My only complaint is the ultimate kamehameha. I was spoiled by FighterZ and how they made it look almost like the movie. The crazy eye distortion i miss it.
I can't believe my eyes - Vegito finally got his one-handed beam BIg Bang and the double-handed ball one? The developers finally watched the show!! It's a shame he lost his finger beams though. Also, I would love for a game to include SSJ4 Gogeta's Clone Confetti Kamehameha, not sure what effect it would have but still.
Base Gogeta: *has Big Bang Kamehameha as his ultimate* Omega: It’s just another beam. SSJ4 Gogeta: *has Big Bang Kamehameha as a super AND as his ultimate* Omega: *doesn’t complain about it*
I've seen no one mention this about Vegetto Blue's ultimate but in FighterZ where the Goku/Vegeta cut-ins originate for the Final Kamehameha, it shows Vegeta and then Goku, because it's "Vegeta and Kakarot combined". Even Legends kept that intact for Ultra Vegetto Blue. That detail being done wrong in Sparking Zero has bothered me since the first trailer and it's just unfortunate.
@@123jov5 When Vegetto describes his name, he says he's "Vegeta and Kakarot combined", not "Goku and Vegeta combined". FighterZ and DB Legends preserve that detail by showing Vegeta first, and then Goku, whereas in Sparking Zero the order is reversed. This basically misses the point of why FighterZ and DB Legends chose that order. It's a tiny thing, but the Budokai Tenkaichi is known for being very detail oriented, so this is a bit disappointing to me.
I'm glad they kept SSJ4 Gogeta's iconic line: I'll send you to the next world with this!" However and no offense to some fans that might like it, but I'm not the biggest fan of his new line saying: "Ultra Big Bang Kamehameha!" I don't know. I prefer him saying x100 in BT3, a little more. And poor Final Kamehameha at 4:04. One of my favorite attacks from BT3 and Raging Blast 2 is just little underwhelming here in my opinion.. The only thing I like about this version is the camera transitioning between Goku and Vegeta up close after he fires it.
The funny thing is that it should've actually been ultra big bang kamehameha and then the other iconic GT's big bang kamehameha. Leaving also Super Gogeta with his own at the same time, and also having something that pairs with SS4 Goku's great and original one which is powered up as well. Just like all the other games and in Dragonball in general.
Even though I'll keep saying this. I feel like Sparking Zero should of stuck with the Raging Blast series when it came to moves. That series not only had a ton more moves each character could use, as well as it being a reference to the movies or game in which they used them, but it felt like each move had a impact. All I can say is that for Vegito and Gogeta.. they could of done more.
Fax. The lack of moveset customization was an incredible regression. Like I get trying to capitalize on the popularity of bt3 but why go ALL THE WAY back to the outdated concepts of bt3 that were already upgraded in the raging blast series? What TF were they thinking lol
We can only hope they'll make patches in the future to address this. It's 1000% within their power to change this but first they gotta fix the other 10 issues with the game lol
@@JhonnyStone100 in the Buu saga, it was just Vegeta’s blue work out gear, while in the Goku Black saga, Vegeta wore armor with a grey suit underneath. Therefore, in the Goku Black saga, Vegito should’ve had a grey gi instead of blue, and some armor
@@tylercoon1791 I can't blame them for not thinking it through. To be honest, I never realized it myself until someone pointed it out recently. They probably left the design as it is because they didn't want to mess with an iconic appearance.
14:20 I think it was fine to view them a bit harsher. Gogeta SS4 is essentially the quintessential character when people think back to BT3's strongest character. I'm so glad you also mentioned the lack of different beam sizes. It really hurts the impact of these ultimates that are just kamehamehas with dramatic camera angles and names, only to not look much bigger from the normal kamehamehas in the supers.
14:20 I feel like one thing that can also be added is this. Accuracy to the anime or not, the moves still need to have impact and be good on their own. Sometimes I think people prioritize characters doing the thing from the show more over actual impact. It's nice that Vegetto for instance has more moves from the show and that they went the extra mile to give him a Big Bang Attack that's a beam to reference the anime but it kind of doesn't matter when the impact isn't there. Same deal goes for Baby, it's neat he has more moves from the series and that they showed him love with specific references but if it doesn't have the weight, what's the point?
While I agree with this, I should point out that I think Omega doesn't do a good job explaining how he thinks a move is lacking impact sometimes. For example with base Vegetto, he mentions Rampaging Rush having no impact at all, but I don't see what he means except for the last hit. The rest of the rush looks fine and has very solid impact in terms of the animation, each blow looks like it hurts, especially the 5th blow/chest punch. They go by fast, yes, but I think the impact is fine, except for the last blow. That suffers from Buu not flying away at fast speeds despite the wind up the kick has + the strange jankiness going on. Now if he means the sound lacking impact, I could understand that better, but that's not the same as the animation.
@@CSwizzleDizzle Sound plays a crucial role into feeling the impact, even more so than the animation itself I would argue. But even the animation is meh, it doesn't linger on the hits so it feels like they kind of slide against the target rather than hurting them. Also, the game in general really suffer from the lack of screen-shake, it did bring the impact up a lot in the older games.
@@CSwizzleDizzle I feel like it's one of those things where if you're not playing it you won't understand but you especially need a direct comparison. For example, recently I watched a video showing Gohan's moveset between BT3, RB2 and SZ and mainly how the moves they share compare to one another and most of the time, while Sparking Zero looked great in terms of the animation, the actual impact was lacking because either they speed through parts they shouldn't speed through or they don't show the actual impact or in the case of Vegetto, it's animated weirdly. The animation itself is great but the way it's done, the blows don't feel like they possess much impact and it moves so slowly and awkwardly from pose to pose, especially for that dropkick and honestly even the punches.
11:55 I feel like quick shot of the beam coming up to his face quickly like before Broly was teleported to Vampa would’ve been a little detail that went far.
I really hate how Vegito was handled in this game. On the one hand, I guess now that BT3 established in Videogamelore that he can do Final Kamehameha, that he should have that attack, on the other, he already has a canon look and performance of Final Kamehameha on the Super Anime as Blue Vegito. There is ZERO chance they thought having two blue beams was anything but lame, he HAD a unique attack in BT3, Scatter Finger Shots, why not use that for Super Vegito and have Blue Vegito just have the normal Final Kamehameha? Not withstanding how lame Blue Vegito is gameplay wise, since he trades off Afterimage Strike for...Full Power Charge? So you either get scuffed on Supers or get Scuffed on Skills, great... Gogeta is MUCH better, at least Z and Blue Gogeta are great. Z Gogeta has true False Courage, no getting stunned by Ki Blasts and that rush is insane, 4 bars for an "effectively" undodgeable-unblockable rush that heat search an opponent. Blue Gogeta is mostly raw power, 10k each Super and a Barrier, so he gets decent utility too. Just gotta say, SSJ4 Gogeta Rush is lame. That is a direct downgrade on BT3. He makes it up by just being broken dmg wise. Also his Skills are the most mindless ever, Wild Sense and Instant Sparking, talk about Cheese.
