Genshin Impact Is Finally Making Mono Elemental Teams Good
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- Опубліковано 4 вер 2024
- Lyney's release brings with us the first non Geo character to openly incentivize a mono elemental team, and with him being the first 5 star character of Fontaine, I wanted to make a video discussing how Lyney's surprisingly well thought out design has addressed two concerns I had with character design in Genshin, as well as whether or not we can have more meta relevant mono elemental teams with future characters.
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Remember when Lyney and Lynette back then was seen as a 2in1 Character?
That would have been goated tho
No im not
I wouldn't have liked it very much if they did both from a gameplay and character perspective tbh so I'm glad they didn't go that route.
Thank God they didn't, in hindsight, because it would've been absolutely busted to be able to have essentially five characters in a party
when people think they would play like roza and liliya sisters 😂
It’s unforgivable that Lynette isn’t included in his best team comp
i use her anyways
@@Kokichus thing is, you’re not losing much. Lyney realistically only wants the vv.
The dmg bonus from his passive + goblet + Kazuha passive could start to DR. Same thing for Atk% Pyro res + Bennett.
Obviously Kazuha is still really good for him as always, just not as mandatory imo
@@_shadow_1397 does damage bonus actually have DR? Also, if you comp Lyney with C6 Bennett and c6 Xiangling, they'd give him 30% pyro damage bonus, which is roughly what a well-built Kazuha would provide (my 940 EM Kazuha, iirc, gives 37-ish% elemental damage). So, it's interesting, how the DR would play into this. I'm also still not really sure damage bonus stats have diminishing returns, I thought that was not the case for them)
@@atriyakoller136 I apologize, it isn’t exactly DR, more of opportunity cost. When it comes to Atk,Crit,EM and Dmg bonus, too much of one of these is diminishing because you’re not getting the full value of other stats.
In your case, I don’t believe you’re hitting this moment of opportunity cost which is why Lyney,Bennett, XL and Kazuha is very strong.
My apologies if that was misleading, I was just informing that Kazuha isn’t a must for Lyney because of how much Innate stats his comp gives him that the last two slots are very flexible.
I use her anyways instead of kazuha who I use in other team the most
Update! Both lyney and freminet have constellation that upgrades normal atk instead of Burst/skill. Interesting to see Fontaine characters changing so many things
Normal Attack con would be 5x better for Eula than her skill, since shred caps at rank 10 and majority of E hold damage comes from for burst scaling. If anything Eula should've been first character to brake Skill+Burst cons, but sadly we have what we have.
I hope the use of normals extends even more like maybe normals that are meant for movement or sustain (not attacks). It would help solve the curse of the useless normal attack on buff specific characters, especially since Hoyo spends time making every character’s normals look good.
I need this for Keqing 😭
@@FutayuriShironeko same for raiden lol except she doesn't use NA's and her skill stops increasing burst dmg at lvl 9 for some reason... lvl 16 burst??? pls hoyo give us the funni
@@jessevirieux5167 her E atleast contributes large portion of her total damage from off-field.
Eula's E is barely 5-7% of her damage and con doesnt provide any res shred whilst Raiden's E is around 25-30% with no bonus burst scaling. However, Raiden's E damage is large enough for con to be good.
Mono hydro is pretty good, mostly because XQ and Yelan together make any team pretty good. It has the problem that almost always the team is better, if you add some reaction to the last slot, but even with Kokomi or Ayato, it is more than enough to clear the Abyss with full stars.
Although it has the issue of Fischl being better over Xingqiu for every Hydro unit wanting to use that comp in team DPS. Whether Kokomi, Ayato or even Childe, Fischl is superior. Previously they were comparable but thanks to the new set, it's no longer the case.
I ran mono hydro side one of this abyss. Ayato, XQ, Yelan and Kazuha. It was lots of fun. I tried mono pyro on the other side with a shielder for Lyney it didn't have enough damage. Though my Lyney's artefacts need some work. With Kazuha in the last slot he was too squishy
My biggest worry is that Lyney becomes the only character that work in a mono elemental team. We know from travail that Lyney was in development for a really long time, and while it would definitely be easier the second time around to design a character like lyney(he can act like a template), I would worry that hoyoverse doesn’t want to spend the time.
It won't, abyss is pushing mono element teams (hydro and pyro)
i mean, mono geo has existed for a while
I mean mono-element has existed for a while now. Iirc mono-pyro is still largely considered the best use case for klee, who I think can be decently comparable to lyney, since she doesn't rely on good enemy behavior or defensive options as much.
Mono cryo, pyro, hydro, geo
i mean... if Liney were any element except Pyro, to be combined with the Pyro Archon wannabe`s that is Benet and Xianling, would he be that good?
One thing I noticed is that both Blade and Lyney have self-healing mechanics and are Main DPS, thus theoretically able to sustain themselves during a whole fight
Well, the connection I wanted to make was the obvious, both have the same VA, quite interesting, no?
tao?
@@demonicflame632Dehya ...
