Persona 4 Arena Ultimax 2.5 - All Challenges 25 and 30 (my solutions)
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- Опубліковано 25 лип 2024
- If you have any questions, feel free to ask in the comments.
Chapters:
00:00 - Narukami
00:22 - Shadow Narukami
00:42 - Yosuke
00:57 - Shadow Yosuke
01:23 - Chie
01:40 - Shadow Chie
01:51 - Yukiko
02:01 - Shadow Yukiko
02:19 - Kanji
02:50 - Shadow Kanji
03:12 - Teddie
03:43 - Shadow Teddie
03:58 - Naoto
04:20 - Shadow Naoto
04:36 - Aigis
04:54 - Shadow Aigis
05:08 - Mitsuru
05:31 - Shadow Mitsuru
05:47 - Akihiko
06:09 - Shadow Akihiko
06:24 - Elizabeth
06:44 - Labrys
07:01 - Shadow Labrys (Ariadne)
07:13 - Shadow Labrys (Asterius)
07:31 - Yukari
07:43 - Shadow Yukari
07:57 - Junpei
08:12 - Shadow Junpei
08:31 - Sho
08:59 - Minazuki
09:18 - Rise
09:49 - Shadow Rise
10:03 - Ken
10:20 - Shadow Ken
10:32 - Adachi
10:51 - Marie
11:07 - Margaret - Ігри
Thread with all the inputs, plus some tips, also added time-stamps/chapters in the description.
Should've done this from the start, but i was too lazy. Regardless, it's here now.
Gonna give myself some liberties with these notations, because i'm not sure what's the "proper" way to do it and i want to make them easy to understand.
Some of this is common knowledge for veterans, but i'm leaving it here anyway for any new player that might find this video.
Numbers/Directions/Numpad Notation:
wiki.gbl.gg/images/8/88/Numpad.jpg
[any number] = charge that direction for a bit
A = light attack
B = heavy attack
C = light persona attack
D = heavy persona attack
AoA = All-out-Attack
RA = Reversal Action
OMC = One More Cancel
OMB = One More Burst
SF = Shadow Frenzy/Burst/Rampage
j. = aerial attacks
jc = jump cancel
sjc = super jump cancel (2 > 7 or 8 or 9)
dj = double jump
> = regular cancel/link/juggle
- = when bridging a special into a follow-up command
× = when bridging two specials cancelled into other specials during Shadow Frenzy
{any notation} = a combo loop
Narukami
5DD (second attack) > RA > 214214C > 2B > OMB > 214214C > 2B > 5C > 236A > RA > 214214C
* You should delay the last RA a bit, otherwise the final Cross Slash will whiff
Shadow Narukami
214B > 2B (1 hit) > 214D (one hit) > SF > 214214C > 2B (one hit) > 214D (one hit) > 214214C+D > 2B (one hit) > 214214C+D
Yosuke
j.2C > 214214C > 2A+B > 236A > j.2B > airdash into j.236A - A - j.4D > j.2C > 236C > 214214C > 2C > OMB > 214214C (whiff) > 214214C
Shadow Yosuke
(Sukukaja activated)
236C > 66 > 5C > 236C > 66 > 236B > j.4C > j.2C > 236C > SF > 5C > {236C × 236D > OMC >} three times
* Wait a bit after activating Sukukaja before starting the combo, so the super meter can refill, otherwise you won't have enough meter to complete the Shadow Frenzy part (happened to me a few times).
Chie
214C > OMB > 5DD > j.BB > j.8D > 5B > 5C > 2DD > j.236A+B - 236A+B - 214B > 5C > 2C (one hit) > AoA (all hits)
Shadow Chie
RA > 236236A > 5C > 236B - 236B - 214B - 214D > SF > 236C > j.214214C > 236236C
* I immediately cancelled 214B into 214D and charged it until Narukami was at the correct height, not sure how big the cancel window is for her rekkas, so i thought i should mention it.
Yukiko
(Fire Boost lv.3) 5D > 2B > 214214A > 2A > 5AA > 236A - 214214A+B > 2A+B > 236A - 214214A
Shadow Yukiko
5D > airdash into j.A > 236A (hold A to delay the explosion a bit) > 5AAA > 236B > SF > {236B × 236A+B × 214C+D >} four times > 236B
Kanji
5C (charged) > 2C > 2B > OMB > [4]6C > 2B > 5C > 5B (charged) > 2A+B - 236B > 2A > 2B > 236B > 5AAA > j.214B > 236236B > OMC (second hit) > 214214D
* You need to release the 5C charge in the last possible frame
Shadow Kanji
j.214A > SF > 236B - j.214A × [4]6D > 2A (before the previous move hits) > 236B - j.214A × 236C+D > j.214A > OMC {236B - j.214A > OMC} two times
* The 236B - j.214A cancel is done immediately, it's just an easier way to do j.214x as quickly as possible.
