@@aydanmull Let's hope 343 don't his designs and calm them as theirs. This man has worked hard on these weapon designs and deserves to be his work of art.
People saying the blades don’t make sense lol, from what we know of the brutes, just slapping on leather, blades, and spikes regardless of their functionality is exactly something they would do
Well, its more that where they are placed makes them redundant. The Viper's barrel is longer than the blade, which doesnt do much when trying to stab. Increase its length. The Javelin's Bayonets are placed both in redundant places and once again, short. The Barrel Bayonet should be increased in length, amd the other Bayonets just are redundant. The Crippler would quite literally cut you with every shot, so mive where the blade is
I mean, even then, the blades were placed in areas that'd they be rather useful, spiker, Brute shot mauler blades work with thier melee animations while also not looking as if you'd personally lose a limb trying to operate the thing, like the Crippler. The viper and Javelin blades looks cool, but they'd look like you have to swing the weapon in a clunky way to use em.
@@gendygoblin8391 True, but thats not the Brute MO. The Spiker and Brute Shot are perfect examples of this. They like to stab, cut, and slice. If they want to use a axe like weapon, the Hammer is rhe best weapon. Brutes love bayonets, and these Bayonets are more accessories over anything else
Honestly, the leak he based the idea on sounds like the Volatile Skewer present in the campaign. The Skewer itself can function as a sniper rifle, and the gimmic of it's variant is explosive shots.
Reticles, traits AND sound design? This went way way above and beyond what I expected out of your new series. Wow, my friend. Always blowing me away. Something tells me someone is hoping for an inspired modder to come along and take hold, teehee.
I personally feel they need more red. The banished our warriors, red is an intimidating color. I feel the banished weapons should be just as red as their vehicles.
Red makez uz go fasta, wez be loikin red - some ork or something, WH40K I get the feeling the Banished and the Orks have some interesting similarities though that's probably just me
@@josharko111 i really hope 343 doesnt make the banished brutes into dumb orcs, big strong dumb enemies is such a tired and boring trope in games, i hope theyre portrayed as ruthless but cunning resourceful hunters and scavengers
I imagine that the Javelin is reloaded in a very sort of uncaring way, sort of slamming the bolts in and almost ripping out the barrels. I do kind of like the idea that the brutes are so strong that they don't need stocks on their weapons.
My issue with what you're saying there is that stocks are more for stabilizing the weapon than for absorbing recoil. But the beam rifle already lacks a stock so there's not much I can say otherwise.
@@wasdwazd I was more implying that the brutes don't really care about recoil, similar to how none of the brute-built weapons we see have stocks, aside from the Brute Shot (if that counts).
@@Wernissage I personally feel they need more red. The banished our warriors, red is an intimidating color. I feel the banished weapons should be just as red as their vehicles. Please give me your feedback if you can and keep up the great work.
I think the blades could be better implemented, especially for the Javelin. I just can't see how you're supposed to use them, except with the crippler.
@@matthewknasel2009 That's something they would do. The only 2 weapons where the blades have a function is their brute shot and the back of the gravity hammer.
@@hyrumtaylor3581 This reminds me of Warhammer 40k and how the Orcs paint things red to make them go faster and purple because "it's the sneakiest color"
Yeah, it's a terrible design. And the Viper's got a 45 degree edge right by the hand, and with recoil it's enough to take a hand off. Stop trying to make guns looks "cool and edgy" make them smart.
@@Wernissage Because halo used to be very intelligently designed and thought out. The halo trilogy is a masterpiece of art. It is compelling in its visual design, it's music, it's consistent and interesting narrative, and overarching themes of struggle against odds. Dismissing halo as only a game is absolutely disrespectful to the original art. Halo CE sold the xbox when it was dead in the water because Halo was so much more than only a game.
This weapon series is exactly what the Halo community needed. Your work here is fabulous and I LOVE the sounds you created. I hope your channel grows, I'll be with you the whole way through.
Would love to see a first person view model mockup for these, since that is really for me what determines my final opinion on how I feel about the look of a weapon
I would love to see the Forerunner weapons being completely overhauled to look more in-line with previous Forerunner weapons, I.E. the Sentinel Beam. They feel like two completely different factions right now...
I mean given Forerunner lore, it kinda makes sense. The Sentinels were there for quarantine and were probably the design of the Builder caste, while the other weapons were meant for the Warrior caste.
