I played CS:GO since early 2013. For me it is a different game now. Everything has changed. I think I can't really comprehend how fast and fundamental these updates were.
Nothing has changed except the price of guns, in game economy. You sounds like CSGO is a completely different game from 2013, It's not. It's basically 90% the same gameplay wise. The only reason it lasted this long was cause of the skins market
@@m.n.s.s2825 Every weapon has been rebalanced. Every map except hostage maps have been completely replaced at one point. The player models are new. The whole menu is different. All the skins, operations, majors came after that. The only thing that is the same is the shape of the shape of some weapons and the hostage maps.
I remember playing the csgo beta and having a lot of fun with the broken guns... made me think I was good only to come back a couple years later and realize it was the broken nature of the mechanics that felt good.
Game was definitely funnier in 2014, game was great imo. Then Volvo made all those non sense patches : awp nerf, cz nerf, tec9 nerf, m4a1s nerf, and map pool became worse and worse.
People always bring up the pros in 2011/2012 talking shit about CSGO and the famous zonic tweet, but the game really was dogshit back then. Really a testament to Valve's skill that they managed to clean up Hidden Path's work
Clean up Hidden path's work ? They made such a legendary game that it lasted 10 years and Valve is forced to make CS2 as close to CSGO cause it's so good and timeless masterpiece Have some respect to Hidden paths name lol. They were asked just to make a console port and they ended up making GOAT FPS of all time
Hidden path just like turtle rock, made exactly what valve asked them to. Then valve realised it was bad because their fundamental idea was bad and took over and did the valve treatment, made it good slowly.
@@gave2haze Lol. Without HIDDEN path we wouldn't be getting any CSGO. VALVE is lazy to make games and let other small team to make masterpiece for them. Then they pretend it's their games and take credit for all of them. Valve has nothing to do with base CSGO. It was a much better game than their messy CS SOURCE. They just did some changes but because of the base CSGO was go great it had room to get better.
The twist at the end was very spot on and your take on the issue is something I agree with entirely. But what's great about this take is that if we take into consideration Valve's work flow it makes even more sense. Valve is generally not the most sociable company out there but they have given many insights to how they produce and develop their games. And if there is 1 single thing they love to do more than anything else...that is playtesting. I've literally read that these guys playtest every week and gather results to then continue working on the game. As an example, did you know that Glados didn't exist in the early versions of Portal? After Valve had some people try out Portal they ended their session and told the developers that they thought they were playing a demo because even after completing puzzles it didn't feel like it was going anywhere. That's when they realised that even if Portal was a puzzle game, they still needed an antagonist for the player to feel like their efforts and puzzle solving actually meant something. Seeing how much Valve pays attention to player response and player feedback I am 95% sure they take player complains really seriously and even expect them as well. As always great video!
Even during the R8 Revolver incident of 2015 players were quick to complain about the gun being a little too goofy, and Valve was quick to respond by nerfing it to the ground in a few days
Yeah they SEEM like they don't listen or care about player opinions and criticism but they actually do listen. (maybe even more than any other company) It just takes some time most of the time. I really feel Valve is reading with me when reading suggestions/complaints about the game lmao
I think an oversight about the conclusion of this video is to also not be regressive nor entirely reject new ideas. Take the molotov example. People wanted it removed because obviously it was overpowered. If Valve did what the community wanted and removed the item then obviously we wouldnt have that today, which is very bad. Valve is introducing a lot of new radical ideas to CS and a lot of people dont want them and their "solution" to the problem is to remove it, just like the molotov. It is important to not be stuck in the past while looking for new solutions for new problems.
They tend to rework instead of remove priblematic aspects of the game. Jump throwing is a good example of something that is problematic for new/casual players. It necessitated special binds that mandated going out if your way to put in the console/cinfig file to ensure consistency. Now, jump-throwing has been reworked to make having -attack by your jump button or the full bind obsolete by making the timing forgiving
As a casual, I liked CSGO initial. It got me into the game. However, I acknowledge, the game belongs to the hardcore fans and those in the competitive scene. The one thing I liked about the old Halo games was the consistency that rewarded skill. So I can empathize.
There are definitely standout mechanics that valve will refine in cs2 like what happened with csgo. The main ones that come to mind would be: - The new smoke and HE grenade dynamic (obviously) - The new lighting which improves visibility but also adds a new layer of depth with player shadows (I think they will nerf it and try to add more natural lighting in places on maps like Ancient.) - Holes in smoke when shooting (i think this is partly to nerf M4A1S spam with the silenced and to introduce some point interesting risk vs reward dynamics.)
Really don’t feel like the A1-S needs any more nerfs. Literally the only advantage it has (other than ighter recoil spread) is no tracers through smokes lol
@@V-95K I think it makes the game ever so much more tactical, that I’ve found myself thinking about whether or not my shadow can be seen in certain positions. I don’t think it should be nerfed, but it should definitely be shown on the lowest settings. People that can only play on the lowest settings are at a disadvantage in CS2.
Why is it so important for so many that the movement in CS2 is 1:1 to CSGO? It's a new game, let's have a new and improved movement. I'm not saying movement in CS2 right now is necessarily better than CSGO, but improvement from CSGO should be the goal, not the way things have always been.