@@Twocat5side corrected, I mean, I just lost to her 2 days ago and forgot about her A4 already 🥲
@@demonicflame632 Hu Tao drains her HP like Xiao no? She heals herself too ? ( Like, sustain without external healing )
Daman got gacha luck for getting two roles of the character under the same class of DPS with self healing mechanics. The thing is how they are COMPLETE OPPOSITES 😂 still really amazed by Daman's range
mono element teams were always good, but most people don't play them because they don't take advantage of the elemental reaction system. Personally, I love them because of the simplicity and the flexibility of rotations. Same element characters synergize so well because of the way Energy has been implemented into the game, and mono-element teams really capitalize on that additional energy.
i think the auto attack constellations should have been in the game from the beginning like you said for yoimiya or wanderer or itto
I feel like Childe would make the most sense out of anyone since his passive boosts NAs even further beyond; being able to get to NA lvl 17 sounds bonkers especially with his riptide scalings
Or ganyu. Poor ganyu got her skill as cons bonus.
@@k-disboher1105 Childe’s NA/CA in his melee stance scale with his E levels, not his NA levels
@@anyanP I'm 99% sure that's not true because you still need to lvl his NAs for his infused DPS like Keqing and Diluc
And even if you're right, his riptide scalings ARE linked with his NA scalings, so you'd have to level NAs regardless
@@k-disboher1105
NA lvl improve:
his bow normal/CA
2/4 of his riptide effects, but the his main riptide effect still on his E
Noone ever talks about dendro options for lyney. I have baizhu for my fourth on my lyney team. Burning keeps pyro on the enemy, plus the shield from baizhu does some protection against interrupt and heals.
because zhongi can give you big ass shield and kazuha gives cc and more dmg thanks to his talent and vv
Since i dont have baizhu i use tankfei on him hahah xD which is good so i could use kazuha with more pyro swirl
@@angelicabelanio5092 yanfei is my favorite and (against all the people who tell me otherwise) my main DPS. My secondary team for lyney has her with baizhus millalith set and prototype amber for extra heals
@@gaara0326 Yanfei actually looks fun to play but for now I'm using her as shielder and healer for Lyney. Maybe next time I'll try her as a DPS when I'm done building benette and Lyney.
For me definition of a mono team is a team that only uses elemental damage of 1 kind and doesn’t rely on reactions. If we go by the definition that a mono team is just 3 elements together and the 4th can be anything then Eula, fiscal, Rosario, and mika would be called a mono cryo team
Thank you for for making me part of this awesome video!! Nice job as always mate, it was such a pleasure to have part of my content in one of your creations! ^^
I truly hope Hoyoverse decides to make more mono elemental focused characters! To be honest, it somehow feels like breeze of fresh air to actually have new mechanics like this that can actually be competitive to reaction teams, specially if they also bring us mono elemental focused weapons like First Great Magic that can synergize well with teams like Ganyu Mono Cryo (as you mentioned) or Tighnari Triple Dendro (Tighnari, Nahida, Baizhu and any Electro unit), so it's not limited to only Lyney (or the character the weapon is made for if the extrapolate this to future characters haha)
Once again, thank you for including me on your video! It truly, truly means a lot to me! As I told you, hit me up if you ever need some more content from my channel to use it on your vids! :D
"... Preventing you from using melt, because it would replace their aura with cryo"
Cryo melt is reverse side, and no off-field cryo will ever out-apply Xiangling or even any on-field pyro. It's perfectly okay to run Rosaria and it won't interfere with Lyney
I'm really hoping that Furina does something similar with hydro, we already have 3 amazing hydro reaction enablers in Yelan, XQ and Mr Worldwide. It would be disappointing if she ends up as just another reaction trigger that doesn't mix up any comp
Childe make up for his great application by having none off field outside C4.
If Furina buff on top of applying off field then it's unlikely she applies more hydro than XQ and YL.
Who is Mr. Worldwide? Sounds like a pageant title like Mr. International or Mr. World.
@@froeloe Tartaglia. He shows up in every nation so he's Mr. Worldwide
Well, mono will probably use anemo, and none of these hydro chars are healers, so it will either be a glass cannon comp (bad) or a kokomi comp?
hope she just scale with HP so we dont need to farm crit shits.
It as the first time i used 2 mono teams to clear the abyss. I used Mono Hydro first half and Mono Pyro second and it was pretty easy to 36 star.
Lmao so this is where my spell vamp went
Saw the Abyss line-up and those teams came to mind, I've yet to do Abyss tho...
Personally I just wish they add resonances for having 3 or 4 characters of the same element. It could be a way to buff certain characters or even entire elements in the case of Geo. Mono Geo and Anemo could benefit a lot from this.
Weird that it need someone like Lyney for this to be proven when Mono Geo is already a very consistent team to use.
and mono Pyro was already a thing, along with mono Cryo, and mono Hydro.
Lyney doesn't prove anything, Bennett + Xiangling work with anyone, they are basically a 2 unit team.
Maybe it’s because Lyney is a five star designed specifically (and well) for mono teams? Idk just a guess
Not that Geo as an element has much of a choice in that matter.
You don't see Crystallize focused teams that much
The differnce is that Geo has little to no reactions so Mono Geo is the ONLY WAY the characters benefit from being geo in the first place. Mono Pyro is a different story bevause it shows that other elements can do BOTH reaction and reactionless teams
Because Mono Geo is trash and requires a ton of vertical investment. While Mono Pyro does not. It was strong with Klee and it's going to be even stronger with Lyney.