@@dylanpetterson8018 that's wrong. 343 just broke forerunner lore. In halo 1-3 forerunners are ancient humans. 343 threw that out the window in 4 because they wanted to be racists with their mantle of responsibility. All the greg bear books utterly break the lore as well. 343 clearly wanted to destroy any legacy Bungie left behind. Killing cortana is a metaphor for killing classic halo. Cortana's return in halo 5 is likewise analogous.
@@keilafleischbein59 Well despite your opinion on this topic, they retain creative rights to Halo's lore and direction and as the current lore NOW stands I am not wrong on why they COULD be different now. Sorry you do not like the direction they are taking the universe in bud.
I dig all these designs! For the javelin, I would have put the scope out front on that raised bar coming up from the barrel. If it were to keep the side mounted scope, I would have put in a swooping shoulder restinstead of a stock to kinda reinforce the weight and damage output of the weapon.
I really like this new series! The firing sounds make these feel complete, please continue to include that cherry on top in your designs. My main design critique is I am not sure if the scope of the Javelin is off to the side or on the top. It appears to sort of float somewhere between. The aesthetic of these weapons is perfect though.
When I saw that concept art for the new banished weapon in halo infinite called the “skewer”, I was immediately reminded of this video. You did a very good job capturing the style of the banished.
All of these designs are awesome, the addition of sounds and such just made it even better! You should do more stuff like this, maybe making some original weapons for existing factions?
The sound design for all of these was so spot on! It’s really incredible how you used such basic design for how well crafted the results are. I want to use these in game! Haha
I honestly love the designs and gameplay ideas of these. The only thing I have to say is that the sounds are a little off. The javelin's sound is spot on, but the viper lacks bass, making it sound slightly flat. Overall though, these are amazing
For the viper, I have one major criticism. The bayonet is tiny, and in a very bad position for such a small blade. Brute weapons always have large blades, and the viper's blade would be almost completely useless due to its size and the fact that it doesn't extend past the barrel.
OMG when you gave the sounds for each gun, that's where I lost it. Amazing work man, I remember subbing when you were at like 300 or something. 343 needs to hire you already
I think it would be a great idea to create weapons for the other covenant species such as grunts or jackles be cool to see an interpretation of what they would wield. I absolutely loved the video and the weapon noises made it even better and I hope u can continue to make these types of videos 👍
I can't help but imagine these weapon designs in the context of potential Halo mods that could come with the apparently quite powerful modding tools that 343 has been teasing for the MCC. Just imagine a campaign mod for like halo 3 that has these weapons added in, that's literally my dream haha.
Super rad, love the audio work, it’s spot on. I always thought it would be cool to see a DMR style brute weapon that had a drum mag like the mauler and a striking bayonet. Glad to see other people nerd out like I do and put it to good work!
Man this is amazing. This would definitely fit in the game and the art style is awesome. I can’t believe you made these. From the design aspect all the way to the reticles and sound. It really made me imagine what it would be like to have these weapons in the July reveal, and how hyped everyone would be. Love the idea to bring back the sticky detonator as well. I feel like that weapon has been forgotten. Keep up the amazing work man!
@@Wernissage my pleasure, just recently found your channel and have been extremely interested and watching almost if not every video that pops up. Truly great work and I hope it continues to do you well
These are amazing mate , the one thing I would change would be the sounds , and not by much. I'd add some form of ruggedness to it they sound to clean for brutes.
An interesting thing about the Javelin: you described it as a sort of "Medieval Sniper Rifle with Alien Technology" and the side-mounted scope as a "Brutish" design. what's great about that is that back before/during the world wars, sniper scopes were commonly mounted on the side of the gun. So you unintentionally used an old and rough design when making an "old and rough" feeling weapon. also reference for the future: when a gun is reloaded by pulling the front part down like a double barrel shotgun, the term is called "Break Action". Just a little thing to help expand your knowledge on guns a bit. Awesome work! Can't wait to see more!
i really enjoyed the reticle and sounds!! perfect additions, and great work on each one. i like the viper's sound and look but the name doesn't really fit for me, seems too organic and alive feeling. i liked everything about the javelin, nice touches with the offset scope. the crippler is really neat, name and all, but it doesnt scream grenade launcher, maybe it should be more bulky. not sure, but cool work. loving these videos :)
The only thing I'd say is consider the user. For example, the grips are quite small for a brute and make the weapons look like they're made for humans and therefore UNSCish. As I'm sure you've noticed, most of the brute weapons have a large, oversized grip for the brutes massive hands. That's what these designs need, far larger grips. Other than that...Great job!