Teddie
2C > 66 > 5B > 214214B - any button > 2A > OMB > 5C > 2B > 214214A - any button > 214214A - any button
* The "clean hit" on the first super is not necessary, the third super must be done as soon as the animation of the second one is done (bigger distance from the corner might give you some extra frames, i'm not sure)
Shadow Teddie
(Opponent with the Fear status, from 214B)
236A > 236A > SF (first few hits) > 236A × j.236B × 236A+B × 236B > 5B > jc > j.236A × j.236A+B > OMC > dj > j.236B × j.236A × j.236A+B
Naoto
2C (charged) > AoA (all hits) - D > 236D > 5C > jc > j.B > j.236A > OMB > 236B - D > 5C > 236A - BBBBB > {236236C > 5AA >} two times > 236226C > 5AAAA
* The second and third 236236Cs must be done as soon as the previous one ends, but it seems like you can't cancel into it for some reason? So you gotta "link" them after the 5AAs end.
Shadow Naoto
236B - D > j.236A > 2B > 5C > jc > j.236B > 236A > SF > {236A × j.214C+D} six times × 236A (one hit) × j.236B (one hit) × j.236A (one hit) × j.236A+B
* If doing instant j.236A is too hard, you might be able to do 5C > jc > j.236A, not sure, will test it later.
j.214C+D is just cancel the shooting stance after 236A.
Aigis
(Starting from normal mode)
2C > 22B > j.236C+D > 214A > 214B > 5C > sjc > j.C > j.214A - j.2A+C > j.214B - j.2A+C > j.236D > 5BB > jc > j.B > j.2C > j.236236D > OMB > 214214C+D
Shadow Aigis
(Starting from normal mode)
236B (120 hits, whiff the physical gun attack) > 5BB > 5C > 214214D > 22A+B > j.236C+D > 5A
Mitsuru
AoA (all hits) - D > [4]6B > 2B > 5C (all hits) > 6B (charged) > 2B (charged) > 2D > 5B (charged) > 2A+B > [2]8C > 4B (charged) > [4]6C > 214214C > 236236B - uncharged kick > D > 236236B - uncharged kick
* [4]6C > 214214C must be done very fast
Shadow Mitsuru
(In Shadow Frenzy)
[4]6C > 214214C > 236236A - fully charge the kick while doing two timed C shots > another C shot after the fully charged kick > 236236A > fully charge the kick while doing a timed D shot.
Akihiko
(Starting from a lv.5 Cyclone chain)
4A - 8B - 4B (charged) - 2A+C - j.214B - 6D - 8A - 5C > OMB > 5C (charged) > 2B > jc > j.B > 5B > jc > j.B > 5B > 236B - 4C - 6A - {236236B} three times
Shadow Akihiko
(Starting from a lv.5 Cyclone chain)
4A - 6C - B+D > 5B > 236C - B+D > 2A > 5A > 2A+B > SF > {B+D > 236236C > 5B > B+D > 236236C} two times > B+D
Elizabeth
[2]8A+B > 5C > 214A+B > 236236D > 5BBB > 2A+B > 236C+D > 236D > 236A+B > 2A+B > 236C
Labrys
j.2B > 2B (charged) > jc > airdash into j.BB > 5D > 5B > 2A+B > 5DD > 5B (charged) > 5DD > 2B (charged) > sjc > j.BB > j.C > j.214B > 236236D
Shadow Labrys (Ariadne)
236A > {5A > 236A} three times > SF > {236A × 236B × 236A+B > OMC} two times > 236A
Shadow Labrys (Asterius)
214214A+B > 236D > 2B > jc > j.2A > j.2B > dj and air turn > [2]8D > j.214A > 214214A+B
* Use the j.2A > j.2B part to charge the [2]8, then just press D as you double jump before doing the air turn j.214A, also, the cancel into the second 214214A+B is slightly delayed
Yukari
(Corner)
214214C > 5D (set) > j.2B (charged) aimed at the 5D wind ball > 5C > OMB > 214214C
Shadow Yukari
236D - A > 5B > 2C > 236C - A > SF > 5B (charged) > 236D - A × j.236A+B × j.236C - A > OMC > airdash j.2B (charged) > 2B > 5B (charged) > 236D - A × j.236A+B × j.236C - A
Junpei
2D > 236236A - D (clean hit) > 2C > OMB > 236236C - C (ball hit) > 214C > 214214D - D
* It's not necessary to get a clean hit on the last super
Shadow Junpei
2D > 236B (clean hit) > 236A > SF > 236A × 236A+B × 236B (clean hit) > {236A × 236A+B >} three times
Sho
2C > 5B > 2B > 5C > 214B > dj > j.B > 2B > 5B > 2A+B > 236A - 4A > OMB > 2C > 5AA > 2B > 2A+B > {236236A} three times
Minazuki
2C > 5C > 2B > 5B > 2A+B > 214A - 4A > j.B+D > 2A > 2B (one hit) > 5C > 2C > 5D > 236C > 2A > 2B (one hit) > 5C > 214214B > {214214A} two times
Regular: “Do x damage! Do x hits!”
