Anime Grass Tutorial | Blender

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 89

  • @AdrianDrott
    @AdrianDrott 3 дні тому +11

    I've done my fair share of ghibli grass but very smart to bake normals from a deformed highpoly mesh. definitely trying it next time! A touch of glimmering highlights as the grass blows would be the icing on the cake. Otherwise probably the best Blender grass I've seen so far.

    • @trungduyng
      @trungduyng  3 дні тому

      @@AdrianDrott thank you. Yes normal baking is probably the most important aspect of this tutorial, to say the least.

  • @ujwalvibing
    @ujwalvibing 23 години тому +1

    this is soo good. it's like actually learning things instead of just copying.

  • @unaddan
    @unaddan 4 дні тому +14

    bro is cooking!

  • @gregkrazanski
    @gregkrazanski 3 дні тому +5

    best looking 3d non-photoreal grass i've ever seen

  • @AiME9696
    @AiME9696 3 дні тому +6

    This is the best anime grass blender tutorial I have ever seen , thanks a lot .

  • @HeyEverybodyJesseHere
    @HeyEverybodyJesseHere День тому

    That normal transfer trick is the x factor here. Great job!

  • @Nkanyiso_K
    @Nkanyiso_K 2 дні тому +1

    Ive seen a lot of ghibli style grass tutorials come & go but this one is might be the greatest to do it

  • @echodoudou
    @echodoudou 3 дні тому +2

    This is the best grass I've ever seen.

  • @oblogames
    @oblogames 20 годин тому

    subscribed and will try these when i get better pc
    i love making anime style stuff
    also thanks for sharing the files cuz most of the time when i follow the tutorial it doesnt go as planned :)

  • @Kunstchmid
    @Kunstchmid День тому

    Underrated and extremely technically impressive. Your tutorial helped me understand a lot about vertex colors and how often it is used in game development.

  • @darksidegaming475
    @darksidegaming475 4 дні тому +2

    Thank you so much, man
    I needed this for my current project. can't appreciate it enough

  • @mrpop6370
    @mrpop6370 9 годин тому

    xịn quá a, follow a đã lâu mong a tiếp tục ra tutorial nhiều hơn ạ

  • @spook1359
    @spook1359 День тому

    Just when I needed this tutorial! Thankyou you so much!

  • @giovanni-gatto
    @giovanni-gatto День тому +1

    I have a problem when I add bluish shadows. In your case, the shadows are applied to 'color patches,' but in my case, the shadows are applied to each individual instance of grass.

    • @trungduyng
      @trungduyng  День тому +1

      @@giovanni-gatto in your case it seems like the vertex normal baking process wasn't working correctly. I recommend checking the if the realize instance node is used. Or the data transfer node is applied correctly.

  • @panoskotoulas759
    @panoskotoulas759 3 дні тому +1

    I was literally looking for a way to do that an you uploaded this in the perfect time. Great tutorial, ty so muuuch, I'll be waiting for more!

  • @jcrav93
    @jcrav93 3 дні тому +1

    Very nice. Will go through the whole thing further in my development. This seems like a fantastic first video to help grasp material workflows.

    • @trungduyng
      @trungduyng  3 дні тому +1

      @@jcrav93 yes, the intend of this tutorial is that I want beginners to actually achieve the result. All of the techniques are actually very basic.

  • @mr_budo
    @mr_budo 3 дні тому +1

    The vibes are crazy good.
    I recently tried your tree tutorial. Just loved it. I'm very hyped yo try this

    • @trungduyng
      @trungduyng  3 дні тому +1

      I'm glad to hear that! Hope you'll get great result.

  • @tndatr
    @tndatr 3 дні тому

    quá đỉnh anh ạ, vì có minh họa nên kiến thức của e cực non mà vẫn hiểu được 80%, mong anh ra thêm các tut anime như này ạ

    • @trungduyng
      @trungduyng  3 дні тому +1

      @@tndatr e có cần phải xem vietsub ko?

    • @tndatr
      @tndatr 3 дні тому

      @@trungduyng em có anh ạ, em có làm sao bước đoạn 11:03 cơ mà nó không đồng bộ á a

    • @trungduyng
      @trungduyng  3 дні тому

      @@tndatr nếu e xài blender 4.2 trở lên thì sẽ ko đc. Blender 4.2 gặp bug chỗ đó. Phải dùng 4.1

  • @sylverxyz
    @sylverxyz 2 години тому

    You are a legend! Thank you for these. Clouds?

  • @木内桜
    @木内桜 2 години тому

    Thanks for the great video.
    My question is, when I do a Datatransfer, normal is not applied to the grass. I am using Blender version 4.0.

  • @РусланРезніченко-е4щ

    Is amazing, thanks you!

