Loved this!!! Its a style i really like, easy to do. Repeatedly and versatile. Nice job! Hey at the end it looked like everything had an outline. How did you do that?
My only issue with this is that with the way the color is on things it looks shaded. So the top of the tree appears "lit" when it should be shaded. So lighting effects may end up looking weird.
I think you could use a gradient that doesn't change the value but does change the saturation to give some texture depth and not affect value changes from lighting.
because its easier than micromanaging tens of materials, i tried both methods and color palette like on video is faster and easier for me, both ways are valid tho
It looks really nice. I just didn’t get the ending. I can do only something like this; ua-cam.com/video/T9YxG4CKTss/v-deo.html - the colors are pale. You need a special light?
nice, i use palette painter(free software on itch) for gradient palette creation
Can you give a link 🙏
Your video got me into my dream job :) Thank you!
refer me please 🐸
Amazing tip, keep up the good work!
Very cool. A great idea. I’m gonna try it out.
Nice, it's amazing, thanks, you should to do more videos like this.
This is almost cheating and I love it
Thanks for sharing!!! My game would look cuter now
That was impressive. Thanks
Great tip!
Beautiful, i like it with outline
this tip amazing great job
Amazing tip!!
Great tip, thank you!
Cool !
so good !!!
Very good
very cool
🔥🔥🔥
Thx very much. Great tutorial! 💖
good stuff
thank you!
That is smarttt
Great video. thanks..
Loved this!!! Its a style i really like, easy to do. Repeatedly and versatile. Nice job! Hey at the end it looked like everything had an outline. How did you do that?
search for "toon shader"
What shaders are you using in unity... In this video
Toony color pro 2
Bro!!!!
solid tutorial, thank you so much for sharing this!
are there any other free or more affordable alternatives to the toony colors pro 2 shader you use?
Yes, you can visit Unity Asset store to find free shaders
👍👍👍
Best Png size like hight width or maxima size 500kb or mbs
My only issue with this is that with the way the color is on things it looks shaded. So the top of the tree appears "lit" when it should be shaded. So lighting effects may end up looking weird.
I think you could use a gradient that doesn't change the value but does change the saturation to give some texture depth and not affect value changes from lighting.
Why we didnt use colour ramp
because its easier than micromanaging tens of materials, i tried both methods and color palette like on video is faster and easier for me, both ways are valid tho
Because they are game assets. Blender material functions don't always transfer. Uv maps always do
Yeah, I'm not looking for fast texturing tutorial. I'm looking for correct way to texture game assets tutorial.
It looks really nice. I just didn’t get the ending. I can do only something like this; ua-cam.com/video/T9YxG4CKTss/v-deo.html - the colors are pale. You need a special light?
Lol wtf