Learn VFX in 44 minutes - Blender Course

Поділитися
Вставка
  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 112

  • @SviatoslavPetrov
    @SviatoslavPetrov 9 місяців тому +2

    It`s really one of the best tracking tutorial. Thanks a lot!

  • @FalloutUrMum
    @FalloutUrMum Рік тому +15

    I'm a complete beginner to Blender, what are things I should learn before I'm ready for this tutorial?

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +15

      You should know the user interface of Blender as I am usually not explaining every click I do. That said, there is a ton to learn in this video and I recommend using the pause button or re-watching steps that went too fast for you. The trick is to doing these things multiple times before the knowledge sinks in. Perhaps you want to repeat each chapter a few times before moving on to the next steps. Hope that helps.

    • @schrimblo
      @schrimblo Рік тому +3

      Honestly i’d recommend learning the basics of the ui, how to texture, and how to 3d model

    • @ManMpha
      @ManMpha Рік тому +6

      Watch the Donut Tutorial

    • @TheDZHEX
      @TheDZHEX Рік тому

      probably the BlenderGuru's donut :D

    • @faisfaizal5194
      @faisfaizal5194 Рік тому +1

      Prolly should learn how to use a computer

  • @nixonmanuel6459
    @nixonmanuel6459 10 місяців тому +2

    This was wonderful. Thank you.

  • @martem000
    @martem000 Рік тому +11

    I finally found a cool video on tracking in Blender 🥳 thank you!

  • @Arghya_10
    @Arghya_10 Рік тому +4

    So alright , gotta watch this video lol, but can you tell me, if I green screen myself and put myself into Blender's 3D viewport using "add images as planes" and then what shall I do so that I can like hold and interact with 3D objects? I mean if I needed to pick up a cube , I would do the action using green screen , but I want the cube to be in the 3D viewport, so how do i like make myself interact with those 3D objects lol....I guess my question was clear? Lol

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      Ha. I've made a tutorial that covers exactly that. -> ua-cam.com/video/e6wDYxDk204/v-deo.html

  • @eknuds
    @eknuds 9 місяців тому +1

    This has me thinking about combining Blender and Meta's SAM (Segment Anything Model).
    It would be useful to be able to mask things out of video frames and easily add CG objects behind them, for example.

    • @MannyVanDelight
      @MannyVanDelight  3 місяці тому

      Yes either that or, since we already created a 3d set, use Cryptomatte

  • @AndreiChrisso
    @AndreiChrisso Рік тому +2

    amazing :) and so realistic :)

  • @mendezcreative
    @mendezcreative Рік тому +1

    This is a great tutorial

  • @insightvideos8
    @insightvideos8 Рік тому +1

    Thank you so much. God bless you mate

  • @juditvanek3051
    @juditvanek3051 Рік тому

    Yeaayy love your videos just what I searched for days! :) Loved the vfx vid - 'how to change things in your hand'. Please keep it up it's a treasure channel!!

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      Thanks so much Judit. That’s so sweet of you. Made my day. 🙏

  • @quochaihaikahai4309
    @quochaihaikahai4309 7 місяців тому

    This is the best motion tracking tutorial I have ever seen! You really cover many things in only 44m video. Can I have your footage in this video to practice along with you? Thanks too much!

    • @MannyVanDelight
      @MannyVanDelight  7 місяців тому +1

      You’re welcome. I don’t have a good long term way to story the files. It’s best to film something on your own streets. It’s doesn’t have to be exactly what I shot.

  • @jamson_monteiro
    @jamson_monteiro Рік тому +6

    Thank you mate , such an amazing course

  • @andreaslanouguere3040
    @andreaslanouguere3040 Рік тому +1

    You are a beast thx buddy

  • @alejojuvencio6724
    @alejojuvencio6724 Рік тому

    21:20 you say that you have to render the objects as shadows, the subject and other details separately in image sequence format. My question here is; Isn't it possible to make these adjustments from the shader editor instead of using the compistor node editor and in this way make or add other elements in real time and finally render everything at once? Or is it that in this case we proceed to this method in order to save process resources and thus Blender runs more smoothly? Having barely used Blender for a few months, this question arises as a beginner hahhhha

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      Yes you can comp it all in and render it together. The reason I suggest to do it separately is that you keep more flexibility after the fact without the need to render the entire shot again, should you want to change something.