@@Dylyinyang Except that's his choice to not cover it. The videos are about the throws, what I'm guessing is the most basic combo at the beginning, revenge counters, blast 1s and blast 2s. They're not meant to be complete character breakdowns.
Watching Vegito Blue in this game just makes me wanna play Vegito Blue in Fighterz... I may not be a fan of his playstyle in Fighterz personally, but he gets so much more love in that game lol
I think it's kinda weird how they pull certain things from Raging Blast, but they couldn't bring along Vegito's waaaaay better beam sword slash. Having him throw them into the ground with an impact crater and then the sword also making another crater just makes it much more kinetic.
I dont get why they gave Super Vegito Final Kamehameha. Its not only another beam. Not only is it an ultimate for the next form, but they could've given him the split finger shot instead.
Split attacks or ki barrage are useless in this game, they're easy to block and dodge. BTW, he uses the finger beams/blasts when you do a charge ki blast.
Yosha/Alright Man is ok, final kamehameha should have some yellow in it tho. DBZ Gogteta is not bad either. Super Gogeta I think I like overall more, even if he's got a boring base form. SS4 Gogeta had some funny stuff imho. He's got a super that he calls his ultimate attack, and it looks like a really weak rush, then his big bang kamehameha looks better than in the anime, but is still just kind of a big beam. Also no math is a funny omission lol
Let me ask a better question: Why was the Final Kamehameha on Super Vegito not Final Flash colored like it used to be? Because now outside of the quick animation that barely shows the Final Flash poses, it doesn't look any different from a regular Kamehameha. And if anything, I think the Rush should've had LESS. So they could put that IT into Savage Strike at the end of God Final Kamehameha like he actually did in the fight with Zamasu (which is why FighterZ eventually added the ability to combo that Level 1 after his Level 3).
Vegito’s new base form flashy animations make it stack up to his SSj and Blue forms so thats a big win. The lack of the yellow swirls around final Kamehameha is a HUGE loss though, it looks exactly the same as every other beam when it shouldnt. Everything Gogeta (DBS) has is high quality. Z Gogeta is fairly simple, but he’s always been. You can tell he got the most love. And SSJ4 is perfect imo. I also love his new voicelines. The “STILL HAVENT LEARNED” is better than “here goes! Its over” imo, and while I do miss X100, the “GAAAAAME OVERRR” line he has makes up for it. The fusions all win.
Thing is... that's not the effect from the show. In the show, it was thick bolts of yellow lightning coiling around the beam. Doing the effect like this where they're barely noticeable whereas the Gamma Burst Flash as SSBE Vegeta is a better visual representation of what it should be feels wrong.
Super Vegito was done SOOO dirty. Both his supers are struggle-capable beams, that cost the same energy and deal identical damage. Worst part is he's not the only character with this treatment. A version of future Trunks does this too! The only time BT3 did this on its roster was with Super Trunks.
@CazaDeYorkss2 goku and vegeta are the same and you damn near can’t even tell the difference sometimes between that form and ss1 majority of the time, let’s not do this
That blast Ssj Vegito shot was a reference to that wack ass dinky blast he shot at Buu in the anime. There were WAY more moves they could have picked 😂
It seems that they are more comfortable with rushes that have alot of energy blasts going on. Well, not always, Ultimate Gohan comes to mind where both of his rushes suck, but Vegito Blue and Gogeta Blue both have rushes with actual impact. Thinking about it, it is the reverse problem Xenoverse had. Xenoverse has that one rush super where you do the stereotypical dragonball rush on an enemy, and it stacks every single heavy hitting sound effect onto itself and it just turns into noise. And now in Sparking Zero, that sound effect appearently has gone MIA. So many rush attacks use soft hits when they need heavy ones.
I wish the fighterz reference they did for Vegito Blues ultimate was done better. Dokkan did it pretty well. I think showing Goku and Vegeta appear as Vegito says "KAMEHAMEHAAA" would make it better
I agree I never liked the name change for the x100 big bang Kamehameha, I don’t know why fighterz changed it and why sparking zero kept the name change.
Because they work differently. Ultra BBK is Blockable while x100 BBK is Unblockable and does a OHKO. I guess they thought since this Gogeta doesn't have the Unblockable version, it was the Ultra version, but then my question is: Why not make it Unblockable and name it x100?
@@ignisalge7156 once you are in hit stun, regardless of the Attack hitting on block or not, the last hit is unblockable and does 9999 Damage. Its just a fancy way to build tensión, the Attack is unblockable.
Would have been cool if Super Gogeta started to spin around while doing that volley for his ult, like he's using so much power he's thrown off balance like in the movie
It’s strange that they seemed pressed for moveset ideas on SSJ Vegetto of all characters, I’ve said it before but if they really wanted they could’ve given him pretty much any of Goku or Vegeta’s moves if they really wanted. They didn’t even bring back Scatter Finger Beam, that would’ve been much better than basically having the same super twice. At least Base and Blue are done pretty well, though it is too bad Blue Vegetto’s ultimate isn’t as good as it could be with the missing lightning effect. Regardless, very fun character as usual. Gogeta is done well too aside from Base being complete filler. Clearly the devs have a big love for the Dragon Ball Super Broly movie, understandable of course.
Vegito is my favorite character so it was disappointing to see what they did here BT3>Sparkling. Z Gogeta I think Sparkling > BT3 because I like the rush and it’s better than the super explosive wave he had before. Super Gogeta no comparison here but I think they did a good job GT Gogeta BT3>Sparkling. In BT3 Gogeta was the strongest character canonically so he had that x100 multiplier and crazy fast speed to show that, but in sparkling they changed his ult name and his rush really doesn’t sell how strong he should be.
Yea... the final Kamehameha not having any yellow flashes is a shame. They did everything well in Vegito Blue's ultimate from the build-up to the impact of the attack but missed that one detail. So then I'm questioning "Is it really a Final Kamehameha?". Also minor nitpick but I liked Ultimate Tenkaichi's take on the 100× Big Bang Kamehameha. The way the color changes into like an amber red to depict it as different from a normal Big Bang Kamehameha was cool. Wish this game incorporated that idea. Definitely some missed opportunities here
I don’t get it either, one of the few characters who canonically used a barrier yet he doesn’t get one. Raging Blast fixed that but unfortunately it didn’t carry over to here. It’s also such a shame that Perfect Game wasn’t brought back in some way, that was one of my favorite rushes in all of these games.
