Adding YOUR cell ideas | The Puzzle Cell

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  • Опубліковано 20 січ 2023
  • Today we add cells from the suggestions channel in TPC's Discord Server.
    The Puzzle Cell Download: ionut-alexandru.itch.io/the-p...
    The Puzzle Cell Discord: / discord
    #cellmachine #thepuzzlecell

КОМЕНТАРІ • 100

  • @AtomicalYT
    @AtomicalYT  Рік тому +6

    You can also suggest cells in the comment section if you want

    • @abztract_
      @abztract_ Рік тому

      Physical Mover - The more cells it has to push the slower it moves

    • @LucasGleason
      @LucasGleason Рік тому

      @@abztract_ so like -
      1 block-1 tick to move
      2 blocks-2 ticks to move and so on?

    • @LucasGleason
      @LucasGleason Рік тому

      Bread. Requires 2 blocks to be destroyed

    • @abztract_
      @abztract_ Рік тому

      @@LucasGleason no. it moves 1 tick regularly. 2 ticks for 1 cell, and 3 for 2 cells

    • @LucasGleason
      @LucasGleason Рік тому

      @@abztract_ oop mistake

  • @quocphong6588
    @quocphong6588 15 днів тому +1

    A pentagram generator: imitates the purpose of a generator but generates cells behind it at 5 rows

  • @willing19ismad9
    @willing19ismad9 Рік тому +3

    Wardrobe cell: A cell that olny lets puzzle cells in and out, Like hiding in it.

  • @CardboardCatu
    @CardboardCatu Рік тому +4

    cat cell (enemy)
    what it does is go fast to grab any key that is on the map

  • @caoyen7858
    @caoyen7858 Рік тому +2

    The smart pusher: it tracks down cells and goes to it thus pushing it.

  • @quocphong6588
    @quocphong6588 15 днів тому

    Nuke cell: makes a itsy bitsy nuke when 3 to 4 of these are touching each other

  • @joealt4141
    @joealt4141 Рік тому +2

    Custo-mover: Basically a customisable mover that has delay, speed, and other things.

  • @skyp8375
    @skyp8375 8 місяців тому

    Megatrash: Pushes back any cell behind it, then deletes it
    Mega generator:Generates cells behind it like a generator, except on 3 sides

  • @MintedRash
    @MintedRash Рік тому +2

    The Vault Destroyer:
    It cracks vaults in only a few ticks.
    If vault is uncrackable, it becomes a trash mover.

  • @gabenugget114
    @gabenugget114 Рік тому +7

    The Lift Pack: Is a folder,
    Contains: Carriage, Floor Track , Elevator Track & Call Buttons
    Floor Track Marks floors
    Elevator track connectes Floor Tracks
    Carriage is ONLY on tracks of any type,
    & Call buttons to finish it up
    For the final lift:
    U can move inside the carrage and choose to go to a floor (2 ticks)
    Floor tracks are Floors

    • @AtomicalYT
      @AtomicalYT  Рік тому +3

      Wait wait wait, so you're basically asking for:
      Cells that mark an are as a floor
      Think that sends a cell up one floor or down one floor.
      No, just use portals.

    • @gabenugget114
      @gabenugget114 Рік тому

      @@AtomicalYT the carrage can move to ANY FLOOR ON THE SAME TRACK

    • @AtomicalYT
      @AtomicalYT  Рік тому

      @@gabenugget114 ok... so overcomplicated portals

    • @gabenugget114
      @gabenugget114 Рік тому

      @@AtomicalYT *a lift system
      damm autocorrect got u

    • @ryanmapping7944
      @ryanmapping7944 Рік тому

      @@AtomicalYT portal C cells do not send cells to different grid tabs...

  • @NestAdmiral
    @NestAdmiral Рік тому +1

    Mechanical delay: has a delay property (number) it takes the mechanical input from the back, stores it, and after amount of ticks emits it at the front, it can store multiple mechanical signal instances.
    Time stop: when touched, it disapears, freezes the tick count and stops every cell from updating, except for those in consistency state and the cell that initially touched it
    Time resume: doesnt get affected by time stop, when time is stopped, touching it will make it dissapear, resume the tick count and allow cells to update, if time is not stopped will act like a wall or trash
    Mechanically powered transformer: does the same as transformer but needs mechanical signal to transform things
    Absolute consitency (and absolute consitency biome): consistency cell but doesnt clone upon time travel
    Super replicator: replicator but generates the entire row (which also means it will exponentially duplicate more)
    Duper: generator with no force, when generating cells it cannot push cells infront away (not even their own generations)
    Unburnable: push cell but cant burn or be infected by cancer, strangelet, etc.
    Inventory: trash cell that can store only 1 cell on each direction. Cant eat puzzle cells. when a puzzle cell interacts with it, it will push every cell it had stored away in their corresponding directions
    Bonus: make factory have a option to be mechanically powered, but all properties including delay will still count

  • @redstocat5455
    @redstocat5455 7 місяців тому

    Pocket dimension block: it has an place of 2×2 inside, and where an block touch it, it get in the pocket dimension block and the pocket dimension block get the block's ability in one of his corner

  • @tabebenznolpe1002
    @tabebenznolpe1002 8 місяців тому

    Count 2 Cell: Counts Itself and It Moves.

