Very nice tutorial. I am new to TANE and want to learn how to do this so I can fix some other routes that are incorrect. One comment about the signal setup. The "Distant" signals to the diamond "Home" signals should be "on" for a train in the previous block and showing an Approach (Yellow) aspect, not a Stop signal (Red). The Home signals should be Stop for any trains approaching the Diamond that do not have authority to cross the diamond. ALL interlocking signals should be on (displayed) at all times as they are set by the dispatcher, while all distant signals should be off until a train enters that beginning of that block and then they will turn on with the proper approach aspect which could be a Yellow or a Green.
There more than likely is someone that has created something close to it, when looking at the jointedrail website (which I noticed now has a free MILW caboose available for download) the only thing close there was a light grey, not a white limestone. I havent checked other content creator sites though, or the in-game download station
@@starrywarz I am still trying to find someone who knows how to design the Griswold EM Gate Pedestal Mount Crossing Signals With Wishbone Gate Arms not the version with the single bar gate arms that Reggies Trainz has I don't think he is even making any thing new now
Thanks for the helpful instructions. I set my test route this exact way, but in AI mode, both trains stop and stay stopped. Any hints at what causes this?
do you have additional signals later on in the track? If those are the only signals and you have not expanded out of the junction yet, "the track ends" so the signals would both show red in that case. I believe in this video I may have made it misleading because of how short my sections are, but I have invisible signals at the ends of each line so the guarding signals are able to show a green. ex. END Track=(R)====(Y)==+===(G), where in my case Red and Yellow are invisible, so in summary. You will need 3 signals in order to show a Green aspect! Let me know if this helps..
Very nice tutorial. I am new to TANE and want to learn how to do this so I can fix some other routes that are incorrect.
One comment about the signal setup. The "Distant" signals to the diamond "Home" signals should be "on" for a train in the previous block and showing an Approach (Yellow) aspect, not a Stop signal (Red). The Home signals should be Stop for any trains approaching the Diamond that do not have authority to cross the diamond.
ALL interlocking signals should be on (displayed) at all times as they are set by the dispatcher, while all distant signals should be off until a train enters that beginning of that block and then they will turn on with the proper approach aspect which could be a Yellow or a Green.
Do they have white limestone ballast for the track so it looks like the Milwaukee Road track this is for T:ANE
There more than likely is someone that has created something close to it, when looking at the jointedrail website (which I noticed now has a free MILW caboose available for download) the only thing close there was a light grey, not a white limestone. I havent checked other content creator sites though, or the in-game download station
@@starrywarz I am still trying to find someone who knows how to design the Griswold EM Gate Pedestal Mount Crossing Signals With Wishbone Gate Arms not the version with the single bar gate arms that Reggies Trainz has I don't think he is even making any thing new now
Thanks for the helpful instructions. I set my test route this exact way, but in AI mode, both trains stop and stay stopped. Any hints at what causes this?
do you have additional signals later on in the track? If those are the only signals and you have not expanded out of the junction yet, "the track ends" so the signals would both show red in that case. I believe in this video I may have made it misleading because of how short my sections are, but I have invisible signals at the ends of each line so the guarding signals are able to show a green. ex. END Track=(R)====(Y)==+===(G), where in my case Red and Yellow are invisible, so in summary. You will need 3 signals in order to show a Green aspect! Let me know if this helps..
Can u teach this for Android
Android doesn't have this, however TS3 might when it's released.