@@SilentMX it would have been a perfect rush for Super Vegito. Truth be told there’s a lot of things from Raging Blast 2 that I wish carried over to DBSZ. Like why can’t early Goku or SSGSS Goku stack Kaioken. Or why doesn’t Turles have the “I’ll Dig your Grave” rush he does as a rush attack. I’m hoping we get more moves and more customization options but I feel like most characters will be stuck with bad movesets and regardless of how many they add, it’s not going to be cheap
Personally speaking I’m trying to main SSGSS Goku but I am not a fan of the rush he got. His moveset is alright but that rush is so boring. Fingers crossed he gets hakai
@@Firemahj I'm still shocked that upon all the moves he does in the entire DBS series, THAT'S the rush that they gave him....not the one inch punch, not the "you've made me mad" combo he does on Black and Zamasu....no that singular punch is what they chose....
@ I was telling a homie that I was BAFFLED that the RoF didn’t have the one inch punch as an alternative rush move. It was such a waste of potential to not include it as a rush or a special grab
@@BN-xq7lm Super Gogeta also didn't use Big Bang Kamehameha, but they're the most iconic characters for those two blasts and their melee/kicks, plus the finishing blast against Janemba of course.
The only problems that i have with vegetto are: 1- In his SSJ form he has 2 beams attacks, instead of having the final kamehameha super he should have a rush attack. 2- In his base form he does an unnecessary backflip before do his ultimate. Besidea those 2 problems vegetto is great.
All Vegito's forms are basically perfect. Same for Super Gogeta (Z). The only problem i have with Gogeta (Super) is the base form. I hate super explosive waves, even when it's anime accurate. To me it should have been: Super Kamehameha, Final Flash, Big Bang Kamehameha. Gogeta SS4 is accurate, but i would have loved to see the Fake Kamehameha as a special move (or at least a more serious version, where you see Gogeta split in 5 and deliver 5 kamehameha at the same time)
I really don't like what they did with super vegito here. If they're going to give him 2 beam supers, then why not have a different cost and damage output. Dbs ssj trunks also has this issue, but blue vegeta doesn't.
why is vegito's moveset so wack? i like they gave him that beam he blasted buu with but i think he used that in base so shouldnt that be big bang cannon? Final Kamehameha should be the ultimate and should have some aspects of both moves otherwise its just a normal kamehameha with a final flash delivery same with "God" Final kamehameha its a fusion move either mix in some yellow or make it blue with a green core ssj Gogeta's fine only thing is i wish the camera lingered on the target as they then exploded into sparkles like the movie Sparkling zero is a Diet BT3 still and im really sick of blue beams like play with the colors make ultra big bang turquoise or ultimate white with purple
In Base Gogeta's defense, he legitimately didn't fight at all aside from deflecting some ki blasts. Also SSJ Vegerot having Final Kamehameha as a normal super but Spirit Sword as a Ultimate is a Infinite World reference.
@najibosman6497 because I use the English names when speaking English and Vegito doesn't make sense with those name, so I call him Vegerot. And seriously why does everyone hyper focus on that whenever I talk about him? For fucks sakes is not like people don't get who I'm talking about.
@@blastthechaos6083 I think it's because of all the localized names? Most people don't use Vegerot because honestly... it's a horrid sounding name. Especially given how the Saiyan name puns work? Naming a fusion that's supposed to be powerful something that sounds like "veggie rot" just doesn't sound right. That being said, if it's what you use, it's what you use. It's just one of those things I think that will always catch people off-guard because even in the pantheon of alternative names, not even people who swear by the Viz translation tend to use it.
@the-aspiring-creator4249 I don't think it sounds bad And even then, it's so fucking tiring that everyone does it, I use a localized name, big whoop, it shouldn't be a big deal.
i think the rushes would have more impact if they stopped relying so much on slow motion and the facial expressions. it really messes with the flow of combos.
100% agree that the Final Kamehameha should be yellow and blue or at the very least yellow instead of blue. Otherwise it just looks like a normal Kamehameha with a slightly different charge animation. It's also missing the cool electricity effects it had in BT3.
I’ve always wanted Big Bang Beam for Super Vegetto, happy he finally has it. It was an iconic scene in the show. Too bad it’s cheapened by the functionally identical Final Kamehameha.
i miss when beams were huge electrical cataclysms that caused blinding explosions every kamehameha in this game feels the exact same. cell and gohans used to have glowy wind effects and had spiraling wind while charging up ssj4 goku had the wild lightning effects all over him and the blast gogetas big bang kamehamehas were absolutely massive. it looked like a giant big bang being attack pushed by the beam. really sold you on the sheer power of the fusion. now all of the beams are as thin as a pencil. the only attacks that remained huge are the ball attacks
First off, I hope you feel better soon. I’m not gonna lie, you were kinda harsh on these characters. The only on I can agree with is super saiyan vegito and vegito blues ultimate. They should’ve added some yellow to the beam or at least gave it the angry kamehameha treatment. But as for gogeta, all his forms had little screen time. His blue form probably had the most out of all his forms but even still what more can you expect. Yes though. They ruined ultimate impact from the past tenkaichi and bring back TIMES ONE HUNDREEEEEED!!!!!! Not, Ultra…. Like where does ultra even come from Bandai lol yall been doing this for the past few games. Last I heard it was from xenoverse 2 Edit - go back to Vegito raging blast movesets. That counter move would’ve been a better option than just having 2 beams.
The final kamehameha for Super Vegito should’ve been substituted for another creative since it’s canon now and let Vegito Blue keep its impact as an ultimate, dropped the ball there. Also the colors are wrong as you mentioned.
Doest it show attention to detail that buy saga characters can’t fuse into blue vegito? Or would you guys have much rather have a Z and super variation ?
Yeah these fusions are pretty disappointing, like they remember both Goku AND Vegeta compose them, right? Why do they all have nothing but Kamehamehas and a few big bang attacks thrown in? No galick hos, final flashes, nothing?