Mono Cryo was also popularized by Shenhe. Geo's issues is truly that they lack good units to be sloted into the team.
If Lyney can have a better pyro support than Xiangling/ a better 4th spot he'd be so strong
Hopefully if Arlechino is a 5star pyro support she'll tie in nicely with Lyney which will give Lyney mains even more of an incentive to pull for her
She'll probably be dps like other harbringers,
Lyney doesnt need a pyro support. Especially since Furina has a good chance at being a good 4th slot for him to replace Kazuha
i truly love lyney's design, both because it's something unique and it actually rewards the use of mono pyro, but also because, and this is important, hes so damn fun. im never not having a good time playing lyney, his kit feels so fluid and like everything has a place.
Mono-pyro Klee has been amazing since 1.6 and is regarded as a speed run team in CN community. Despite that, many don’t use mono-element that much because of the quite high vertical investment requirement.
"Mono element."
More like "Mono Element Featuring Kazuha".
Mono elemental teams have always been viable, and we have had several characters who encourage this playstyle, like Gorou and Shenhe
I'd love mono electro in theory, but the Raidou non-interaction kills it; just imagine how beautiful it'd be to have Beidou, Raiden, Sara, and Kuki for healing, it would be so beautiful
but alas they had to remove the beautiful combo move known as Raidou all because of stupid technicalities they forced on themselves
This makes me want to use a Raiden Shogun, Miko, Lisa and Sara team because I have mommy issues
@@cannibalman8175 I actually like to play around with a similar team with Beidou instead of Sara since buffing everyone with her is kinda wonky to work around
Basically use Raiden and Yae's skills as off-field DPS paired with Beidou's burst alongside Lisa's with Lisa doing NAs/her and skill and then rotate through to Yae's burst, then Raiden's burst and back to Beidou's burst
It's honestly pretty fun, but it's hard to manage the cool downs properly and there's no healing, but Beidou's DR and C1 shield do help a bit
While I on a personal level feel like I'm wasting opportunity when playing mono elemental teams, I absolutely LOVE that they're carving & supporting the niche for it. I think that's much needed and adds so much flavor and variety to the game as a whole, plus for people who do like teams like that. I feel like even if its not my big interest, its to me a really good sign anyway cause it means they take different or niche play styles seriously, and it makes me excited for the future because it means they can always grow and figure out some other kind of team build styles that who knows, will probably be a perfect fit for me that I've never even thought of. Having freedom of more viable options is awesome! I hope they continue to do a quality mix of niche characters and flexible characters like this. Ik there were a lot of unfortunate duds recently. So it seems like it's pretty hit or miss with them creating a well made character when they're exploring different kit ideas. But at least when they hit, they hit really well!
The hollow bastion/ radiant garden background music was a lovely touch, Vars.
Keep up the amazing work!
i love running burning lyney. get a dendro, an anemo and another pyro if you want. burning counts as a pyro aura for reactions, so while the enemy burns you still get your damage boost. i dont have enough pyro supports built to properly take advantage of his mono type yet, but once i do i will absolutely add another pyro support to my team (i havent added a set fourth member to my lyney team yet)
Interesting topic for a video. The content in this video seems to be more thoroughly researched than the ones in the previous videos, and I applaud Vars for that.
First, let's address the definition of Mono elemental teams: They're not considered "mono elemental" based on the party composition; they're considered "mono elemental" based on what element the team's overall DPS is concentrated on. In other words, a team that is "mono elemental" focuses on buffing one specific element, with that element doing the vast majority of the team DPS, regardless of what actual elements the team comprises of. That is, at least, what the term "mono elemental" was originally intended for.
Now, in my opinion, mono elemental teams were never "bad" per se. They were just unpopular by the general community because they tend to have a lower damage floor than reaction teams while also needlessly restricting team composition possibilities. Reaction teams allow people to get away with lower investment by having the reaction carry the damage (either by buffing the damage dealer or creating their own instance of damage), and reaction teams also utilize sub-DPS characters from different elements to help carry the weight of the overall team DPS (e.g. Hu Tao double hydro has the Yelan/Xingqiu core doing 40% of the team DPS). This isn't to say mono elemental teams can't utilize sub-DPS characters as well, but each character INCLUDING the sub-DPS characters have to be more highly invested in mono elemental teams in comparison to reaction teams.
The overall pros and cons of a mono elemental team include the following:
PROS:
- Somewhat unga-bunga playstyle. No need to worry about complex reaction-related combat knowledge such as ICD, double swirling, swirling the right element, etc.
- Lower ER needs across the entire team, allowing the team to sacrifice ER substats or ER weapons in favor of more offensive options.
- Allows the team on the other side to make use of the more "premium" elements for reactions (e.g. Dendro and Hydro are in high demand, but having a mono pyro team on one side allows a team like Nilou Bloom to perform on the other side).
- Works exceptionally well in taking down elemental shields that are weak to the specific element that the mono elemental team is built upon (e.g. Mono Pyro good against Coppelius boss's cryo shield).
CONS:
- Lower damage floor as it's more reliant on investment.
- Easily hard-countered against content that needs a specific element or reaction that the mono elemental team doesn't abide by.
