I think the fact that one-man teams made these games in 48 hours (or less) only given a monochromatic sprite sheet is a great testament to how well Godot is designed - you can be so efficient with it! Amazing work everyone, this has been very inspiring. I'm looking forward to future editions of this :)
@@patatopeeler3005 Of course the engine is not going to do the work for them. Maybe my comment sounded like I don't attribute enough credit to the game developers here. I wanted to say that the tool was able to keep up with them. And you don't want to fight your tools when on a strict time limit.
damn the controls in Franz fury was amazing hope it becomes a real game some day. He had really good experience in shaders. I dont even know how to write a single line in shader
It is becoming a real game! Picster just released a demo for the Steam Next festival - you can check it out here: store.steampowered.com/app/1513960/FRANZ_FURY/
Maybe a weird thing to notice, but I just love how positively everyone spoke while playing each other's games. Constant compliments about what they did well, mentioning each aspect they liked and why, as well as providing actionable constructive criticism without talking down to them, just good vibes all around.
Seriously! I was really impressed with what everyone came up with. But definitely, that's the hope! I'd love to do an open game jam eventually - I had brought it up briefly in the Discord and there was some positive response, so it's definitely in the plans for the future at some point.
All 4 games where incredible, the FPS looked fun, the driving game looks chaotic, the ball game simple but rewarding, and the racing game goofy but fun. 10/10 video
I'm a Godot beginner and this was so incredible to watch!! Every single one of these games impressed me, what talented devs. It's helpful to be reminded that you don't have to use all or even mostly original assets to make a great game; I often get caught up thinking about how I'm not a visual artist at all, and therefore I won't be able to make something original and unique. Clearly not true. Thanks for making this!
Wow! To think that entire games come out of game jams and develop into full on projects astounds me, I saw Franz Fury on steam before even seeing this video, and I've seen things like Terra Nil do similar things. Incredible.
Seriously, isn't it crazy? I think any of our games could've become their own projects, but I think Franz is the only one actually in development. Super cool to see though and always inspires me when I see other people pushing forward with jam projects!
@@jmbiv_dev Jams seem to be a great way to drum up ideas for projects. I mean, usually people end up being attached to project, even mediocre at times, without thinking about alternatives. Jams happen so frequently that you're *forced* to come up with new ideas for almost each jam and *also* test them out. This process aught to be the ideal one for testing new ideas and games, a trial by fire approach.
VolaTile seems like a great concept, but one thing I think would make it better is pushing blocks around, rather than breaking them, and pushing a block that has a block behind it would push them in a caterpillar type line
I think the Gunner Guy could have a fog/darkness effect, where the further away from the player it is, the darker it is. It makes it easier to see walls and passages. But the fact that all the games were made in 2 day is mind blowing. Good job everyone
It's really interesting how despite being very different, all games were fun and enjoyable. Especially the last one, seemingly the simplest yet challenging, prompted everyone to finish it. Well done!
Man, I've been watching a lot of this kind of videos lately (as an aspiring game dev) but you guys ! you are so talented (hard workers) ! Great work ! It really motivates me to get better and soon join the game jam :) GG well played
I love these challenges for godot developers. It really helps us who are trying to make games using godot to see what the possibilities are and to get inspired. Also, i like how most of these are in 2d. Godot probably encourages that. Unlike with something like unity where everyone just does 3d all the time. Nothing against that, but as someone who's mostly interested in 2d this is awesome.
Same! Godot has some amazing creators in the community, and I really love making these videos to help showcase them. Glad that you also enjoy it! I'm working on a second video in this series, and that one will also include some 3D games, so hopefully it's nice to see the full range of what Godot can do.
Yea, that's him! He makes really good stuff - he's got a multiplayer top-down shooter tutorial coming out now that's also worth checking out. And same for Raffa and Artindi if you haven't looked at their stuff, too 🙂
Fml, Franz Fury looks like a game some one spent months on. He surly had to of had pre-made systems in place before hand, drag a drop stuff to quicken up the process.
Picster has been making games for a long time - it's pretty amazing what you can do with enough practice. Make sure to check out the full release of Franz Fury on Steam! store.steampowered.com/app/1513960/FRANZ_FURY/
That would be cool! You'd have to find a game where all of those assets are both available and open-source/not under a license that would make it hard to create a derivative work.
i actually would play a multiplayer version of that last game.. idk how the upgrade system would be balanced tho, but it looks really fun to play with others
With volatile, dunno if its alrd there but what if the player can have smth like a bullet time ability where everything slowmo's but the player is a little bit faster than the ball to have more control over the ball.
