Procedural Fan Modeling In Houdini 16 Part1

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 32

  • @AwakeningAnimations
    @AwakeningAnimations 4 роки тому +2

    Hey man, thanks for the cool tutorial on procedural modeling! There is not much great stuff on modeling procedurally without using VEX! :) The only slight problem with your tut is that the recording was ahead of the video :)

  • @Tritoon710
    @Tritoon710 7 років тому +6

    The group node killed me instantly!

  • @carlosrivadulla8903
    @carlosrivadulla8903 5 років тому +4

    hey man make some new modeling video, show us ur 2019 skill evolution

  • @flyzvfx
    @flyzvfx 7 років тому

    Thank you again :D Never had the opportunity to do some procedural modelling, need to do this one

    • @saberjlassi6677
      @saberjlassi6677  7 років тому

      I would love to see your version when you finish it, please send me a preview :)
      sabervfx@gmail.com

    • @BrokenNat
      @BrokenNat 6 років тому

      ...

  • @oliverwildt6041
    @oliverwildt6041 7 років тому

    Great video! Thank you for offering these for free!

    • @saberjlassi6677
      @saberjlassi6677  7 років тому

      Enjoy Oliver, there is part2 of this that will be coming soon to show how to render the fan ;)

  • @PaulGeraskin
    @PaulGeraskin 7 років тому +1

    Well done! You killed zbrush :)))))

  • @elk_h
    @elk_h 6 років тому

    hey, thank you very much for doing these videos, very helpful!
    newbie question. how do you preview node selection in viewport? I mean, when you run a polybevel, the edges that are going to be affected are highlighted in green in the video.
    edit: nvm I got it.. hahaha :P

  • @vcbiller1864
    @vcbiller1864 6 років тому

    Good tutorial, but your input is too fast..How did you display the seams at 8:50?

  • @martinflashgordon
    @martinflashgordon 5 років тому +1

    3ds MAX and Houdini are another "planets".

  • @rogeliojr.patungan935
    @rogeliojr.patungan935 7 років тому

    How can I make my interface like yours? That floating Parameters..

  • @antidamageable
    @antidamageable 6 років тому

    Can you record the tutorial again but move slower, talk slower and make it clear what you're doing in the UI?

  • @azcad105
    @azcad105 6 років тому

    Good video but please re-record the video goes out of sync

  • @deoclicianookssipinvieira5858
    @deoclicianookssipinvieira5858 7 років тому

    Thank you!

  • @BryanMeadows011235
    @BryanMeadows011235 7 років тому

    Do you set up multiple UV's in this tutorial at all? No one has a tutorial on that.

    • @saberjlassi6677
      @saberjlassi6677  7 років тому +1

      sidefx.com/tutorials/houdini-game-dev-tools-auto-uvs/

  • @DenaBlaze
    @DenaBlaze 6 років тому +2

    Good video but nope i'll just stick to blender

    • @agniveshsp
      @agniveshsp 5 років тому

      You can use Blender for Modelling .texturing , stuff like that but when it comes to effects and dynamics . Houdini is on another league

  • @vitocorleone5080
    @vitocorleone5080 3 роки тому

    WT...F. 4 minutes for a bevel !!

  • @nothingspeaks
    @nothingspeaks 5 років тому +1

    your sound and video is WAY out of sync

  • @Advection357
    @Advection357 6 років тому

    0:40 "Select them by hand" ... that's not "procedural modeling"... you will lose that selection if you make changes to the mesh.

    • @RhysSullivan
      @RhysSullivan 6 років тому

      Did you watch the rest of the video before commenting that?

    • @Advection357
      @Advection357 6 років тому

      Lol no I skipped to the next video when I saw him doing that

    • @RhysSullivan
      @RhysSullivan 6 років тому

      So if you stuck around for 20 seconds he explains the issue with doing that and then sets it up to be procedural.

    • @Advection357
      @Advection357 6 років тому

      I had 5 more Houdini videos lined up :/

    • @antiRuka
      @antiRuka 6 років тому

      lol fail : D but the group selection is also not really procedural in this case.. because if he changes the size of the box he needs to change the group boxes too.. so he had to link size of the box to it.