By definition, any hypercarry team that doesn't use reactions to contribute to damage is also a mono elemental team. For instance, even though Ayaka teams typically only use 2 cryos (her and Shenhe), Ayaka being the main source of damage in the team already makes it a "mono elemental team" by technicality. Even her dedicated mono cryo team simply replaces Kokomi with Bennett (it is NOT a melt team as you're not using Bennett for pyro application nor are you swirling pyro. Bennett is just used to hyper-buff Ayaka). I'm sure we're all well-aware of how strong a hyper-invested Ayaka is, and the fact she can achieve that while still technically being "mono elemental" is proof that mono elemental teams have always been strong. She is, of course, far from the only example though of a strong mono elemental team, but she is probably the easiest for people to "envision" as being strong.
Personally, I like the direction Hoyo is going with building characters. While I don't particularly care about pushing Mono elemental teams, I do care about team building variety. Every Pyro DPS that has been released up to now has been a Xingqiu/Yelan slave, and while Lyney being a Bennett slave may not be all that much better, it's still a breath of fresh air to see him stray away from the usual vaporize team archetype.
I'd like to see more characters in the future that rewards (but not restricts) a player to use specific (and maybe non-conventional) elements in a team. Something that comes to a mind is Wanderer's A4 passive that grants him buffs based on what element he comes into contact with when he uses his skill. Even though he's a hypercarry who isn't meant to drive reactions and work with different elements, his passive rewards you for playing around with different teamcomps and giving him synergy with characters that would've otherwise had no use. I also had a "dream" that there may be a future hypercarry that gains stack-able buffs based on the number of reactions that are triggered. Kits like that may seem to indicate that the character is meant to be a reaction driver, but it's an interesting way to make a hypercarry gain buffs without having to use dedicated supports or Bennett.
I ended up getting Lyney after a joke 10 pull on his banner but since I have been a Ganyu main for so long he became an extremely welcome change. His playstyle is similar enough that I felt comfortable playing him right from the get go which is super great when you just wanna mess around. I've enjoyed him so much i even went and got his bow. (It also helps that like you said, his bow works on other bow characters like Ganyu). The other really nice thing about him is while, yeah, his passive and bow passive really do encourage you to play Mono Pyro he does not HAVE to play Mono Pyro. Sure you lose some dps and blah blah blah but he does not become straight up unusable without a pyro squad backing him up which is super refreshing. I've been having a blast running around Fontaine with Lyney Lynette Bennett and Dendro Traveler just because I can. Obviously that is not an optimal team for big boss fights but Lyney still has more than enough fire power to make traveling around easy and comfortable. So yeah. I do not regret jokingly pulling for him at all and I might even have to go for a Constellation in the future just because of how much fun he has been.
The way you worded your comment ("his passive and bow passive really do encourage you to play Mono Pyro he does not HAVE to play Mono Pyro" and everything after that) made me feel like you have a grudge against Nilou specifically, or at least against characters that somehow rely too much on either one reaction, one support character or maybe a very specific team comp (I might be wrong about that).
But in any case I just wanted to remind you (and anyone reading) that there is not a single character in this game that can't beat the open world. Any solo character (+ a shielder or healer if they don't already have that and/or you don't want to use food to replenish their health) can beat the open-world. And most of them, if they are surrounded by even a half-decent team (in terms of synergies I mean, since even bad artifacts are fine in the open world) will do it easily. It's most definitely not a Lyney only thing, rather it's pretty much just how genshin is in general. Now, just in case I was right about your Nilou grudge (again, sorry if I'm wrong), I'll add that Nilou is probably on par with Lyney in that regard, since her pure hydro dmg is pretty good, meaning she works well in, let's say, a casual mono hydro in the open world - with the added benefit of being a juggernaut of a tank which is always nice. But overall I'm pretty sure the same can be said about most characters out there, except maybe a few 4* at worst. So yeah, just wanted to clear that up.
Other than that, yeah, Lyney is a pretty cool character, I just wish he had some resistance to interruption or that his decoys were a little bit more effective, in which case I might have pulled him since I'm still in need of a decent pyro dps
Oh I'm sorry if my comment seemed that way. I actually have no grudge at all against Nilou or those types of characters. Every character has their niche! I suppose i just meant it more in a silly way. Like I could play him with no Pyro partners and thanks to the Bow get a ton of Zoomies on account of the movement speed. You are definitely right about the resistance interruption though. My poor Lyney just gets tossed across a field sometimes haha.@@clementlassalle4317
No, because they were always good. Do you pay attention to theorycrafting at all?
I personally love the Lyney, Kazuha, Dehya, Bennett team. Gives you full benefits of Lyney without losing the CC and insane Kazuha buff and the needed interruption resistance, plus every one of the pyro characters has sustain, which makes life so much easier.
The idea was good but he isn't the unit who works with this idea. He needs a healer (for his artifact set) and he needs a shielder (because charged shots are slow and he also is too squishy to survive hits from enemies) and Pyro has barely any options for either. He could have worked much better in Cryo (which has both healers and shielders). As is, even Nilou's team has more options to work with.