@@jmbiv_dev i really like volatile. I don't know how to run faster in the Sprint game, though I ve pressed the arrow keys faster. Besides look and feel is very good.
That fact that the character is constantly leaning to the side in the first game annoys me so much xD. The video is amazing but man i hate the leaning even tho i don't have to play the game xD.
@@jmbiv_dev Yeah i usually turn everything off that could negatively impact my aim when playing a shooter xD. Doesn't matter if it is single player. My Quake/Unreal/Counterstrike Brain wants to perform even in story games like Deus Ex. If there is a head bob, lean, motion blur, ... i will always turn it off xD.
really should cut down on the length of the reaction section. I ended up skipping them, they should be at the end of the video in a shorter form. It's not the interesting part of the challenge
Thanks for your feedback! I appreciate it and will keep it in mind for future videos. Definitely agree that the reaction videos could be shorter. I have heard from many people that they like the reaction videos next to the development of the game itself, so not sure if I'd change that. Either way, hope that adding chapters made it easy to skip 🙂 thanks again for the feedback and for watching!
* Can only use art from a specific asset pack * Other non-art assets are fair game You were accidentally implying that anything non-visual isn't art. music, sounds, level design, controls, game feel and anything else in a game is also art (that collectively makes up even greater art in the form of the entire videogame).
You're right that everything that comes together in a game is art in itself. I'm not sure that my words implied that, though - I think people generally understand art in the way I used it to refer to graphics in particular, rather than anything that is an art or makes up art (even of the non-visual kind). You make a good point though!
The one thing I notice in all these videos is that no one is ever truly honest. Everything's good, rosy, happy. Occasionally there's complaints, but the amount of rose colouring is quite annoying. Hell, there is nothing *awesome* about the game world in the running game. It looks good, better than decent, but the word "awesome" has a definition that does not match. Forcing this constant positivity onto people sucks ass. Thank you. That being said and ignoring the people pretending to judge them ... all of these games seem to be enjoyable, which is great.
I get what you’re saying but not sure I totally understand the degree of reaction. The purpose of these jams is to have a creative outlet to make games with friends and celebrate the work that others are able to do - work that is especially impressive within the given time frame. These aren’t AAA game releases, and of course they won’t be perfect, but intentionally trying to critique all of their flaws isn’t really a helpful exercise since they were made in such a short period of time. So maybe it is true that subjectively none of these games are “awesome” to either you or some others playing them, but us describing a game as “awesome” isn’t saying it’s in the top 1% of games. It’s just a means of appreciating the creativity and hard work that went into making a unique and fun game in 48 hours. It isn't forced positivity to recognize or appreciate that, even if a game didn’t turn out that well. And besides, we all do share some helpful critiques of each other's games, it just isn’t a primary focus. Anyway, maybe I'm misunderstanding your comment, but I think you're seeing dishonestly forcing things to be “rosy,” when in reality appreciating and celebrating the work of others isn’t forced positivity, but rather the whole point of jams like these.
I think the fact that one-man teams made these games in 48 hours (or less) only given a monochromatic sprite sheet is a great testament to how well Godot is designed - you can be so efficient with it! Amazing work everyone, this has been very inspiring. I'm looking forward to future editions of this :)
That's definitely true! It's a great engine 🙂 so glad you enjoyed the video, thanks for watching!
Ye Godot is a good engine, but making these games this fast wasn't because Godot is good, it's because the devs are really skilled
@@patatopeeler3005 Of course the engine is not going to do the work for them. Maybe my comment sounded like I don't attribute enough credit to the game developers here. I wanted to say that the tool was able to keep up with them. And you don't want to fight your tools when on a strict time limit.
Eh unity better lol
@@domedin9894 This didn't age well XD
damn the controls in Franz fury was amazing hope it becomes a real game some day. He had really good experience in shaders. I dont even know how to write a single line in shader
It is becoming a real game! Picster just released a demo for the Steam Next festival - you can check it out here: store.steampowered.com/app/1513960/FRANZ_FURY/
@@jmbiv_dev Damn nice that was such a unique and fun gameplay mechanics
Maybe a weird thing to notice, but I just love how positively everyone spoke while playing each other's games. Constant compliments about what they did well, mentioning each aspect they liked and why, as well as providing actionable constructive criticism without talking down to them, just good vibes all around.