0:38 Base Vegito has finally a move from the show. Why does Vegito use vanilla Kamehameha as his best moves? It's very lame. Just as lame as the Final Kamehameha looking like a vanilla Kamehameha. I liked the old yellow one with the blue lightning more. Super Saiyan Blue Vegito's moveset is very underwhelming... Why does Z Gogeta Ultimate have a different animation from the Super? I feel the Super looked more faithful as the early part of the rush of Gogeta's rush ultimate? And the biggest issue I have is the Big Bang Kamehameha. Why is it a beam over a wave? It looks no different than a vanilla Kamehameha now. I personally liked how it was done in Xenoverse 2 as it was more faithful to the anime. It was not meant to be a move that uses up a lot of power but just a strong easy finisher as Gogeta was so strong, he could beat Omega with one finger. Tho I don't mind the Ultra Big Bang Kamehameha being a beam because it is a video game exclusive move and thus can be whatever the game designers want it to be. Personally I wish he had the party Kamehameha and the clones. Yeah, I am very disappointed with Z and GT Gogeta's movesets. Especially GT Gogeta who suppose to be the strongest Dragon Ball character for 20 years. Gogeta from GT and Z is my favorite character so you can imagine how disappointed I am that they feel so vanilla. They put more effort to Super Saiyan Goku from Super and Super Saiyan 2 Goku from Z that it feels so odd that these fusions feel like an afterthought despite being the most powerful characters in the game.
I hate the extreme focus on the Broly movie of this game. Every character now has that movie's design plus every fusion now has the vortex effect... Fighterz did it better.
I really had hoped that for Gogeta SS4 they had included the Ultimate Breaker rush and the red color (both from Ultimate Tenkaichi) with "100x Big Bang Kamehameha" name for the ultimate. 😔
Agree... but then I heard his reasoning near the end and now I get it. These fusions are the staples of the series, so they deserve the premium movesets
Unfortunately, that sums up a lot of Sparking Zero in terms of its moves. While there are gems and nothing's exactly bad, compared to BT3 and RB, there are real downgrades.
It's always been that way though, hasn't it? Even back in the BT3 days, moveset complaints occasionally did boil down to "why does this character have such a stale moveset". Sparking Zero just exacerbated the problem in newer ways and now it's cascading throughout a lot of the visual and gameplay direction in this new game.
@@Gh0stLad I really wouldn't say that given he has been fair about the movesets he's liked. It's just he's not uber-hyped because he has played all the BT and RB games before this and frankly, he shouldn't hide his thoughts just because others like it.
@@the-aspiring-creator4249 I'd say that every moveset for Vegito/Gogeta has exceeded their prior depiction in BT3. The only one you could argue is worse would be Super Vegito having two identical beam attacks for his supers.
My voice has been strained the last few days so that's why I sound off in this.
It's cool, dawg.
Hope you're feeling better. Something's definitely going around!
Just make sure you adjust the levels. Sometimes your voice is drowned out by the music
Take a cough drop
Don't overdo it, appreciate the effort eitherway.
Gogeta Blue definitely had the most care and attention put into his moves out of these.
i think the dbs broly characters were the one with the most effort lol
My only complaint is the ultimate kamehameha.
I was spoiled by FighterZ and how they made it look almost like the movie.
The crazy eye distortion i miss it.
Broly from Super has even alternative Supers.
@M3rtyville
I can only remember one tho. the one where he drags Goku's face into a wall
@@AngraMangoI think that only activates if he’s near a wall
Big Bang Kamehameha x100 sounded cooler ngl
Way cooler
Yeah but at least they kept “I’ll send you to the next world with this”
It’s also in line with Goku’s x10 Kamehameha
Disagree that it sounded cooler, agree they should have kept it.
Stacking multipliers is such GT-specific jank.
@@Jacobstx idk, hearing Gogeta say "TIMES ONE HUNDRED!" was always really dope in BT3 I feel! :O
I can't believe my eyes - Vegito finally got his one-handed beam BIg Bang and the double-handed ball one? The developers finally watched the show!! It's a shame he lost his finger beams though. Also, I would love for a game to include SSJ4 Gogeta's Clone Confetti Kamehameha, not sure what effect it would have but still.
He didn't lose the finger beams, they made them as his charged ki blasts
DragonBall FighterZ actually gave SSJ4 Gogeta the Confetti Kamehameha. It's a command grab haha
@@CaliburDS That's awesome, I didn't know that.
The Banshee Blast
The finger beams look funny always It was useless, I think they could have used it as a better Rush for their base form maybe?
Base Gogeta: *has Big Bang Kamehameha as his ultimate*
Omega: It’s just another beam.
SSJ4 Gogeta: *has Big Bang Kamehameha as a super AND as his ultimate*
Omega: *doesn’t complain about it*
He did say "It's basically just a repeat"
Ssj4 Gogeta's is better
@@gengarvenom1180 Oh I didn’t realize that my b
I've seen no one mention this about Vegetto Blue's ultimate but in FighterZ where the Goku/Vegeta cut-ins originate for the Final Kamehameha, it shows Vegeta and then Goku, because it's "Vegeta and Kakarot combined". Even Legends kept that intact for Ultra Vegetto Blue.
That detail being done wrong in Sparking Zero has bothered me since the first trailer and it's just unfortunate.
damn i wish i never saw this, now it’s gonna bother me too
wait can you explain how Sparking Zero did it wrong im confused
@@123jov5 When Vegetto describes his name, he says he's "Vegeta and Kakarot combined", not "Goku and Vegeta combined". FighterZ and DB Legends preserve that detail by showing Vegeta first, and then Goku, whereas in Sparking Zero the order is reversed. This basically misses the point of why FighterZ and DB Legends chose that order.
It's a tiny thing, but the Budokai Tenkaichi is known for being very detail oriented, so this is a bit disappointing to me.
@ Ohh okay
No matter the game: SSJ4 Gogeta is always fun to play as.
I'm glad they kept SSJ4 Gogeta's iconic line: I'll send you to the next world with this!" However and no offense to some fans that might like it, but I'm not the biggest fan of his new line saying: "Ultra Big Bang Kamehameha!" I don't know. I prefer him saying x100 in BT3, a little more. And poor Final Kamehameha at 4:04. One of my favorite attacks from BT3 and Raging Blast 2 is just little underwhelming here in my opinion.. The only thing I like about this version is the camera transitioning between Goku and Vegeta up close after he fires it.
The funny thing is that it should've actually been ultra big bang kamehameha and then the other iconic GT's big bang kamehameha.
Leaving also Super Gogeta with his own at the same time, and also having something that pairs with SS4 Goku's great and original one which is powered up as well. Just like all the other games and in Dragonball in general.
They def could have brought back the Budokai 3 version of x100 BBK
Ultimate Impact looks great on SSj4 Gogeta, but I do miss the old one that really gave you the sense of being rushed down with the POV view.
And the animation was just better and more intense in general, just like with Super/Fused Android 13.
