Persona 4 Arena Ultimax 2.5 - All Challenges 25 and 30 (my solutions)

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  • Опубліковано 25 лип 2024
  • If you have any questions, feel free to ask in the comments.
    Chapters:
    00:00 - Narukami
    00:22 - Shadow Narukami
    00:42 - Yosuke
    00:57 - Shadow Yosuke
    01:23 - Chie
    01:40 - Shadow Chie
    01:51 - Yukiko
    02:01 - Shadow Yukiko
    02:19 - Kanji
    02:50 - Shadow Kanji
    03:12 - Teddie
    03:43 - Shadow Teddie
    03:58 - Naoto
    04:20 - Shadow Naoto
    04:36 - Aigis
    04:54 - Shadow Aigis
    05:08 - Mitsuru
    05:31 - Shadow Mitsuru
    05:47 - Akihiko
    06:09 - Shadow Akihiko
    06:24 - Elizabeth
    06:44 - Labrys
    07:01 - Shadow Labrys (Ariadne)
    07:13 - Shadow Labrys (Asterius)
    07:31 - Yukari
    07:43 - Shadow Yukari
    07:57 - Junpei
    08:12 - Shadow Junpei
    08:31 - Sho
    08:59 - Minazuki
    09:18 - Rise
    09:49 - Shadow Rise
    10:03 - Ken
    10:20 - Shadow Ken
    10:32 - Adachi
    10:51 - Marie
    11:07 - Margaret
  • Ігри

КОМЕНТАРІ • 52

  • @MVKBPR
    @MVKBPR  2 роки тому +11

    Thread with all the inputs, plus some tips, also added time-stamps/chapters in the description.
    Should've done this from the start, but i was too lazy. Regardless, it's here now.

    • @MVKBPR
      @MVKBPR  2 роки тому

      Gonna give myself some liberties with these notations, because i'm not sure what's the "proper" way to do it and i want to make them easy to understand.
      Some of this is common knowledge for veterans, but i'm leaving it here anyway for any new player that might find this video.
      Numbers/Directions/Numpad Notation:
      wiki.gbl.gg/images/8/88/Numpad.jpg
      [any number] = charge that direction for a bit
      A = light attack
      B = heavy attack
      C = light persona attack
      D = heavy persona attack
      AoA = All-out-Attack
      RA = Reversal Action
      OMC = One More Cancel
      OMB = One More Burst
      SF = Shadow Frenzy/Burst/Rampage
      j. = aerial attacks
      jc = jump cancel
      sjc = super jump cancel (2 > 7 or 8 or 9)
      dj = double jump
      > = regular cancel/link/juggle
      - = when bridging a special into a follow-up command
      × = when bridging two specials cancelled into other specials during Shadow Frenzy
      {any notation} = a combo loop

    • @MVKBPR
      @MVKBPR  2 роки тому

      Narukami
      5DD (second attack) > RA > 214214C > 2B > OMB > 214214C > 2B > 5C > 236A > RA > 214214C
      * You should delay the last RA a bit, otherwise the final Cross Slash will whiff
      Shadow Narukami
      214B > 2B (1 hit) > 214D (one hit) > SF > 214214C > 2B (one hit) > 214D (one hit) > 214214C+D > 2B (one hit) > 214214C+D
      Yosuke
      j.2C > 214214C > 2A+B > 236A > j.2B > airdash into j.236A - A - j.4D > j.2C > 236C > 214214C > 2C > OMB > 214214C (whiff) > 214214C
      Shadow Yosuke
      (Sukukaja activated)
      236C > 66 > 5C > 236C > 66 > 236B > j.4C > j.2C > 236C > SF > 5C > {236C × 236D > OMC >} three times
      * Wait a bit after activating Sukukaja before starting the combo, so the super meter can refill, otherwise you won't have enough meter to complete the Shadow Frenzy part (happened to me a few times).
      Chie
      214C > OMB > 5DD > j.BB > j.8D > 5B > 5C > 2DD > j.236A+B - 236A+B - 214B > 5C > 2C (one hit) > AoA (all hits)
      Shadow Chie
      RA > 236236A > 5C > 236B - 236B - 214B - 214D > SF > 236C > j.214214C > 236236C
      * I immediately cancelled 214B into 214D and charged it until Narukami was at the correct height, not sure how big the cancel window is for her rekkas, so i thought i should mention it.
      Yukiko
      (Fire Boost lv.3) 5D > 2B > 214214A > 2A > 5AA > 236A - 214214A+B > 2A+B > 236A - 214214A
      Shadow Yukiko
      5D > airdash into j.A > 236A (hold A to delay the explosion a bit) > 5AAA > 236B > SF > {236B × 236A+B × 214C+D >} four times > 236B

