjanVishwakarma-qs9bc 9 місяців тому +1

      @@tabea857 is it compulsory to download ios build support even if u r not making it for ios devices? and there is one more question... when i add my api key in ar geospatial creator origin " [ErrorList.h:72] Errors when loading tileset:
      - Received status code 404 for tileset" I am kinda new to AR still learning... i would really appreciate ur help

  • @tabea857
    @tabea857 Рік тому

    If I follow the instructions and install the app on my phone the camera doesnt work and my screen is black. Anyone has an idea?

    • @churagajyu5100
      @churagajyu5100 11 місяців тому

      Did you find the solution? I am also getting a black screen. I am not using URP, standard pipeline.

    • @bruce8912
      @bruce8912 9 місяців тому

      Me too - Have someone an idea to fix?

    • @tabea857
      @tabea857 9 місяців тому

      @@bruce8912 U need to add th ar background manager to the used urp

    • @BR14Nx
      @BR14Nx 8 місяців тому

      You have to add a AR Background Renderer to your URB Renderer setting. Make sure that every setting has this since your app can load different settings depending on your target device

  • @st-nq1vb
    @st-nq1vb 11 місяців тому

    Why is it not working in Korea?

  • @virtualcity365
    @virtualcity365 Рік тому

    How about ios ?

  • @ratiburrahaman643
    @ratiburrahaman643 Рік тому

  • @Jokerandthechild
    @Jokerandthechild Рік тому +1

    You must pay for google cloud. So basically it's not free..😢

    • @jamespham7408
      @jamespham7408 Рік тому

      do you happen to know how much that would cost?

    • @mikevandernoordt4507
      @mikevandernoordt4507 Рік тому

      First $200 free and in trial, so just set up budget alert and you’re good to go (but yeah you do need to fill in bankdetails though, so just be carefull you don’t go over their free limit)

  • @arthurloub5752
    @arthurloub5752 Рік тому +5

    Can't believe there isn't a link in the description to download the extension. Where can I find it? Can't find on github.

    • @GoogleARVR
      @GoogleARVR  Рік тому +2

      Here's a link to our documentation page: developers.google.com/ar/geospatialcreator/unity/quickstart
      You'll want to download the ARCore Extensions for AR Foundations in Unity, which will include Geospatial Creator in versions later than Unity 2021.3.

  • @jorgehdragustinovisr9618
    @jorgehdragustinovisr9618 7 місяців тому +1

    Thanks a lot for this video. Could you please make the same using the new version 2022.3.19f1. Some menus changed and I cannot finish well.

  • @KaanErayAKAY
    @KaanErayAKAY Рік тому +3

    It is great feature. I will try it soon. Thank you Google. 🎉

    • @GoogleARVR
      @GoogleARVR  Рік тому +1

      Thanks! Make sure to tag us on Twitter @GoogleARVR to show us your awesome creations.

  • @martinrabaglia616
    @martinrabaglia616 Рік тому +1

    So, the latest build with Unity 2021, arcore 1.37 and Cesium 1.0 doesn't get the camera imagens in any android device.

  • @racherim
    @racherim 11 місяців тому +1

    Any updates for new version of unity since AR Origin is decapitated on Unity 2022.311f (as of now) which replaced by XR Origin.

  • @ericgilligan602
    @ericgilligan602 Рік тому +1

    If there is not a 3d map tile of a location will this still work? My town has street view on google maps but no 3d models of buildings! Maybe its possible to create a building from street view images so I can use it to create an AR game? Anyone? Cheers

  • @sandraeriusand9021
    @sandraeriusand9021 2 місяці тому

    Thank you for the tutorial. I have a question. How would you go about having multiple origins? I've noticed that when you set an origin location in AR Geospatial Creator Origin, it creates a map area where that origin is the center, making it difficult to work in larger map areas. How can this be resolved? Thank you.

  • @AasurjyaBikashHandique-cs3ls
    @AasurjyaBikashHandique-cs3ls 2 місяці тому

    Is this possible on in this specific version ?

  • @veith3dclub
    @veith3dclub Рік тому +2

    Very good tutor and speaker!!!

