Note to Gamespot, I would absolutely watch "Architect reacts to enormous underground lairs in Resident Evil, background structures in Halo, Titanfall and Destiny and megaprojects in city builder genre".
And the idea of an exploding harpoon and the name "bomb lance" really do come from whaling, too; historical bomb lances were explosive-tipped harpoons, usually fired from a harpoon gun rather than this weird spear-crossbow thing.
@@yetanother9127The lore of the in-game weapon is actually that they took the whaling tool and improvised it into something more useful for monster hunting, hence the bigass glaive.
Is it just me or is 'we don't have this in the catalogue, check x game, they nailed it' the highest compliment Jonathan can give a game dev for their work on a historical gun?
Interesting note on the bomb lance, the idea of a whaling harpoon bolt that explodes after impact was a real invention of the time, it was even patented as a bomb lance. It was used in a more normal harpoon gun of course, not a folding glaive.
I believe that one submarine from the US civil war used a bomb on a harpoon that they planned to drive into below a ships waterline and then as they backed off once the line ran out it would explode (at least that was the plan) but I believe the submarine got blown up in the blast, I forget if it got the target ship or not though
The lore of the in-game weapon is actually that they took the whaling tool and improvised it into something more useful for monster hunting, hence the bigass glaive.
I’m politely asking for a video on the Valkyria Chronicles series. I just know Jonathan would have a lot of interesting things to say about the weapon variations, the firearm attachments, the lances in general, it would be a lot of fun to see.
I never think of hoses as being something you'd find in the 1890s but I suppose it makes total sense. You probably are pumping water around if nothing else.
Flexible hoses have been around since the 1600s. Rigid hose designs and piping is difficult to pin down but has been around since ancient times. So while hose clamps as we know them today were patented in the late 1800s, how old such things really are is difficult to determine.
I really liked the devs decision to turn the drilling around. The game already has multiple single shot rifles and a double barrel shotgun. Having a double barrel rifle that can fire off two shots in quick succession is something more fresh to the gameplay(Nitro doesnt count cause almost nobody uses it, it has terrible sights and also is in its own unique position with its oneshot capabilities)
We shall see how long it takes for them to fix these bugs. There is also another one that people haven’t really noticed with a Martini Ironside being breachloaded ejects ghost cartridges
So glad to see Hunt getting more videos, it has so many cool historical guns (and some truly cursed riffs on them, too.) With it getting another upcoming content patch I hope it gets a fourth look-in at some point.
The bomblance was at one point a more standard harpoon gun, heavily modified by the individual into what you see in game, the “bolts” or harpoons are the head of a harpoon with a hollowed shaft that contains a small stick of dynamite that is lit upon firing
There’s a story that Billy the Kid shot someone using dimes. He would put the dimes into a shotgun shell and shoot some poor schmuck, I don’t remember the story all that and I’m going to have to look it up.
There's definitely a common idea about putting American dimes or quarters in a casing to act as a makeshift slug, as it keeps showing up in a lot of places like News of the World and Fallout New Vegas. Wouldn't be surprised if there's Old West folklore about it.
With the can-o-beans suppressor, I think they just used a can as an easy source of sheet metal. They likely cut off the ends and slit it before forming it into that octagonal shape.
About supressed weapons in hunt: They're actually quite loud, but for the player holding it, it sounds quieter for some reason. You can totally hear this thing from afar if it's quiet enough. If you "zoom out" on the 3d view of the weapon, you can look and hear the weapon from distance. If you zoom out for, let's say, 25 meters, you'll properly hear how the weapon sounds for another player.
Although I am not a 100% shure, I believe you would hear only the sparks from such distance. The silenced guns are fairly quiet, but the sound profile scales with caliber.
got curious about hose clamps and googled it "The first patent for a worm-drive hose clamp was granted to Swedish inventor Knut Edwin Bergström in 1896 "
When I saw that Howell Vetterli I almost lost it. I love the Vetterli series and seeing one given the self loading treatment is both horrifying and inspiring...
with the drilling, an axe shotgun makes sense to me, as there historically are many many examples of an axe gun, and a shotguns robust build feels the most practical for one
Not really, no break action would make a good impact weapon on account of the hinge pins would warp. Most axe guns from actual history are muzzle loaders.
