Infinite Map - Addon support, LOD, and ALPHA release
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- Опубліковано 13 жов 2022
- Successful implementation of addon detours and a basic LOD system
ALPHA RELEASE: github.com/Mee12345/GMod-Infi...
COME TEST W/ ME ON DISCORD: / discord
patreon: / meegmod
This is like a dream come true, this has lots of potential for storm chasing maps and maybe even localized weather. Also we can finally use jets to fly around
Vehicles as a whole just became allot more fun. Hop in VR, boot up the inevitable San Andreas map, get in the Jeep, and go for a long cruise
finally a map to test out my jets
NICE! Im honestly speechless, as this is just AMAZING! Its always cool to see you pushing the limits of source yet again
no I’m speechless
@@speechless7090 speechless real 🤯
this is beyond impressive, i never thought something like this would be possible! you did a fantastic job man!
very impressed with the sense of scale, never experienced in any source game before. And the LOD is extremely impressive and smart
This is such a cool gmod feature. As someone who loves building planes in gmod, it's everything I hoped source could be, someday. Just a slight bit of jank when moving between cells, but I see there's a proposed change for that on the git. Extremely impressive!
Has any developer working on Garry's Mod or Garry Newman himself congratulated you on how amazing this is! Not saying it should be a vanilla feature, that would probably take much more time to polish out any small bugs.
dont worry, infinite maps will be in S&box (gmod 2)
@Tony how isnt it? It's made by the same people.
@@Abyeon It's not.
@@gordonfeetman5306 why?
@@ieatthighs ua-cam.com/video/YUL8B3FbhuQ/v-deo.html
I've been waiting for huge source maps since gmod9, this is amazing you were able to do this
I can't wait for a spacebuild type gamemode with this!
Terrainmod support with planet generation would be a dream
Gmod9?
@@D1.y bro ☠
@@stanleybochenek1862 Gmod9 is the version that was used around 2009 iirc
So yeah, man's been waiting for this for over a decade
@@migueeeelet oh
A new era of Gmod as been Marked, Congrats!
Very nice to see a concept like this being worked on again.
I remember playing with friends for many hours with the Infinite Maps & Localized Physics mod, but it was just so incompatible with so many other addons. It was fun building vanilla GMod stuff, but this opens up a whole new world.
I'd love to see you tackle localized physics at some point, that really makes a world of difference for vehicles. No bouncing around, gravity following it. Spacebuild would be incredible like this.
as someone who's into transportation tech (planes, trains, trucks) this would be a very interesting map to mess around on
This is something i been searching for yrs , i am absolutely stunned , great job once again!
How? I simply don't understand how this is possible to do in the Source Engine. This honestly blows my mind... You're a Magician!
the previous video explains this
@@_remblanc No, I mean about how he can get other addons to work with the infinite map addon. And how well the vehicles work (especially when going up the large ramp he made).
I'm definitely going to try out the alpha, this looks insanely cool!
This is freaking epic if you ask me, and this would be something very promising for actual future Stargate maps!
Honestly this is probably the best way I can imagine to actually experience Gmod and CAP/Stargate.
As one of the main lead developers of CAP I would certainly love to see this work in its entirety with CAP, so in case there are any issues we could resolve on CAP'S codebase to make this work properly for your Infinite map api then I'd certainly could see to it that we could get something done ;)
Either way, amazing work, and looking really forwards to testing it myself!
this looks amazing, cant wait to try it out with backhop unfix
HOW ARE YOU SO SMART?! Seriously, this is what i've been wanting to see in GMod!
idk modders somehow get smart
Oh, hey God. Glad to see your working on another project that is absolutely insane
Very nice! Imagine building whole city that goes on and on with hundred of people with thier own prop houses!
Can this kinda thing be used by map makers? I know hammer brushes are unstable that far out, but a massive map whose exterior is made of static props could be really cool too!
No, its not even going pass hammer grid. A lot of black magic used.
everything mee comes out with always blows my mind and i can't even begin to understand how he can manipulate source into things like this
also what is the portal you were using towards the middle of the video it looks really cool
thanks,
portals mod used is carters stargate addon pack:
steamcommunity.com/sharedfiles/filedetails/?id=180223815
@@Meetric1 thanks, love your mods man
There's a whole franchise built around the stargates. Stargate as a film and then 3 TV series, Stargate SG-1, Stargate Atlantis, and Stargate Universe. There was actually an animated series as well, but nobody really remembers that...
shit like this makes me feel like Gmod is going to outlive s&box and many others. good work
I mean, s&box is meant to be a direct upgrade of gmod, and will have all the same features and capabilities and more, so idk about that.
s&b has weird character models
@@number1riker What are you talking about?
@@number1riker Garry himself said there will be ZERO official mod support and that the game will be purely just game modes. This is said in the S&Box FAQ. S&box is gonna flop HARD as what they are currently doing is gonna be overshadowed by Roblox which is doing what they are doing but with ALOT more.
He also said he will not add support for dependencies as he despises them for some reason.
@@number1riker At first though when the game was still being developed in UE4 they wanted it to be just like gmod with mod support, real-time map editing, multi-person map development, dependencies, hotloading(which means you can edit code on the fly), C# support along side lua, and way more. but then they saw source 2 and decided to scrap everything and move to source 2 and completely changed the idea of the game
Mee is the best gmod developer of THIS generation.