    • @alejojuvencio6724
      @alejojuvencio6724 Рік тому

      @@MannyVanDelight Ohh okey, thank you!!

  • @microchef8687
    @microchef8687 Рік тому

    Great tutorial just one small humble recommendation, could you make a mouse cursor larger

  • @WACOMalt
    @WACOMalt Рік тому +3

    Great video, do you offer your source footage so we can follow along? Thank you!

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      I currently don’t have found a proper way to proving data reliably long term. It’s definitely something I am thinking about once the channel has become bigger.

  • @JimPAnimation
    @JimPAnimation Рік тому +4

    So can you use the plane track (with 4 pts) and place a 3d object sitting on it, won't that act like a camera track?

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +3

      Unfortunately no. Like the name suggest, plane track is a 2D tracker and does not solve a camera move in 3D space. Blender requires at least eight markers to do that.

    • @WACOMalt
      @WACOMalt Рік тому +1

      You might be a little confused as he is combining two different techniques at once. Planar tracks ONLY work for that plane. A cube is more than just a flat surface so you'd have to go to a camera track. Planar only works to paint on a surface or similar changes. It's doing what's called a "corner pin" transform which is a purely 2d trick.

  • @Sylar395
    @Sylar395 Рік тому

    hello, can you please explain how did you project the white car in the end, I guess i missed that part, because i tought just extruding it up wont work, but your seems nice in all angels

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      Do you mean the car on the left? This car is untouched and shown like it was shot. No 3D or 2D object is overlapping it. I did explain briefly what needs to be done if you wanted to change the car. You would need to model something that matches its position and outline and project the footage on that geometry. Similar to what I have done with the house walls and the driveway concrete

    • @Sylar395
      @Sylar395 Рік тому

      @@MannyVanDelight thank you

  • @Sardify
    @Sardify Рік тому

    Please never stop your UA-cam channel and btw I have a idea is that you make a tutorial how to recreate blender things that other youtuber create and dont show tutorial like corridor crew r rated spiderman or those anime blender edits where they become their anime characters

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      Thank you. My next video will indicate where I want to go with this channel.

  • @kidgeorgegreenery
    @kidgeorgegreenery Рік тому +3

    Hey Manny, I'm just wondering what software you use to edit the pictures of the plain track. I like the video and I'd like to copy too

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      I did set my external image editor to Photoshop, but you can use Krita or whatever you prefer

  • @blendman.
    @blendman. Рік тому +1

    Nice

  • @FalakKhan-u4r
    @FalakKhan-u4r 7 місяців тому

    i hope u reply. iam getting error when opening external editor to add those flowers that u did. it says Verify that the path specified in User Preferences > File is valid or blender has prmissn to open. i did save the image and then in user pref i added my png image in image editor. BUT same error keeps cmng. plzz tell. i really wanna try out and follow ur tutorial.

    • @MannyVanDelight
      @MannyVanDelight  6 місяців тому

      Have you selected an image node in the shader that Blender uses to draw the texture? You also need to save that image file before it can be opened by any other software I believe. Hope that helps.

  • @FilmSpook
    @FilmSpook Рік тому

    Thanks, my Brother!! 👍🏾Great Work

  • @e.j.p.5589
    @e.j.p.5589 Рік тому +5

    This video tutorial, which was released for Blender 3.3 LTS about a year ago, what has changed to warrant its release once again?