You remembered me in detail why I hated molotov sooooo much that I quit CS... played 1.5,6 CSS before... started playing 3yrs now and got lot better. I miss Aztec!!!I even pre ordered CS GO XD early early into it
i wouldn't say, at least from a cs:source player perspective, that csgo's beta felt much like css. everyone i know hated csgo in the beta especially near the start. i literally quit the game for 2 years because it was so bad
If there was a way for Valve to simultaneously have the movement be pretty much 1:1 with CS:GO in competitive but 1:1 with Source in terms of Bhop/surf/KZ game modes it would be a dream come true, especially if they add any of those 3 as an official game mode (or all 3, please Valve).
source movement > csgo. to be fair i dont give 2 shits about competetive. i just wish the cs:s community servers / modding and all of this came back all together with the brilliant movement from cs source. THIS was peak cs for me
@@eyderbossI miss those days. I remember playing as a kid on all the McDonald’s maps and even the pirate ship map that you had to break the blocks haha. I loved surfing too, was so fun man.
Would've loved more comparison with old-new CS:GO gameplay instead of all the quotes from the pro's from the early days. Make sure to be critical on Penguin videos and tell him that they aren't good enough, everyone complaining about the videos is what makes them so good in the end :D
One thing I would’ve liked to have seen mentioned is that one of the big critiques of the Molotov was that maps were basically css ports with minor changes early on meaning the space the molly could block was absolutely huge, because pathways were much narrower in general. I would love to see a video about the many historical changes of the things that were csgo firsts- specifically when discussing the standard 5v5 competitive experience and things in the buymenu, the guns that were first seen in csgo, etc.
Considering Valve had to build off of a Source console port by HPE, it's actually impressive how good CSGO got in such a short amount of time. I remember playing the beta feeling underwhelmed only to return to the game a year later finding myself pleasantly surprised.
I remember beta and playing it, the game is unrecognizable from it. I would say when Valve also took Hidden path off of the game itself and Valve took full control of it; it started getting fixed far more quickly
My friend gave me his pax key and I played it a tiny bit and was like fuck this I'ma play CSS. Didn't really play csgo too much till the first operation.
For most, CSGO Beta was nothing like 1.6. For me, however, the beta felt more like a mix of Half-life and L4D (the fog being the biggest example). I feel like they were still remembering how competitive shooters played as HL2, Portal, and L4D1+2 happened after 1.6, games which are solely cooperative/singleplayer-based. CS:S was squeezed in between HL2 and Day of Defeat but it didn't deliver as much as 1.6 did.
I love that gritty and serious tone old CS:GO had. Old Vertigo is a real example of that, looking dirty, a high contrast filter to the map. Miss that iconic valve intro, the 2013 version has when you start the game.
I didn't really play CS:GO back then, only seen clips of it, but as you mention the gritty look of it I want to say that I wish they'd change maps like new, CS2 Overpass in terms of textures and make it look more like the CS:GO Overpass, cause to me those new textures are very unfitting and too candy for a game like CS:GO
@@JohnSmith81991 same bullshit that was said about CS:GO when it was coming out. CS:GO, and now CS2, is primarily a competitive tactical shooter nobody ACTUALLY cares about "oh no this area is a bit less gritty" when the actual polish is vastly better and the garbage broken mechanics like 1 way smokes are fixed. CS2 doesn't look "too candy" at all, especially Overpass, how tf are you gonna call it "too candy" when its literally got insanely realistic sewer sludge everywhere? Better graphics and brighter lighting can still be "gritty", gritty doesn't mean dark and hard to see it means its got texture to it (not cartoony) which CS2 isn't at all like people were worried about at the start. These complaints are beyond asinine for almost every case, the literal only map that looks "too clean" so far is Nuke because they went overboard with trying to show off the lighting effects. Overpass in CS2 is vastly superior to CS:GO.
@@DebasedAnon ok dude, i wasnt rude to you in any way, and here you are calling my personal opinion bullshit, i think u would benefit from less internet
@@JohnSmith81991 your personal opinion is bullshit yes, the exact same bullshit that was said by droves of people when CS:GO launched and the exact same bullshit being repeated by thousands of people for CS2. Gritty doesnt mean dark and shit visibility.
@@DebasedAnon literally not what he said, but okay. You’re heavily projecting some hyper-defensive crap into this without even trying to understand where this guy is coming from. He is simply talking about aesthetic, feeling. You might not like his, but you cannot invalidate it - as much as you’re seething… I‘d say you need to heed what he recommended to you and your neckbeard likers: might wanna touch some actual grass. This is the craziest “pfp and name are fitting” situation ever…
Recoil patterns wasn't really in the older CS versions either, it was some semi-random behaviour within a cone rather than a set pattern with some randomess like in current CSGO. Not sure how that was how it was in early CSGO too or if they changed it in some other way before we got the current behaviour.
The recoil in 1.6 essentially made the gun raise and the horizontal spread increase, which would contain every shot in a triangle, which I guess is a cone
@@olnnn cone made me think of a 3d cone with the tip at the players eyes, which would make the bullets land in a large circle. That's the only reason I clarified :)
cs 1.6 players when the new game had the same random-ass recoil as 1.6 (it's bad when the new game does it but good when their beloved ancient crusty game does it apparently)
2:36 Every map had its own no fog variant (with the suffix _se) for competitive mode. Then the fog got removed completely for better because sometimes there are parity issues between the normal and competitive version (Valve/Hidden Path sometimes forgot to update the _se maps)
Its funny they compared it to CSS. I remember when GO came out i was so excited about it and then i played it and couldn't stand it at all. I went back to CSS and didn't give it another try until late 2014 and now it's one of my favorite games of all time with CSS being my favorite game of all time. Valve knows what they are doing I trust them to make CS2 everything we want in a competitive shooter. i do kinda wish CS2 wasnt a upgrade for CSGO only because to this day i still love going back and playing CSS and CS 1.6. I'm sure 5 years from now we will all be saying We wish we could fuck around on some OG CSGO.
