This is the right mindset. I learned it a while ago too and my art now vs before I achieved this mindset has a difference of heaven and earth. The moment I stopped focusing on my skills and instead focus on what I want to create and how I wanna create it changed my entire perspective
I still haven’t, but I really want to for a while! I keep pushing off an upgrade from my vive for a 144hz lightweight headset. I’ve seen people use medium and it looks so fun 😭
@@3D.PrintMyRide Medium is great but it's limited in resolution somewhat because it uses voxels and it's development stoped years ago. Now abode has a similar offer. Shapelab is what I use and I heard great things from other artist. It uses polygons like any 3d software and has retopology. Other great VR software is Gravity Sketch. This one is more for modeling than sculpting. You can move vertices around and extrude. Plus sketching in VR feels great. It's used a lot in vehicle and shoe design. As for the VR headset. For what I understand the Quest 3 Is the best value for money right now. Has pancake lenses (edge to edge clarity) is a standalone device (can run gravity sketch and many games) and also can be connected to the PC for PCVR. (Unfortunately doesn't have 144hz display) Sorry for the wall of text. Hope it helps
Wall of text here was perfect. You gave me all of the details I could want to know! Voxel sculpting looks really fun. I should really just settle for 120hz, I am just being a refresh rate snob I think😅I suppose response time matters a little more. If Bigscreen beyond released a 120/144hz model tomorrow, I'd love to try that. Looks so cool. But that is also very wishful of me haha. Thanks for the info BTW
Literally exactly what i asked for thank you. Quick, to the point, no nonsense and very well explained. I hope this kind of video continues
This is the right mindset. I learned it a while ago too and my art now vs before I achieved this mindset has a difference of heaven and earth. The moment I stopped focusing on my skills and instead focus on what I want to create and how I wanna create it changed my entire perspective
Yes! This is it.
When you ask yourself ‘IF’ you can, instead of ‘HOW’, you already lost 😭 But you can try again with a different mindset 🥰
This is actually really helpfull even more than cars
This is great, I like how you broke down your process.
Have you ever tried VR sculpting?
I still haven’t, but I really want to for a while! I keep pushing off an upgrade from my vive for a 144hz lightweight headset. I’ve seen people use medium and it looks so fun 😭
@@3D.PrintMyRide Medium is great but it's limited in resolution somewhat because it uses voxels and it's development stoped years ago. Now abode has a similar offer.
Shapelab is what I use and I heard great things from other artist. It uses polygons like any 3d software and has retopology.
Other great VR software is Gravity Sketch. This one is more for modeling than sculpting. You can move vertices around and extrude. Plus sketching in VR feels great. It's used a lot in vehicle and shoe design.
As for the VR headset. For what I understand the Quest 3 Is the best value for money right now. Has pancake lenses (edge to edge clarity) is a standalone device (can run gravity sketch and many games) and also can be connected to the PC for PCVR. (Unfortunately doesn't have 144hz display)
Sorry for the wall of text. Hope it helps
Wall of text here was perfect. You gave me all of the details I could want to know! Voxel sculpting looks really fun. I should really just settle for 120hz, I am just being a refresh rate snob I think😅I suppose response time matters a little more. If Bigscreen beyond released a 120/144hz model tomorrow, I'd love to try that. Looks so cool. But that is also very wishful of me haha. Thanks for the info BTW