Shadow: “LMFAO DISRESPECT THESE FOOLS AND JUST SPAM ONE MOVE TEN TIMES IN A COMBO”
That includes OG Teddie because he too, is a shadow.
3:00 that brutality with THAT TONE OF VOICE...
My Cognition is damaged...
WOW! Yesssss THANK YOU so much for this video. I was having some trouble finding the key kanji routes that worked in 2.0
Your combo with shadow yu is perfect and effective for me to finish. Thanks 👍
And FGC with the RPG features of the source.
I
LOVE
IT
This...THIS is power.
Ty tho seriously. I couldnt process the thinking power in training think it would be useless
By the end of this. Which ever character challenges I complete. That will be my main forever.
Three days of trying still can’t even get the third tentarafoo in s yosukes combo
Shadow Ken was probably my favorite to watch. It’s like: "Oh? You wanna hit the dog? Okay. Check this sh*t out!"
8:18
55 Victory Cries
XD
Hey man, do you happen to remember your inputs for Minazuki's 7000 damage?
2C > 5C > 2B > 5B > 2A+B > 214B > 4A > j.B+D > 2A > 2B (one hit) > 5C > 2C > 5D > 236C > 2A > 2B (one hit) > 5C > 214214B > 214214A > 214214A
8:19 i hope shadows don't get motion sickness
For Rise 25 i have 2 questions:
1. What are the inputs?
2. Does the Risette: Live on Stage have to be SB? I can confidently do C and D, but SB is a massive struggle for me
You can do the D version of the DDR super by modifying the starting string:
2C > 2B > 5B > 5C > 2A+B > 236C > 5AAA > 214A > 236236B > OMB > 22A+B > 214A > 214214D
excuse me the shadow Chie black spot is the C or D versión? It happens so fast I do not know
D version, i charge it for a bit too.
@@MVKBPR I finally was able to complete it thanks a lot
Marie actually seems pretty simple tbh. Could I get the inputs for it? I can already tell what moves you're using and when, I just wanna have something to follow along with
On Sunny Weather:
5C > 2C > 236A > 236236A > OMB > 236236B > 2B > 5B > 5BB > 2A+B > 236B > 236236C (hold A)
@@MVKBPR appreciate it
I struggle with the Shadow Ken one, is your input are :
Low sweep - 214A - 2b - 214AB - 5b - 214b - Shadow Frenzy - walk forward - 214a - 214b - 214ab - roman cancel - 214a - 214b - 214ab ?
I don't remember to be honest, but it seems pretty close to what i did, however, after the roman cancel i recommend using 214B first instead of the A version, since it has the slowest startup and the combo is so prorated at that point.
Do you know the inputs for Junpei (it doesn’t look hard but I don’t know what versions of the moves to do
2D > 236236A into D follow-up (clean hit) > 2C > OMB > 236236C into C follow-up (must hit the ball) > 214C > 214214D into any follow-up.
I also recommend doing it as close to the opponent as possible, so the ball from 236236C gets launched at the proper angle.
@@MVKBPR I was able to get it, thank you :)
Shadow aigis trial = Unload the clip
All of these seem really hard but which one do you think is the easiest
Junpei, #25 is pretty short and doesn't require much timing, and #30 just requires you to learn the Super Spin Swing A > Super Spin Swing SB loop, which is pretty easy imo.
TIL sho can triple super
what were the inputs for both of junpei's?
Normal Junpei:
2D > 236236A into D follow-up (clean hit) > 2C > OMB > 236236C into C follow-up (must hit the ball) > 214C > 214214D into any follow-up.
Shadow Junpei:
2D > 236B (clean hit) > 236A > Shadow Frenzy > 236A > 236A+B > 236B > 236A > 236A+B > 236A > 236A+B > 236A > 236A+B
for Shadow Labrys (Ariadne) how do you manage to loop 236A without gaining any distance?
Do a dash before the 5A
@@MVKBPR I tried that. seems impossible to hit without them blocking
@@ajoconnor64 try pushing the dummy to the corner, then you don't need the micro dash
@@MVKBPR alright
@@MVKBPR still not working. I'm still getting pushed away
Which one would you say was the hardest?
Shadow Yosuke, Tentatafoo's hitbox is very close to the ground, getting five of them in a row, while alternating the timing for the C and D version, was hell. Thankfully the first 4 Tentatafoos are free with that setup.
P5A
MUST
HAVE
THEODORE