    • @tabebenznolpe1002
      @tabebenznolpe1002 8 місяців тому

      And Also The Count 2 Cell Moves By Steps Minus It's ID Target.

  • @180rotator
    @180rotator Рік тому

    The Black Hole cell: sucks up all cells, even ui, and you have to relaunch thw game

  • @mc_love808
    @mc_love808 Рік тому

    Black hole eats any cell except for immovable in a 3 cell radius

  • @TibiGamer3DS
    @TibiGamer3DS 8 місяців тому

    GUYS MY UA-cam SHORTS AREN'T WORKING PROPERLY! I CAN'T SCROLL TO THE NEXT SHORT!

  • @a_literal_city
    @a_literal_city 11 місяців тому

    player cell:
    mechanic: moves like a mover but you control it using WASD
    can not activate doors and stuff but can push anti puzzle cell

  • @mc_love808
    @mc_love808 Рік тому

    Immovable versions of every cell

  • @maxifire32
    @maxifire32 Рік тому +2

    Cell idea:
    Plant cell
    Has a 10% chance to create another plant cell in a 1 tile radius around it every tick

    • @LucasGleason
      @LucasGleason Рік тому

      Yessssss

    • @mercealabredaduran1494
      @mercealabredaduran1494 Рік тому

      Les goooooooooooooooooooooooooo

    • @AtomicalYT
      @AtomicalYT  Рік тому

      we already have Random Filler which is 50% chance to spread in all 4 directions, close enough
      not only that but there's also already plant cell which is a full on plant with leaves and stuff growing and being capable of self-replicating and evolving

  • @DarkShard5728
    @DarkShard5728 Рік тому

    Missile, Smart Missile, and Friendly Fire Missile
    Missiles shoot out a missile 4x as fast as a mover that will destroy anything it touches, but destroys itself on impact. The missile cannot destroy anything unbreakable. Missiles are shot whenever a mover moves into the cell.
    The Smart Missile shoots out a missile (woah no way) that is 3x faster than a mover and targets the nearest enemy. If there is no enemy, it looks for a trash cell to safely dispose of itself. If both of those checks fail, it just moves around randomly until it hits something, which is destroyed. Missiles are fired whenever a mover moves into the cell, unsurprisingly.
    Friendly Fire Missiles are exactly like smart missiles, but instead of targetting enemies, target the nearest normal cell.
    I don't code but I'd imagine this would take a lot of code, so if you end up only doing one, the smart missile is probably best. You don't even have to do them, doesn't make a huge difference to me. I made the art for them, because that's all that I'm good for. Also, the missiles will look really weird in frame by frame lol

  • @ryanmapping7944
    @ryanmapping7944 Рік тому

    custom mover: a mover with cutom speed and bias

  • @nosteakforyou923
    @nosteakforyou923 Рік тому

    Idea:Box cell
    Trash cell that shows the cell it ate

  • @creative2854
    @creative2854 Рік тому +1

    a display for the amount of key a puzzle cell have

  • @abztract_
    @abztract_ Рік тому

    Yooooo finally more flexible portal cells

  • @tuananhnguyen2029
    @tuananhnguyen2029 Рік тому

    The big enemy:
    -it size 5x5
    -5 mover to destoy

  • @pienach
    @pienach Місяць тому

    The hard push: its just push but needs 2 cells to push it

    • @pienach
      @pienach Місяць тому

      I think if its added in cmmm+mm it will be easy to make logic gates

    • @exahedron
      @exahedron Місяць тому

      That’s just a weight

    • @pienach
      @pienach Місяць тому

      @@exahedron oh you mesn the cell from ceLua

  • @mc_love808
    @mc_love808 Рік тому

    Nuke cell makes four of its cells every tick

  • @thesizzles1337
    @thesizzles1337 Рік тому

    barrier cell
    its invisible but stuff can collide with the barrier

    • @NestAdmiral
      @NestAdmiral Рік тому

      Just use wall + invisibility tool

  • @QuangKhue-qs6wb
    @QuangKhue-qs6wb 2 дні тому

    R mover: mover but moves random

  • @fortcraftgaming2136
    @fortcraftgaming2136 6 годин тому

    My ideas:
    Explosive cell: when a cell touches it it explodes
    Second idea:
    Atom cell: when the 2 atom cells touch each other they duplicate and make a nuke
    Like for pt 2

  • @eduardopng4886
    @eduardopng4886 Рік тому

    Multi-use: If a cell is placed in the same place as a Multi-use cell in the editor, the multi-use cell will take the ability of the cell, so If you give the multi-use cell, for example, a mover, it will act as a mover.

