41:16 Lemme just squint hard on those paladin changes you brought in, Jamey (whoever that paladin fanboy in cc). Holy Strike, Crusader Strike … paladins had had enough at that point. Good thing you finally "nerfed" those absolutely overpowered abilities. Good call. Why did you buff the class again? You know they were (players in general) buffed like 2 times over at the release of the game and now you buff it even more?! What's the point? Removing the challenge from the main story, the world itself? Well, congratulations, you've succeeded on that part. Now, regarding the class changes overall - vanilla plus shouldn't be only the plus without vanilla. Almost every class and spec is now overtuned for no good reason but those pesky end-game raid counters. If you wish to preserve the social aspect of the vanilla and only add plus in content to it then there should be no diminishing (or worse, removing) the challenge each and every class is facing starting from level 10 and up to 50. These levels are the majority of the game, where players start to band together, do group content and (ideally) make friends along the way. However, with powercreep you introduced now there should be nerfs of all classes in power starting with 30-35% and up to 50% total. Why? Simple. If you don't then you'll be forced to buff mobs with every new batch of items players find. Every blasted time. So in short - nerf players. Longer duration of buffs like shaman weapon enchants, paladin blessings … just, why?!? Now you'll never be able to tell if that shaman is actually just BAD at his class and can't read 💩 what his spells do, or that paladin is just as oblivious as any noob around, because of your changes! Those shorter duration spells were the most stark example of how good players are, do they actually know when to use those and if they know which spell is the best at the moment. It is intricate, just as downranking spells for casters to save mana. Good thing you at least keep listening to your players, just remember to keep those changes in check for vanilla spirit, where player skill matters more than the class itself. BTW, when will you add open world stuff to do for classes? Rogues should be useful with those traps detection and disarming (no, I do not talk about Suppression Room alone) and picking pockets for clues and secrets (possible skips of huge crowds of mobs). Hunters with those tracking skills … now they are pretty useless. Traps?!? Not even damage efficient, despite its huge advantage due to surprise damage it should be doing just like the variety of those traps … is abysmally tiny. Ahh, the suggestion forums … no, my friend. We do not see either of you ever reply with at least some sort of acknowledgement of those posts at all. So nowadays those forums became a meme. Conclusion: do not repeat the Blizzard mistakes where first they listen nothing, later on they started to hear some whispers and after that gone overboard and took it all into consideration, which we know what they end up with. Yeah. Retail crap. You can do better. You did better. Before CC2.
Idk bro, I'm just having a blast and feel all is as it should be... It's just a game, stop being salty over people not having to click on a buff button more often and things like that...
@-YSHA of course you are. Overpowered beyond any challenge… no wonder you having a blast. Pushing I.W.I.N. button will become stale at some point though.
41:16 Lemme just squint hard on those paladin changes you brought in, Jamey (whoever that paladin fanboy in cc).
Holy Strike, Crusader Strike … paladins had had enough at that point. Good thing you finally "nerfed" those absolutely overpowered abilities. Good call. Why did you buff the class again? You know they were (players in general) buffed like 2 times over at the release of the game and now you buff it even more?! What's the point? Removing the challenge from the main story, the world itself? Well, congratulations, you've succeeded on that part.
Now, regarding the class changes overall - vanilla plus shouldn't be only the plus without vanilla.
Almost every class and spec is now overtuned for no good reason but those pesky end-game raid counters. If you wish to preserve the social aspect of the vanilla and only add plus in content to it then there should be no diminishing (or worse, removing) the challenge each and every class is facing starting from level 10 and up to 50. These levels are the majority of the game, where players start to band together, do group content and (ideally) make friends along the way. However, with powercreep you introduced now there should be nerfs of all classes in power starting with 30-35% and up to 50% total. Why? Simple. If you don't then you'll be forced to buff mobs with every new batch of items players find. Every blasted time.
So in short - nerf players.
Longer duration of buffs like shaman weapon enchants, paladin blessings … just, why?!? Now you'll never be able to tell if that shaman is actually just BAD at his class and can't read 💩 what his spells do, or that paladin is just as oblivious as any noob around, because of your changes! Those shorter duration spells were the most stark example of how good players are, do they actually know when to use those and if they know which spell is the best at the moment. It is intricate, just as downranking spells for casters to save mana.
Good thing you at least keep listening to your players, just remember to keep those changes in check for vanilla spirit, where player skill matters more than the class itself. BTW, when will you add open world stuff to do for classes? Rogues should be useful with those traps detection and disarming (no, I do not talk about Suppression Room alone) and picking pockets for clues and secrets (possible skips of huge crowds of mobs). Hunters with those tracking skills … now they are pretty useless. Traps?!? Not even damage efficient, despite its huge advantage due to surprise damage it should be doing just like the variety of those traps … is abysmally tiny.
Ahh, the suggestion forums … no, my friend. We do not see either of you ever reply with at least some sort of acknowledgement of those posts at all. So nowadays those forums became a meme.
Conclusion: do not repeat the Blizzard mistakes where first they listen nothing, later on they started to hear some whispers and after that gone overboard and took it all into consideration, which we know what they end up with. Yeah. Retail crap.
You can do better. You did better. Before CC2.
Idk bro, I'm just having a blast and feel all is as it should be... It's just a game, stop being salty over people not having to click on a buff button more often and things like that...
@-YSHA of course you are. Overpowered beyond any challenge… no wonder you having a blast. Pushing I.W.I.N. button will become stale at some point though.
2 one hander shamans please