Its great seeing how after the games release how many of these designs ended up very similar to weapons in the game, I mean the Javelin and Skewer are both very similar now looking at it with both out
Had some ideas based on what I saw (which I like) and ended up generating this off the top of my head, thought you might like these: The sound that Javelin makes makes me think the gun 'revs up'; perhaps a charging feature that increases velocity, but lowers the damage due to the projectile fragmenting over distance (meaning the projectile turns into a spread; revved shots cause subsequent revved shots to be quicker to charge). Such a feature would also make the projectile more thal at closer ranges - if they're in shotgun range, the weapon will kill them, if charged. If not, the projectile (not having time to gain momentum due to it's design) wouldn't kill them in one hit. I would imagine that the curved, Covenant-looking parts would retain the hexagonal pattern, but with lots of bolted wraps implying that they couldn't fix all of it. For the Viper, I could imagine it being like a faster, automatic version of the classic Carbine; firing it slowly or in short bursts ensures consistent damage over longer distances, but the longer it's fired, the faster it fires, and the projectiles are hotter, adding damage over time - but the distance they travel causes the projectiles to cool quickly, meaning it's best to spray in close quarters. And instead of the Viper being able to vent that heat, due to it being built on a Carbine or a variant thereof, the user will have to melee to cool it down and 'reset' it. However, meleeing enemies while it's hot causes them to take the heat damage over time. Actually I had another idea. Imagine now, a red Carbine built on the Plasma Repeater's body, combining both designs, but reloading from a port that would be where the Repeater's vent is not unlike a Fuel Rod gun. This Repeater Carbine is fast, fires in full auto, and causes small AOE damage, and is pretty accurate - and quieter than most weapons, except on the small explosions, like a very tiny Fuel Rod gun. It's introduced by the Sangheili who're among the Banished and would be their go-to weapon, using depleted or recycled fuel cells as ammunition. It's grips are wrapped with leather - with the foregrip being partly hollow and filled with leather, held in place by a bolt that also has a bayonet, and the front is flattened out to be a blunt force 'hammer'.
I like you designs, it fit very well with the banished ascetic. The sounds are pretty nice yet I would perfer it sound a bit beefier. I will love to see more of your designs in the future.
Dude these designs are incredible, amazing work!
Dude should work for 343 lmao
Thanks Luc! Appreciate it🤘
I knew one of you halo channels would be here
Would you say they were iconic? 👀
@@aydanmull Let's hope 343 don't his designs and calm them as theirs. This man has worked hard on these weapon designs and deserves to be his work of art.
People saying the blades don’t make sense lol, from what we know of the brutes, just slapping on leather, blades, and spikes regardless of their functionality is exactly something they would do
Also having a blade on a gun is a decent last defense when you are out of amo.
Well, its more that where they are placed makes them redundant. The Viper's barrel is longer than the blade, which doesnt do much when trying to stab. Increase its length.
The Javelin's Bayonets are placed both in redundant places and once again, short. The Barrel Bayonet should be increased in length, amd the other Bayonets just are redundant.
The Crippler would quite literally cut you with every shot, so mive where the blade is
I mean, even then, the blades were placed in areas that'd they be rather useful, spiker, Brute shot mauler blades work with thier melee animations while also not looking as if you'd personally lose a limb trying to operate the thing, like the Crippler.
The viper and Javelin blades looks cool, but they'd look like you have to swing the weapon in a clunky way to use em.
@@Cameron088 well while those aren’t great for stabbing they can function like a machete or an Axe if you hold it right.
@@gendygoblin8391
True, but thats not the Brute MO. The Spiker and Brute Shot are perfect examples of this. They like to stab, cut, and slice. If they want to use a axe like weapon, the Hammer is rhe best weapon. Brutes love bayonets, and these Bayonets are more accessories over anything else
The sounds of the Viper firing just made me smile.
It's actually perfect
It slaps
Its beautiful
A month later, I present, the Skewer. Basically your Javelin idea was spot-on. CONGRATULATIONS!