  • @DimasAMulyadi
    @DimasAMulyadi 4 дні тому

    thank you for your effort. This is what I want for my projects.
    I'm appreciate your hard work and dedication for making this tutorials. 😃

  • @Cassieuwu
    @Cassieuwu 4 дні тому

    your tutorials are the best thank you very much💕

  • @Opa_80s_KSA
    @Opa_80s_KSA День тому

    great work i gave you a like just cuz what I've seen in the first 3 minutes and now i follow 😁

  • @snegyrys9149
    @snegyrys9149 4 дні тому

    Many thanks for this tutorial, I feel like ill finally be able to finish one of my projects with your help.

  • @thana7954
    @thana7954 4 дні тому

    Thank you so much for great tutorial.

  • @julliannur2717
    @julliannur2717 4 дні тому

    Finally,, im waiting for this tutorial, thankyou so much

  • @kenjia1758
    @kenjia1758 4 дні тому

    I'm glad I found your channel 😄

  • @blacklotus3784
    @blacklotus3784 3 дні тому

    Hóng tutorial làm cỏ này của a mãi :3

  • @Kinne_Nya
    @Kinne_Nya 4 дні тому

    finally,my best yt teacher xD

  • @RealityRogue
    @RealityRogue День тому

    Ah man id love something like this in Unreal Engine..
    Edit: WAIT YOU WERE REPLICATING IT 'FROM' UNREAL ENGINE LOL
    I think yours looks so much better than what Ive seen though, I might be inspired to try and replicate it

    • @trungduyng
      @trungduyng  День тому

      @@RealityRogue i might try this with UE someday. Would need to tinker a bit.

  • @Kalyptic
    @Kalyptic 3 дні тому +1

    This is awesome! Can you do a video on clouds and sky next?

    • @trungduyng
      @trungduyng  3 дні тому +2

      @@Kalyptic i might do a quick video about that, since it is exactly the same workflow as my anime tree, just that the texture is changed.

    • @Kalyptic
      @Kalyptic 3 дні тому

      @@trungduyng Thank you so much, I can't wait!

  • @ap5657
    @ap5657 3 дні тому

    nice tutorial

  • @tonietonietonie
    @tonietonietonie 4 дні тому

    Great tutorial so far~

  • @jayduby
    @jayduby 3 дні тому

    great tutorial. thanks for making it. subed!

    • @jayduby
      @jayduby 3 дні тому

      @trungduyng why not just scatter the grass on the displaced mesh? is it cause it messes with the scattering?

    • @trungduyng
      @trungduyng  День тому

      ​@@jaydubyit might work, you can try. But when you scatter it on the displaced mesh, the result would look too realistic. The trick with this workflow is that the vertex normal from the baking process has a faceted look to it, making it really resemble how you would paint on paper. It is all about the niche visual feature of anime.

  • @MathiasZamecki
    @MathiasZamecki 4 дні тому

    will this works with eevee next?

    • @trungduyng
      @trungduyng  3 дні тому

      I haven't tried Eevee Next yet. I think it should work (in any other render engine) if you apply the same principle of vertex normal baking, the result will definitely look a bit different though.

  • @Qiu-i2j
    @Qiu-i2j 2 дні тому

    During the production process using 3.6, the view displayed everything normally, but when rendering the image, the scene was black, which was completely abnormal and there were no hidden issues. Some people said it was a problem with data transmission. Do you have any way to solve it for us? Thank you

    • @trungduyng
      @trungduyng  2 дні тому

      if the view display everything normal then it probably because of extra object hidden in the scene, or modifier enable in scene but hidden in render. Check if there is any issue like that in the outliner or in the modifier.

  • @SierraofTerra
    @SierraofTerra 2 дні тому

    one issue i had was that the faces were still being generated even when scale was zero (my scene total was 3 million faces. i managed to fix this by connecting the named attribute to a multiply node and then to the distributed points on face node!
    your tutorials are amazing, i'd really appreciate a more technical one examining ways to make scenes more efficient/eevee more efficient as larger scenes that have millions of faces and textures lag my computer to abysmally low fps which sorta makes it hard to do the live update color painting that you showed in the video unless i disconnect the realize instance temporarily to do the painting. i suspect I'm doing something wrong somewhere but I'm not sure :(
    regardless, i learn so much from you :D

    • @trungduyng
      @trungduyng  День тому

      @@SierraofTerra yes you're right, as I mentioned, performance is an issue here. This was not an out of the box feature in blender so you can only rely on workarounds or tricks. It will all come down to how optimized your scene is. I would divide the scene into sections and treat them differently. Close to the camera would get detailed and high quality, far away from the camera would get lower in grass density or replace completely with quad, even completely remove the "realize instance".

    • @SierraofTerra
      @SierraofTerra День тому

      @@trungduyng thank you for the tips!!