Even though I'll keep saying this. I feel like Sparking Zero should of stuck with the Raging Blast series when it came to moves. That series not only had a ton more moves each character could use, as well as it being a reference to the movies or game in which they used them, but it felt like each move had a impact.
All I can say is that for Vegito and Gogeta.. they could of done more.
"bUt iTS nOT rAGiNg bLAsT"
Fax. The lack of moveset customization was an incredible regression. Like I get trying to capitalize on the popularity of bt3 but why go ALL THE WAY back to the outdated concepts of bt3 that were already upgraded in the raging blast series? What TF were they thinking lol
We can only hope they'll make patches in the future to address this. It's 1000% within their power to change this but first they gotta fix the other 10 issues with the game lol
How can you and also how is it possible for a designer to come up short with the fusions and with SS4 Gogeta in particular I wonder
I'm just glad we have a playable Base Vegito with the brown red highlights; just looks so freakin good.
I’m still angry that Goku Black saga Vegito looked exactly like his Buu saga incarnation
Imagine Vegetto with the saiyan armor 🥶
@ bro would’ve been dripped *_the fuck_* out
why wouldn’t he?
@@JhonnyStone100 in the Buu saga, it was just Vegeta’s blue work out gear, while in the Goku Black saga, Vegeta wore armor with a grey suit underneath. Therefore, in the Goku Black saga, Vegito should’ve had a grey gi instead of blue, and some armor
@@tylercoon1791 I can't blame them for not thinking it through. To be honest, I never realized it myself until someone pointed it out recently. They probably left the design as it is because they didn't want to mess with an iconic appearance.
14:20
I think it was fine to view them a bit harsher. Gogeta SS4 is essentially the quintessential character when people think back to BT3's strongest character. I'm so glad you also mentioned the lack of different beam sizes. It really hurts the impact of these ultimates that are just kamehamehas with dramatic camera angles and names, only to not look much bigger from the normal kamehamehas in the supers.
I just can't dude, i can't accept the fact that all of these beams being that small
They really made Super Vegito OP at the expense of having a well animated Moveset 💀
1:56 POV: you're in an online match
14:20 I feel like one thing that can also be added is this. Accuracy to the anime or not, the moves still need to have impact and be good on their own. Sometimes I think people prioritize characters doing the thing from the show more over actual impact. It's nice that Vegetto for instance has more moves from the show and that they went the extra mile to give him a Big Bang Attack that's a beam to reference the anime but it kind of doesn't matter when the impact isn't there. Same deal goes for Baby, it's neat he has more moves from the series and that they showed him love with specific references but if it doesn't have the weight, what's the point?
While I agree with this, I should point out that I think Omega doesn't do a good job explaining how he thinks a move is lacking impact sometimes. For example with base Vegetto, he mentions Rampaging Rush having no impact at all, but I don't see what he means except for the last hit. The rest of the rush looks fine and has very solid impact in terms of the animation, each blow looks like it hurts, especially the 5th blow/chest punch. They go by fast, yes, but I think the impact is fine, except for the last blow. That suffers from Buu not flying away at fast speeds despite the wind up the kick has + the strange jankiness going on. Now if he means the sound lacking impact, I could understand that better, but that's not the same as the animation.
Yeah, but that's an issue with the game in general, everything lacks impact, much like Super really
People need to realize that just because something looks good in an anime doesn't mean it translates to a game well.
@@CSwizzleDizzle Sound plays a crucial role into feeling the impact, even more so than the animation itself I would argue.
But even the animation is meh, it doesn't linger on the hits so it feels like they kind of slide against the target rather than hurting them. Also, the game in general really suffer from the lack of screen-shake, it did bring the impact up a lot in the older games.
@@CSwizzleDizzle I feel like it's one of those things where if you're not playing it you won't understand but you especially need a direct comparison. For example, recently I watched a video showing Gohan's moveset between BT3, RB2 and SZ and mainly how the moves they share compare to one another and most of the time, while Sparking Zero looked great in terms of the animation, the actual impact was lacking because either they speed through parts they shouldn't speed through or they don't show the actual impact or in the case of Vegetto, it's animated weirdly. The animation itself is great but the way it's done, the blows don't feel like they possess much impact and it moves so slowly and awkwardly from pose to pose, especially for that dropkick and honestly even the punches.
11:55 I feel like quick shot of the beam coming up to his face quickly like before Broly was teleported to Vampa would’ve been a little detail that went far.
Gogeta Z Goated As Always
I really hate how Vegito was handled in this game. On the one hand, I guess now that BT3 established in Videogamelore that he can do Final Kamehameha, that he should have that attack, on the other, he already has a canon look and performance of Final Kamehameha on the Super Anime as Blue Vegito. There is ZERO chance they thought having two blue beams was anything but lame, he HAD a unique attack in BT3, Scatter Finger Shots, why not use that for Super Vegito and have Blue Vegito just have the normal Final Kamehameha? Not withstanding how lame Blue Vegito is gameplay wise, since he trades off Afterimage Strike for...Full Power Charge? So you either get scuffed on Supers or get Scuffed on Skills, great...
Gogeta is MUCH better, at least Z and Blue Gogeta are great. Z Gogeta has true False Courage, no getting stunned by Ki Blasts and that rush is insane, 4 bars for an "effectively" undodgeable-unblockable rush that heat search an opponent. Blue Gogeta is mostly raw power, 10k each Super and a Barrier, so he gets decent utility too.
Just gotta say, SSJ4 Gogeta Rush is lame. That is a direct downgrade on BT3. He makes it up by just being broken dmg wise. Also his Skills are the most mindless ever, Wild Sense and Instant Sparking, talk about Cheese.
I feel like you missed a lot about super gogeta. his combos and basic blasts are such a treat
Omega2040 doesn't cover basic combos and Ki blasts. The moveset videos are primarily about the presentation over the function.
@@the-aspiring-creator4249 I know he didn't cover it. That's the point
@@Dylyinyang Except that's his choice to not cover it. The videos are about the throws, what I'm guessing is the most basic combo at the beginning, revenge counters, blast 1s and blast 2s. They're not meant to be complete character breakdowns.
Watching Vegito Blue in this game just makes me wanna play Vegito Blue in Fighterz... I may not be a fan of his playstyle in Fighterz personally, but he gets so much more love in that game lol
SS4 Gogeta too really anyway
I think it's kinda weird how they pull certain things from Raging Blast, but they couldn't bring along Vegito's waaaaay better beam sword slash. Having him throw them into the ground with an impact crater and then the sword also making another crater just makes it much more kinetic.
I dont get why they gave Super Vegito Final Kamehameha. Its not only another beam. Not only is it an ultimate for the next form, but they could've given him the split finger shot instead.
guess out of reference for the fact it originated as a game exclusive attack for him in bt3
or a different rush.