    • @GoogleARVR
      @GoogleARVR  Рік тому

      We'll make sure to pass this along to Dereck! Thanks for the nice comment.

  • @ivo11b
    @ivo11b Рік тому +1

    I followed all the steps from the video and managed to setup up everything but when I start my app on Android phone I get a "Geospatial sample encountered an EarthState error: Error Internal" and the screen on my Android smartphone is completley black. I only see the above stated error message and "Tap on screen to create anchor" message and GEOSPATIAL POSE:not tracking in the upper left corner. Anyone have any clue how to resolve this error?

    • @ericgilligan602
      @ericgilligan602 Рік тому

      same.... you resolve this?

    • @ashashi
      @ashashi Рік тому +1

      In URP, under ADD Render featture, ADD AR Background Render Feature

    • @potapota1223334444
      @potapota1223334444 Рік тому

      I'm getting the exact problem. Have you solve this?

    • @potapota1223334444
      @potapota1223334444 Рік тому

      @@ashashi yo your fix worked. Thanks!

  • @jameschoi5318
    @jameschoi5318 5 місяців тому

    the tiger AR geospatial creator anchor is not positioning itself to the scence

  • @robrever
    @robrever 8 місяців тому

    Can you do a video on how to update asset(s) location in realtime?

  • @omerdinlemez660
    @omerdinlemez660 Рік тому

    Hey, i work in unity with the ARGeospatialAnchors are they more precise in cesium?

  • @in2mindmedia
    @in2mindmedia Рік тому +1

    I got this to work and it's AMAZING.

    • @GoogleARVR
      @GoogleARVR  Рік тому

      Glad you love it! Make sure to tag us on @GoogleARVR on Twitter to show us your awesome creations.

    • @drawforever486
      @drawforever486 Рік тому

      So glad to hear it ,,can you let me know where should we put that model should we need to put the model in the scene itself and take build?? Or should we make it as a prefab and assign somewhere,,if you know the process please let me know it would be really helpful for me

  • @drawforever486
    @drawforever486 Рік тому

    Can you let me know where should we put that model should we need to put the model in the scene itself and take build?? Or should we make it as a prefab and assign somewhere,,if you know the process please let me know it would be really helpful for me.Your comments are welcomed

  • @aulderangroup
    @aulderangroup 5 місяців тому

    Great information thank you. 🙏 ❤

  • @dekpo4727
    @dekpo4727 Рік тому

    I want to make a geospatial AR project in my campus but my campus have no 3D building view in google map (i live in bali, indonesia). I saw a lot of tutorial showing they have 3D building view as their target location. Is it possible to make this project if my target location have no 3D view?

    • @chiragmadaan7489
      @chiragmadaan7489 Рік тому

      did you get any solution for that , please revert back

    • @BR14Nx
      @BR14Nx 8 місяців тому

      Yes, it will just use your GPS location and IMU sensors to localize then.

  • @potapota1223334444
    @potapota1223334444 Рік тому

    When I input my location coordinates from Google Maps onto Unity, the rendered world became flat and the camera on my Android app is just a black screen (but I can see the 3D Object I imported) Has anyone encountered this?

    • @lennyc6638
      @lennyc6638 Рік тому +1

      Please make sure to add "AR Background renderer" in all three renderer in the asset folder then this problem should be resolved..

    • @potapota1223334444
      @potapota1223334444 Рік тому +1

      @@lennyc6638 i tried this as well and can confirm it works. Thanks!

  • @poojab3272
    @poojab3272 Рік тому

    hai I have an doubt .. I did register in google could and enable the map titles.. But the apk did not create the tiles in the unity scene ... Do I have to pay for map tiles ?

    • @lennyc6638
      @lennyc6638 Рік тому

      You dont have to pay, you have to open maps billing account unfortunately google needs our credit card details to check that we are human or not🤣

    • @BR14Nx
      @BR14Nx 8 місяців тому

      @@lennyc6638 You will pay after a certain amount of API requests. But yes, setting up a payment method is mandatory.

  • @warpirecords3767
    @warpirecords3767 Рік тому

    I can't download cocoapod in ios

  • @omank9314
    @omank9314 Рік тому

    What is the price?