Infinite map was always what gmod needed. thanks
impresive, nice work
this is absolutely sick
Eyyy! Looks like it's going great!
everything he makes revolutionizes the gmod modding community
the baseplate is 20 or 21.32km squared for those who were wondering
lmao
Most impressive Gmodder of all time
next thing we know, mee can mod hammer editor to support 64 bit float for maps and therefor extend the maximum size of maps by another bazillion
bro is the damn albert einstein and stephin hawkin love child of gmod
why is this man doing amazing shit left and right???????
Great job mate
This is incredible
Great job)
This is amazing
Now it's only a matter of time until someone makes desert bus in gmod.
Just 1 word: WOW!
perfection for LFS
This is cool. I think this is how The Long Drive game works too, where it’s like in chunks. It's a Unity game but I believe it's a similar premise. Which does make me wonder if procedural generation and seeds could work in this system. Imagine an endless road, for example, that generates twists and turns and things like that.
Bet we could have a Wangan map in Gmod now with a long straight.
Time to make desert bus in gmod.
Fantastic!
I dont know why but i love your voice so much, if possible maybe use it more often ?
the fast car was a jumpscare
OMG You should like use particles as the portal open sequence like the sparks and like omg, this is so cool
next video: entire observable universe in gmod
THE INFINITE MAP! THE INFINITE MAP IS REALLL!!
Yes
can we get much higher (so high)
Now the limit is the sky!!!
he is on his way to make the most popular map in gmod
That's amazing :0
fix your space map
thanks bro
@@chxse4999 no longer doing gmod stuff bro
@@alex_kenig :( dang man, well good luck on whatever your doing now! wish ya luck
@@chxse4999 really big thanks
Great for military rp or sea map, or backrooms
VERY GREAT MOD!
i miss the good old spacebuild times
would be sick if this addon helps reviving it
Can't wait for gm_bigcity + gm_goldencity + gm_fork(probably not fork) + gm_construct + some others in just one map..
I kinda want to try accelerated backwards hopping on this map
imagine combining that with the auto world generation mod
not gonna work :D
It is possible and mee said he was going to try it. The generation will be extremely time consuming so he might have to pregenerate say 20x20 chunks and store to a file so it doesn't have to be generated each time or something
@@Thegamecheats cool it's almost like all the other projects get combined xD
so cool
Yayy
I don't play gmod yet im still impressed
i got a question how will the coordinates work? will they keep going up to infinity? and how will things be rendered for each player playing on the map
Imagine that plus the mod vjolt physics engine and a mod that improves graphics and light management and we will have gmod 2
Yesssss
I hope this gets wiremod/e2 supports cause i can see funky crap going on if you define a high position in it
2 questions
will it be in the workshop?
and
Will it be possible to do the same maps?
Is this possible with your terrain generation mod?
with this, i can finally survive the tsar bomba
Clicked because I saw a Stargate lets fucking go dude
Clicked because Carter's Addon Pack 👁👁
oh man if this brings spacebuild back to life I'm going back to gmod, gonna waste another 8000 hours
Hey, is anything outside of the map out of props?
does this support multiplayer or is it singleplayer only for now?
god speed
hmmm... Making minecraft with that could be pretty cool, lol
this is mental
imagine this + the procedural terrain mod
he said he will do this after everything else is finished BUT there will only be a small amount of terrain movement in each chunk to each chunk generates quickly.
so alright, its possible to have a flat world, sure, but would this ever work with i guess meshes? maybe a static mesh map could be made that surpasses the bounderies? sure it probably wont have shading but there is ways to making real time shadows nowadays so uuh yeah maybe we can import gta sa to gmod holy shi
Infinite procedural terrain generation
Hello, I just downloaded your map and it appears that I spawn in mid-air and can't seem to actually be able to reach the land below me, I just fall infinitely, is this normal or did I do something wrong ?
Flattest Grass
can you add ai nodes to the chunks?
it feels so crazy to see stuff so HUGE and infinite in gmod!
YEEEES CARTER ADDON PACK
epic portal loading
No way!
Is it possible to use the cloth add-on for car crash physics?
Just play beamng
@@mobiljetoil I'm just curious if we can push the source engine to the limit.
would this work with the tardis mod?
Will this work with saves and persistence?
saves probably
Bro really have set the world type flat
how do NPCs work? what about nextbots?
Wait I was joking, I WAS JOKING ABOUT THE CARTER ADDON PACK WAIT.. SPACE BUILD IS BEING MADE AGAIN?!
Will this addon support creating custom maps?
no, probably not
Fekin top notch!
I'd never imagine a map that big that didn't bring my PC to a standstill
Too bad it messes with the kawoosh on the stargate, otherwise very awesome
Time to test this on my 16 year old pc
Does this work with previous Terrain Generator
i thought the same, what about this infinite map + terrain generator?
unlikely to work in a meaningful way with brushes
whats with that 5000x zoom camera
Do you plan on making the map truly infinite? Or just very very big
THIS ISNT BIG ENOUGH FOR YOU?
@@zureroomsoesheh8026 it's more than enough, I'm just asking what the endgame is
@@patrlim As far as I know there is just an end to the grass, but you can still go out of it.
But will it outrun gwarheads nukes?
Wouldn't he be limited by the maximum interger sizes?
stargate, nice
why no lfs support planned?
lfs planes cant handle having their position set, so unless the creator adds support it will be broken
Question!! Can u play Multiplayer whit this mod?????
Yes
Ye
How to download
*done in the source engine btw