Split attacks or ki barrage are useless in this game, they're easy to block and dodge.
BTW, he uses the finger beams/blasts when you do a charge ki blast.
Yosha/Alright Man is ok, final kamehameha should have some yellow in it tho. DBZ Gogteta is not bad either. Super Gogeta I think I like overall more, even if he's got a boring base form.
SS4 Gogeta had some funny stuff imho. He's got a super that he calls his ultimate attack, and it looks like a really weak rush, then his big bang kamehameha looks better than in the anime, but is still just kind of a big beam. Also no math is a funny omission lol
I’ll miss the quick attacks SSJ4 Gogeta does in his BT2/3 rush and the downward kick to finish the combo off.
Let me ask a better question: Why was the Final Kamehameha on Super Vegito not Final Flash colored like it used to be? Because now outside of the quick animation that barely shows the Final Flash poses, it doesn't look any different from a regular Kamehameha. And if anything, I think the Rush should've had LESS. So they could put that IT into Savage Strike at the end of God Final Kamehameha like he actually did in the fight with Zamasu (which is why FighterZ eventually added the ability to combo that Level 1 after his Level 3).
Vegito’s new base form flashy animations make it stack up to his SSj and Blue forms so thats a big win. The lack of the yellow swirls around final Kamehameha is a HUGE loss though, it looks exactly the same as every other beam when it shouldnt. Everything Gogeta (DBS) has is high quality. Z Gogeta is fairly simple, but he’s always been. You can tell he got the most love. And SSJ4 is perfect imo. I also love his new voicelines. The “STILL HAVENT LEARNED” is better than “here goes! Its over” imo, and while I do miss X100, the “GAAAAAME OVERRR” line he has makes up for it. The fusions all win.
12:21 Lovely touch that every hit is actually 3 hits, directly referencing the anime.
"What do you mean three?!"
It's funny how z gogeta is more serious and stoic, but super gogeta is pretty much another vegito as far as personality goes.
You mean GT Gogeta.
Super Gogeta literally didn't say a word after he started fighting.
Z Gogeta is still better though.
@@cywh1711 nah DBS Gogeta was a Vegito clone. He only wasn't talking because Broly wasn't talking
Toei being toei and gt being gt
Super gogeta did say a few words but he didn't need to. The smile was enough@@cywh1711
@@cywh1711hell nah bro didn’t even do anything except stardust breaker. super gogeta has the sauce fr too many moments and moves to count
The final kamehameha DOES have yellow in it. There are yellow lightning effects around the beam.
Thing is... that's not the effect from the show. In the show, it was thick bolts of yellow lightning coiling around the beam. Doing the effect like this where they're barely noticeable whereas the Gamma Burst Flash as SSBE Vegeta is a better visual representation of what it should be feels wrong.
Super Vegito was done SOOO dirty. Both his supers are struggle-capable beams, that cost the same energy and deal identical damage.
Worst part is he's not the only character with this treatment. A version of future Trunks does this too!
The only time BT3 did this on its roster was with Super Trunks.
@CazaDeYorkultra instinct is not just a recolor and let’s not act like super saiyan 2 and 3 have any real differences from 1 besides different hair
@CazaDeYork not really it’s just a power boost like all the other super saiyans no new abilities or techniques
@CazaDeYorkss2 goku and vegeta are the same and you damn near can’t even tell the difference sometimes between that form and ss1 majority of the time, let’s not do this
Kefla also has two colored Beams.
That blast Ssj Vegito shot was a reference to that wack ass dinky blast he shot at Buu in the anime. There were WAY more moves they could have picked 😂
Wish they brought back that rush from raging blast. Perfect Game I think it was called?
Honestly? I like that they added it, I think it's pretty cool. Wish it had a bit more uniqueness to its charge maybe, though.
@@Repteed It would’ve been better if it was white instead of blue. It would’ve at least set it apart from all the other blue beams & blasts.
They could added him scatter finger beam
Personally I'd rather Vegito keep his Big Bang Attack beam and drop Final Kamehameha for something else, like Scatter Finger Beam or Perfect Game.
When I saw the runtime and the amount of forms and characters, I was like "No wonder it took you so long to make this video".
We really need a confetti kamhemahem
11:52 I’m surprised no one notices Gogeta’s broken bang on the charge up animation with his ultimate
I think it’s suppose to emulate the amount of force and wind being conjured up like in the movie but now you point it out it does look at bit off.
@ it has no movement lol it only moves again after the beam hits
bothered me in the trailers before release, and they still never fixed it
It seems that they are more comfortable with rushes that have alot of energy blasts going on. Well, not always, Ultimate Gohan comes to mind where both of his rushes suck, but Vegito Blue and Gogeta Blue both have rushes with actual impact.
Thinking about it, it is the reverse problem Xenoverse had. Xenoverse has that one rush super where you do the stereotypical dragonball rush on an enemy, and it stacks every single heavy hitting sound effect onto itself and it just turns into noise. And now in Sparking Zero, that sound effect appearently has gone MIA. So many rush attacks use soft hits when they need heavy ones.
DOUBLE FEATURE WOMBO COMBO
Beam Bang Attack it's from the anime. Strange, but accurate
3:11
you really can turn ssjgss in this
I wish the fighterz reference they did for Vegito Blues ultimate was done better. Dokkan did it pretty well.
I think showing Goku and Vegeta appear as Vegito says "KAMEHAMEHAAA" would make it better
I agree I never liked the name change for the x100 big bang Kamehameha, I don’t know why fighterz changed it and why sparking zero kept the name change.
Fighterz actually has both Ultra and x100. It depends which Level 3 you do, the regular or the 1 hit KO
Because they work differently. Ultra BBK is Blockable while x100 BBK is Unblockable and does a OHKO. I guess they thought since this Gogeta doesn't have the Unblockable version, it was the Ultra version, but then my question is: Why not make it Unblockable and name it x100?
@@MakoShiruba the x100BBK is not unblockable, is just OHKO. It's gimmick attack, hence why Gogeta SSJ4 needed a standard Lv. 3
@@ignisalge7156 once you are in hit stun, regardless of the Attack hitting on block or not, the last hit is unblockable and does 9999 Damage. Its just a fancy way to build tensión, the Attack is unblockable.
Who’s gonna tell him that super gogeta has the little hand spinning as his perception counter? 💀
Would have been cool if Super Gogeta started to spin around while doing that volley for his ult, like he's using so much power he's thrown off balance like in the movie
It’s strange that they seemed pressed for moveset ideas on SSJ Vegetto of all characters, I’ve said it before but if they really wanted they could’ve given him pretty much any of Goku or Vegeta’s moves if they really wanted. They didn’t even bring back Scatter Finger Beam, that would’ve been much better than basically having the same super twice.