I'm amazed by Picster's game! It's cool how the sprites are made by putting together these simple 1-bit sprites!
Thanks!
Incredible quality of every single game. Really surprised by the polish you all out inro the games.
Thanks for watching and for the kind words!
This game jam was super fun and really helped me learn a lot, I'm glad I was invited! :D Thank you so much!
So glad you could be a part of it man! I really enjoyed getting to work with you 🤘
Franz Fury is INCREDIBLE
Yes it is! And Picster is turning it into a full game - make sure you wishlist it on Steam! store.steampowered.com/app/1513960/FRANZ_FURY/
Miziziziz is all good, but god damn the games you guys made were so much more polished and juicy! Please make more videos with this format!
Thanks for the kind words, glad you enjoyed the games! More are hopefully on the way before too long 🙂
Wow the quality of those games is just incredible. Hope you'll be able to make others (or even an open game jam ? I would love that)
Seriously! I was really impressed with what everyone came up with. But definitely, that's the hope! I'd love to do an open game jam eventually - I had brought it up briefly in the Discord and there was some positive response, so it's definitely in the plans for the future at some point.
All 4 games where incredible, the FPS looked fun, the driving game looks chaotic, the ball game simple but rewarding, and the racing game goofy but fun. 10/10 video
I'm a Godot beginner and this was so incredible to watch!! Every single one of these games impressed me, what talented devs. It's helpful to be reminded that you don't have to use all or even mostly original assets to make a great game; I often get caught up thinking about how I'm not a visual artist at all, and therefore I won't be able to make something original and unique. Clearly not true. Thanks for making this!
Wow! To think that entire games come out of game jams and develop into full on projects astounds me, I saw Franz Fury on steam before even seeing this video, and I've seen things like Terra Nil do similar things. Incredible.
Seriously, isn't it crazy? I think any of our games could've become their own projects, but I think Franz is the only one actually in development. Super cool to see though and always inspires me when I see other people pushing forward with jam projects!
@@jmbiv_dev Jams seem to be a great way to drum up ideas for projects. I mean, usually people end up being attached to project, even mediocre at times, without thinking about alternatives. Jams happen so frequently that you're *forced* to come up with new ideas for almost each jam and *also* test them out. This process aught to be the ideal one for testing new ideas and games, a trial by fire approach.
this is what I call quality content, loved watching the jam off and seeing how professionals go at it when making a game.
thanks for the kind words! glad you enjoyed the video - definitely give a sub to the other three devs!
Wow! All four games were great! All four channels are amazing! If I could subscribe twice, I would do so for every single one! Greta work!
Thanks so much for the support! I (and I'm sure I can speak for the others) greatly appreciate it.
VolaTile seems like a great concept, but one thing I think would make it better is pushing blocks around, rather than breaking them, and pushing a block that has a block behind it would push them in a caterpillar type line
I think the Gunner Guy could have a fog/darkness effect, where the further away from the player it is, the darker it is. It makes it easier to see walls and passages. But the fact that all the games were made in 2 day is mind blowing. Good job everyone
You should definitely do this again! I'd love to see you Collab with Goodgis personally
Glad you liked it! That would be cool, he's got some awesome content!
Absolutely love this! I just picked up Godot recently. This is so inspiring!
I love this video. I wouldn't mind seeing more. It's so cool to see how creative everyone is with such a limited art set.
Thanks for the kind words! Agreed - it was really cool seeing what everyone else came up with. Hopefully more of these collabs will be coming soon!
I love Miziziziz's videos like that... thanks for making your own!
Thanks, glad you liked it! Miz does such a good job with his - I just wanted to use that format to highlight people in the Godot community.
these are insane giving me so much inspiration with how simple yet effective both art in some and mechanics in others are absolutely incredible
This picster guy is a genius. Hope the other participants don't feel bad about it but this guy has an enormous amount of talent.
It's really interesting how despite being very different, all games were fun and enjoyable. Especially the last one, seemingly the simplest yet challenging, prompted everyone to finish it. Well done!
Definitely! Super cool to see how creative everyone is.
what an amazing video, congrats to all
Thanks, appreciate the kind words!