I remember me and my mates going straight back to CSS after playing some Arms Race in 2012. Only came back to CSGO in late 2014 because competitive Source kind of died.
Been playing CSGO since 2013 and the changes and updates the game has gotten has been shaping its final form to what we will know as CS2 but hey! The 2012 beta and the 2011 alpha versions of the game are definitely not good but they are hella fun to play.
Anyone remember how easy it was to rank up when they released ranking? Crazy how this game was supposed to be so many things like cross platform but ended where it is
I think CS2 will be fundamentally different game in some years with more updates and changes coming right now it just feels like visual upgrade of CSGO with only volumetric smokes being new feature. It doesn't exactly feel like new game like from 1.6 to CSS to GO was. Wish they added more physics to objects in CS2 like in CSS but I guess they are afraid to experiment given how CS community reacts to new changes.
I remember getting invite to csgo and playing limited beta and it was sooooo unimaginably bad, felt like 1.6 on some weird mixture of steroids and drugs. made me quit it and go back to 1.6 for like 4 years and when my friend showed me cs go in like 2017 i couldnt believe it was this good compared to beta.
Wow. So UA-cam recommended a video of this ohnepixel guy "reacting" to this video. I clicked on it not realizing it was a reaction video and quickly came to the source once I realized that's what it was. What's sad to see for me is that that video has 230k views and this one hasn't even hit 100k yet. This is some straight-up BS. I hope your video gets the views it deserves instead of that one.
Fun fact CS:GO was originally a port to console by hidden path entertainment and for pretty much CS:GO's entire lifespan valve have just been trying to fix what was fucked up by them. CS2 is a new start which will alow valve to make the game they want.
ehh, it's not so fresh, they are keeping all skins, making the rendering part a little harder. If your $60k knife now looks like ass, and the market moves to reflect that, people are gonna flip.
@@nobodynoone2500 I'm not talking about skins/gameplay. It's a fresh start to everything behind the scenes. Hidden path entertainment wanted a very different game than what we have today, so the code was a clash between what Hidden path entertainment wanted and what Valve wanted. This is also why the buy menu is no longer a wheel, it was made a wheel so console players could buy stuff, in cs2 we have a much nicer menu intended for mouse and keyboard, in CS:GO there is also a command to turn 180 degrees which is pretty much only used in console games.
"first versions of the beta there actually were not any recoil patterns at all your shots just landed within a cone above the weapon this took away a lot of the skill of the game" - ie Valorant OMEGALUL
I play CS since 1999. I played CSS in 2004 and it was awful and sticked to 1.6. I played CSGO in 2012 and it was awful and sticked to 1.6 til 2015. While I never got warm with CSS with CSGO valve actually managed to make a good game out of it. It is a completely different game from it's beta and first years.
The weird thing about CS:S is it never got the competitive players to swap over BUT it completely dominates all the movement game modes (surf/bhop/kz), CS:GO bhop just never felt anywhere near as good to me personally so i wish there was a way to get the best of both worlds: CS:GO competitive having the same movement as CS:GO while movement game modes being able to be 1:1 with CS:S. They should also make them official game modes anyways since they wouldn't "split the playerbase" at all cause nobody is like "Should i play competitive or surf?" like they would be with other PvP game modes.
As an OW2 PTSD Veteran, I hope CS2 doesnt screw up. My complaints: I hate touchstone maps, they should rework all maps like they did with Overpass. Mirage is 20 years old with no changes. Its outdated and ugly. Also I hope they fix the audio and hopefully add new guns and animations to the guns since everything is kinda dull. Also some maps, guns and skins are way too "dusty" and plain. Some things look better in CSGO. Looking forward for the release.
I remember playing back in 2013 and had the same opinion as the pros, it didn't feel 1.6 enough but it was more 1.6 than CSS. Also pistols were stupid powerful. The fiveseven was a HS machine without much skill needed
You changed my view on cs2, I was kinda pessimistic but you actually brought arguments that made me realize maybe it’s not as bad as I thought, great video keep up with the great content
The title is awful. Initially, I had no intention of watching it because of my familiarity with the CS:GO beta. However, I decided to give it a chance while having a meal. To my surprise, the content was far more engaging. Rather than being gameplay footage, it delved into the history of the CS:GO beta, a subject that I find much more interesting than raw gameplay.
Wonder how hard trying to implement cs2 as crossplay with consoles would be in the modern era. With gyro in controllers and flickstick as a thing, spray control is kind of managable (albeit still hard for a cod player to grasp) on something like a ps5 controller if you put it some effort to get used to it. Skins would be hard to implement for them, but maybe they can just charge for the game and give everyone the ability to earn from a pool of free, console-exclusive, non tradable skins, idk.
I love how, almost all of the takes was, Glad graphics are better, hate that it isn't identical game play to 1.6 (Summed up). People do not like change, which is a double edge sword.
I also want to follow this up on the comments about the movement. The new subtick system makes it to where your initial velocity starts at a slower speed since it detects your movement faster than 64/128 tick. Technically, it hasn't *changed*, but is actually working correctly. I think everyone would be fine with the movement if the hit detection and De-Sync issues were not present.