Unironically would watch "Bean Can Expert Reacts", there is a LOT of food containers and other historical sundry goods in games that would be interesting to explore (I.E. From cans of beans to Calorie Mate in MGS3 or even the various styles of bandages and gauze across the last 200 years). Object History is the best.
5:50 In 1821, Sir William Congreve paid to equip a whaling ship "The Fame of Hull" with his patented Congreve Rockets in an attempt to find a peaceful use for the weapon. They actually succeeded in blowing several whales to meaty bits - eyewitness accounts describing the 'effect on target' are pretty morbid!
The Bergmann Pistol in Hunt showdown was to empty the chamber and eject the last round, before the loading gate can be opened for ammo clips, so even with a complete empty magazine u have to eject the final round
I do recall an example of coins being used as ammunition In the book "Fighting The British" by Bernard Wilkin. A letter a french soldier named Jean Charles François sent home during the french revolutionary wars stated that the british gunners often loaded their cannons with coins in place of grapeshot, and while the coins were welcome (He remarks people ran around collecting them), anyone hit by them almost always died.
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, deconstruct & analyze the weapons of *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like;- - The Patriot's infinite ammo and drum magazine resembling an (∞) symbol as well as the tumbling bullets. - The EZ tranq gun based off a Liberator pistol. - Snake's customized officer M1911A1 and him whittling the pistol grip to use a knife for CQC. - Ocelot's dual Single Action Army and his revolver juggling skills. - The End's custom paratrooper Mosin Nagant with tranquilizer rounds. - The Davey Crockett recoil-less nuclear launcher. - Eva's chinese Type 17 mauser clone with her "bandit shooting" technique. - Tatyana's single shot lipstick pistol. - Volgin using his electricity to ignite and fire off 7.62mm bullets from his hands. - The Boss's quick ability to disarm and disassemble Snake's pistols. These are a few examples and there are so many more other interesting trivias and weapons in MGS3 so please Dave and Jonathan, please consider making a video for MGS3.
Ground branch and operator have a great selection of weapons and the level of customisation on operator I think these would both be great games for weapons for you to look at
i would love to see Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouriesin the UK look at and analyse the guns and weapons from Generation Zero. imo they look great and i's love to see and hear what he'd have to say about them. also the Resistance trilogy would be cool too. i don't know how many comments i have made and i just like keeping it up XD
You guys should consider investing in a secondary camera setup that is specifically for showcasing up-close weapon details so Jonathan Ferguson, keeper of firearms and artillery[...] doesn't have to play with webcam focusing for each demonstration.
I love finding out that the Hunt devs have done a good job representing weapons ❤ Also just always fascinating to hear Jonathan's historical tid bits about them too. 🎉
Great thing about crytek as developers is they've already shown us they listen to your advice when they changed the Sparks. I wouldn't be surprised if we got a new martini model in the coming months.
Helldivers 2 has new guns, including a flamethrower pistol! There may not be enough yet for a whole new video but I'd love to see his reactions and explanations to those guns!
Not quite! The Mandalorian uses a dressed up version of the Bergman No. 1, an earlier and somewhat less refined prototype compared to the Bergman No. 3 we get to use in Hunt Showdown.
@@Yoitscaivaxthemolotovfox its not that it was based on the mauser c96, it IS a c96 with the flash hider of an MG81 stuck on the barrel and some sort of sporting rifle scope
I've noticed that the slow-operating bolt/slide in animations is more common now than it used to be for games. One of the pistols in Cyberpunk 2077, notably, has an absurdly slow slide. I've also seen a lot of independent animators make this mistake for animations for Fallout New Vegas and Fallout 4. I think it stems from a desire to see the mechanical operation in action, or simply an underestimation of the strength of mainsprings.