    • @MVKBPR
      @MVKBPR  2 роки тому

      Kanji
      5C (charged) > 2C > 2B > OMB > [4]6C > 2B > 5C > 5B (charged) > 2A+B - 236B > 2A > 2B > 236B > 5AAA > j.214B > 236236B > OMC (second hit) > 214214D
      * You need to release the 5C charge in the last possible frame
      Shadow Kanji
      j.214A > SF > 236B - j.214A × [4]6D > 2A (before the previous move hits) > 236B - j.214A × 236C+D > j.214A > OMC {236B - j.214A > OMC} two times
      * The 236B - j.214A cancel is done immediately, it's just an easier way to do j.214x as quickly as possible.
      Teddie
      2C > 66 > 5B > 214214B - any button > 2A > OMB > 5C > 2B > 214214A - any button > 214214A - any button
      * The "clean hit" on the first super is not necessary, the third super must be done as soon as the animation of the second one is done (bigger distance from the corner might give you some extra frames, i'm not sure)
      Shadow Teddie
      (Opponent with the Fear status, from 214B)
      236A > 236A > SF (first few hits) > 236A × j.236B × 236A+B × 236B > 5B > jc > j.236A × j.236A+B > OMC > dj > j.236B × j.236A × j.236A+B
      Naoto
      2C (charged) > AoA (all hits) - D > 236D > 5C > jc > j.B > j.236A > OMB > 236B - D > 5C > 236A - BBBBB > {236236C > 5AA >} two times > 236226C > 5AAAA
      * The second and third 236236Cs must be done as soon as the previous one ends, but it seems like you can't cancel into it for some reason? So you gotta "link" them after the 5AAs end.
      Shadow Naoto
      236B - D > j.236A > 2B > 5C > jc > j.236B > 236A > SF > {236A × j.214C+D} six times × 236A (one hit) × j.236B (one hit) × j.236A (one hit) × j.236A+B
      * If doing instant j.236A is too hard, you might be able to do 5C > jc > j.236A, not sure, will test it later.
      j.214C+D is just cancel the shooting stance after 236A.
      Aigis
      (Starting from normal mode)
      2C > 22B > j.236C+D > 214A > 214B > 5C > sjc > j.C > j.214A - j.2A+C > j.214B - j.2A+C > j.236D > 5BB > jc > j.B > j.2C > j.236236D > OMB > 214214C+D
      Shadow Aigis
      (Starting from normal mode)
      236B (120 hits, whiff the physical gun attack) > 5BB > 5C > 214214D > 22A+B > j.236C+D > 5A

    • @MVKBPR
      @MVKBPR  2 роки тому

      Mitsuru
      AoA (all hits) - D > [4]6B > 2B > 5C (all hits) > 6B (charged) > 2B (charged) > 2D > 5B (charged) > 2A+B > [2]8C > 4B (charged) > [4]6C > 214214C > 236236B - uncharged kick > D > 236236B - uncharged kick
      * [4]6C > 214214C must be done very fast
      Shadow Mitsuru
      (In Shadow Frenzy)
      [4]6C > 214214C > 236236A - fully charge the kick while doing two timed C shots > another C shot after the fully charged kick > 236236A > fully charge the kick while doing a timed D shot.
      Akihiko
      (Starting from a lv.5 Cyclone chain)
      4A - 8B - 4B (charged) - 2A+C - j.214B - 6D - 8A - 5C > OMB > 5C (charged) > 2B > jc > j.B > 5B > jc > j.B > 5B > 236B - 4C - 6A - {236236B} three times
      Shadow Akihiko
      (Starting from a lv.5 Cyclone chain)
      4A - 6C - B+D > 5B > 236C - B+D > 2A > 5A > 2A+B > SF > {B+D > 236236C > 5B > B+D > 236236C} two times > B+D
      Elizabeth
      [2]8A+B > 5C > 214A+B > 236236D > 5BBB > 2A+B > 236C+D > 236D > 236A+B > 2A+B > 236C
      Labrys
      j.2B > 2B (charged) > jc > airdash into j.BB > 5D > 5B > 2A+B > 5DD > 5B (charged) > 5DD > 2B (charged) > sjc > j.BB > j.C > j.214B > 236236D
      Shadow Labrys (Ariadne)
      236A > {5A > 236A} three times > SF > {236A × 236B × 236A+B > OMC} two times > 236A
      Shadow Labrys (Asterius)
      214214A+B > 236D > 2B > jc > j.2A > j.2B > dj and air turn > [2]8D > j.214A > 214214A+B
      * Use the j.2A > j.2B part to charge the [2]8, then just press D as you double jump before doing the air turn j.214A, also, the cancel into the second 214214A+B is slightly delayed