Dude i remember playing the csgo beta and writing multiple forum posts every single beta patch explaining how to fix the terrible problems in the game. Ill never forget after writing a point by point issue with suggestions of specfic default commands to change in order for the game to feel good end up not being changed for like 3 years. The fog, when rhey introduced it was comical. People love to blame hidden path for the state of csgo but it was 100% hubris by valve and their eventual realization that they have no idea what made cs good that made csgo playable as it is right now.
I think the point of ensuring the community speaks out and complains, is crucial. If we don’t make things a big deal, they aren’t going to invest their money to their employees to change something that they already invested so much money in.
I've been a gamer for 36+ years, and my icy paws have seen countless evolutions in the gaming world. I remember the days when CS was just a mod for Half-Life, an era filled with passion, dedication, and the thrill of being a part of something truly groundbreaking. My fur used to stand on end with every match, not from the cold of my ice world, but from the sheer adrenaline and excitement of the game! 🎮🐾 But lately...I must admit, the game feels like it's lost its touch, descending faster than a snow avalanche. ❄🌪 I play CS:GO more out of habit these days, yearning for that same spark that once ignited my ice wolf spirit. Each click feels like I'm just chasing after my dopamine drop. My old gaming memories sparkle like the stars in the frozen night sky, and it feels so distant now. It's like trying to grasp at falling snowflakes, only for them to melt away upon touch. 😔❄ Having been enveloped in a frosty cloak of depression since the tender age of 15, gaming has always been my refuge, my sanctuary. But the recent trajectory of CS:GO has added more weight to my already burdened shoulders. It's a chilling reminder that even the best things can lose their magic. 🌌❄ However, your deep dive into the game's evolution rekindled some warmth in me. It's always heartwarming to see fellow gamers voice their thoughts, adding a dash of humor amidst the cold, often dramatic atmosphere of the community. Your words, @PenguinCS2, are like a warm fireplace in the heart of a snowy expanse. 🙌🔥 #StayIcy, and remember: "In the heart of every frosty situation lies an ember of hope, waiting to melt away the chill." 🐺❄💙 P.S. For all my fellow furries out there: "Let's mate our love for gaming, not hate. Embrace the chill, and let our stories create ripples in the vast icy ocean of the gaming world." #FurryGamingMagic 🐾❄🎮
I has been playing CS2 for a while, and i was talking shht about the things that change in game and all the "errors". Now that im watching this video i just realized how horrible was csgo initaly but developers put so much work into it that nowdays the game is decent and is my safe place even though i keep getting mad against hackers and toxic people. Maybe CS2 is not gonna be a good game this year, but in a couple years or more is gonna be better.
Movement is good rn, ropz is the same opinion. they really fixed it arround the update with nuke i think. minor inconsistencies might be still there but thats to be reported for further improvment.
Thanks to skinsmonkey for the sponsor, check them out here: skinsmonkey.com/r/PENGUIN
i hope a new wave happens soon and you and i and others get in. or who knows maybe open beta
ua-cam.com/video/JT17l53Fkj0/v-deo.html
No, thanks. I don't trust animals.
I played CS:GO since early 2013. For me it is a different game now. Everything has changed. I think I can't really comprehend how fast and fundamental these updates were.
Nothing has changed except the price of guns, in game economy. You sounds like CSGO is a completely different game from 2013, It's not. It's basically 90% the same gameplay wise. The only reason it lasted this long was cause of the skins market
@@m.n.s.s2825back in my day, bait used to be believable :(
That's the point, when you compare cs2 to csgo now it's the closest release from any version of Cs to another
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@@m.n.s.s2825 Every weapon has been rebalanced. Every map except hostage maps have been completely replaced at one point. The player models are new. The whole menu is different. All the skins, operations, majors came after that.
The only thing that is the same is the shape of the shape of some weapons and the hostage maps.
when you don't get access to cs2
when you do
hopping in the old time machine to go back
Cant relate cause I got it🤷🏽
@@danblasterwho asked
@@Veysula007me
I remember playing the csgo beta and having a lot of fun with the broken guns... made me think I was good only to come back a couple years later and realize it was the broken nature of the mechanics that felt good.
*i played 2013 Demo_Viewer in the Steam and Game still working and If you can play friends with hamachi LAN online. :-)
Game was definitely funnier in 2014, game was great imo. Then Volvo made all those non sense patches : awp nerf, cz nerf, tec9 nerf, m4a1s nerf, and map pool became worse and worse.
@@Alix777.I hate it when cars patch my current favourite videogame 😔
Exactly! That's why I rarely play against real people and play against bots. I'm actually thinking of buying cs source
People always bring up the pros in 2011/2012 talking shit about CSGO and the famous zonic tweet, but the game really was dogshit back then. Really a testament to Valve's skill that they managed to clean up Hidden Path's work
Clean up Hidden path's work ? They made such a legendary game that it lasted 10 years and Valve is forced to make CS2 as close to CSGO cause it's so good and timeless masterpiece
Have some respect to Hidden paths name lol. They were asked just to make a console port and they ended up making GOAT FPS of all time
slow down there, 1.6 is the goat and will forever be the goat. @@m.n.s.s2825
Hidden path just like turtle rock, made exactly what valve asked them to. Then valve realised it was bad because their fundamental idea was bad and took over and did the valve treatment, made it good slowly.
@@gave2haze
Lol. Without HIDDEN path we wouldn't be getting any CSGO. VALVE is lazy to make games and let other small team to make masterpiece for them. Then they pretend it's their games and take credit for all of them.