I think the trouble is that if you make firearm animations too quick it's almost a waste of all the time spent modelling and animating it correctly, because the player (looking at their sights/crosshair) is not really going to perceive them well enough. So they slow a lot of them down to make it more visually impactful (and because its cool to see these mechanisms animate). Also I expect that at realistic speeds it just seems fake and looks odd (because we're all so accustomed now to slowed down animations in games and movies) - assumedly really low frame count for the whole animation - too short to show it properly even at 120 fps? So there's a narrow margin of frame counts where it doesn't look too fast and doesn't look crazy slow.
I would say that the IC1 M/H in game is likely a converted full length rifle possibly for sporting purpose, after all it does seem like a good safari rifle as it has quite a potent cartridge and shortening it down does reduce some of the weight while also making it more maneuverable.
9:59 - That gun has seen a hard life. That tracks with the lore of the game... Hunters live very hard lives... and if that was a hunters gun... it only serves to reason it has fought eldritch abominations on numerous occassions... especially if it's owner lived long enough to make those repairs and etch into it they way they did.
Somewhat on-topic, but I'm always happy to see more people talking about Hunt. Crytek have always been better at presentation than stories, so the fact they took the engine they, themselves created and more-or-less threw out the story to focus on pure audio/visual details is great for them. Admittedly, it's not the exact kind of game I'm into, but the developers have done wonders for showing not only what games *can* look like, but what they eventually will surpass in the future.
For sure HUNT's visual and audio presentation is kind of second to none. It's wild to think that an extraction multiplayer game has such an immersive setting which betters most single player shooters (rare that they are these days). But I do think that they also do a good amount of storytelling with these things (for example how Jonathan talks about the wear and customisation of the guns, that's good visual storytelling even if it's subtle). And besides the guns their level design does a lot of work telling a story with all the details they put into locations.
I use a mod for Fallout 4 that adds the Bergmann 1896. I saw the gun on the mod page and quite frankly fell in love with it. It's so esoteric and stylistic. It's like an art deco gun.
The Pennie Shot made me think of Fallout New Vegas where you can make shotgun shells filled with Legion coins. You can convert their currency into caps or NCR dollars or you can give it back to them one 12 gauge shell at a time.
Finally a firearms expert reacted to the vetterli cyclone :) Such a creative gun xD Also I believe the slow operation of video game guns is often so you even see something is going on? Otherwise it doesn't look like a fluid motion but just 2 frames with the bolt in 2 positions? I know this is kinda what it looks like in reality because there is a lot of force behind it and as the shooter you primarly feel the sled or piston moving, but boy you feel it rocking in place.
THIS is Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history.
Fun fact: that Bornheim is the base gun used for The Mandalorian’s IB-94 Blaster. Would love to see Jonathan dissect some Star Wars weapons into their real-world counterparts.
I grew up in southern America. Dime shot in a 12 gauge shotgun is do able and we did use it. If you are curious look in to the poor mans slug/cut shells.
Bomb lances are a thing in whaling, though usually fired from a harpoon gun ("Sven Foyn gun", as I've always heard it called growing up) rather than held or launched by hand, due to how deep you need to get it to deliver that terrible payload through the huge and blubber of a whale.
There is one error with the Krag's model in the game, which is regarding the little lever on the left side of the gun (the one pointing down and to the left at a ~45 degree angle in the aiming view). When that lever is flipped down, the Krag won't feed any rounds from the internal magazine when the bolt is cycled. It would need to be flipped up in order for ammo to cycle into the firing chamber.
The Bomb lance is definitely a real whaling tool. From what I’ve seen the projectile as shown in the game looks close enough to reality, but they were typically launched from a shoulder fired gun .
Excellent video! I'm so he got to see (and be horrified) by some of the unique skins. For a future video, I'd love to see what Jonathan makes of the handguns and cannons from Warhammer fantasy. Definitly throw in that "wizard with a submachine gun" mini.
One thing I am surprised he missed is that the Krag is depicted as having the magazine shut off switch engaged. So you would not be able to properly cycle the weapon. It would have to be in the vertical position for the rounds in the magazine to be chambered.
My beloved pennyshot 😭
I've seen you put in some work with that penny shot lol
L
Bro is everywhere...
we goin back to classic derringer nowww
F
Note to Gamespot, I would absolutely watch "Architect reacts to enormous underground lairs in Resident Evil, background structures in Halo, Titanfall and Destiny and megaprojects in city builder genre".