To answer your question, I've done childe triple hydro with xq and yelan, and it is actually very strong, and clears pretty much anything easily. Only problem is that you're using 3 really good units on a single team, and then you kinda want kazuha because its mono so now you have all 4 in a single team, and making a second team without them is a little rough. Other than that tho it's pretty comfy and performs pretty well. I believe it's even better with ayato too
I think that the problem with mono teams it is not because about the team synergy anymore, so what makes they work or not are just numbers, they just have to be strong enough to bruteforce their way.
They should do triple mono element resonance.
Not until we have current resonance system working properly.
Gorou resonance
Also anything can become Mono element team. If Navia comes out with ascension talents, her personal artifact set and signature weapon that inflates her stats and damage to the level Lyney has Mono Geo with Navia main dps could be a top Meta team over night.
It's not a matter can these teams be good, but rather does MHY release characters that makes them good.
i'm hoping navia is a support/healer for a Geo team or a buff to Crystallize or even a sub dps instead since we haven't had a geo character in such a long time. the problem with her as a main dps in Mono Geo is the fact that Itto exist even if he doesn't have an alignment connected to him so she better have something to help her differentiate herself from itto or make her as the missing 4th slot in mono geo teams, since Zhongli isn't really needed in mono geo though his particle generation and res shred is alright.
@@usmanya5110 She's claymore, thus far all claymores are main dps by design with the amount of field time their kit needs. I don't hope for that rule to be broken. Some claymores are being used differently like Beidou as sub or Dori supp, but their kit was clearly designed with high field time, with the exception that these 2 have their best performance as off-field due to their niche.
Also Claymore class is the only weapon type yet to have a character built around charge attacks. Navia could be that character. The Ganyu/Who Tao/Keqing/Yanfei of Claymores.
Personally, I would REALLY want Hoyo to have Navia be a DPS that takes advantage of Crystallize in a unique way... or just change how the Crystallize reaction works in its entirety. For example, they could have each elemental crystallize reaction give different buffs, so for example have Pyro crystals give a pyro shield + Att, buff, Cry a Crit buff, Hydro an HP buff, Anemo an Att+movement speed buff etc
I just wanna say before I watch the video;
Mono element teams have ALWAYS worked in Genshin, sure, they may not be meta, but they are just as good of a team as any other. Geo as a whole is just proof that mono element teams can work, I mean, geo and it's units are pretty much built with mono element teams in mind.
Actually with a C6 Yelan, a mono-hydro party is quite feasible. With her breakthrough barbs and tons of CV, she can switch from being a sub-dps to a driver and really lay on the hurt. Flex slot should be Anemo or Geo so Kazuha will get some good mileage. Then just add Kokomi for some healing and Xingqiu for additional hydro damage and some minor defensive bonuses too to keep your Yelan healthy as she streams across the screen showing who the real Hydro archon is.
Lyney is literally the only mono option that isn’t kinda mid… like literally adding a single reaction makes a huge difference.
Even as a Noelle main, having Fischl with crystallises works better than wasting a slot on Zhongli (Albedo + Gorou + Fischl). I wish Geo could get VV shred too.
I have been using mono hydro just for fun with Yelan, Xingqiu, Mona as on-fielder and vv Jean for heals and shred. I'd be more than happy if we'll get a hydro Lyney
I do the same thing. But my Mona is level 40 😢
"This is the first time I've seen them openly come out with it"
Shenhe and Gorou: "Am I a joke to you?"
For your question on if Mono hydro works with Childe/Ayato, Yelan, Xingqiu. I have ayato and I have tried it in the past but it honestly just cannot compete with the massive buffs from kazuha and bennet. It's not even necessarily a problem of not having access to vaporize but a problem of not having access to both kazuha and bennet. Yes, xiangling does add a bunch of damage through all the pyro she can apply for vaporize but that's far outweighed by the combined buffs of both kazuha and bennet on ayato.
Recently I built my C6 Faruzan as dps, with DPC set and using Lyney's bow. She kinda cracked not gonna lie. Her charge attack is faster than Lyney but it has 1 second late CD on her skill. But somehow I made it almost equal like Lyney dps 😅
I think Dehya kinda got a "buff" from Lyney's addition, since her off field pyro application + interruption res (and also just being pyro lol) would probably fit really well into a Lyney team
That kingdom hearts music in the background for hollow bastion is fire
I wonder if they'll add 2/3 more constellations to all characters to allow them to all have normal attack upgrade.
I loved watching your league documentaries and I never knew you had a Genshin channel. Really happy
monohydro does exist but it's more on the factor that yelan and xingqiu already do so much damage paired with kazuha. kokomi is most commonly used as the fourth slot, as a driver, because she can heal and actually offer better damage at lower investment than ayato and childe. her burst normal attack bonus is actually quite huge, however she lacks any source of dmg bonus, which is solved by yelan. kokomi yelan xingqiu kazuha is actually a very competitive version of monohydro that is viable in select abyss cycles
The true strength is how she's less reliant on Bennett than Childe and Ayato.
Her damage is pretty similar to Ayato without Bennett and more than Childe.
Unlike them she can also fully benefit of hydro reso due to scaling of HP completely.
Also she attacks more than them making YL and XQ attack more too.
I got Lyney but a part of me is kind of disappointed that him and lynette were not a 2 in 1 character like fans thought. I mean it would of felt like I had 5th team member.