Man, I've been watching a lot of this kind of videos lately (as an aspiring game dev) but you guys ! you are so talented (hard workers) ! Great work ! It really motivates me to get better and soon join the game jam :) GG well played
I love these challenges for godot developers. It really helps us who are trying to make games using godot to see what the possibilities are and to get inspired.
Also, i like how most of these are in 2d. Godot probably encourages that. Unlike with something like unity where everyone just does 3d all the time. Nothing against that, but as someone who's mostly interested in 2d this is awesome.
Same! Godot has some amazing creators in the community, and I really love making these videos to help showcase them. Glad that you also enjoy it! I'm working on a second video in this series, and that one will also include some 3D games, so hopefully it's nice to see the full range of what Godot can do.
Love these jams. Excellent results - most impressive.
I am really impressed by the creativity and speed they develop at!
Bosca Ceoil is Irish for Music Box if anyone is intrested.
That's cool, thanks for sharing!
The Gunner Guy game is basically "I kept lowering the graphic quality until it started to look good". That's great.
The style of the first game reminds me of "in space no one can hear you scream" or "devil daggers"
These games were soo good in only 48 hours
Great video! Would love to see something like this again :)
incredible work all around!
AHHHH THESE VIDEOS ARE SOOO WELL PRODUCED AND SOO GOOD U DESERVE MORE VIEWS
Thanks, appreciate the support!
this video deserves so much more views and likes like this sh*t right now !!
Franz Fury looked awesome. Wished it was open sourced as there were so many things in there that I’d love to sell with and learn from.
PlugWorld? is he the one that makes the "wave shooter" tutorials? his game looks awesome, 3d game with 2d assets reminds me of old "doom" games
Yea, that's him! He makes really good stuff - he's got a multiplayer top-down shooter tutorial coming out now that's also worth checking out. And same for Raffa and Artindi if you haven't looked at their stuff, too 🙂
@@jmbiv_dev franz fury is going on steam, just epic,
Wow this is a great video! Every game turned out so cool!
Thanks! They really did - the other devs are really good at what they do 🙂
This is cool and such fun. You're all so talented. All the best.
Fml, Franz Fury looks like a game some one spent months on. He surly had to of had pre-made systems in place before hand, drag a drop stuff to quicken up the process.
Picster has been making games for a long time - it's pretty amazing what you can do with enough practice. Make sure to check out the full release of Franz Fury on Steam! store.steampowered.com/app/1513960/FRANZ_FURY/
Great video! I would love to see more of this c:
17:48 Fairly sure it's pronounced like "Buska kyole" , and it's Irish for "Music box". The creator's surname sound pretty Irish, so it must be
good stuff. I wish these were open sourced so that we could all learn from it.
nice to watch! I hope some day I might be good enough to part of those kind of challenge 😉
Plugworld is awesome he helped me with ai
Nice, that's awesome!
These guys know how to make a fun game
A cool twist on this concept would be to take a retro game and only use the sprites and sound from that.
That would be cool! You'd have to find a game where all of those assets are both available and open-source/not under a license that would make it hard to create a derivative work.
all the games looked awesome
This inspiring me sooo much I wish I could be progammer soon!
dude all these games are awesome
i actually would play a multiplayer version of that last game.. idk how the upgrade system would be balanced tho, but it looks really fun to play with others
Oh wow! This is where Franz Fury started?!
Bosca Ceoil is Irish btw :)
Pronounced 'Bosca Kyawl' it means music box.
i love the video style!
Glad to hear you enjoyed it!
48 hrs. 48 friggin hrs. Still waiting for that to sink in.
FYI, Bosa Ceoil is Irish for "music box" and ceoil pronounced as "key-ole". Great video!
I like the first guy's chaotic energy
The last one was the best(In my opinion)
Holy shit, Franz Fury looks good!
holy shit these games were awesome
With volatile, dunno if its alrd there but what if the player can have smth like a bullet time ability where everything slowmo's but the player is a little bit faster than the ball to have more control over the ball.
Sounds EXACTLY like Dani at 5:15 lol
Good video!
such amazing games
Thanks! I think they all came out really well - Godot is a great tool!
2d roadkill would be amazing
Picster literally made a game that's half-way to being released in 48 hours, insane.
He's a talented dude! So are the others, too 🙂
Maybe when on a boost pad you have to pres a button with in time to get boost
:O NOICE MY DUDE
🤘
Awesome Games Guys ☺️👍👌👌
Thanks! 🙂
@@jmbiv_dev i really like volatile. I don't know how to run faster in the Sprint game, though I ve pressed the arrow keys faster. Besides look and feel is very good.