Watch the architect slowly lose there mind over the labrinthian layout of the Spencer Mansion
Architect and Interior Designer react to Sims 4 Community Made Houses.
While we're at it, let's get this architect to take a look at the colossal infrastructure of Armored Core 6.
@@isengarde9490 they would force to sell half the furniture because players apparently hate empty spaces
@@NanoElite666 forgot to mention that one. As well as Ace Combat.
5:54 hearing Jonathan actually say "rooty tooty point and shooty" is like a dream come true
that cocking device used on the spear / harpoon weapon is known as a goats foot lever common in medieval high poundage crossbows
And the idea of an exploding harpoon and the name "bomb lance" really do come from whaling, too; historical bomb lances were explosive-tipped harpoons, usually fired from a harpoon gun rather than this weird spear-crossbow thing.
@@yetanother9127 Yep. Oddly enough no goats foot was included with the one on my wall.
@@yetanother9127The lore of the in-game weapon is actually that they took the whaling tool and improvised it into something more useful for monster hunting, hence the bigass glaive.
Is it just me or is 'we don't have this in the catalogue, check x game, they nailed it' the highest compliment Jonathan can give a game dev for their work on a historical gun?
yes, him saying "I dont know if it an error or a model I´m not familiar with" is high praise too
Not necessarily the highest compliment he *_can_* give. But, definitely the highest he *_has_* given, at least as far as I know.
Interesting note on the bomb lance, the idea of a whaling harpoon bolt that explodes after impact was a real invention of the time, it was even patented as a bomb lance.
It was used in a more normal harpoon gun of course, not a folding glaive.
Wow, I definitely have to look into this.
They still use explosive harpoons afaik.
I believe that one submarine from the US civil war used a bomb on a harpoon that they planned to drive into below a ships waterline and then as they backed off once the line ran out it would explode (at least that was the plan) but I believe the submarine got blown up in the blast, I forget if it got the target ship or not though
The lore of the in-game weapon is actually that they took the whaling tool and improvised it into something more useful for monster hunting, hence the bigass glaive.
That slow zooming when he saw the Pennyshot really cracked me up, lol.
With each new major Hunt update, we get a wonderful video from Johnathan. I love it.
Edit: 4:19 love that you included the year of the new update.
Johnathan Ferguson, the keeper of firearms and artillery at the Royal Armouries museum in the UK.
Johnathan has the gun knowledge, Dave has the Media knowledge. Love the combo!
Always happy when I hear their conversations
To see them engage in conversation makes these videos look more human and adds humor making all thing more appealing
I’m politely asking for a video on the Valkyria Chronicles series. I just know Jonathan would have a lot of interesting things to say about the weapon variations, the firearm attachments, the lances in general, it would be a lot of fun to see.
I am with you
this! been asking for it for a long time!
Agreed!
Someone also get The Chieftain to do the tanks in VC
Yes! I have asking and asking. We need this
"I'm always impressed that these zombies keep their hats on" 🤣🤣🤣🤣🤣🤣😍
I often think this too! Glad it's not just me lol
Interestingly enough the hose clamp was patented in 1896 by Swedish inventor Knut Edwin Bergström who started manufacturing them the same year.
I never think of hoses as being something you'd find in the 1890s but I suppose it makes total sense. You probably are pumping water around if nothing else.
Funny enough the game is being rebranded into Hunt Showdown: 1896 soon!
Hose clamp expert reacts, nice 😅
Flexible hoses have been around since the 1600s. Rigid hose designs and piping is difficult to pin down but has been around since ancient times.
So while hose clamps as we know them today were patented in the late 1800s, how old such things really are is difficult to determine.
I really liked the devs decision to turn the drilling around.
The game already has multiple single shot rifles and a double barrel shotgun. Having a double barrel rifle that can fire off two shots in quick succession is something more fresh to the gameplay(Nitro doesnt count cause almost nobody uses it, it has terrible sights and also is in its own unique position with its oneshot capabilities)
I love the nitro, I use it to waste all my money before I prestige, it such a rage inducing gun.