    • @MVKBPR
      @MVKBPR  2 роки тому

      Yukari
      (Corner)
      214214C > 5D (set) > j.2B (charged) aimed at the 5D wind ball > 5C > OMB > 214214C
      Shadow Yukari
      236D - A > 5B > 2C > 236C - A > SF > 5B (charged) > 236D - A × j.236A+B × j.236C - A > OMC > airdash j.2B (charged) > 2B > 5B (charged) > 236D - A × j.236A+B × j.236C - A
      Junpei
      2D > 236236A - D (clean hit) > 2C > OMB > 236236C - C (ball hit) > 214C > 214214D - D
      * It's not necessary to get a clean hit on the last super
      Shadow Junpei
      2D > 236B (clean hit) > 236A > SF > 236A × 236A+B × 236B (clean hit) > {236A × 236A+B >} three times
      Sho
      2C > 5B > 2B > 5C > 214B > dj > j.B > 2B > 5B > 2A+B > 236A - 4A > OMB > 2C > 5AA > 2B > 2A+B > {236236A} three times
      Minazuki
      2C > 5C > 2B > 5B > 2A+B > 214A - 4A > j.B+D > 2A > 2B (one hit) > 5C > 2C > 5D > 236C > 2A > 2B (one hit) > 5C > 214214B > {214214A} two times

  • @own492
    @own492 2 роки тому +70

    Regular: “Do x damage! Do x hits!”
    Shadow: “LMFAO DISRESPECT THESE FOOLS AND JUST SPAM ONE MOVE TEN TIMES IN A COMBO”

  • @Ramsey276one
    @Ramsey276one 2 роки тому +7

    3:00 that brutality with THAT TONE OF VOICE...
    My Cognition is damaged...

  • @quinnman89
    @quinnman89 2 роки тому +4

    WOW! Yesssss THANK YOU so much for this video. I was having some trouble finding the key kanji routes that worked in 2.0

  • @keybladeguardian7
    @keybladeguardian7 2 роки тому +2

    Your combo with shadow yu is perfect and effective for me to finish. Thanks 👍

  • @Ramsey276one
    @Ramsey276one 2 роки тому +3

    And FGC with the RPG features of the source.
    I
    LOVE
    IT

  • @swiggityswo9558
    @swiggityswo9558 2 роки тому

    This...THIS is power.
    Ty tho seriously. I couldnt process the thinking power in training think it would be useless

  • @IcyFir3902
    @IcyFir3902 Рік тому +1

    By the end of this. Which ever character challenges I complete. That will be my main forever.

  • @pogen7279
    @pogen7279 Рік тому +2

    Three days of trying still can’t even get the third tentarafoo in s yosukes combo

  • @rand0mlyhere
    @rand0mlyhere Рік тому

    Shadow Ken was probably my favorite to watch. It’s like: "Oh? You wanna hit the dog? Okay. Check this sh*t out!"

  • @Ramsey276one
    @Ramsey276one 2 роки тому +1

    8:18
    55 Victory Cries
    XD

  • @ayybailey
    @ayybailey 2 роки тому +6

    Hey man, do you happen to remember your inputs for Minazuki's 7000 damage?

    • @MVKBPR
      @MVKBPR  2 роки тому +5

      2C > 5C > 2B > 5B > 2A+B > 214B > 4A > j.B+D > 2A > 2B (one hit) > 5C > 2C > 5D > 236C > 2A > 2B (one hit) > 5C > 214214B > 214214A > 214214A

  • @Le_Dom
    @Le_Dom Місяць тому

    8:19 i hope shadows don't get motion sickness

  • @Terumimi
    @Terumimi 2 роки тому +9

    For Rise 25 i have 2 questions:
    1. What are the inputs?
    2. Does the Risette: Live on Stage have to be SB? I can confidently do C and D, but SB is a massive struggle for me

    • @MVKBPR
      @MVKBPR  2 роки тому

      You can do the D version of the DDR super by modifying the starting string:
      2C > 2B > 5B > 5C > 2A+B > 236C > 5AAA > 214A > 236236B > OMB > 22A+B > 214A > 214214D

  • @minorin54
    @minorin54 2 роки тому +3

    excuse me the shadow Chie black spot is the C or D versión? It happens so fast I do not know

    • @MVKBPR
      @MVKBPR  2 роки тому +3

      D version, i charge it for a bit too.

