Others have already commented this but i figured I would comment myself, I beat “true” 10/20 a little over a year ago on my second channel. The uncapped version of 10/20 is actually easier than normal 10/20 for reasons you can find in the comments of that video :D ua-cam.com/video/HvJKoqH0RgI/v-deo.htmlsi=AfWb6sSfNK6UrC7x
From what I remember, Withered Foxy's capped at 17 because if it goes any higher, he immediately succeeds his movement opportunities and whenever you flash the hallway, he would immediately jumpscare the player. Golden Freddy could be capped at 10 to make him appear rarer and more mysterious, perhaps? Regarding the other animatronics, I have no idea, maybe Scott wanted to make their movements less predictable? 75% chance to move at AI level 15 opposed to 100% chance to move at AI level 20.
You're probably right about it being to make them less predictable, because in fnaf 1, bonnie and chica have several rooms they can decide to move to (and bonnie just teleports) while in fnaf 2, they all have a set path which they take every time. So in fnaf 1 it's totally random when they show up, while in fnaf 2 you'd always know exactly where they are without the cap
iirc true 10/20 has been completed with mfa editing by brayden, meaning withered foxy is possible at 20. Scott probably just thought he was too difficult at that level
*reads comments* Oh so this _isn't_ an April Fool's Joke, so this is actually real. Huh, what's funny though is that this actually fits with how FNaF1 & FNaF 3 were developed: Scott when making FNaF 1: Oh man, everyone at Max Difficulty is really hard. Eh I'll leave it in for people to mess around with. Doubt anyone can beat it though. Scott when making FNaF 2: Oh man, everyone at Max Difficulty is really hard. Guess I better add some limitations to make it beatable so people don't go crazy trying to win. Will have to lie about the AI Levels but no one will notice. Scott when making FNaF 3: Ok everyone at Max Difficulty is actually impossible, guess I just won't include a Custom Night because people would be able to tell that the higher AI Levels won't change anything.
Considering how 20 mode is very difficult and luck based as is, maybe Scott wanted to make it so it was actually possible to complete? With how notorious the mode is as we know it, I imagine a true 20 mode is probably nearly impossible (if possible at all).
I don't think he necessarily made it so "10/20 mode is possible". He clarified many times that he wanted them to be impossible. I'd say he just wanted each animatronic to be "fair" at level 20 separately. If you set a single character to level 20, it shouldn't insta-kill you.
1:38 brayden modified the game and he beat it, you can found the video on his secondary channel (brayden 2). He said that True 10/20 is way easier than "False?" 10/20.
@@KaKa-ey5ou basically when foxy has entered his kill stage he can only kill you if you flash the hall or if you hit a 10 second interval without a blackout happening. Because of everyone’s increased AI you will pretty much always have a blackout every time you drop the monitor, meaning you can cover up all 10 second intervals all night, making foxy basically non existent. This also means you can wind an extra second longer every flip because you don’t need to worry about keeping foxy from entering his kill stage, making toy Bonnie much much easier to compensate for.
@@8brayden8 Oh, so basically we cant do that with foxy in normal 10/20 because of the higher chance of not getting a blackout every time we flip the monitor?
This game was so hard, maybe when Scott played the true 10/20, he thought to himself "is that even beateble?", i mean, its by far the hardest 10/20 in fnaf
Fun fact in fnaf 1, the hardest freddy can get is AI level 9. But this is because at AI level 9, he reaches maximum movement speed so increasing the AI level further than that will not change his behavior
@@namesmitt if the random number is lower or equal to the AI level, then they move. How ever for freddy the actual equation used is different than every other animatronic so at AI level 9, no matter what the random number is, he will still move and never fail
You’re confusing his camera cooldown for his movement formula. At 10 or above, he can’t be stalled by being watched anymore because 1000 - AI * 100 is 0 frames of cooldown, but he still needs to succeed his X in 20 chance to actually advance.