@@bryantprak7129 you still prestige? That sounds painful...
@@Durin01 2000hrs in so why not get free stuff
@@bryantprak7129 because always unlocking guns is such a hassle...
@@Durin01guns are unlocked from the start now
You should have asked him, if the mosin + dolch fmj combo was popular in that time, and if anyone used it
ew mannn
Maybe in the Great War, but I highly doubt anyone but an officer would have both at once.
@@DigitalWolverine
agreed
loool
😂😂😂💀
I can hear the devs taking notes as Jonathan explains their mistakes 😅 One good thing about Hunt is that the devs really care.
We shall see how long it takes for them to fix these bugs. There is also another one that people haven’t really noticed with a Martini Ironside being breachloaded ejects ghost cartridges
I wonder how long it will take them to take notes on UI, and how long until they revert the current UI. If they actually care that is
So glad to see Hunt getting more videos, it has so many cool historical guns (and some truly cursed riffs on them, too.) With it getting another upcoming content patch I hope it gets a fourth look-in at some point.
The bomblance was at one point a more standard harpoon gun, heavily modified by the individual into what you see in game, the “bolts” or harpoons are the head of a harpoon with a hollowed shaft that contains a small stick of dynamite that is lit upon firing
There’s a story that Billy the Kid shot someone using dimes. He would put the dimes into a shotgun shell and shoot some poor schmuck, I don’t remember the story all that and I’m going to have to look it up.
There's definitely a common idea about putting American dimes or quarters in a casing to act as a makeshift slug, as it keeps showing up in a lot of places like News of the World and Fallout New Vegas. Wouldn't be surprised if there's Old West folklore about it.
@@patrickread5455it was used in Resident Evil too. Was used in a short barrel 1887. Maybe its just a sort of myth but I'm sure someone has tested it
"coin shot" is a fairly well known shotgun load in history
@@patrickread5455 It's a mythological story about shooting someone with coins so they can pay Charon in the afterlife
With the can-o-beans suppressor, I think they just used a can as an easy source of sheet metal. They likely cut off the ends and slit it before forming it into that octagonal shape.
About supressed weapons in hunt: They're actually quite loud, but for the player holding it, it sounds quieter for some reason. You can totally hear this thing from afar if it's quiet enough.
If you "zoom out" on the 3d view of the weapon, you can look and hear the weapon from distance. If you zoom out for, let's say, 25 meters, you'll properly hear how the weapon sounds for another player.
Although I am not a 100% shure, I believe you would hear only the sparks from such distance. The silenced guns are fairly quiet, but the sound profile scales with caliber.
My face lit up when seeing another Hunt Showdown weapons react video 🤩
22:12
"It's fairly cursed isn't it?"
"Yeah. That's why I put it in."
🤣🤣🤣
got curious about hose clamps and googled it
"The first patent for a worm-drive hose clamp was granted to Swedish inventor Knut Edwin Bergström in 1896 "
When I saw that Howell Vetterli I almost lost it. I love the Vetterli series and seeing one given the self loading treatment is both horrifying and inspiring...
Im pretty sure that specific one would smash up the shooters hand
I'm actually pretty sure that the Harston quickloader got added to the game specifically because of the Royal Armouries video
I adore the Krag, love seeing it faithfully depicted.
Yes, altough I'd prefer if they'd made a different bolting sound for it. It uses basically just a slightly modified Mosin bolting sound.
with the drilling, an axe shotgun makes sense to me, as there historically are many many examples of an axe gun, and a shotguns robust build feels the most practical for one
Not really, no break action would make a good impact weapon on account of the hinge pins would warp. Most axe guns from actual history are muzzle loaders.
@@austinhuber3131 how about a pump action
@@kevinmorricejust carry a sword
@@jondon808 just carry a shotgun axe, same difference
Unironically would watch "Bean Can Expert Reacts", there is a LOT of food containers and other historical sundry goods in games that would be interesting to explore (I.E. From cans of beans to Calorie Mate in MGS3 or even the various styles of bandages and gauze across the last 200 years). Object History is the best.