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +7

      Hey there good question. I believe this video has a ton of relevant content, especially for people new to various forms of motion tracking. However UA-cam doesn’t seem to promote the series in any form. This long-form release caters to those who look for a Vfx course all in one place and gives new viewers a chance to learn about a topic that is very fascinating to me. Thanks for watching the older content 🙏

  • @Mr.Tx.
    @Mr.Tx. Рік тому

    where I get this footage

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      The fastest and most rewarding way would be to use your phone or camera to film a sidewalk or driveway nearby.

  • @Gameboy-2000
    @Gameboy-2000 Рік тому

    Can you Please provide the assets that you used in this Scene?

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      Heya. I haven’t figured out yet how to best provide assets permanently. However, you can film any driveway or footpath nearby and use the Blender Kit add-on to get the rocks and the car for free. The rest is follow along as I go through each chapter.

  • @dawidchoptowy8161
    @dawidchoptowy8161 Рік тому +4

    @Manny Van Delight this tutorial is great! would be nice to have windows reflections that bounce image of 3D assets do you know how to do it?

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +4

      Ah yes. Very good point! Since I created the walls for the house and protected the texture on them, I would now place edge loops according to the edges of the window texture. Then select the polygons that should be glass, duplicate the shader and assign it to the window polygons. Then lower the roughness to get reflections.

  • @nmmukto9866
    @nmmukto9866 Рік тому

    I want the footage you used.

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      I currently don’t have found a proper way to proving data reliably long term. It’s definitely something I am thinking about once the channel has become bigger. However you can simply film a street nearby and follow along. A lower angle might even look more dramatic.

  • @mprayagraj
    @mprayagraj Рік тому +3

    Hey can you share the footage for beginners to follow it would be easy as each seen is different for tracking

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      Heya. That idea is great and I’ll keep it in mind for future videos where I could incorporate footage supply in the lessons. For this video you could shoot your own footage and simply film an intersection or driveway nearby. Doesn’t have to be from up high. In fact something lower to the ground might make the cgi car more impressive.

  • @davitpatsatsia6150
    @davitpatsatsia6150 Рік тому

    Anyone, Why i cant click on ,,set up Scene" button? Thx.

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      Blender needs at least eight trackers at any given time to solve your camera. Set up scene should work fine once your camera solve succeeded.

    • @davitpatsatsia6150
      @davitpatsatsia6150 Рік тому

      @@MannyVanDelight thank you. I will try it. 🙏

  • @invisiblecrumb2027
    @invisiblecrumb2027 Рік тому +1

    please timestamps

  • @FriendIy_Person
    @FriendIy_Person Рік тому +3

    as an audiophile, you need a new mic. other than that, great video

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      Thank you. A new mic would be great yes.

    • @ly2
      @ly2 Рік тому +1

      @@MannyVanDelight I suggest rode NT usb

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      I listened to the upload and think that something went wrong with the audio. Compared to the other videos that I uploaded recently this one sounds almost like there is some sort of heavy compression on my voice. Not sure why. I am currently recording on a Deity Lav mic which works pretty well. I’d consider a shotgun mic for recording inside to minimise the roomy echo the lav mic still picks up.

  • @dinisdesigncorner332
    @dinisdesigncorner332 Рік тому +1

  • @vfx.360
    @vfx.360 Рік тому

    HOW DO YOU GET A RGB LIKE BUTTON??!?!?!?

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      Can you provide a time code? I’m not sure I understand your question.

  • @anthoneynogimmicks
    @anthoneynogimmicks Рік тому

    Wait that’s my house

  • @lolandsz
    @lolandsz Рік тому +3

    Every single time I watch a Blender video I regret that I'm a C4D user

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      Na mate. C4D is a strong tool. I use Maya every days as well but choose Blender for projects whenever I can, often switching between the programs. Try it.

    • @SmilingAi
      @SmilingAi Рік тому +1

      C4d is a beast

    • @falfieri3167
      @falfieri3167 Рік тому

      @@MannyVanDelightHow do you remember how to use both software proficiently? I use maya as my primary 3d package but I need to learn blender for my job and Im afraid Im gonna forget my whole workflow for maya.