Bro you really sound like Dani the youtuber like really much
i love these vidoes
i used the cubes.. to destroy the cubes..
That fact that the character is constantly leaning to the side in the first game annoys me so much xD.
The video is amazing but man i hate the leaning even tho i don't have to play the game xD.
I really like that effect, but I see how it could get annoying haha. Probably a good thing to add a toggle for in your own game.
@@jmbiv_dev Yeah i usually turn everything off that could negatively impact my aim when playing a shooter xD. Doesn't matter if it is single player. My Quake/Unreal/Counterstrike Brain wants to perform even in story games like Deus Ex.
If there is a head bob, lean, motion blur, ... i will always turn it off xD.
Jmbiv sounds like Dani 😂
a few people have said this but I can't say I hear it haha
03:28 "i like..men" sus 😳
You said many good things about the sound, for example, about your game and the footsteps, but we never can properly hear it.
i thought that godot was just not optimized to look super good but... I guess i am just bad
What about goodgis
why does the one dev sound like dani ?
Which one?
🎩🧐🐕
Is there any one of these where average gamers test these? I feel like the reviews will be a bit diff
Not that I know of! That could be cool, though, to get reactions from friends/family who aren't actual game developers haha.
Well... I'm a Unity dev.... but I hope I'm not being shunted 😆Impressive stuff with these jam games. Brilliant ideas and skilled devs 👍🏻
Not shunted at all 😂 thanks for the kind words!
@@jmbiv_dev it is well deserved 😊🙇♂️
What’s with you recording your gameplay at less than 60 FPS? lol
Haha yea, sorry about that! I didn't realize until later that it was all at 30fps - also, I did it on my MacBook, so sometimes 30fps is all I can do 😅
really should cut down on the length of the reaction section. I ended up skipping them, they should be at the end of the video in a shorter form. It's not the interesting part of the challenge
Thanks for your feedback! I appreciate it and will keep it in mind for future videos. Definitely agree that the reaction videos could be shorter. I have heard from many people that they like the reaction videos next to the development of the game itself, so not sure if I'd change that. Either way, hope that adding chapters made it easy to skip 🙂 thanks again for the feedback and for watching!
Franz fury is German?
jmbiv get a better computer
If you’ll help me pay for it! 😎
* Can only use art from a specific asset pack
* Other non-art assets are fair game
You were accidentally implying that anything non-visual isn't art.
music, sounds, level design, controls, game feel and anything else in a game is also art (that collectively makes up even greater art in the form of the entire videogame).
You're right that everything that comes together in a game is art in itself. I'm not sure that my words implied that, though - I think people generally understand art in the way I used it to refer to graphics in particular, rather than anything that is an art or makes up art (even of the non-visual kind). You make a good point though!
The one thing I notice in all these videos is that no one is ever truly honest. Everything's good, rosy, happy. Occasionally there's complaints, but the amount of rose colouring is quite annoying. Hell, there is nothing *awesome* about the game world in the running game. It looks good, better than decent, but the word "awesome" has a definition that does not match. Forcing this constant positivity onto people sucks ass. Thank you.
That being said and ignoring the people pretending to judge them ... all of these games seem to be enjoyable, which is great.
I get what you’re saying but not sure I totally understand the degree of reaction. The purpose of these jams is to have a creative outlet to make games with friends and celebrate the work that others are able to do - work that is especially impressive within the given time frame. These aren’t AAA game releases, and of course they won’t be perfect, but intentionally trying to critique all of their flaws isn’t really a helpful exercise since they were made in such a short period of time.
So maybe it is true that subjectively none of these games are “awesome” to either you or some others playing them, but us describing a game as “awesome” isn’t saying it’s in the top 1% of games. It’s just a means of appreciating the creativity and hard work that went into making a unique and fun game in 48 hours. It isn't forced positivity to recognize or appreciate that, even if a game didn’t turn out that well. And besides, we all do share some helpful critiques of each other's games, it just isn’t a primary focus.
Anyway, maybe I'm misunderstanding your comment, but I think you're seeing dishonestly forcing things to be “rosy,” when in reality appreciating and celebrating the work of others isn’t forced positivity, but rather the whole point of jams like these.
Okay. I'll think about it.
if you guys ever need someone to make music for your games you should definitely let me know thru my email!!
@badgamedev