5:50 In 1821, Sir William Congreve paid to equip a whaling ship "The Fame of Hull" with his patented Congreve Rockets in an attempt to find a peaceful use for the weapon. They actually succeeded in blowing several whales to meaty bits - eyewitness accounts describing the 'effect on target' are pretty morbid!
Sounds very peaceful!
The Bergmann Pistol in Hunt showdown was to empty the chamber and eject the last round, before the loading gate can be opened for ammo clips, so even with a complete empty magazine u have to eject the final round
25:20 now that his AK-.50 is done this seems like something Brandon Herrerra would try
I do recall an example of coins being used as ammunition In the book "Fighting The British" by Bernard Wilkin. A letter a french soldier named Jean Charles François sent home during the french revolutionary wars stated that the british gunners often loaded their cannons with coins in place of grapeshot, and while the coins were welcome (He remarks people ran around collecting them), anyone hit by them almost always died.
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, deconstruct & analyze the weapons of *METAL GEAR SOLID 3* before the remake comes out.
So many weapons in MGS3 to react and comment on like;-
- The Patriot's infinite ammo and drum magazine resembling an (∞) symbol as well as the tumbling bullets.
- The EZ tranq gun based off a Liberator pistol.
- Snake's customized officer M1911A1 and him whittling the pistol grip to use a knife for CQC.
- Ocelot's dual Single Action Army and his revolver juggling skills.
- The End's custom paratrooper Mosin Nagant with tranquilizer rounds.
- The Davey Crockett recoil-less nuclear launcher.
- Eva's chinese Type 17 mauser clone with her "bandit shooting" technique.
- Tatyana's single shot lipstick pistol.
- Volgin using his electricity to ignite and fire off 7.62mm bullets from his hands.
- The Boss's quick ability to disarm and disassemble Snake's pistols.
These are a few examples and there are so many more other interesting trivias and weapons in MGS3 so please Dave and Jonathan, please consider making a video for MGS3.
Agreed 👍
Ground branch and operator have a great selection of weapons and the level of customisation on operator I think these would both be great games for weapons for you to look at
I'd love to see this!
i would love to see Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouriesin the UK look at and analyse the guns and weapons from Generation Zero. imo they look great and i's love to see and hear what he'd have to say about them.
also the Resistance trilogy would be cool too.
i don't know how many comments i have made and i just like keeping it up XD
this gave me a new appreciation for the attention to detail to the weapons in this game. bravo to the devs
My great grandfather was a gunsmith at Springfield armory and made the Krag rifles
Did he have any good stories about his time working there?
This gentleman reviewing Hunt stuff again! 🔥
My gratitude, good sir 🤠
You guys should consider investing in a secondary camera setup that is specifically for showcasing up-close weapon details so Jonathan Ferguson, keeper of firearms and artillery[...] doesn't have to play with webcam focusing for each demonstration.
Please consider making an episode on the guns of F.E.A.R. Jonathan has got to meet the Penetrator.
He’s said he likes digital ammo counters so he might like it for that, but the lack of functional ironsights will probably make him chafe
Most underrated game ever
Rooty-tooty-point’nshooty is my new favourite word
YES!!!
WAS WAITING FOR Part 3 of HUNT!
love you johnathan
I love finding out that the Hunt devs have done a good job representing weapons ❤
Also just always fascinating to hear Jonathan's historical tid bits about them too. 🎉
As someone who loves firearms and their depiction in video games. Hunt is one of my favorites. Love watching these videos.
"😂if you left the beans in". absolutely dying at the idea of a Vetterli Beanshot that kid of spatters beans with every round
Great thing about crytek as developers is they've already shown us they listen to your advice when they changed the Sparks. I wouldn't be surprised if we got a new martini model in the coming months.
Love what Jonathan said about engraving! That's been a gripe of mine in a lot of games.
"yeah it's a suppressor made o' bean" absolutely made my day lol
Helldivers 2 has new guns, including a flamethrower pistol! There may not be enough yet for a whole new video but I'd love to see his reactions and explanations to those guns!