At least Base and Blue are done pretty well, though it is too bad Blue Vegetto’s ultimate isn’t as good as it could be with the missing lightning effect. Regardless, very fun character as usual.
Gogeta is done well too aside from Base being complete filler. Clearly the devs have a big love for the Dragon Ball Super Broly movie, understandable of course.
Patrick: We should take -Full Power Energy wave- and PUSH it somewhere else 😮
Kameha wave: 🗿
10:21
every review has this same target reaction shots complaint 😂
but good video
I miss the old ultimate impact... New one ain't as idk... Ultimate??
the old game was WAY louder and had more of the classic sound effects, here its not mixed as impacty..
@cannonfodder4000 I miss the eye punches
Vegito is my favorite character so it was disappointing to see what they did here BT3>Sparkling.
Z Gogeta I think Sparkling > BT3 because I like the rush and it’s better than the super explosive wave he had before.
Super Gogeta no comparison here but I think they did a good job
GT Gogeta BT3>Sparkling. In BT3 Gogeta was the strongest character canonically so he had that x100 multiplier and crazy fast speed to show that, but in sparkling they changed his ult name and his rush really doesn’t sell how strong he should be.
Yea... the final Kamehameha not having any yellow flashes is a shame. They did everything well in Vegito Blue's ultimate from the build-up to the impact of the attack but missed that one detail. So then I'm questioning "Is it really a Final Kamehameha?". Also minor nitpick but I liked Ultimate Tenkaichi's take on the 100× Big Bang Kamehameha. The way the color changes into like an amber red to depict it as different from a normal Big Bang Kamehameha was cool. Wish this game incorporated that idea. Definitely some missed opportunities here
Why does Super Vegito not have a barrier as a skill move? Get rid of afterimage strike and give him a unique barrier type
I don’t get it either, one of the few characters who canonically used a barrier yet he doesn’t get one. Raging Blast fixed that but unfortunately it didn’t carry over to here. It’s also such a shame that Perfect Game wasn’t brought back in some way, that was one of my favorite rushes in all of these games.
@@SilentMX it would have been a perfect rush for Super Vegito. Truth be told there’s a lot of things from Raging Blast 2 that I wish carried over to DBSZ. Like why can’t early Goku or SSGSS Goku stack Kaioken. Or why doesn’t Turles have the “I’ll Dig your Grave” rush he does as a rush attack. I’m hoping we get more moves and more customization options but I feel like most characters will be stuck with bad movesets and regardless of how many they add, it’s not going to be cheap
Personally speaking I’m trying to main SSGSS Goku but I am not a fan of the rush he got. His moveset is alright but that rush is so boring. Fingers crossed he gets hakai
@@Firemahj I'm still shocked that upon all the moves he does in the entire DBS series, THAT'S the rush that they gave him....not the one inch punch, not the "you've made me mad" combo he does on Black and Zamasu....no that singular punch is what they chose....
@ I was telling a homie that I was BAFFLED that the RoF didn’t have the one inch punch as an alternative rush move. It was such a waste of potential to not include it as a rush or a special grab
10:55 wait where's the volley ki blasts ?
Final Kamehameha was useless to Super Vegito now that Vegito Blue has it.
He also never used it.
@BN-xq7lm That's the point.
@@BN-xq7lm Super Gogeta also didn't use Big Bang Kamehameha, but they're the most iconic characters for those two blasts and their melee/kicks, plus the finishing blast against Janemba of course.
Classic Super Gogeta and so Z Gogeta of course
The only problems that i have with vegetto are:
1- In his SSJ form he has 2 beams attacks, instead of having the final kamehameha super he should have a rush attack.
2- In his base form he does an unnecessary backflip before do his ultimate.
Besidea those 2 problems vegetto is great.
Why doesn't Super Gogeta counter with his face? It was the perfect opportunity
Hahaha that's exactly what I was thinking! A missed opportunity for sure.
Thanks for saving the best for last.
He was just going in order
@@gengarvenom1180 A fortunate coincidence then.
All Vegito's forms are basically perfect. Same for Super Gogeta (Z).
The only problem i have with Gogeta (Super) is the base form. I hate super explosive waves, even when it's anime accurate. To me it should have been: Super Kamehameha, Final Flash, Big Bang Kamehameha.
Gogeta SS4 is accurate, but i would have loved to see the Fake Kamehameha as a special move (or at least a more serious version, where you see Gogeta split in 5 and deliver 5 kamehameha at the same time)
I really don't like what they did with super vegito here. If they're going to give him 2 beam supers, then why not have a different cost and damage output. Dbs ssj trunks also has this issue, but blue vegeta doesn't.
why is vegito's moveset so wack? i like they gave him that beam he blasted buu with but i think he used that in base so shouldnt that be big bang cannon?
Final Kamehameha should be the ultimate and should have some aspects of both moves otherwise its just a normal kamehameha with a final flash delivery same with "God" Final kamehameha its a fusion move either mix in some yellow or make it blue with a green core
ssj Gogeta's fine only thing is i wish the camera lingered on the target as they then exploded into sparkles like the movie
Sparkling zero is a Diet BT3 still and im really sick of blue beams like play with the colors make ultra big bang turquoise or ultimate white with purple
Or rather they should have just taken it out of ssj Vegito's moveset altogether since there's the canon version done by Vegito Blue.
In Base Gogeta's defense, he legitimately didn't fight at all aside from deflecting some ki blasts.
Also SSJ Vegerot having Final Kamehameha as a normal super but Spirit Sword as a Ultimate is a Infinite World reference.
Why are you calling him vegerot, no one calls him that
@najibosman6497 because I use the English names when speaking English and Vegito doesn't make sense with those name, so I call him Vegerot.
And seriously why does everyone hyper focus on that whenever I talk about him? For fucks sakes is not like people don't get who I'm talking about.
@@najibosman6497Because they wanna be different lmao.
@@blastthechaos6083 I think it's because of all the localized names? Most people don't use Vegerot because honestly... it's a horrid sounding name. Especially given how the Saiyan name puns work? Naming a fusion that's supposed to be powerful something that sounds like "veggie rot" just doesn't sound right. That being said, if it's what you use, it's what you use. It's just one of those things I think that will always catch people off-guard because even in the pantheon of alternative names, not even people who swear by the Viz translation tend to use it.
