hey, I know this is a bit of an old vid, but was wondering if you're planning to dive deeper into motion matching? love the series... and would like to implement more stuff of the motion matching system to make it look a bit like the sample project, with all of those realistic movement options. Maybe a huge task, this series is really the best for combat RPG, and that movement would just look amazing here :)
Hi, I aim by pressing the right shift button, the gun aims and when you release the target, it disappears, everything works and shoots. I have a weapon change on the 1st and 2nd buttons. I aim the gun on the right shift. How to bind the shotgun to the right shift with the same logic? Thanks
Great video! I’d like to offer a few suggestions to improve the project: 1. It would be great to have the option to unequip gear manually. Also, items shouldn’t automatically equip right after being picked up-they could first go into the inventory, and players could equip them later themselves. Additionally, the animation in inventory, when switching weapons could be removed. For example, if you’re holding a sword and change your armor, the sword-drawing animation always plays, which can be distracting. 2. For the upcoming bow feature, it might be a good idea to make it a two-handed weapon rather than assigning it a separate inventory slot. The freed-up slot could instead be used for rings, amulets, or other items that provide character attributes. 3. I’d also like to remind you about a bug with the defense attribute. The first hit currently deals increased damage, and there’s also an issue when equipping items that provide protection or health. For instance, if you equip an item that gives +5 health after picking up another, it sometimes only provides +2 instead of the full amount. 4.There’s also a bug where, if you have a shield equipped, the armor doesn’t visually appear when switching. This happens because all armor is classified as a "left-hand weapon," just like the shield.
hey, I know this is a bit of an old vid, but was wondering if you're planning to dive deeper into motion matching?
love the series... and would like to implement more stuff of the motion matching system to make it look a bit like the sample project, with all of those realistic movement options.
Maybe a huge task, this series is really the best for combat RPG, and that movement would just look amazing here :)
wow can you put your motion matching stuff in a playlist pls?
Hi, I aim by pressing the right shift button, the gun aims and when you release the target, it disappears, everything works and shoots. I have a weapon change on the 1st and 2nd buttons. I aim the gun on the right shift. How to bind the shotgun to the right shift with the same logic? Thanks
Hey will you be doing any work on the 3rd person shooter series like cover system, like shootings from cover, melee takedowns, Crawling, etc.
Great video! I’d like to offer a few suggestions to improve the project:
1. It would be great to have the option to unequip gear manually. Also, items shouldn’t automatically equip right after being picked up-they could first go into the inventory, and players could equip them later themselves. Additionally, the animation in inventory, when switching weapons could be removed. For example, if you’re holding a sword and change your armor, the sword-drawing animation always plays, which can be distracting.
2. For the upcoming bow feature, it might be a good idea to make it a two-handed weapon rather than assigning it a separate inventory slot. The freed-up slot could instead be used for rings, amulets, or other items that provide character attributes.
3. I’d also like to remind you about a bug with the defense attribute. The first hit currently deals increased damage, and there’s also an issue when equipping items that provide protection or health. For instance, if you equip an item that gives +5 health after picking up another, it sometimes only provides +2 instead of the full amount.
4.There’s also a bug where, if you have a shield equipped, the armor doesn’t visually appear when switching. This happens because all armor is classified as a "left-hand weapon," just like the shield.
Sir can you make tutorial using GASP
Thats basically what this is! :D
Are you referring to game animation sample project? Or did epic introduce something new I haven’t heard of