Unity is the best AR I've seen so far (tho haven't checked out Unreal yet), but the company is about to flop. What other options do we have? Should we move to A-frame? Unreal needs a python or rust interface - nobody wants to use C++ or blueprints (maybe what they want - only serve the studios they work with closely)
Is there a way to do this all in the Unity editor UI rather than inputting the code and variables in c# each time? With a large scale AR project I could imagine having this hybrid approach could create friction for workflow if repeated hundreds or thousands of times..
Also I reflect some of the sentiments here, in unity this is fantastic and straightforward. The geospatial suite isn't available for Unreal, everything in unreal should be possible given Unreal's tech, but google don't seem to have made it available for unreal. Ive tried doing equivalent things with Unreal and it should be possible since the capacity is there for unreal, however the implementation from google isn't there as it is on unity so its 10x more difficult. Could the geospatial creator suite also be added to Unreal engine? The days of unity running on mobile ar and vr better than unreal are over.. I actually get better performance and visuals on unreal compared with unity on my android and XR devices.
Check out all the Google AR sessions at Google I/O → goo.gle/io24-ar-yt
Unity is the best AR I've seen so far (tho haven't checked out Unreal yet), but the company is about to flop.
What other options do we have? Should we move to A-frame?
Unreal needs a python or rust interface - nobody wants to use C++ or blueprints (maybe what they want - only serve the studios they work with closely)
4:03 can you tell me where to find the project? Thanks
the project from disk does not exist here as link. in the codeLab the link is dead.
So, it's for Unity only !
Not for Unreal Engine ?
Id also like to know this :)
Unreal is wayy more powerful than Unity, so it would be great to be able to use that instead!
Is there a way to do this all in the Unity editor UI rather than inputting the code and variables in c# each time? With a large scale AR project I could imagine having this hybrid approach could create friction for workflow if repeated hundreds or thousands of times..
Also I reflect some of the sentiments here, in unity this is fantastic and straightforward. The geospatial suite isn't available for Unreal, everything in unreal should be possible given Unreal's tech, but google don't seem to have made it available for unreal. Ive tried doing equivalent things with Unreal and it should be possible since the capacity is there for unreal, however the implementation from google isn't there as it is on unity so its 10x more difficult. Could the geospatial creator suite also be added to Unreal engine?
The days of unity running on mobile ar and vr better than unreal are over.. I actually get better performance and visuals on unreal compared with unity on my android and XR devices.
I love geospatial creator❤❤❤❤
Great tutorial but I didn't know San Francisco has a public library in the Netherlands 😄
Is vertex animation supported?
Where do we get that sample project?
The maps is not loading
Is anyone else stuck with "Initializing Geospatial functionalities."?