Unreal Engine - Amnesia Inspired physics doors

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  • Опубліковано 3 лют 2025

КОМЕНТАРІ • 9

  • @astrodanslab
    @astrodanslab 9 днів тому

    To anyone who got stuck on the door frames collision box; just delete the door frame collision box and make box colliders from scratch on the blueprint hierarchy. This allows for much more customization and it also fixes the issue of the player being blocked from walking across the doorway. You'll have to manually apply their collision settings so simply just look for the COLLISION tab in the DETAILS panel and there should be a thing for collision presets. My recommendation is to use CUSTOM. Then, set all boxes EXCEPT FOR THE PAWN as overlap. The PAWN class will be the only check box on the BLOCK column. This should allow the collider to function in blocking the player character but have no effect at all upon the opening and closing of the door.
    PEACE AND LOVE EVERYBODY!!!

  • @naturalface4159
    @naturalface4159 23 дні тому

    It's working! Thanks

    • @Qworco
      @Qworco  22 дні тому +1

      You're welcome!

    • @Qworco
      @Qworco  22 дні тому

      You're welcome!

  • @aronkazmir
    @aronkazmir 23 дні тому +1

    Is there a possibility that you can show how to implement a squeaking sound that is in rhythm with the door? 😁

    • @Qworco
      @Qworco  22 дні тому

      I can look into it sure!

    • @aronkazmir
      @aronkazmir 22 дні тому

      Sweet 😀

  • @SYKOGAM3R
    @SYKOGAM3R Місяць тому

    Thank you, @Qworco - Unreal Engine I was able to follow your tutorial succesfully. After finishing the tutorial my charachter was able to open and close the door correctly, but I wasnt able to walk threw the door. I did try diffrent meshes and rescaling my charachter but nither of those options worked. What would the solution be to this issue?

    • @Qworco
      @Qworco  Місяць тому

      Unsure what could be the issue, I would have to look at the project to see whats going wrong.