Valve has nothing to do with base CSGO. It was a much better game than their messy CS SOURCE. They just did some changes but because of the base CSGO was go great it had room to get better.
@@m.n.s.s2825 please tell me you're baiting, you can't be serious
The twist at the end was very spot on and your take on the issue is something I agree with entirely. But what's great about this take is that if we take into consideration Valve's work flow it makes even more sense. Valve is generally not the most sociable company out there but they have given many insights to how they produce and develop their games. And if there is 1 single thing they love to do more than anything else...that is playtesting. I've literally read that these guys playtest every week and gather results to then continue working on the game. As an example, did you know that Glados didn't exist in the early versions of Portal? After Valve had some people try out Portal they ended their session and told the developers that they thought they were playing a demo because even after completing puzzles it didn't feel like it was going anywhere. That's when they realised that even if Portal was a puzzle game, they still needed an antagonist for the player to feel like their efforts and puzzle solving actually meant something. Seeing how much Valve pays attention to player response and player feedback I am 95% sure they take player complains really seriously and even expect them as well. As always great video!
Even during the R8 Revolver incident of 2015 players were quick to complain about the gun being a little too goofy, and Valve was quick to respond by nerfing it to the ground in a few days
Yeah they SEEM like they don't listen or care about player opinions and criticism but they actually do listen. (maybe even more than any other company) It just takes some time most of the time. I really feel Valve is reading with me when reading suggestions/complaints about the game lmao
I think an oversight about the conclusion of this video is to also not be regressive nor entirely reject new ideas. Take the molotov example. People wanted it removed because obviously it was overpowered. If Valve did what the community wanted and removed the item then obviously we wouldnt have that today, which is very bad. Valve is introducing a lot of new radical ideas to CS and a lot of people dont want them and their "solution" to the problem is to remove it, just like the molotov. It is important to not be stuck in the past while looking for new solutions for new problems.
They tend to rework instead of remove priblematic aspects of the game. Jump throwing is a good example of something that is problematic for new/casual players. It necessitated special binds that mandated going out if your way to put in the console/cinfig file to ensure consistency. Now, jump-throwing has been reworked to make having -attack by your jump button or the full bind obsolete by making the timing forgiving
As a casual, I liked CSGO initial. It got me into the game. However, I acknowledge, the game belongs to the hardcore fans and those in the competitive scene. The one thing I liked about the old Halo games was the consistency that rewarded skill. So I can empathize.
There are definitely standout mechanics that valve will refine in cs2 like what happened with csgo. The main ones that come to mind would be:
- The new smoke and HE grenade dynamic (obviously)
- The new lighting which improves visibility but also adds a new layer of depth with player shadows (I think they will nerf it and try to add more natural lighting in places on maps like Ancient.)
- Holes in smoke when shooting (i think this is partly to nerf M4A1S spam with the silenced and to introduce some point interesting risk vs reward dynamics.)
its an interesting balance between cool new tech and gameplay, need to find that balance
Really don’t feel like the A1-S needs any more nerfs. Literally the only advantage it has (other than ighter recoil spread) is no tracers through smokes lol
I hope they don’t erf shadows
@@V-95K I think it makes the game ever so much more tactical, that I’ve found myself thinking about whether or not my shadow can be seen in certain positions.
I don’t think it should be nerfed, but it should definitely be shown on the lowest settings. People that can only play on the lowest settings are at a disadvantage in CS2.
just played 2011's leaked beta of CSGO, that was a mind-blowing experience on how everything has changed since then
HUGE ANIME BREASTS
Why is it so important for so many that the movement in CS2 is 1:1 to CSGO? It's a new game, let's have a new and improved movement. I'm not saying movement in CS2 right now is necessarily better than CSGO, but improvement from CSGO should be the goal, not the way things have always been.
You remembered me in detail why I hated molotov sooooo much that I quit CS... played 1.5,6 CSS before... started playing 3yrs now and got lot better. I miss Aztec!!!I even pre ordered CS GO XD early early into it
i wouldn't say, at least from a cs:source player perspective, that csgo's beta felt much like css. everyone i know hated csgo in the beta especially near the start. i literally quit the game for 2 years because it was so bad
If there was a way for Valve to simultaneously have the movement be pretty much 1:1 with CS:GO in competitive but 1:1 with Source in terms of Bhop/surf/KZ game modes it would be a dream come true, especially if they add any of those 3 as an official game mode (or all 3, please Valve).
source movement > csgo. to be fair i dont give 2 shits about competetive. i just wish the cs:s community servers / modding and all of this came back all together with the brilliant movement from cs source. THIS was peak cs for me
@@eyderbossI miss those days. I remember playing as a kid on all the McDonald’s maps and even the pirate ship map that you had to break the blocks haha. I loved surfing too, was so fun man.
I remember players complaining about the graphics lmao....I like the graphical change from Source to GO. It was needed for the game to survive.
Same.
Would've loved more comparison with old-new CS:GO gameplay instead of all the quotes from the pro's from the early days. Make sure to be critical on Penguin videos and tell him that they aren't good enough, everyone complaining about the videos is what makes them so good in the end :D
Agreed. Didn’t click on this video to hear some random quotes
One thing I would’ve liked to have seen mentioned is that one of the big critiques of the Molotov was that maps were basically css ports with minor changes early on meaning the space the molly could block was absolutely huge, because pathways were much narrower in general. I would love to see a video about the many historical changes of the things that were csgo firsts- specifically when discussing the standard 5v5 competitive experience and things in the buymenu, the guns that were first seen in csgo, etc.