  • @jamaalsineke2405
    @jamaalsineke2405 2 дні тому

    Hi Trung, this is is absoultely amazing.....How do i do this in unreal 5.4 ? I dont even care about animating the grass...just care about steps 1-4........if you can point me in the direction of the right tutorials,i'll do the rest

    • @trungduyng
      @trungduyng  День тому

      @@jamaalsineke2405 in UE, you can use Landscape feature to create grass. The performance is great compared to this, but I haven't seen manipulating vertex normal using UE. If you want to learn more about grass in UE then I recommend checking out PrismaticaDev's 5 minute series. I learnt how to create grass from it.
      ua-cam.com/video/uUOcs20Dkcc/v-deo.htmlsi=yTakdw5tRq5QO6Ke

  • @chidorirasenganz
    @chidorirasenganz 4 дні тому

    Why did you choose Photoshop for the displacement map instead of baking on in Blender or using real time displacement with shader nodes?

    • @trungduyng
      @trungduyng  4 дні тому +1

      because I need to have a very distinctive type of high contrast detail, and it only took 10 seconds to achieve that in pts. Honestly if you feel more comfortable doing that inside Blender then just do so. I think that for traditional artists like me, pts just feel more natural.

    • @chidorirasenganz
      @chidorirasenganz 4 дні тому +1

      @ ahh yeah I’ve been watching anime shader tutorials for a couple years now so I’m used to it but honestly I’m interested in using Procreate for texturing/map creation as well

  • @OrojinMusic
    @OrojinMusic 2 дні тому

    Whats the best way to get something like this into Unity? Would love more info on doing this in that engine compared to Unreal

    • @trungduyng
      @trungduyng  2 дні тому

      The object scattering (with brush stroke) feature is already very powerful in game engines like UE or Unity. The aspect that make this grass look nice is the vertex normal baking process, which in game engine isn't really exist.

  • @KaelthasProductions
    @KaelthasProductions 2 дні тому

    great tutorial i really love this style of grass but if i put this on a game specially if the game is a city building game performance will suffer a lot with a 30km x 30km map im still finding ways to do that

    • @trungduyng
      @trungduyng  День тому

      @@KaelthasProductions well of course this only works in Blender, as in for creating "art", not game. If you work with game engines then you would need a completely specialized workflow for the game engine.

  • @ajaypassi10
    @ajaypassi10 4 дні тому

    Thank u sir for this tutorial 😊😊❤❤

  • @JayBacay
    @JayBacay День тому

    dude u might wanna try the new brushstroke tool update with the anime style

    • @trungduyng
      @trungduyng  День тому

      @@JayBacay i will, it just that the new blender version has issue with data transfer not being refresh correctly. Hope they somehow fix that soon enough. For now for this I need to stick with 4.1

  • @TK-kh3jy
    @TK-kh3jy 2 дні тому

    Awesome!!

  • @svenhoehenberger7269
    @svenhoehenberger7269 3 дні тому

    Hello i've downloaded your thing, but everything is black even in mine by following your steps is it normal (4.2 user)

    • @trungduyng
      @trungduyng  3 дні тому +1

      Can you try opening it using 4.1? In 4.2 there is a bug that kept this workflow from working properly.

    • @svenhoehenberger7269
      @svenhoehenberger7269 3 дні тому

      @@trungduyng it is thanks for you amazing work keep doing

  • @JayBacay
    @JayBacay День тому

    welp looks like I;m back with blender again

  • @cuonbanh5015
    @cuonbanh5015 2 дні тому

    E đến bước 3 mà lúc add Data Transfer vào Ground Mesh thì Shader nó vẫn thế anh ạ, ko có thay đổi gì @@@

    • @trungduyng
      @trungduyng  2 дні тому

      e xài Blender version nào?

    • @cuonbanh5015
      @cuonbanh5015 День тому

      @@trungduyng E xài 4.2 luôn, File demo của anh e tải về tắt thử data transfer bật lại thi thoảng cũng bị như thế. Ko biết vấn đề setting của e hay như nào nhỉ

    • @trungduyng
      @trungduyng  День тому +1

      @@cuonbanh5015 e cần blender 4.1 nha e. 4.2 bị bug ở chỗ đồng bộ hoá. cần đợi update về sau fix.

  • @animemoments5994
    @animemoments5994 4 дні тому

    like đầu, cmt đầu ủng hộ a ạ. Chờ gần 1 tháng từ hôm a khoe trên FB :D

  • @ChennelDino
    @ChennelDino 4 дні тому

  • @ALJACHIA
    @ALJACHIA 4 дні тому

    best

  • @finzelcarnia
    @finzelcarnia 2 дні тому

    I'm kinda new in blender idk why after I connect Collection info to Instance points the model basically become unrecognizable Idk which part I'm doing it wrong 🤣 I guess I need to learn more

    • @trungduyng
      @trungduyng  2 дні тому

      @@finzelcarnia the most common problem is you haven't place it at the world origin (center of the scene), and/or haven't apply transformation.

    • @finzelcarnia
      @finzelcarnia День тому

      @@trungduyng I'm not really sure about that I might gonna check it out later, also the problem I was mentioned actually got fixed if I unchecked " Separate Children " lol
      anyway great tutorial thank you !!

    • @trungduyng
      @trungduyng  День тому

      @@finzelcarnia good to know

  • @iingyu4920
    @iingyu4920 2 дні тому

    🥰