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      @@falfieri3167 there’re a few shortcuts that get me every now and then, but generally speaking, if you switch on a daily basis, it becomes second nature and hiccups will happen less and less

  • @thenout
    @thenout Рік тому

    I skimmed through it, but what i gather is that the "VFX Pro" target of this tut falls flat on its face - since there's no talk about lens distortion (although i see a corresponding node in your compositing node tree). If there's one crucial aspect to bear in mind doing camera solves, it's LD...

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +2

      Absolutely correct and at the same time only important if you take the footage out of the scene, which would force you to decide whether you want to export the undistorted footage or distort the rendered elements in post. I do believe that if these techniques are practiced well enough, one can realise most of what they imagine. I stand by the video title. Thanks for your thoughts. 🙏

  • @besmart2350
    @besmart2350 Рік тому

    Why do we need to learn this if AI will be doing this with ease instantly?

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      Is AI already solving these things all by itself? If so what scenarios did they show? There are shots that easily track and there are ones that I doubt any automatic can handle at this stage.

    • @besmart2350
      @besmart2350 Рік тому

      ​@@MannyVanDelight Just admit it: your job is in jeopardy. In probably a year, AI will be good enough to do all this in under a minute.

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      @@besmart2350 Do you really think any creator is ignoring AI?I would looooove for AI to track in under a minute so that I can skip past the technical stuff and get going with the creative part. Have fun you rascal.

    • @jokybones
      @jokybones 11 місяців тому

      Glad you dont need a brain for Ai, so you´re good!

  • @sagueedits
    @sagueedits Рік тому +1

    Vfx pro... in blender... ok

    • @MannyVanDelight
      @MannyVanDelight  Рік тому +1

      At work, I’m using Maya due to pipeline restrictions. Whenever I can, I choose to go with blender instead.

    • @GiJoe94
      @GiJoe94 Рік тому +1

      Blender has couple of oscars under it's belt, also allot of netflix exclusives use blender only pipeline

  • @Urbanhandyman
    @Urbanhandyman Рік тому

    Blender is SO painful to use.

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      Why is that? I switch between Autodesk Maya and Blender every day, depending on the project needs. By managing as many tasks as possible in Blender, I save at least a few thousand clicks compare to doing the same stuff in Maya.

    • @Urbanhandyman
      @Urbanhandyman Рік тому

      @@MannyVanDelight Maya is even MORE painful to use than Blender.

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      Vfx is a profession that requires a lot of patients. There is only so much one can do to simplify the process.

  •  6 місяців тому

    Very, very, very, very, very long

    • @MannyVanDelight
      @MannyVanDelight  6 місяців тому

      It covers a lot tho. Could have way deeper into the topic.

  • @SkillipEvolver
    @SkillipEvolver Рік тому

    Do you not think the title for this is incredibly misleading and hyperbole?

    • @MannyVanDelight
      @MannyVanDelight  Рік тому

      Sorry you feel that way. I believe these tips are easily learned and if practised enough will get you very far to realising your ideas.

  • @thai_le_foto
    @thai_le_foto Рік тому

    Blender keeps deselecting tracking points and keeps making me have to click the little eye icon to re select it to track a couple frames before it deselects it and makes me have to keep doing that over and over either every frame or every other frame. How do I stop it from doing that? Like it just stops then shows just the plain box without the little line to the center of it and on the track view screen it shows the eye deselected and won't let me adjust the track point until I re click the eye every single frame.

    • @MannyVanDelight
      @MannyVanDelight  11 місяців тому

      Blender deselects markers that lost track to avoid confusion. However if all markers lose track, you’d want to check whether you use affine as tracking algorithm as it is more forgiving with footage that causes issues.

    • @thai_le_foto
      @thai_le_foto 11 місяців тому

      @@MannyVanDelight I was on Affine, it was just being misserable. Until I figured out how to expand the search area an insane amount and then tracking went so much faster and easier.