So happy you are back to posting regularly!
Considering Valve had to build off of a Source console port by HPE, it's actually impressive how good CSGO got in such a short amount of time. I remember playing the beta feeling underwhelmed only to return to the game a year later finding myself pleasantly surprised.
I remember beta and playing it, the game is unrecognizable from it. I would say when Valve also took Hidden path off of the game itself and Valve took full control of it; it started getting fixed far more quickly
My friend gave me his pax key and I played it a tiny bit and was like fuck this I'ma play CSS. Didn't really play csgo too much till the first operation.
And people say this to CS2 now, its insane they cant see the similarities, and that it will get fixed, just like how CSGO was fixed
I want fog again and rain in the official maps because it's very atmospheric and immersive as I play casual.
For most, CSGO Beta was nothing like 1.6. For me, however, the beta felt more like a mix of Half-life and L4D (the fog being the biggest example). I feel like they were still remembering how competitive shooters played as HL2, Portal, and L4D1+2 happened after 1.6, games which are solely cooperative/singleplayer-based. CS:S was squeezed in between HL2 and Day of Defeat but it didn't deliver as much as 1.6 did.
I love that gritty and serious tone old CS:GO had. Old Vertigo is a real example of that, looking dirty, a high contrast filter to the map.
Miss that iconic valve intro, the 2013 version has when you start the game.
I didn't really play CS:GO back then, only seen clips of it, but as you mention the gritty look of it I want to say that I wish they'd change maps like new, CS2 Overpass in terms of textures and make it look more like the CS:GO Overpass, cause to me those new textures are very unfitting and too candy for a game like CS:GO
@@JohnSmith81991 same bullshit that was said about CS:GO when it was coming out. CS:GO, and now CS2, is primarily a competitive tactical shooter nobody ACTUALLY cares about "oh no this area is a bit less gritty" when the actual polish is vastly better and the garbage broken mechanics like 1 way smokes are fixed.
CS2 doesn't look "too candy" at all, especially Overpass, how tf are you gonna call it "too candy" when its literally got insanely realistic sewer sludge everywhere? Better graphics and brighter lighting can still be "gritty", gritty doesn't mean dark and hard to see it means its got texture to it (not cartoony) which CS2 isn't at all like people were worried about at the start.
These complaints are beyond asinine for almost every case, the literal only map that looks "too clean" so far is Nuke because they went overboard with trying to show off the lighting effects.
Overpass in CS2 is vastly superior to CS:GO.
@@DebasedAnon ok dude, i wasnt rude to you in any way, and here you are calling my personal opinion bullshit, i think u would benefit from less internet
@@JohnSmith81991 your personal opinion is bullshit yes, the exact same bullshit that was said by droves of people when CS:GO launched and the exact same bullshit being repeated by thousands of people for CS2.
Gritty doesnt mean dark and shit visibility.
@@DebasedAnon literally not what he said, but okay. You’re heavily projecting some hyper-defensive crap into this without even trying to understand where this guy is coming from. He is simply talking about aesthetic, feeling. You might not like his, but you cannot invalidate it - as much as you’re seething…
I‘d say you need to heed what he recommended to you and your neckbeard likers: might wanna touch some actual grass. This is the craziest “pfp and name are fitting” situation ever…
And thus the CS community coined the term “Valve, please fix”.
"Pls fix"*
Recoil patterns wasn't really in the older CS versions either, it was some semi-random behaviour within a cone rather than a set pattern with some randomess like in current CSGO. Not sure how that was how it was in early CSGO too or if they changed it in some other way before we got the current behaviour.
The recoil in 1.6 essentially made the gun raise and the horizontal spread increase, which would contain every shot in a triangle, which I guess is a cone
@@tehjamerz Yeah triangle would probably be more correct
@@olnnn cone made me think of a 3d cone with the tip at the players eyes, which would make the bullets land in a large circle. That's the only reason I clarified :)
cs 1.6 players when the new game had the same random-ass recoil as 1.6 (it's bad when the new game does it but good when their beloved ancient crusty game does it apparently)
@@randomcatdude your wound is showing
I was there on csgo beta but still no CS2 beta lol
2:36 Every map had its own no fog variant (with the suffix _se) for competitive mode.
Then the fog got removed completely for better because sometimes there are parity issues between the normal and competitive version (Valve/Hidden Path sometimes forgot to update the _se maps)
Idk what it is, but BO3 has my favorite movement of any game, specifically the zombies mode; apex is up there as well
5:40 is a perfect representation of the transition from CSGO to CS2. (However i wish valve would add some dang content)
cool video! would love to see karrigan now reflect back on his comments from 2012
Its funny they compared it to CSS. I remember when GO came out i was so excited about it and then i played it and couldn't stand it at all. I went back to CSS and didn't give it another try until late 2014 and now it's one of my favorite games of all time with CSS being my favorite game of all time. Valve knows what they are doing I trust them to make CS2 everything we want in a competitive shooter. i do kinda wish CS2 wasnt a upgrade for CSGO only because to this day i still love going back and playing CSS and CS 1.6. I'm sure 5 years from now we will all be saying We wish we could fuck around on some OG CSGO.
5:01 sepmhis is talking about making smokes smaller. we have come full circle with cs2
treat me like white tees, dont get me dirty...