@the-aspiring-creator4249 I don't think it sounds bad
And even then, it's so fucking tiring that everyone does it, I use a localized name, big whoop, it shouldn't be a big deal.
i think the rushes would have more impact if they stopped relying so much on slow motion and the facial expressions. it really messes with the flow of combos.
100% agree that the Final Kamehameha should be yellow and blue or at the very least yellow instead of blue. Otherwise it just looks like a normal Kamehameha with a slightly different charge animation. It's also missing the cool electricity effects it had in BT3.
I’ve always wanted Big Bang Beam for Super Vegetto, happy he finally has it. It was an iconic scene in the show. Too bad it’s cheapened by the functionally identical Final Kamehameha.
Fire 🔥
i miss when beams were huge electrical cataclysms that caused blinding explosions
every kamehameha in this game feels the exact same.
cell and gohans used to have glowy wind effects and had spiraling wind while charging up
ssj4 goku had the wild lightning effects all over him and the blast
gogetas big bang kamehamehas were absolutely massive. it looked like a giant big bang being attack pushed by the beam. really sold you on the sheer power of the fusion.
now all of the beams are as thin as a pencil. the only attacks that remained huge are the ball attacks
First off, I hope you feel better soon.
I’m not gonna lie, you were kinda harsh on these characters. The only on I can agree with is super saiyan vegito and vegito blues ultimate. They should’ve added some yellow to the beam or at least gave it the angry kamehameha treatment. But as for gogeta, all his forms had little screen time. His blue form probably had the most out of all his forms but even still what more can you expect.
Yes though. They ruined ultimate impact from the past tenkaichi and bring back TIMES ONE HUNDREEEEEED!!!!!! Not, Ultra…. Like where does ultra even come from Bandai lol yall been doing this for the past few games. Last I heard it was from xenoverse 2
Edit - go back to Vegito raging blast movesets. That counter move would’ve been a better option than just having 2 beams.
Could you do all trunks moves next?
The final kamehameha for Super Vegito should’ve been substituted for another creative since it’s canon now and let Vegito Blue keep its impact as an ultimate, dropped the ball there. Also the colors are wrong as you mentioned.
Doest it show attention to detail that buy saga characters can’t fuse into blue vegito? Or would you guys have much rather have a Z and super variation ?
4:26 You can't if you fuse mid-fight with Z (End) Goku/Vegeta.
Are you not able to fuse to Vegito mid-fight with the Super versions?
If you fuse Goku and Vegeta (Super) you only have access to the base and blue forms
We need the 1000x big bang kamehameha to be in more games. It’s only in DB Legends. It could of been perfect in this game
You mean 100x
@ ua-cam.com/users/shortsMP8gB7YXxoE?si=TLia1HghlOk3PV9U
@@_Legendary__ That's wild
Gogeta is miles away the more stylish fusion
Aww the 2 most meta characters in ranked rn 😭
I miss the Budokai 3 pacing and camera for DBZ Gogeta's kicks. The move is overall too fast
Yeah these fusions are pretty disappointing, like they remember both Goku AND Vegeta compose them, right? Why do they all have nothing but Kamehamehas and a few big bang attacks thrown in? No galick hos, final flashes, nothing?
0:38 Base Vegito has finally a move from the show.
Why does Vegito use vanilla Kamehameha as his best moves? It's very lame. Just as lame as the Final Kamehameha looking like a vanilla Kamehameha. I liked the old yellow one with the blue lightning more.
Super Saiyan Blue Vegito's moveset is very underwhelming...
Why does Z Gogeta Ultimate have a different animation from the Super? I feel the Super looked more faithful as the early part of the rush of Gogeta's rush ultimate?
And the biggest issue I have is the Big Bang Kamehameha. Why is it a beam over a wave? It looks no different than a vanilla Kamehameha now. I personally liked how it was done in Xenoverse 2 as it was more faithful to the anime. It was not meant to be a move that uses up a lot of power but just a strong easy finisher as Gogeta was so strong, he could beat Omega with one finger. Tho I don't mind the Ultra Big Bang Kamehameha being a beam because it is a video game exclusive move and thus can be whatever the game designers want it to be. Personally I wish he had the party Kamehameha and the clones. Yeah, I am very disappointed with Z and GT Gogeta's movesets. Especially GT Gogeta who suppose to be the strongest Dragon Ball character for 20 years.
Gogeta from GT and Z is my favorite character so you can imagine how disappointed I am that they feel so vanilla. They put more effort to Super Saiyan Goku from Super and Super Saiyan 2 Goku from Z that it feels so odd that these fusions feel like an afterthought despite being the most powerful characters in the game.
Which fusion yall prefer
1:11 But you didn’t like Baby Vegeta’s version of this attack 😅
I hate the extreme focus on the Broly movie of this game. Every character now has that movie's design plus every fusion now has the vortex effect... Fighterz did it better.
Of course, Ultimate Impact was so much better in the older Tenkaichi games.
Final Kamehameha has always been so lame and underwhelming.
Galick Kamehameha from DBS Broly is how it should've looked IMO.
It's a shame that gameplay-wise Vegito just sucks.
This legit should have been 2 different videos. Heck, gogeta z and ss4 deserved their own vids
I really had hoped that for Gogeta SS4 they had included the Ultimate Breaker rush and the red color (both from Ultimate Tenkaichi) with "100x Big Bang Kamehameha" name for the ultimate. 😔
OMG the beams ARE the same size!!! Thats terrible!
Second.
First
Impossible!
So negative.
Agree... but then I heard his reasoning near the end and now I get it. These fusions are the staples of the series, so they deserve the premium movesets
This guy sucks and shouldn’t be making any more videos lol
I feel like this series has really devolved into “This is fine but could be better” or “This sucks.” Kinda feeling a bit deflated by these now.
Unfortunately, that sums up a lot of Sparking Zero in terms of its moves. While there are gems and nothing's exactly bad, compared to BT3 and RB, there are real downgrades.
It's always been that way though, hasn't it? Even back in the BT3 days, moveset complaints occasionally did boil down to "why does this character have such a stale moveset". Sparking Zero just exacerbated the problem in newer ways and now it's cascading throughout a lot of the visual and gameplay direction in this new game.
I think the movesets are fine. Omega's humor is stuck in the 2000s "accentuate the negative" style of commentary and it shows.
@@Gh0stLad I really wouldn't say that given he has been fair about the movesets he's liked. It's just he's not uber-hyped because he has played all the BT and RB games before this and frankly, he shouldn't hide his thoughts just because others like it.
@@the-aspiring-creator4249 I'd say that every moveset for Vegito/Gogeta has exceeded their prior depiction in BT3. The only one you could argue is worse would be Super Vegito having two identical beam attacks for his supers.