Lyney is using the exact same pose in his art as Hu Tao is but with the arms switched.
What's odd is that we didn't have any new Geo character especially from Sumeru during version 3.x while in Fontaine we'll be getting a new Geo character (Navia) after a year.
It seems 4.x will also be a rework for mono element builds other than the anticipated Hydro Archon which I could speculate that Navia could be the new mono Geo team (aka Itto's Geo Gang 2.0) similar to Lyney's kit.
It might not be mono pyro or mono geo but I have a LOT of fun with mono/triple anemo comps. Even from before Faruzan existed I would use them to fool around in exploration, since the element has so many characters with fun mobility. But yeah, C6 Faruzan + my troll atk/anemo/crit Venti + another anemo (Kazuha if little mobs, Wanderer or Xiao if chunkier enemies) + healer/shielder of a swirlable element (or Zhongli if you need extra protection) can be stronger than you'd think. I did several of the trials of the current event with combinations of it
Something about the music was giving me whiplash until I realized....... Omg the memories
Informative. Also love the Hollow Bastion music in the background
Mono hydro team with Childe, Ayato, Yelan and Xinqiu is quite OP.
You dont need to worry about ER as the particles are the same, XQ and yelan provide off field damage plus super armor from XQ. Then you'll alternate between Childe and Ayato's skills on their DPS windows.
Never tried in abyss yet but it's fun to use in the Liyue talent books domain.
Lyney is a great start to what I hope will be the general direction Fontaine units take which is breathing viability into less used team comps/ play styles, but one can only hope
even so, lyney is so fun. whoever thought magician and magical cat in the hat was a good idea needs a raise
You are so right when brought up Yoimiya having NA constellation ascension
Ive been using a mono water team for a while with sucrose or raiden si go xingqiu burst then yelan burst then kokomi burst and jsiy spam normal attack, with sucrose i debuff them or with raiden i get constant elemental reaction plus because im constantly using bursts i can always switch to raiden for her full damage ult or pair her ult with both xingqius and yelans
I'm about to get C4 Jean off the free 5 star selector. You should do a video about mono anemo teams!
0:55 Geo and Gorou have left the chat
Mono pyro has always been good, it's main hurdle has pretty much and will likely always be when spiral abyss highly encourages or requires specific elements.
So, what you're saying is that my electro team I've been using with Nahida in it has been mono electro all along.
I used lyney's bow for a aggravate tighnari team with 3 daendro and 1 electro, boy oh boy it's good. Bless that bow fr
I was going to mention it, but you ended up doing so in the video. Mono Cryo has been a viable option for Ayaka since Shenhe came out haha.
My hope is that playable Cloud Retainer will be the support who makes Mono-Anemo a thing that can work - adding another Anemo resonance. Her, Faruzan with either Xiao or Wanderer and a fill would be great in that instance.
good support for mono elemental teams is they should make a special elemental resonance for each element and your entire party needs to be pyro or have some sort of pyro application so like if a character has elemental absorption they count towards the elemental resonance. I would make this resonance quite good since it limits teambuilding alot but to balance lyney and future main dps who are relient on mono teams maybe make there buffs that they get from mono teams slightly weaker or just removed mono focused characters? Im not the best game designer nor am I one but I think this would be a fun idea
What are you talking about, mono-elemental teams were meta SINCE MONOPYRO IN 1.0.
1.6 brought Kazuha, who is a perfect anemo for non-reaction elemental carries
2.3 brought Itto and Gorou, solidifying mono-geo as a solid geo archetype
2.4 brought Shenhe, who enabled mono-cryo teams
2.7 brought Yelan, who made mono-hydro pretty alright, if a bit less meta than other mono-elemental teams
Lyney isn’t even that massive upgrade over Klee in mono-pyro because to properly function he needs a defensive unit, which makes you sacrifice some team damage by excluding either Xiangling or Kazuha.
Not to sound mean or dorky, but while I enjoy your content, I have to say, there’s no novelty in lyney’s mono team. He just has a passive that helps him push the mono team’s limits on damage cap.
We’ve had ayaka and to a certain extent ganyu mono cryo with shenhe since forever, also both Yoimiya and klee and even Dehya have been used in the exact same position lyney is in this lineup for a very long time.
Mono anemo, or better anemo+geo is another classic non reaction team, since the days of xiao/Jean + albedo/zhongli, and it has only gotten better over the years, especially with the release of faruzan. Mono hydro is pretty good, and mono electro, while being a bit more memey, is still actually playable.
basically we’ve had mono teams ever since Kazuha existed and one could argue even before him. We have two whole artifacts sets dedicated to mono pyro and mono electro.
Not to mention the national core + Kazuha can easily make nearly any unit viable in abyss. In the second part of lyney’s patch there’s actually a renowned ginger guy that is famous for being possibly the best on field unit for this exact team.
Also lyney’s kit is based around charged shots, and he’s not exactly a comfortable choice if you play without a shielder or any form of stagger interruption. It is playable, but without zhongli or any of his substitutes he becomes pretty squishy so most people will end up sacrificing either Kazuha or Xianling in order to have a shielder unit in the team. And if you remove Xianling in order to keep kazuha’s elemental damage buff, you end up with only two pyro units in the team, making lyney’s passive much weaker and less enticing.