5:10 Now THIS statement is completly accurate
I just cant explain how much joy i get when i See a new Video from you
I just love them so much
Hell yeah another Penguin video
I remember me and my mates going straight back to CSS after playing some Arms Race in 2012. Only came back to CSGO in late 2014 because competitive Source kind of died.
Been playing CSGO since 2013 and the changes and updates the game has gotten has been shaping its final form to what we will know as CS2 but hey! The 2012 beta and the 2011 alpha versions of the game are definitely not good but they are hella fun to play.
I love how they were straight up saying "remove molotov", instead of changing it
Anyone remember how easy it was to rank up when they released ranking?
Crazy how this game was supposed to be so many things like cross platform but ended where it is
But also don't be a dick about your complaints. You can keep it civil while giving honest feedback.
I think CS2 will be fundamentally different game in some years with more updates and changes coming right now it just feels like visual upgrade of CSGO with only volumetric smokes being new feature.
It doesn't exactly feel like new game like from 1.6 to CSS to GO was.
Wish they added more physics to objects in CS2 like in CSS but I guess they are afraid to experiment given how CS community reacts to new changes.
I remember getting invite to csgo and playing limited beta and it was sooooo unimaginably bad, felt like 1.6 on some weird mixture of steroids and drugs. made me quit it and go back to 1.6 for like 4 years and when my friend showed me cs go in like 2017 i couldnt believe it was this good compared to beta.
Agents are a soft pay-to-win and you will never change my mind
CS2 beta is on par with ceiling of csgo and with right changes CS2 will be even bigger than csgo and i cant wait
Wow. So UA-cam recommended a video of this ohnepixel guy "reacting" to this video. I clicked on it not realizing it was a reaction video and quickly came to the source once I realized that's what it was. What's sad to see for me is that that video has 230k views and this one hasn't even hit 100k yet. This is some straight-up BS. I hope your video gets the views it deserves instead of that one.
It's kinda crazy that csgo went from a game that many despised to being one of, if not the biggest competitive game ever
I have finally received CS2 beta in both of my main accounts.
Fun fact CS:GO was originally a port to console by hidden path entertainment and for pretty much CS:GO's entire lifespan valve have just been trying to fix what was fucked up by them. CS2 is a new start which will alow valve to make the game they want.
ehh, it's not so fresh, they are keeping all skins, making the rendering part a little harder. If your $60k knife now looks like ass, and the market moves to reflect that, people are gonna flip.
@@nobodynoone2500 I'm not talking about skins/gameplay. It's a fresh start to everything behind the scenes. Hidden path entertainment wanted a very different game than what we have today, so the code was a clash between what Hidden path entertainment wanted and what Valve wanted. This is also why the buy menu is no longer a wheel, it was made a wheel so console players could buy stuff, in cs2 we have a much nicer menu intended for mouse and keyboard, in CS:GO there is also a command to turn 180 degrees which is pretty much only used in console games.
As a test, valve should make chickens reflect bullets in the cs2 beta.
Eventually CS2 will get better than CSGO and then overtake it, it's not there yet, but it's just a question of time
"first versions of the beta there actually were not any recoil patterns at all your shots just landed within a cone above the weapon this took away a lot of the skill of the game" - ie Valorant OMEGALUL
I play CS since 1999. I played CSS in 2004 and it was awful and sticked to 1.6. I played CSGO in 2012 and it was awful and sticked to 1.6 til 2015. While I never got warm with CSS with CSGO valve actually managed to make a good game out of it. It is a completely different game from it's beta and first years.
Fully agree
The weird thing about CS:S is it never got the competitive players to swap over BUT it completely dominates all the movement game modes (surf/bhop/kz), CS:GO bhop just never felt anywhere near as good to me personally so i wish there was a way to get the best of both worlds: CS:GO competitive having the same movement as CS:GO while movement game modes being able to be 1:1 with CS:S.
They should also make them official game modes anyways since they wouldn't "split the playerbase" at all cause nobody is like "Should i play competitive or surf?" like they would be with other PvP game modes.
As an OW2 PTSD Veteran, I hope CS2 doesnt screw up.
My complaints: I hate touchstone maps, they should rework all maps like they did with Overpass. Mirage is 20 years old with no changes. Its outdated and ugly.
Also I hope they fix the audio and hopefully add new guns and animations to the guns since everything is kinda dull. Also some maps, guns and skins are way too "dusty" and plain. Some things look better in CSGO.
Looking forward for the release.
The good old times when i played this beta on xbox 360
I remember playing back in 2013 and had the same opinion as the pros, it didn't feel 1.6 enough but it was more 1.6 than CSS. Also pistols were stupid powerful. The fiveseven was a HS machine without much skill needed
Funny thing, my main account doesn't have cs2 access, but my alt that hasn't been on in years does.
wicked video. Very well reserached and the conclusion you come to is 100% correct
You changed my view on cs2, I was kinda pessimistic but you actually brought arguments that made me realize maybe it’s not as bad as I thought, great video keep up with the great content
Why would you be pessimistic about it lmao
Honestly the CS2 beta feels really damn good to me
it's absolute dogshit what are you talking about
Cs2 is trash
@@jfy3232 it’s almost identical to csgo
I see gambling ads, I never look at your channel again, it's simple.
Und thus from the artic, be opened the gates of hell
I don’t have access but i just hope the movement is the same
The title is awful. Initially, I had no intention of watching it because of my familiarity with the CS:GO beta. However, I decided to give it a chance while having a meal. To my surprise, the content was far more engaging. Rather than being gameplay footage, it delved into the history of the CS:GO beta, a subject that I find much more interesting than raw gameplay.