Please keep this series alive forever
Soon Hunt will have update, so more guns maybe :) hopefully. Looking forward for your video on that, Jonathan
Please never stop doing these lol. Hunt is so good and your commentary is good
Oh hey is that the pistols that was also in the Mandalorian lol
Most likely what they were based off of
Not quite! The Mandalorian uses a dressed up version of the Bergman No. 1, an earlier and somewhat less refined prototype compared to the Bergman No. 3 we get to use in Hunt Showdown.
@@iskenuz thanks for the info but also Han solos blaster is based on a broom handle Mauser
@@Yoitscaivaxthemolotovfox its not that it was based on the mauser c96, it IS a c96 with the flash hider of an MG81 stuck on the barrel and some sort of sporting rifle scope
@@NuttyCuts_ they do look pretty similar though but I’ll take your word for it thanks anyway
I've noticed that the slow-operating bolt/slide in animations is more common now than it used to be for games. One of the pistols in Cyberpunk 2077, notably, has an absurdly slow slide. I've also seen a lot of independent animators make this mistake for animations for Fallout New Vegas and Fallout 4.
I think it stems from a desire to see the mechanical operation in action, or simply an underestimation of the strength of mainsprings.
I think the trouble is that if you make firearm animations too quick it's almost a waste of all the time spent modelling and animating it correctly, because the player (looking at their sights/crosshair) is not really going to perceive them well enough. So they slow a lot of them down to make it more visually impactful (and because its cool to see these mechanisms animate). Also I expect that at realistic speeds it just seems fake and looks odd (because we're all so accustomed now to slowed down animations in games and movies) - assumedly really low frame count for the whole animation - too short to show it properly even at 120 fps? So there's a narrow margin of frame counts where it doesn't look too fast and doesn't look crazy slow.
I would say that the IC1 M/H in game is likely a converted full length rifle possibly for sporting purpose, after all it does seem like a good safari rifle as it has quite a potent cartridge and shortening it down does reduce some of the weight while also making it more maneuverable.
his face upon seeing the pennyshot was all I needed.
9:59 - That gun has seen a hard life.
That tracks with the lore of the game... Hunters live very hard lives... and if that was a hunters gun... it only serves to reason it has fought eldritch abominations on numerous occassions... especially if it's owner lived long enough to make those repairs and etch into it they way they did.
Always nice to see Jonathan giving us Hunt Players new animations 😂
I would love to see Jonathan review the guns of Crime Boss: Rockay City
If only we could get a yee-haw from Jonathan. I'd like for him to cover the guns of Outlaws or Redneck Rampage
How about Call of Juarez?
17:30 hunt about to pit out a quick hotfix
I love this channel and I love it even more when you cover my favorite games! Great video
Somewhat on-topic, but I'm always happy to see more people talking about Hunt.
Crytek have always been better at presentation than stories, so the fact they took the engine they, themselves created and more-or-less threw out the story to focus on pure audio/visual details is great for them.
Admittedly, it's not the exact kind of game I'm into, but the developers have done wonders for showing not only what games *can* look like, but what they eventually will surpass in the future.
For sure HUNT's visual and audio presentation is kind of second to none. It's wild to think that an extraction multiplayer game has such an immersive setting which betters most single player shooters (rare that they are these days).
But I do think that they also do a good amount of storytelling with these things (for example how Jonathan talks about the wear and customisation of the guns, that's good visual storytelling even if it's subtle). And besides the guns their level design does a lot of work telling a story with all the details they put into locations.
Haven’t been here for a while. They finally gave him a good camera!!
I use a mod for Fallout 4 that adds the Bergmann 1896. I saw the gun on the mod page and quite frankly fell in love with it. It's so esoteric and stylistic. It's like an art deco gun.
"Just look at the game, they pretty much got it." Johnathan Ferguson. - The highest praise to be possibly received!
5:10 missed opportunity to casually introduce one of said colleagues, glaive in hand like they walk around the office like that
Yo August 15, I am excited for the new engine and the event!
Please have Jonathan cover the guns of Squad 44, formerly Post Scriptum.
I think they already did.