Yeah no kidding, I saw the thumbnail and I thought it was crazy how he almost nailed the look of the Brute weapons (even predicting the bayonets)
Honestly, the leak he based the idea on sounds like the Volatile Skewer present in the campaign. The Skewer itself can function as a sniper rifle, and the gimmic of it's variant is explosive shots.
The gun sounds,those are great. Was not expecting them to be so fire
Me too, i heard the sample sounds and i was like "okay this is gonna be cheesy" I was instantly corrected. Shit sounded bad ass
Especially the Viper
Literally
Now put the video speed to 1.5 and it sounds like a truly high fire rate weapon
Reticles, traits AND sound design? This went way way above and beyond what I expected out of your new series. Wow, my friend. Always blowing me away. Something tells me someone is hoping for an inspired modder to come along and take hold, teehee.
I personally feel they need more red. The banished our warriors, red is an intimidating color. I feel the banished weapons should be just as red as their vehicles.
Red makez uz go fasta, wez be loikin red
- some ork or something, WH40K
I get the feeling the Banished and the Orks have some interesting similarities though that's probably just me
@@josharko111 i really hope 343 doesnt make the banished brutes into dumb orcs, big strong dumb enemies is such a tired and boring trope in games, i hope theyre portrayed as ruthless but cunning resourceful hunters and scavengers
*are
Funnily enough, looking back at this, the Skewer, has a design akin to the Viper, while having the function of the Javelin.
I imagine that the Javelin is reloaded in a very sort of uncaring way, sort of slamming the bolts in and almost ripping out the barrels.
I do kind of like the idea that the brutes are so strong that they don't need stocks on their weapons.
My issue with what you're saying there is that stocks are more for stabilizing the weapon than for absorbing recoil. But the beam rifle already lacks a stock so there's not much I can say otherwise.
@@wasdwazd I was more implying that the brutes don't really care about recoil, similar to how none of the brute-built weapons we see have stocks, aside from the Brute Shot (if that counts).
Building off of that, Brutes don't need stocks because they're beefy enough to take the recoil with ease.
"Hello. 343i HQ? I think you all need to hire this guy for your creative team cause he's just awesome"
The javelin definitely has that monkey biker gang from space vibe
You got that from latenightgaming right?
@@JayPlusForerunner yessir
I personally think the sniper deserves to be longer just my thoughts but my favorite has to be the viper
You may have a point, thanks for the feedback!✌️
@@Wernissage no problem love your vids mate
The crippler would have made more sense to me as a Brute pistol.
Fair, it does look like one. But what kinda Brute wants to use a pistol?
@@hyrumtaylor3581
A Brute who wants to use a pistol.
@@shad3revo111 No brute wants to use a pistol
@@hyrumtaylor3581
Learn what a joke is.
@@shad3revo111 Learn to make good jokes
Very good. The firing sounds was an amazing touch.
Your Javelin was really close to the Scewer rifle. Guess 343i really did take some notes.
You could do an insurrectionist weapons with covenant parts in it and strapped on as if an insurrectionist group stole covenant gear and weapons
Interesting🧐
@@Wernissage I personally feel they need more red. The banished our warriors, red is an intimidating color. I feel the banished weapons should be just as red as their vehicles. Please give me your feedback if you can and keep up the great work.
So something like an MA5 with an underbarrel Plasma Pistol?
@@doctorfives That doesn't sound like a bad idea to me. What could possibly go wrong?
The Javelin functions the same as the Skewer, and the Reticle is exactly the same as the skewer! Funny prediction lol
I think the blades could be better implemented, especially for the Javelin. I just can't see how you're supposed to use them, except with the crippler.
I more or less see them as design decision. It's as if the brutes just slapped it on just to make it look cool
I mean, the Cripplers is the most redundant one ngl, where it will literally cut your arm with every shot
@@Cameron088 true, now that I think about it
@@matthewknasel2009 That's something they would do. The only 2 weapons where the blades have a function is their brute shot and the back of the gravity hammer.
@@hyrumtaylor3581 This reminds me of Warhammer 40k and how the Orcs paint things red to make them go faster and purple because "it's the sneakiest color"
9:04
10 months later: sounds like a weapon that’s in halo infinite that sounds like sounds like the skewer
Legit, you have to wonder if 343 was inspired maybe. would be awesome if so
the crippler blade so close to your hand gives me anxiety
Yeah, it's a terrible design. And the Viper's got a 45 degree edge right by the hand, and with recoil it's enough to take a hand off.