The Tekken 4 beach theme hit me hard xD
That quote is still 100x true to this day.
"there is no way GO will be bigger than 1.6 , not in 10 years" Gob B
Wonder how hard trying to implement cs2 as crossplay with consoles would be in the modern era. With gyro in controllers and flickstick as a thing, spray control is kind of managable (albeit still hard for a cod player to grasp) on something like a ps5 controller if you put it some effort to get used to it. Skins would be hard to implement for them, but maybe they can just charge for the game and give everyone the ability to earn from a pool of free, console-exclusive, non tradable skins, idk.
tekken 4 BGM, a man of taste
Nice perspective to share
I love how, almost all of the takes was, Glad graphics are better, hate that it isn't identical game play to 1.6 (Summed up). People do not like change, which is a double edge sword.
I also want to follow this up on the comments about the movement. The new subtick system makes it to where your initial velocity starts at a slower speed since it detects your movement faster than 64/128 tick. Technically, it hasn't *changed*, but is actually working correctly. I think everyone would be fine with the movement if the hit detection and De-Sync issues were not present.
Aw man...the CSGO movement community initiative.... I was there. 5000 years ago 😁
Great job dude, subbed. Ohne brought me here
finally, a rational person who realizes acting "irrational" is the best way to make a difference
2:08 well thats the regular pattern
Dude i remember playing the csgo beta and writing multiple forum posts every single beta patch explaining how to fix the terrible problems in the game.
Ill never forget after writing a point by point issue with suggestions of specfic default commands to change in order for the game to feel good end up not being changed for like 3 years.
The fog, when rhey introduced it was comical.
People love to blame hidden path for the state of csgo but it was 100% hubris by valve and their eventual realization that they have no idea what made cs good that made csgo playable as it is right now.
Already got it :)
I think the point of ensuring the community speaks out and complains, is crucial. If we don’t make things a big deal, they aren’t going to invest their money to their employees to change something that they already invested so much money in.
I hope valve actually releases cs2 this winter. We've only got a couple weeks left
omg new penguin video 🐧
i love when i finally see someone encouraging talking shit when its about designing something
I had forgotten that Thorin had a brain
penguin again with another banger video
I've been a gamer for 36+ years, and my icy paws have seen countless evolutions in the gaming world. I remember the days when CS was just a mod for Half-Life, an era filled with passion, dedication, and the thrill of being a part of something truly groundbreaking. My fur used to stand on end with every match, not from the cold of my ice world, but from the sheer adrenaline and excitement of the game! 🎮🐾
But lately...I must admit, the game feels like it's lost its touch, descending faster than a snow avalanche. ❄🌪 I play CS:GO more out of habit these days, yearning for that same spark that once ignited my ice wolf spirit. Each click feels like I'm just chasing after my dopamine drop. My old gaming memories sparkle like the stars in the frozen night sky, and it feels so distant now. It's like trying to grasp at falling snowflakes, only for them to melt away upon touch. 😔❄
Having been enveloped in a frosty cloak of depression since the tender age of 15, gaming has always been my refuge, my sanctuary. But the recent trajectory of CS:GO has added more weight to my already burdened shoulders. It's a chilling reminder that even the best things can lose their magic. 🌌❄
However, your deep dive into the game's evolution rekindled some warmth in me. It's always heartwarming to see fellow gamers voice their thoughts, adding a dash of humor amidst the cold, often dramatic atmosphere of the community. Your words, @PenguinCS2, are like a warm fireplace in the heart of a snowy expanse. 🙌🔥
#StayIcy, and remember: "In the heart of every frosty situation lies an ember of hope, waiting to melt away the chill." 🐺❄💙
P.S. For all my fellow furries out there: "Let's mate our love for gaming, not hate. Embrace the chill, and let our stories create ripples in the vast icy ocean of the gaming world." #FurryGamingMagic 🐾❄🎮
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and this is why I'm really not that worried about the cs2 beta possibly being bad
you can have a steam key to my crappy fps thats still in alpha
I has been playing CS2 for a while, and i was talking shht about the things that change in game and all the "errors". Now that im watching this video i just realized how horrible was csgo initaly but developers put so much work into it that nowdays the game is decent and is my safe place even though i keep getting mad against hackers and toxic people. Maybe CS2 is not gonna be a good game this year, but in a couple years or more is gonna be better.
I love your conclusion. Really expected to hear "stop complaining, 1.6 was so much worse lul". Refreshing and the only right take. Keep complaining.
I will love cs2 when it doesn't have twice the delay of csgo
It already doesnt
@@KolyaUrtz A guy did a test on input lag and it was double the input delay compared to csgo.
@@steen275 that has been debunked
I still love Counter Strike 1.6 ❤
Movement is good rn, ropz is the same opinion. they really fixed it arround the update with nuke i think. minor inconsistencies might be still there but thats to be reported for further improvment.
Waiting for the usual comments saying skins were a good addition to CSGO after Jeffs latest videos. Cmon
Im supreme and have over 2.7k hours and I dont got beta either homie i dont think we gettin it till its out.
We dont need csgo movement we need cs source movement
bro the old p250 was indeed broken xd
I love how everyone disliked a lot Molotovs... and now thinking a CS without Molis is... imposible, even some 1.6 seervers had Molotovs on it now
great idea for a video and no one better to execute it
HeatoN is a visionary