    • @janicenelson4235
      @janicenelson4235 Рік тому

      what if two cells (or a schem cell with two cells inside of it) is at a multi-use cell _do not read my name_

    • @janicenelson4235
      @janicenelson4235 Рік тому +1

      🔙⏫🔜⏬





      schem cell: nonuple cell empty schem cell does nothing also heart cell in central slot,heart cell:basically pushable cell.

    • @eduardopng4886
      @eduardopng4886 Рік тому

      @@janicenelson4235 It'll work like both, at the same time.

  • @when-the-h
    @when-the-h Рік тому

    Moving Enemy
    do i have to explain this one?

  • @tezsaw486
    @tezsaw486 Рік тому

    the debt enemy cell should be called the landlord cell

    • @AtomicalYT
      @AtomicalYT  Рік тому

      I missed on a golden opportunity

  • @Baburun-Sama
    @Baburun-Sama Рік тому +1

    Bubble Cell
    Weakens Enemies, leaves it Vulnerable to Death
    Sword Cell
    Destroys Enemies, Cannot be Destroyed by Most Enemies.
    Big Generator
    Generates a 3x3 Square
    Fragile Generator
    Destroys itself after Generating 1 cell
    Strong Pusher
    Needs Two Movers to Move.
    Dragon Cell
    Can be 4 colors: Red (Enemy), Green (Generator), Blue (Mover) and Yellow (Pusher).
    Fragile Mover
    Destroys itself after it Stops Moving.
    Pushable Trash
    Destroys Cells when it's at Unpushable State.

    • @NestAdmiral
      @NestAdmiral Рік тому

      Strong pusher is just weight, and pushable trash is just mobile trash, and whats supposed to be the use of dragon cell

    • @exahedron
      @exahedron Місяць тому

      How would the Dragon change color? Maybe rotation? Anyways I have no idea of what the Bubble and Sword Cells do
      How does the sword attack? Adjacent or like what?
      I guess that the Bubble downgrades enemies (Strong to Weak) or something

  • @exahedron
    @exahedron Рік тому

    Lazy trash: takes 5 ticks to swallow a cell

    • @janicenelson4235
      @janicenelson4235 Рік тому

      Lazy trash N: takes N ticks to eat a cell also displays N

    • @exahedron
      @exahedron Рік тому

      @@janicenelson4235 maybe that should be the lazy trash

  • @AbcDef-ok5iy
    @AbcDef-ok5iy Рік тому

    a trash that you can push on one side

  • @Wall_nut77
    @Wall_nut77 Рік тому

    The pawn cell
    How: it moves like a mover but takes the enemy from its front diagonals and then move as the same place that enemy was killed
    If it gets into the other side of the map it changes to any other cells

    • @MintedRash
      @MintedRash Рік тому

      bro that's just chess

    • @Wall_nut77
      @Wall_nut77 Рік тому

      @@MintedRash that's what i wanted

  • @TheNukeCell
    @TheNukeCell Рік тому

    HIII IM UR BIGGEST FAN

  • @sealbr76
    @sealbr76 Рік тому

    I got an idea: a cell that receives an x,y input and gives mechanical power to that position on the grid

    • @AtomicalYT
      @AtomicalYT  Рік тому

      might add that in part 2

    • @sealbr76
      @sealbr76 Рік тому

      @@AtomicalYT oke

    • @sealbr76
      @sealbr76 Рік тому

      I suggested it to make displays better

    • @NestAdmiral
      @NestAdmiral Рік тому

      Now the question is would it be on mechanical category or master category

    • @NestAdmiral
      @NestAdmiral Рік тому

      It could also need to receive a mechanical input in order to send the mechanical signal

  • @Dreamboy2016
    @Dreamboy2016 Рік тому

    Tetris cell wenn Eine cell die Anfast dann teleportiert sie dich zum spiel tetris

    • @AtomicalYT
      @AtomicalYT  Рік тому

      that is a dumb idea
      why not just play tetris

  • @migueldahedgehog1234
    @migueldahedgehog1234 Рік тому

    Useless cell It Just covers like everything like a global converter but It covers also The entire grid

  • @kthelemon
    @kthelemon Рік тому

    HIII IM UR BIGGEST FAN

  • @BlendiGoose
    @BlendiGoose Рік тому

    HIII IM UR BIGGEST FAN

  • @micehouse-squeak
    @micehouse-squeak 11 місяців тому

    HIII IM UR BIGGEST FAN