Watched this again. I was designing meta data visualisation techniques for all the data and this was back when Everquest had just come out. I was ahead of the pack by a long way. Anyway, after years of reflection and political understanding, well, and to be frank with you, it's not really about security threats and terrorism but more about maintaining global hegemony and repressing respective domestic populations. The psychological costs of such panopticism are significant. Indeed, I think that is the purpose of such surveillance mechanisms over combating terrorism.
Krapp spends more time on the reaction of the gamer community ("lolz") than he does on the specific intelligence that compelled agencies to take a serious interest. He briefly mentioned that there was more than pure speculation that motivated their activities. Surely that's the most interesting aspect of this situation; were terrorists actually building secondlife copies of Washington DC so they could rehearse their attack, DOOM-style? Would that actually help? I guess the implicit answer to both questions is, "yes". But the talk didn't talk about that :/
I mean, having government agents get involved in MMOS really is a no-brainer. If you can communicate on a service, there is a decent chance that somebody's going to be using it as a more lowkey method of transferring information. After all, not a whole lot of folks would perceive it as just "playing a video game" and expect that you can just "pause the game" without really understanding that *nobody can pause an online game.* Hell, the mafia could be using playing _Osu!_ - if it sounds absurd, that's the point. Criminals are likely to use services that most folk won't really suspect criminal activity (beyond child predators) to happen.
Conscious entities' choices (including AI's): Help, Neutral, Hurt and to whom to Help, Neutral, Hurt. Agendas and competing agendas: Range from open and honest to hidden and not honest and can be life long to changing from moment to moment in time. Then we still ALL die one day from something, (including AI's); We still ALL will forget everything we ever knew and experienced; We still ALL will be forgotten one day in future eternity as if we never ever existed at all in the first place. Life itself is ultimately meaningless in the grand scheme of things, (or so it currently appears). BUT: How exactly do we, individually and as a society of individuals, want to exist while we do exist? We do have choices with all the consequences and ramifications, seen and unseen, of all those collective choices. But then we still all die one day from something. Then what in actual reality for the rest of future eternity????? It currently appears that life itself is just an illusion. An illusion that will end one day.
Watched this again. I was designing meta data visualisation techniques for all the data and this was back when Everquest had just come out. I was ahead of the pack by a long way. Anyway, after years of reflection and political understanding, well, and to be frank with you, it's not really about security threats and terrorism but more about maintaining global hegemony and repressing respective domestic populations. The psychological costs of such panopticism are significant. Indeed, I think that is the purpose of such surveillance mechanisms over combating terrorism.
Krapp spends more time on the reaction of the gamer community ("lolz") than he does on the specific intelligence that compelled agencies to take a serious interest. He briefly mentioned that there was more than pure speculation that motivated their activities. Surely that's the most interesting aspect of this situation; were terrorists actually building secondlife copies of Washington DC so they could rehearse their attack, DOOM-style? Would that actually help?
I guess the implicit answer to both questions is, "yes".
But the talk didn't talk about that :/
I always thought that looking at the information leaked from Snowden would be frowned upon, but even Stanford puts it on YT so it can't be that bad?
I mean, having government agents get involved in MMOS really is a no-brainer. If you can communicate on a service, there is a decent chance that somebody's going to be using it as a more lowkey method of transferring information.
After all, not a whole lot of folks would perceive it as just "playing a video game" and expect that you can just "pause the game" without really understanding that *nobody can pause an online game.*
Hell, the mafia could be using playing _Osu!_ - if it sounds absurd, that's the point. Criminals are likely to use services that most folk won't really suspect criminal activity (beyond child predators) to happen.
Conscious entities' choices (including AI's):
Help, Neutral, Hurt and to whom to Help, Neutral, Hurt.
Agendas and competing agendas:
Range from open and honest to hidden and not honest and can be life long to changing from moment to moment in time.
Then we still ALL die one day from something, (including AI's);
We still ALL will forget everything we ever knew and experienced;
We still ALL will be forgotten one day in future eternity as if we never ever existed at all in the first place.
Life itself is ultimately meaningless in the grand scheme of things, (or so it currently appears).
BUT:
How exactly do we, individually and as a society of individuals, want to exist while we do exist? We do have choices with all the consequences and ramifications, seen and unseen, of all those collective choices. But then we still all die one day from something. Then what in actual reality for the rest of future eternity????? It currently appears that life itself is just an illusion. An illusion that will end one day.
Well, unless they have discord also,...😬 #NSA
Rather devoid of visuals, considering the medium under discussion.
Amyone watvhing in 2023 realise its probably for ai training data includong following tasks and natural lanuage also the building of relationships
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