UE 5.4 New Animators & Modifiers!
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- Опубліковано 1 жов 2024
- I'm super stoked about the new motion graphics tools in UE 5.4! Here is a first look at the new animators function!
Freelance Website & Portfolio: www.jags.tv/
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Software I use
- Da Vinci Resolve
- Adobe After Effects
- Maxon Cinema4D
- Unreal Engine 5
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THX JAGS! thanks for all your responses to my questions these past few months.. I havent seen any decent documentation about modifiers... love to see a tut about that as well!
This is exactly what I was looking for. Thanks for the video! Got me going in the right direction. SubbeD!
Nice! Sub'd! That brings up a lot of ideas/rabbit holes. Can we drop vid ideas here? I love your approach and would like to see something I'm currently searching for.
Any ideas how we can have more control over the Audio reactivity like it seems a little jittery
thanks for this - do you think there is a way to set the animator to loop? ex if I have sequence 300 frames - and ocillate on the Yaw - I can set frequency - but is there a way to set a "loop time"? thx!
----It's just that the material designer added a copy layer and cannot save it
Insightful, thanks for the tutorial!
Thanks a lot! awesome tut! buy the way if you tried and if there is the way to make cloner follow the skeletal mesh animation? you can apply it to static pose but to follow animation doesn't seems possible
Yeah I tried that too. Didn’t work sadly. I’m hoping they fix it
yeah only way I know how to do that is with base niagara
@@lukegordonharris classic way 😅
@@JonJagsNee 🤞🏻yes with lots work they already have done for this tool, would be the shame to don’t add that 😅