Stop trying to make guns looks "cool and edgy" make them smart.
@@keilafleischbein59 why u mad es only gaem
@@Wernissage Because halo used to be very intelligently designed and thought out. The halo trilogy is a masterpiece of art. It is compelling in its visual design, it's music, it's consistent and interesting narrative, and overarching themes of struggle against odds.
Dismissing halo as only a game is absolutely disrespectful to the original art. Halo CE sold the xbox when it was dead in the water because Halo was so much more than only a game.
@@keilafleischbein59 geez, no need to be so harsh. offer kind criticism or don't say anything at all.
@@forestrees2000 I gave you my kind criticism.
Besides visually, this guy basically called the skewer
This weapon series is exactly what the Halo community needed. Your work here is fabulous and I LOVE the sounds you created. I hope your channel grows, I'll be with you the whole way through.
Thank you!🤘
The Vipers design and sound affect of it firing is beautiful
Great job on the sounds, the viper especially.
The sounds you created were amazing. They made the guns feel complete.
Would love to see a first person view model mockup for these, since that is really for me what determines my final opinion on how I feel about the look of a weapon
When MCC gets mod support, I want to see someone to make them a reality
343i should ask you for help in designing stuff honestly, this is incredible
If these new designed weapons were made way to Halo games, I would like to see them in demonstration.
I just really like it so much.
I would love to see the Forerunner weapons being completely overhauled to look more in-line with previous Forerunner weapons, I.E. the Sentinel Beam. They feel like two completely different factions right now...
I mean given Forerunner lore, it kinda makes sense. The Sentinels were there for quarantine and were probably the design of the Builder caste, while the other weapons were meant for the Warrior caste.
@@dylanpetterson8018 that's wrong. 343 just broke forerunner lore. In halo 1-3 forerunners are ancient humans. 343 threw that out the window in 4 because they wanted to be racists with their mantle of responsibility. All the greg bear books utterly break the lore as well. 343 clearly wanted to destroy any legacy Bungie left behind. Killing cortana is a metaphor for killing classic halo. Cortana's return in halo 5 is likewise analogous.
@@keilafleischbein59 get off the internet
@@keilafleischbein59 Well despite your opinion on this topic, they retain creative rights to Halo's lore and direction and as the current lore NOW stands I am not wrong on why they COULD be different now.
Sorry you do not like the direction they are taking the universe in bud.
@@dylanpetterson8018 i just like narrative consistency and don't think it's that much to ask that creative directors respect the original art.
Please make more of this series, was seriously entertaining and I love the crippler design.
The sound design was a nice touch
I cannot express how much I love your redesigns. I'm litterally freaking out. 343 needs to hire you. You're an absolute legend.
I dig all these designs! For the javelin, I would have put the scope out front on that raised bar coming up from the barrel. If it were to keep the side mounted scope, I would have put in a swooping shoulder restinstead of a stock to kinda reinforce the weight and damage output of the weapon.
The weapon sounds were just the cherry on top
man... you are so talented not only in art but in sound design as well i wish 343 hire you in a future
Haha thanks!✌️
The viper sound effect is bloody awesome !
I also think the crippler is the best match of the banished/brute look, well done.
I really like this new series! The firing sounds make these feel complete, please continue to include that cherry on top in your designs. My main design critique is I am not sure if the scope of the Javelin is off to the side or on the top. It appears to sort of float somewhere between. The aesthetic of these weapons is perfect though.
I love how close to the "skewer" (revealed in march) the Viper ended up being. Honestly sorta incredible.
Mans out here making his own lore for the game. Good job as always dude.
One idea I would like to submit is making a Brute weapon inspired by a Nerf gun called the Ripchain, trust me on this, it will work.
Yes. Just Yes
Yeah that’d be hard!
Is it just me or does the name Ripchain also fit perfectly as a banished weapon name
@@mandolorianfan1345 it definitely does
A man of many talents, loved every one of them
The Javelin is like a little brother to the Skewer
funny how he calls the brute sniper a javelin, when the gun that was showed off just recently looks like a javelin launcher
This was great! Thanks for going the extra mile and giving us sound effects! Would love to see more of this!
When I saw that concept art for the new banished weapon in halo infinite called the “skewer”, I was immediately reminded of this video. You did a very good job capturing the style of the banished.