    • @minorin54
      @minorin54 2 роки тому +3

      @@MVKBPR I finally was able to complete it thanks a lot

  • @ajoconnor64
    @ajoconnor64 2 роки тому

    Marie actually seems pretty simple tbh. Could I get the inputs for it? I can already tell what moves you're using and when, I just wanna have something to follow along with

    • @MVKBPR
      @MVKBPR  2 роки тому

      On Sunny Weather:
      5C > 2C > 236A > 236236A > OMB > 236236B > 2B > 5B > 5BB > 2A+B > 236B > 236236C (hold A)

    • @ajoconnor64
      @ajoconnor64 2 роки тому

      @@MVKBPR appreciate it

  • @Kuibyyy
    @Kuibyyy 2 роки тому

    I struggle with the Shadow Ken one, is your input are :
    Low sweep - 214A - 2b - 214AB - 5b - 214b - Shadow Frenzy - walk forward - 214a - 214b - 214ab - roman cancel - 214a - 214b - 214ab ?

    • @MVKBPR
      @MVKBPR  2 роки тому

      I don't remember to be honest, but it seems pretty close to what i did, however, after the roman cancel i recommend using 214B first instead of the A version, since it has the slowest startup and the combo is so prorated at that point.

  • @NotLukeSky
    @NotLukeSky 2 роки тому

    Do you know the inputs for Junpei (it doesn’t look hard but I don’t know what versions of the moves to do

    • @MVKBPR
      @MVKBPR  2 роки тому

      2D > 236236A into D follow-up (clean hit) > 2C > OMB > 236236C into C follow-up (must hit the ball) > 214C > 214214D into any follow-up.
      I also recommend doing it as close to the opponent as possible, so the ball from 236236C gets launched at the proper angle.

    • @NotLukeSky
      @NotLukeSky 2 роки тому

      @@MVKBPR I was able to get it, thank you :)

  • @DeVonteSkillern
    @DeVonteSkillern 2 роки тому +1

    Shadow aigis trial = Unload the clip

  • @stylishsubstance
    @stylishsubstance 2 роки тому

    All of these seem really hard but which one do you think is the easiest

    • @MVKBPR
      @MVKBPR  2 роки тому +1

      Junpei, #25 is pretty short and doesn't require much timing, and #30 just requires you to learn the Super Spin Swing A > Super Spin Swing SB loop, which is pretty easy imo.

  • @foadmoalem4908
    @foadmoalem4908 2 роки тому +4

    TIL sho can triple super

  • @sleepingtablep3
    @sleepingtablep3 2 роки тому

    what were the inputs for both of junpei's?

    • @MVKBPR
      @MVKBPR  2 роки тому

      Normal Junpei:
      2D > 236236A into D follow-up (clean hit) > 2C > OMB > 236236C into C follow-up (must hit the ball) > 214C > 214214D into any follow-up.
      Shadow Junpei:
      2D > 236B (clean hit) > 236A > Shadow Frenzy > 236A > 236A+B > 236B > 236A > 236A+B > 236A > 236A+B > 236A > 236A+B

  • @ajoconnor64
    @ajoconnor64 2 роки тому

    for Shadow Labrys (Ariadne) how do you manage to loop 236A without gaining any distance?

    • @MVKBPR
      @MVKBPR  2 роки тому

      Do a dash before the 5A

    • @ajoconnor64
      @ajoconnor64 2 роки тому

      @@MVKBPR I tried that. seems impossible to hit without them blocking

    • @MVKBPR
      @MVKBPR  2 роки тому

      @@ajoconnor64 try pushing the dummy to the corner, then you don't need the micro dash

    • @ajoconnor64
      @ajoconnor64 2 роки тому

      @@MVKBPR alright

    • @ajoconnor64
      @ajoconnor64 2 роки тому

      @@MVKBPR still not working. I'm still getting pushed away

  • @ThreeEyedPea
    @ThreeEyedPea 2 роки тому

    Which one would you say was the hardest?

    • @MVKBPR
      @MVKBPR  2 роки тому +1

      Shadow Yosuke, Tentatafoo's hitbox is very close to the ground, getting five of them in a row, while alternating the timing for the C and D version, was hell. Thankfully the first 4 Tentatafoos are free with that setup.

  • @Ramsey276one
    @Ramsey276one 2 роки тому

    P5A
    MUST
    HAVE
    THEODORE