No its not, it clearly goes faster then 9, freddy will move every 5 seconds (on 20 ai) if you have the cameras off, if you have the cameras on then he wont move unless you pull it down. i think thats where you got it mixed up
Seems like most of the characters start to become buggy at max difficulty. I imagine the level cap was an easier solution to fixing the problem than readjusting all the character AI's to work properly up to 20.
okay so, this isn't the first time someone has tried and recorded (and beaten) true 10/20. look it up. basically the thing is, the ai is capped not because its too hard, but because it lets you exploit how the game (more specifically foxy) works to make it super easy.
Remember when Scott considered doing this very same thing for SL 10/20 by capping the AI at 15, but decided against it since the mode would be built upon a lie? I forgot his exact words, but that was the reasoning.
Others have already commented this but i figured I would comment myself, I beat “true” 10/20 a little over a year ago on my second channel. The uncapped version of 10/20 is actually easier than normal 10/20 for reasons you can find in the comments of that video :D ua-cam.com/video/HvJKoqH0RgI/v-deo.htmlsi=AfWb6sSfNK6UrC7x
Ah, sorry for the mistake then. I pinned your comment
@@GameExploiterswhy did you quit
From what I remember, Withered Foxy's capped at 17 because if it goes any higher, he immediately succeeds his movement opportunities and whenever you flash the hallway, he would immediately jumpscare the player. Golden Freddy could be capped at 10 to make him appear rarer and more mysterious, perhaps? Regarding the other animatronics, I have no idea, maybe Scott wanted to make their movements less predictable? 75% chance to move at AI level 15 opposed to 100% chance to move at AI level 20.
You're probably right about it being to make them less predictable, because in fnaf 1, bonnie and chica have several rooms they can decide to move to (and bonnie just teleports) while in fnaf 2, they all have a set path which they take every time. So in fnaf 1 it's totally random when they show up, while in fnaf 2 you'd always know exactly where they are without the cap
iirc true 10/20 has been completed with mfa editing by brayden, meaning withered foxy is possible at 20. Scott probably just thought he was too difficult at that level
hey thats me
Also, for anyone wondering, this is not an April Fools video lol
i guess markiplier has to go back to the 2nd game with this modified version and prove he truly is the king of five nights at freddy's
He isn’t the king. Or hasn’t been since 2015 lmao
@@CP-zn2mg you don’t get the joke
Send that to DJSterf and he'll completely destroy the 10/20 mode
*reads comments* Oh so this _isn't_ an April Fool's Joke, so this is actually real. Huh, what's funny though is that this actually fits with how FNaF1 & FNaF 3 were developed:
Scott when making FNaF 1: Oh man, everyone at Max Difficulty is really hard. Eh I'll leave it in for people to mess around with. Doubt anyone can beat it though.
Scott when making FNaF 2: Oh man, everyone at Max Difficulty is really hard. Guess I better add some limitations to make it beatable so people don't go crazy trying to win. Will have to lie about the AI Levels but no one will notice.
Scott when making FNaF 3: Ok everyone at Max Difficulty is actually impossible, guess I just won't include a Custom Night because people would be able to tell that the higher AI Levels won't change anything.
Ha 😂
Where can I find anything about Fnaf 3's AI?
I’m automatically assuming this isnt an April fools joke as it is currently April 2nd where i live
Nice!
Considering how 20 mode is very difficult and luck based as is, maybe Scott wanted to make it so it was actually possible to complete? With how notorious the mode is as we know it, I imagine a true 20 mode is probably nearly impossible (if possible at all).
I don't think he necessarily made it so "10/20 mode is possible". He clarified many times that he wanted them to be impossible.
I'd say he just wanted each animatronic to be "fair" at level 20 separately. If you set a single character to level 20, it shouldn't insta-kill you.