Literally got the javelin as the skewer
All of these designs are awesome, the addition of sounds and such just made it even better! You should do more stuff like this, maybe making some original weapons for existing factions?
The sound design for all of these was so spot on! It’s really incredible how you used such basic design for how well crafted the results are. I want to use these in game! Haha
that reticle for the javelin looks so muck like the skewer one
You can see the love and quality passion work put in to everything. These videos are really cool! The added sound effects... Such an epic touch.👌
Thanks!🤘
I honestly love the designs and gameplay ideas of these. The only thing I have to say is that the sounds are a little off. The javelin's sound is spot on, but the viper lacks bass, making it sound slightly flat. Overall though, these are amazing
All three guns are so cool, the sound for the Javelin suits it so well
The Viper looks amazing but the sound of it just….*chef’s kiss* so simple with the sound design but so effective
this is amazing, your designs fit right into brute style, like i wouldnt have thought custom weapons seeing these in Halo 2A or 3
This series is actually so much cooler than the redesigns. But I love them both
I do like how the viper’s kinda looks like the skewer that was announced yesterday
For the sniper I feel like there should be a very rapid charge up noise before it fires just a quick voop
The sounds of the viper and javelin made me smile
Love the designs and sound especially the javelin
For the viper, I have one major criticism. The bayonet is tiny, and in a very bad position for such a small blade. Brute weapons always have large blades, and the viper's blade would be almost completely useless due to its size and the fact that it doesn't extend past the barrel.
I’ve got to say these videos are very professional, especially considering this is a relatively new channel. Good job mate!
Love the fact you included the design process, Keep up the good work!
OMG when you gave the sounds for each gun, that's where I lost it.
Amazing work man, I remember subbing when you were at like 300 or something.
343 needs to hire you already
The sound of the first one is incredible, but the second weapon is probably my favorite.
I think it would be a great idea to create weapons for the other covenant species such as grunts or jackles be cool to see an interpretation of what they would wield. I absolutely loved the video and the weapon noises made it even better and I hope u can continue to make these types of videos 👍
I wish you put more bass in the sniper, just to drive home how powerful and devastating it is
First people wanted Forerunner or Covenant.
But now, you are......
I do not have the words to describe this!
I can't help but imagine these weapon designs in the context of potential Halo mods that could come with the apparently quite powerful modding tools that 343 has been teasing for the MCC. Just imagine a campaign mod for like halo 3 that has these weapons added in, that's literally my dream haha.
The viper sounds like it hits like a dumptruck but the shots go wide at 10 meters
Love the sound effects, almost worthy of a halo game, keep up the good work my friend :)
Amazing work, i'd love to see some inserection weapons, rusty elon musk flamethrower perhaps?
I thought the new sounds effects were really neat, well done !
damn you really made a killer sound effect with a door, come cutlery and an ak
Super rad, love the audio work, it’s spot on. I always thought it would be cool to see a DMR style brute weapon that had a drum mag like the mauler and a striking bayonet. Glad to see other people nerd out like I do and put it to good work!
Man this is amazing. This would definitely fit in the game and the art style is awesome. I can’t believe you made these. From the design aspect all the way to the reticles and sound. It really made me imagine what it would be like to have these weapons in the July reveal, and how hyped everyone would be. Love the idea to bring back the sticky detonator as well. I feel like that weapon has been forgotten. Keep up the amazing work man!
such an amazing and well done video. was not expecting such high quality design from both the weapon to the sound design. well done
That means a lot, thank you!
@@Wernissage my pleasure, just recently found your channel and have been extremely interested and watching almost if not every video that pops up. Truly great work and I hope it continues to do you well
I wished to see your gravity hammer design. I like your other designs. Keep 'em vids coming.
I could totally see the Brutes making a Half Life 2 style crossbow with heated rebar as the bolt.
These are amazing mate , the one thing I would change would be the sounds , and not by much. I'd add some form of ruggedness to it they sound to clean for brutes.
DUDE YOUR INCREDIBLE, LIKE THE WAY U DESIGN NOT JUST THE WEAPON BUT LIKE U DID THE SOUND TOOO, IM BLOWN AWAY (pun intended) UR AWESOME
An interesting thing about the Javelin: you described it as a sort of "Medieval Sniper Rifle with Alien Technology" and the side-mounted scope as a "Brutish" design. what's great about that is that back before/during the world wars, sniper scopes were commonly mounted on the side of the gun. So you unintentionally used an old and rough design when making an "old and rough" feeling weapon.
also reference for the future: when a gun is reloaded by pulling the front part down like a double barrel shotgun, the term is called "Break Action". Just a little thing to help expand your knowledge on guns a bit.