@@mulrich they only covered Squad’s guns. Squad 44 is WWII.
@@edm240b9 I meant under the name "Post Scriptum", but it appears they didn't do that already.
The Pennie Shot made me think of Fallout New Vegas where you can make shotgun shells filled with Legion coins. You can convert their currency into caps or NCR dollars or you can give it back to them one 12 gauge shell at a time.
Thank god. I’ve been waiting for this third video for over a year. Thank you so much. God bless you and your family jonotan feurgoson
Finally a firearms expert reacted to the vetterli cyclone :) Such a creative gun xD Also I believe the slow operation of video game guns is often so you even see something is going on? Otherwise it doesn't look like a fluid motion but just 2 frames with the bolt in 2 positions? I know this is kinda what it looks like in reality because there is a lot of force behind it and as the shooter you primarly feel the sled or piston moving, but boy you feel it rocking in place.
I absolutely love the Bergmann! Such a unique design
I'm so excited this video is getting so much attention especially with the new update coming the 15th. I hope it gives the game some extra attention
Billy the Kid famously shot a shotgun with about two dollars with a dimes as it's ammunition.
THIS is Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history.
Fun fact: that Bornheim is the base gun used for The Mandalorian’s IB-94 Blaster. Would love to see Jonathan dissect some Star Wars weapons into their real-world counterparts.
I grew up in southern America. Dime shot in a 12 gauge shotgun is do able and we did use it. If you are curious look in to the poor mans slug/cut shells.
I think the only reason the derringer pennyshot was cut down like that was so you could see the ammo they modeled
Im so happy that Hunt seems to be fairly accurate with their base guns. Wonderful game for anyone who hasn't played it
More Hunt weapons! YES!!! Thanks guys, always love the reactions, but even more so when it's Hunt Showdown!
Bomb lances are a thing in whaling, though usually fired from a harpoon gun ("Sven Foyn gun", as I've always heard it called growing up) rather than held or launched by hand, due to how deep you need to get it to deliver that terrible payload through the huge and blubber of a whale.
"I couldn't resist picking up two of these" - duallies OP!
First gun I ever fired as a kid was a Marlin 336C. Was happy to see Marlin get some representation in Hunt.
I love how most of the weapons are so well done that Jonathan has to go into deep detail to find anything wrong with them.
There is one error with the Krag's model in the game, which is regarding the little lever on the left side of the gun (the one pointing down and to the left at a ~45 degree angle in the aiming view). When that lever is flipped down, the Krag won't feed any rounds from the internal magazine when the bolt is cycled. It would need to be flipped up in order for ammo to cycle into the firing chamber.
7:00 Ian feels the hair on the back of his neck rise unexpectedly while at the range
Had to go look it up, and its wild to think that hose clamps were made in 1896.
Also, Hunt's collection of *custom ammunition* needs to be analyzed in this series.
Its always a good day when Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouriesin the UK reacts to some Hunt!
The pennyshot is a good example of 'if it fits in a shotgun shell, it shoots'
The Bomb lance is definitely a real whaling tool. From what I’ve seen the projectile as shown in the game looks close enough to reality, but they were typically launched from a shoulder fired gun .
I would love to see a video on the weapons of squad 44
I do love Jonathan's sniping of ridiculous gun things
Excellent video! I'm so he got to see (and be horrified) by some of the unique skins.
For a future video, I'd love to see what Jonathan makes of the handguns and cannons from Warhammer fantasy. Definitly throw in that "wizard with a submachine gun" mini.
One thing I am surprised he missed is that the Krag is depicted as having the magazine shut off switch engaged. So you would not be able to properly cycle the weapon. It would have to be in the vertical position for the rounds in the magazine to be chambered.
Love your videos and Hunt Showdown is my favorite FPS thank you for this again part 4 one day!!!
I was very fortunate and was able to handle a Bergmann 1896 still with its display box including its teeny tiny 5mm Bergmann ammunition
I'd love to have Jonathan look at some of the custom ammo types, especially for the bows and crossbows.
why are you editing this guys face on the thumbnails. he is keeping this channel alive, show some respect