The issue with mono elemental teams is that, apart from mono geo, almost every mono team has a better alternative that doesn’t fail elemental checks in abyss and comfortably pushes the damage cap through reactions.
Raiden national, Sucrose national, international, funerational etc, all use the same core duo as mono pyro but can perform more easily against floors with pyro enemies or pyro shields.
Don’t get me wrong, he’s a nice unit and I like his playstyle, but it’s not exactly a novelty or the absolute best choice at his role. Nearly every pyro unit can do almost as much damage as him when properly supported.
"are mono-teams finally viable?"
me, who has been clearing with mono-pyro and mono-geo for around year🙃
also mono-hydro has been a thing for awhile, or at least it became a thing when yelan came out. the double hydro core is busted so just add in kazuha and either kokomi or ayato and you're set.
Lyney got me thinking about how you could design units that enable mono-playstyles for other elements, and I came up with something pretty interesting for mono-Electro: An off-field support that has an electro-dmg buffing/Electro resistance lowering/damaging aura as a burst. But the twist is that this burst has very short duration, and most importantly, NO COOLDOWN. The skill would be a self buff that increases ER, and makes them use their Q automatically, even off-field, whenever it's full, for a certain duration. The question is now how much energy you can funnel to this character with other electro units to get the most aura out of them, which I think plays beautifully into electro's identity as the energy generating element.
Not yet because right now there only one or two characters with a passive that enables mono teams to a high degree
Y'know, a character doesn't need to have it specified in their kit "only play this element" to be good in a mono element team. Klee's best team has been mono pyro for a long while, and nowhere in her kit she gets bonuses for playing her that way. Same goes for mono hydro, or even mono anemo
Interesting. I want to go back and see if I can make mono cryo work with Ganyu. I managed to get Lyney's bow.
Considering how much Lyney relies so much on charged shots, it's a shame that his charged shot speed isn't made faster. That could definitely give ganyu some competition in terms of DMG and make the gameplay at least feel faster
What do you mean by giving competition 😹😹🙀😹😹🙀he's already way better than ganyu
Itto and his 3 other Geo gang: You're too late compadre.
Thanks to Lyney i finally learned how to use bow characters and dodge
He came home on the first 10 pull at 30 pity and made me a better gamer 10/10 love him to death
Vars : "I don't pay attention to leaks"
Vars literally the next sentence : *describes wriothesley*
I dislike the idea of mono-elemental teams that are created because a talent says "Use Pyro character to increase damage" but the part about "affected by Pyro" should stay. I think teams should be made more naturally and not because of one specific talent that makes the character affected by outside factors which I would call things that aren't related to the character themself or the enemy.
The Hollow Bastion theme always reaches my heart
My Mono Dehya team does 31-44k damage per punch which i think is pretty good.
I think Gorou had a similar concept roll with him, being that his banner got more powerful buffs with each Geo person on your team, but the stagnating set limit of 15% Geo DMG Bonus plus having no fourth Geo character bonus to his banner made him still good on mono Geo teams but his potential could be so much more
I actually used Ayato-Xq-Yelan-Kazuha this abyss. Was very fun to see so many blue numbers)
I feel like if you add Kazuha to a mono team, it should be called a faux mono team cause ngl, true mono teams hit a lot differently
I find it incredibly frustrating when people call teams with 2 elements (especially anemo) "mono" element. Like, no b****, you got an elemental reaction that didn't involve an outside interaction like rain, it doesn't matter if it was swirl, you still needed anemo to get that reaction, which isn't the element you made a "mono" team for
Also good vid
I love the fact that you still use Kingdom Hearts music. Amazing taste.
11:51
I tried mono hydro ayato with yelan xingqiu and zhongli in the current abyss and i cleared it perfectly fine, but i think that's because top half gets destroyed by hydro.
I feel like that mono Hydro could actually work decently well, if we get a carry like Lyney but for hydro you can just go them+ yelan for increased dmg+ kokomi for healing+ a flex slot, that could be zhongli for shield, kazuha for crowd control or a cryo for freeze (maybe if they ever release a buffer like Sara or faruzan for hydro characters that would be even better)
I pulled Lyney because he’s attractive and was shocked with how much dmg he did with little investment. Seriously I barely have him built and he does the big boy numbers as long as I have Bennett on the team.
honestly, as someone who has Yoimiya and Lyney, and main them both, neither with constellations, and both triple crowned, even with reactions on Yoi's side, Lyney has far surpassed her on my acc. and that was before i got his bow. i don't even have his artifact set on him yet, and while the 2 2pc atk% sets i have on him is really good, it's obviously not his best set up. with just benny with alley flash, he does more in just his grin malkin hat bomb than yoimiya does in her normal attacks with reactions on a good day in abyss. hell, he's doing better than what i've seen most Ganyu's do. and that doesn't even count the extra damage he does popping his skill and ult, oml he's already almost breaking my crit record. as much as i love Yoimiya, and prefer normal atk hypercarry playstyles over charge atk, Lyney is just better an, in my opinion, more fun to play
Another amazing video and discussion video as per usual.
A bit off topic but are there any plans to discuss cryo as you did with the other elements? Or did I miss the upload?