Awesome work! Can't wait to see more!
I really do hope you do more weapon sound design in the near future. What you got going is stellar and really breathes life into your weapon concepts.
i really enjoyed the reticle and sounds!! perfect additions, and great work on each one.
i like the viper's sound and look but the name doesn't really fit for me, seems too organic and alive feeling.
i liked everything about the javelin, nice touches with the offset scope.
the crippler is really neat, name and all, but it doesnt scream grenade launcher, maybe it should be more bulky. not sure, but cool work. loving these videos :)
You actually created new weapons, made custom descriptions and lore for them, AND created your own firing sounds?! You earned a sub
Really great content, just found your channel and holy crap I didn't expect you to be under 10k
I'm absolutely impressed by your creativity in sound design!
that first design jump was the equivalent to i did some off camera mining
dude the art work is great but the sounds you make bring these things to life!!
My god dude the creation of the sounds on top of the visual design is absolutely EPIC!
The only thing I'd say is consider the user. For example, the grips are quite small for a brute and make the weapons look like they're made for humans and therefore UNSCish. As I'm sure you've noticed, most of the brute weapons have a large, oversized grip for the brutes massive hands. That's what these designs need, far larger grips.
Other than that...Great job!
Great point, I definitely see that now, especially with the Crippler. Thank you!🤘
Little did he know that brute sniper rifle would be the Skewer.
I really liked all of these designs, well done man.
Its great seeing how after the games release how many of these designs ended up very similar to weapons in the game, I mean the Javelin and Skewer are both very similar now looking at it with both out
Had some ideas based on what I saw (which I like) and ended up generating this off the top of my head, thought you might like these:
The sound that Javelin makes makes me think the gun 'revs up'; perhaps a charging feature that increases velocity, but lowers the damage due to the projectile fragmenting over distance (meaning the projectile turns into a spread; revved shots cause subsequent revved shots to be quicker to charge). Such a feature would also make the projectile more thal at closer ranges - if they're in shotgun range, the weapon will kill them, if charged. If not, the projectile (not having time to gain momentum due to it's design) wouldn't kill them in one hit.
I would imagine that the curved, Covenant-looking parts would retain the hexagonal pattern, but with lots of bolted wraps implying that they couldn't fix all of it.
For the Viper, I could imagine it being like a faster, automatic version of the classic Carbine; firing it slowly or in short bursts ensures consistent damage over longer distances, but the longer it's fired, the faster it fires, and the projectiles are hotter, adding damage over time - but the distance they travel causes the projectiles to cool quickly, meaning it's best to spray in close quarters.
And instead of the Viper being able to vent that heat, due to it being built on a Carbine or a variant thereof, the user will have to melee to cool it down and 'reset' it. However, meleeing enemies while it's hot causes them to take the heat damage over time.
Actually I had another idea. Imagine now, a red Carbine built on the Plasma Repeater's body, combining both designs, but reloading from a port that would be where the Repeater's vent is not unlike a Fuel Rod gun. This Repeater Carbine is fast, fires in full auto, and causes small AOE damage, and is pretty accurate - and quieter than most weapons, except on the small explosions, like a very tiny Fuel Rod gun. It's introduced by the Sangheili who're among the Banished and would be their go-to weapon, using depleted or recycled fuel cells as ammunition. It's grips are wrapped with leather - with the foregrip being partly hollow and filled with leather, held in place by a bolt that also has a bayonet, and the front is flattened out to be a blunt force 'hammer'.
I like you designs, it fit very well with the banished ascetic. The sounds are pretty nice yet I would perfer it sound a bit beefier.
I will love to see more of your designs in the future.
Such well done and thought out designs, would like to see your take on forerunner weapons. Only thing I would change would be more "Banished" red
this is incredible, the amount of effort put into this is amazing. absolutely love it.
I personally would extend the vipers blade's length. The sound of it is so crisp! Amazing job!
Dude the sniper is actually extremely similar to the skewer from infinite! Well done! Maybe they took some inspiration from you😉