Directional level bags + fake loading = nicer dungeon tree - Marcos' Mysterious Maze devlog #86

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  • Опубліковано 22 лип 2024
  • In this video I show a bit of progress in the final iterative stitcher, using directional entry level bags and fake level loading.
    0:00 level bags
    3:27 fake level loading
    5:45 dungeon tree
    7:09 what about upward connections?
    10:33 more dense dungeon tree
    Don't hesitate to comment asking questions about the project, game design or programming, or suggesting ideas.
    If you like what I do, you can support me in several ways:
    - Ko-fi: ko-fi.com/marcosd
    - Patreon: / puzzlinggamedev
    - Visit my page on itch and try my free games, purchase my paid games and/or donate:
    marcosd.itch.io/
    - I also have some of those games on Steam:
    store.steampowered.com/search...
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