Taming the Chaos: Lessons in Project Management

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  • Опубліковано 3 вер 2020
  • In this 2020 GDC Summer session, consultant Clinton Keith explains how to deliver great games on schedule without breaking the bank or the backs of your team.
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КОМЕНТАРІ • 31

  • @kyr58
    @kyr58 3 роки тому +55

    Crunch is the deadliest threat facing game design right now, and we need better management across the process to avoid as much of it as we can. Thank you for approaching the topic and offering advice.
    This is an important conversation to have in the industry.

    • @nathannlatimore7863
      @nathannlatimore7863 3 роки тому +1

      Exactly this 👆 We need to do better and I'm really happy this talk exists to help!

  • @BrooksBuilds
    @BrooksBuilds 3 роки тому +22

    I really like this talk, many of these points can also be applied to non-gamedev studios to great success as well! Thanks for giving it!!!

    • @Hato1992
      @Hato1992 3 роки тому

      Yes, this talk is focused on devs alone - which is not bad at all, just pointing it out. There is just too much to talk about game dev in half hour talk, so he focused on most important things which can be improved in team. I think it's much harder to improve storywritter or artists work than devs work. Devs work is also heavy focused on abstract thinking, but I would say it's more domesticated than other aspects of game dev.

    • @Hato1992
      @Hato1992 3 роки тому

      @@DuckieMcduck And you proven my standpoint. I don't say either storywritter or musician work is easy, I said it's in fact harder than developer.
      And in programming there are plenty of "safety nets" here and there that every dev and/or company can use to minimize bugs. Also code itself is sophisticated in that meaning that code can either work or not. There are possible bugs, but you can minimize it with tools. In past 40 years devs made many useful tools to minimize error on theirs side.
      But it's not possible to make with music or art. Art either look well or not. Music sounds good or not. In those cases you can't write unit test to check if everything is okay, you need to feel it.
      Both art and programming is highly creative process, but like you said: music and art can't break a product, bad code can do it.

  • @GonziHere
    @GonziHere 3 роки тому +1

    Thank you. Extremely insightful talk. All info, no fluff. Loved it.

  • @olon1993
    @olon1993 2 роки тому +1

    This talk was absolutely outstanding. I am a junior developer that wants to someday move into a more senior role with certain management responsibilities and this talk had a wealth of information that I found relevant.

  • @MidnighterClub
    @MidnighterClub 2 роки тому

    More managers and publishers need to watch this video. Big ol' thumbs up.

  • @stefantom4
    @stefantom4 3 роки тому +1

    Starting a project in a few weeks so thanks a lot for sharing this talk. Its very valuable.

  • @Lunareon
    @Lunareon 3 роки тому

    A great talk, explaining in detail why and how coach type management is the best for everyone involved and the project itself.

  • @GiPa98
    @GiPa98 3 роки тому +7

    This really helps, I actually am going through many of these problems as a starting project manager, I'll probably check out the books. Thanks for the content!

  • @illsaveus
    @illsaveus 3 роки тому +1

    Amazing talk, I'm applying these lessons right now. Thank you so much

  • @Hato1992
    @Hato1992 3 роки тому +1

    Great talk.

  • @Ryuksgelus
    @Ryuksgelus 3 роки тому +9

    Did this man just tell us the origins of Mario Golf?

    • @clintonkeith5333
      @clintonkeith5333 3 роки тому +1

      Sadly no. After several iterations that team ended up creating Ken Griffey Slugfest!

  • @cosmotect
    @cosmotect 7 місяців тому

    Thanks!

  • @XiaosChannel
    @XiaosChannel 3 роки тому +3

    33:22 even the newer generations in japan today hated it, but in japan the old guys got power, so that kind of stupid rules gets kept

  • @marymel7650
    @marymel7650 2 роки тому +1

    Thank you very much for the video! Where can I find the pdf?

  • @nivstudio3548
    @nivstudio3548 Рік тому

    Any link to the book Gear Up ?

  • @cffee_
    @cffee_ 3 роки тому +5

    When team doesn’t know what to do they try to hire some manager, but managers aren’t developers so they come up with longwinded farfetched strategies. Also when owner doesn’t like to speak with employees, or employees don’t want to communicate directly with each other manager is hired to babysit everyone. Solution is to hire people who know how to work without a middleman in the way. Another sad occurrence is that often manager role is considered step up from development role, so best quality specialists often drift profession from useful to middleman position.

  • @friendlysealstudio4447
    @friendlysealstudio4447 3 роки тому +2

    thats the dad that works at nintendo

  • @RizaBochiza
    @RizaBochiza 3 роки тому +1

    2:18 "Or we just released something that doesn't meet its business schools"
    What does that mean?

    • @FutureWorldX
      @FutureWorldX 3 роки тому +7

      He might have said "business goals"

    • @wyattchew9996
      @wyattchew9996 3 роки тому +5

      I think it's actually "goals" but it blended with the end of business. Basically though it didn't make money, bring prestige to the studio or expand the IP meaningfully

    • @clintonkeith5333
      @clintonkeith5333 3 роки тому +5

      @@wyattchew9996 it was “goals” but the point is that late chaos can lead to financial loss for the game. DNF was used as an example, because the chaos on that game led to huge overruns on costs that weren’t recouped.
      It’s not bad to lose money as you describe to launch an IP, but that doesn’t have to follow chaos.

  • @stormwatcheagle5448
    @stormwatcheagle5448 3 роки тому +4

    Wow, I've lost some respect for Matt Damon from this talk.

    • @clintonkeith5333
      @clintonkeith5333 3 роки тому +7

      I put more blame on the folks from our publisher that didn’t work with him sooner.

    • @gozinta82
      @gozinta82 3 роки тому

      Evan Reeves makes more sense on why the mobile ports were garbage. Never played the console version

  • @KimboKG14
    @KimboKG14 3 роки тому +1

    Why can't anyone making their things from home during covid
    invest in a decent 5bucks external mic???
    So many talks and podcast I missed out on. :(