Me using mono pyro team:
Pyro slime: Allow me to introduce myself
Meanwhile Star Rail has Silver Wolf, Asta passive, Yukong Passive, Planetary Rendezvous. Mono element teams seem to be thriving in HSR
Well yeah there’s no elemental reactions in star rail
Yelan has a hp% passive that scales with party elements, same with yun jin i think
I can never seem to stray from a team with as many elements as possible to counter all types of enemies and puzzles. I also never read the opponent list in Abyss in detail to try.
Mono hydro is very good, it’s just more single target focused, especially with Ayato,Yelan and Xingqiu. You could use Childe, but I’d argue Ayato is better for mono hydro
Kokomi is a great option as well for a comfort pick, her personal damage is surprisingly high in mono hydro
theres also just the fact that it enables so many good reactions that there really isnt all too much reason to run mono hydro other than just because you can
mono geo exists because geo as a whole doesnt benefit from reactions 90% of the time, and gorou is made to support 3 geo
mono pyro exist because its basically the best way to play klee (hard to reliably vape or melt) and a xiangling+bennet core are just universally good, and with lyney coming out he is literally built around 3 pyro
I have so many top tier Anemo units + prefered (Anemo) overworled explorers that I've like pigeonholed myself into near-mono'nemo teams 😅😅😅😅. I think I need to look up proper Wanderer teams OR 3-unit teams and see if there are any I like, cause he's a Must for overworld exploration for me, but I'm not enjoying the teams I keep trying to throw together with him, so as a fighter (hypercarry in particular) even tho he's strong, I keep feeling like he's in the way and I want to play other drivers/dps characters instead but don't know how to ignore him while he's sitting on my team during fights and not sure who to put on the rest and still able to do fun big-ish numbers with 3 I enjoy using for fights.
One of the things I wish for the most would be 2 new, strong, preferably male electro sub DPSs and a "dendro thoma" for a "mono electro" aggravate Cyno, but those 3 could also workfor a pure spread Al haitham
about the mono dendro idea. since dendro carries already are tried to their ability to abuse quicken/spread having the supposed monodendro teams 4th slot not be electro is actively shooting yourself in teh foot but i can see it work given we get a key part for it
since dendro doesnt require a 3rd element to res shred and their best supports in nahida and kuki already do wounders for it with deepwood/em scaling healing all it needs is a consistent offield dendro/spread dps ala xiangling/beidou/fischl/yelan/xingqiu/yae you get the point.
the problem with dendro teams that dont abuse bloom rn is with fitting the last slot in a haitham/kuki/nahida core and not just pick hydro for quickbloom. The most prominent healer slot for dendro teams i already kuki due to her innate synergy with EM that only reinforces that since her affinity to EM scales both her healing and turns her into a powerful subdps with hyperblooms
on the other hand while units like beidou are very interesting fits for the last slot she faces 2 innate issues: the lack of fischl negatively impacting her energy generation forcing her to forgo even more power for energy recharge since kuki isnt the greatest battary and the lack of an anemo slot to utilize viridescent venerer to buff her dmg which you just cant fit with monodendro. and if you swap the 2nd dendro for an anemo you just have haitham driving an aggravate team so also missing the point
but assuming we one day get a dendro offield dps that can at least to some degree abuse spread while haitham does his onfield stuff you have a solid foundation for the monodendro core proposed
quicken lasts for 8s and dendro as said doenst have the need to use a specific element to debuff it can just be any unit that can somewhat frequently hit enemies with their skill or burst while offield. so you can already build a team around it using an onfield dendro dps(alhaitham/tighnari for more quickswap gamplay) + offield dendro buffer or subdps (Nahida/dendro traveller using the deepwood set) + the proposed offield dendro subdps (for the sake of argument its now green xiangling since her burst works both with tigh and haitham assuming its dendro) and kuki (who alternatively since her EM isnt needed anymore to trigger hyperblooms can instead run the millelith set for additional atk or even use deepwood herself since deepwood lasts for 8 seconds so she can cover 20 seconds of dendro shred and quicken with just 1 e cast and lets nahida use a dps oriented set since nahida only utilizes the teams highest EM which would still be kuki so she can just run EM Dendro and crit for her mainstats, since kuki without significant hp and crit investment as a subdps faces the same issues as beidou with the lack of an anemo unit so shes best of to be the deepwood holder). additionally youd have nahida who can battary the team very well so energy issues for our green xiangling are also lessend
An anemo 5 star shielder, throw in some anemo buff on them and xaoi and wander will go crazy
Mono electro goes hard actually, try playing Raiden/Yae/Fischl/Benny. You can also swap benny for Baizhu/Yaoyao/kazuha etc, or swap out yae/fish for Sara/Beidou/Kuki, or any other electros that suit your fancy! Its a pretty versatile team archetype and it puts out crazy damage (i pulled great magic for my fischl and it is unreal on her in this team)
Well not Beidou unless you swap out Raiden 😭
With them giving a normal attack level up constellations,, I hope we can see some older characters reworked. I think branching constellations would be a fun idea, and wo7ld give us the option to turn offf constellations (im looking at you C6 Bennett). C3s could offer to level the corresponding ability OR the normal attack, for example.
All I want is another mono geo unit, gimme more itto support plss