Scott has lied to us all
Yes
Indeed
1:38 brayden modified the game and he beat it, you can found the video on his secondary channel (brayden 2). He said that True 10/20 is way easier than "False?" 10/20.
hey thats me
@@8brayden8 hey i was wondering, why does true 10/20 mode is easier than capped 10/20 mode?
@@KaKa-ey5ou basically when foxy has entered his kill stage he can only kill you if you flash the hall or if you hit a 10 second interval without a blackout happening. Because of everyone’s increased AI you will pretty much always have a blackout every time you drop the monitor, meaning you can cover up all 10 second intervals all night, making foxy basically non existent. This also means you can wind an extra second longer every flip because you don’t need to worry about keeping foxy from entering his kill stage, making toy Bonnie much much easier to compensate for.
@@8brayden8 Oh, so basically we cant do that with foxy in normal 10/20 because of the higher chance of not getting a blackout every time we flip the monitor?
@@KaKa-ey5ou yep
Time to share this to markiplier tell him that he was never truly the king of five nights at freddy's
Bro at this point I have no idea if a video is April Fools themed or not 💀
So the old Scooter Sockton did the FNaF SL Golden Freddy Mode already in FNaF 2 huh
I love having absolutely no idea if something is an April Fool's joke or not
Mb, the video is not a joke tho lol
I’m curious, is Foxy set to always be above 0 too? Since he still kills when he’s “not active”
Foxy operates on an always-increasing timer; the only thing his AI does is determine how high the timer needs to be before he can move.
I already knew the AI levels are capped before 20, so wasn’t fooled into thinking this was April Fools
Let’s see Dawko beat this 💀
This game was so hard, maybe when Scott played the true 10/20, he thought to himself "is that even beateble?", i mean, its by far the hardest 10/20 in fnaf
I have a suggestion.
Maybe show us how every FNaF game plays out on double of movement opportunities.
(2x faster)
after 3 months new video but its april fools :(
Mb, the video is not a joke tho lol
What is the ai limit for fnaf 3 animatronics?
Fun fact in fnaf 1, the hardest freddy can get is AI level 9. But this is because at AI level 9, he reaches maximum movement speed so increasing the AI level further than that will not change his behavior
Are we just gonna forget the Random number from 1-20
@@namesmitt if the random number is lower or equal to the AI level, then they move. How ever for freddy the actual equation used is different than every other animatronic so at AI level 9, no matter what the random number is, he will still move and never fail
You’re confusing his camera cooldown for his movement formula. At 10 or above, he can’t be stalled by being watched anymore because 1000 - AI * 100 is 0 frames of cooldown, but he still needs to succeed his X in 20 chance to actually advance.
No its not, it clearly goes faster then 9, freddy will move every 5 seconds (on 20 ai) if you have the cameras off, if you have the cameras on then he wont move unless you pull it down. i think thats where you got it mixed up
Seems like most of the characters start to become buggy at max difficulty. I imagine the level cap was an easier solution to fixing the problem than readjusting all the character AI's to work properly up to 20.
okay so, this isn't the first time someone has tried and recorded (and beaten) true 10/20. look it up.
basically the thing is, the ai is capped not because its too hard, but because it lets you exploit how the game (more specifically foxy) works to make it super easy.
Remember when Scott considered doing this very same thing for SL 10/20 by capping the AI at 15, but decided against it since the mode would be built upon a lie? I forgot his exact words, but that was the reasoning.
It's not even custom. They're all just presets in that game.
@@TheGrammarNazi123 A lie stacked on top another lie 🥳
wait it is april fools day :(
3 monts ago…? Bro r u alive?
They quit
I already knew this and it’s really weird.
Don’t know why this is the case.
Posted on april 1… i wonder why 🤔
the video isn’t a april fools video
so the real challenge was 8/15 1/17 1/10 all along
Swag video, keep it up!
Grrrr gyatt cawton was lying
Game exploiter uploaded but suspicious due to the date
Im back
Didnt knew that
Wait it's April Fools....
huh its April Fools
April fools?
W