100% agree with the reksai mains when they say "nerf regen", I definitely find it problematic and broken when facing her in toplane, and couldn't care less about her attack speed. 100% agree with August on Jhin's reload though, that's just part of the champ and changing that wouldn't really make sense. My problem with that "OTP bias" discourse, is that I feel like mains who give feedback generally do make the effort to overcome those biases, with generally very relevant takes. It's very eazy to make the difference between biased crybabies asking for buffs to overcome all their champ's weaknesses, from dedicated players who know their shit and just want the game to improve. Not saying that those dedicated players are always 100% right, but generally they do at least have very relevant takes, much more relevant than the balance team's adjustements. At the same time, riot does listen sometimes, like with the vel'koz and shen recent adjustement. Also, even though the majority of players aren't dedicated mains in masters or whatever, those dedicated players generally do have the better takes, regarding fair champion balance. They have the most feedback on the champ's strengths and weaknesses, how it feels to play, what feels like shit, what feels broken, and also how it feels to play against it, cause everytime their champ is stolen, they'll be playing against it. And lower elo players generally tend to agree with higher elo players, when they aren't just bitching around.
As a reksai otp, riot destroyed her, she's now stronger but the champ is garbage to play, and the attack speed nerf hahaha. Like the problem is obviously the passive healing way too much but no they decide to fuck her clear (which was already one of the worst with elise) and her damage (which is already one of the worst damage per minute jungler). Like every reksai player clearly say the champ feel's bad to play and the winrate is only explained because of the passive buff but noooo rito 2 iq move as always
@@poulpemalade3412 same happened to sera. Her toxic part of her kit was her early game wave clear and her echo w. What did riot did? Nuke her mana pool, delete the execute from minions( kinda good) and monsters( what the f?), increase base damage a ton( so, the previous change is neutralized and she lost her early game weakness) and increase base damage and ap ratio on e a ton( so more early game power). They could have just put a lvl dependant scaling on her q execute so that she wouldn't just eat a wave in e qq rotation. But they just broke her and she is more toxic than ever. All the while she still eats up the minion wave after getting a lost chapter like before, but now she has the strenghts of an early game bully while somewhat keeping her late potential (also her mana pool sucks)
@@raulbrenes778 i swear bro riot dont understand how they own champ works, i think they should at least play them a couple of game in real situation to see what is too strong and what is too weak to balance, really feel like they just change random stat and say yeah lets see
@@poulpemalade3412yes, they need to play the champs for 50-100 games before changing them. Most of their changes are ok, but its clear alot of them are peetty out of touch.
@@brocolive1950 lowering regen and keeping the atk speed would push her further towards dmg, while I do think they imagine reksai to be beefy. Regarding main bias, yone mains were crying very recently about their champ bring too weak (I don't think 46% win rate is weak for a champ with high skill expression, worked for akali for a long time) and they completely ignored the build path suggested by riot even though stats showed that the build path is better and puts yone at around 49% where he belongs.
The sad part about sera is the fact that her broken and toxic part of her kit is her w, the only ability that screams "enchanter" on her kit. And riot wants to primarily balance her around the enchanter title. Every other ability in her kit screams ap carry, and her q used to scream ap hyper carry. She was, in a sense, the supportive MAGE version of kayle before phreak touched her. Yes, she needed nerfs, but it would have been fine to just add a level scaling to her execute on minions, do that apc sera wouldn't destroy creeps after lost chapter. What they did instead was give her absurdly low mana pools with huge mana costs, give her absurd base damage and static ap ratio on q and e( allowing her to have a monster early and still have a good late game) for a brief moment in which she does nothing to creeps( pre lost chapter sera) and have her passive notes deal negative damage to minions. She is, in my own eyes, more toxic than before. By removing the execute completely for minions and monsters, they managed to lower apc wr so much. By increasing base numbers, they inflated supp to be on not troll levels of wr and made apc go back up where it used to be. However, now apc feels toxic to play because of all the unnecessary fluff they did. She is only played supp not because she is good there, but because she is a pink haired uwu kawaii egirl. For sera to become a good champion wr wise in all three roles without feeling toxic, she would need a rework that allows her to play like kayn but from lvl 1. At lvl 1, she could choose between chemtech and piltover equipment and tunes. Chemtech would allow her to be more explosive and less supportive, while piltover would allow her team to shine more. This literally would align both with her lore and with a healthy gameplay pattern. But let's be honest, this would never happen. I guess dreaming is free
@@Fotii i mean, i didn't insult anyone. I kept the topic civil and to the point. I was just voicing my opinion on the tons of (unnecessary) changes she has been receiving recently. I imagine you must me an akali player. Imagine if akali received a rework that forced her to build tank items because, in this hypothetical, the player base is, by majority, building heartsteel. You know, fundamentally, building tankali is wrong, and riot does too. But they are changing her from assasin to tank, even if that is toxic. That is what's happening with sera. Her most toxic metas are when she is a w spam bot. Aka, her enchanter build. Yet, riot, knowing this, is actively changing her to be an enchanter, supposedly because her playerbase is majority supp( even if the supp player base, by majority, plays her as a mage and not as enchanter xd)
@@raulbrenes778 I get it and I wasn’t saying your points were invalid or bad, I was just like half serious half jokingly saying you were the calmest seraphine player, because you were writing a really long comment. Btw akali is my 2nd most played champion, but I‘m not really playing her anymore, even though you had good assumption/feeling xd
She is played support because she has one of the best ults in the game and is extremaly efficient even from behind. You can go afk for the first 30 minutes of the game, then return, get lvl 6 from collecting 2 or 3 waves and win a teamfight with 1 correctly used R.
The incompetency regarding the handling of Rek'Sai is honestly baffling. Her ENTIRE power budget is 90% healing 10% multi-man knockup. This results in very boring uninteractive gameplay with very little to no agency at all stages of the game. Her clearing is utra slow, she does no damage, you get hated by your teammates almost every single game because you don't do damage. All you can do is try to enable your teammates the best you can and pray they carry the game for you. In what world is this a good state for the champion? This is coming from someone who's been Master ELO EUW for multiple seasons and mained the champion since she released. Sorry but they're completely out of touch here.
Honestly I think this would be fun. I don't know how game breaking it would be though. Very niche at best because it's not like he could abuse nashors. Maybe lich bane if anything. Edit. Maybe it would increase his support viability if an ap build were to be passable. That could be a problem. I've been theory crafting some jhin support builds and if he could work with the ap supp item, I could see some fun shenanigans happening...
Meanwhile I was the only vel koz being like, All I need is more damage. Used to be able to snowball much harder before the durability patch. I just hope at least that the vel koz mains are happy.
Reksai feels really good for me. I preferred her bruiser playstyle over the assassin one anyways, and she’s arguably sleeper OP (albeit underplayed)right now.
@@natesaintjacques1074 The champ is 100% not sleeper op, she has one of the worst full clear in the game. She don't win any 1v1, and struggle to have a 50% wr with a 1% pick rate. They killed the champ.
@@ysmg1061yeah, In all the sites that I have seen the stats and WR she didn't feel bad. She only has bad WR on low elos, like always has been when she is not broken
@@TheCosmicAstro- nah not really she still maintan somewhat above 50wr on most days in emerlad and above and even in master, the only issue is that 50wr is low for an otp only champion
as a reksai otp for more than a year, this is the worst time to play her, she's not fun at all. Every reksai player complain about the badness of new passive ( which is healing on MAX HP ??????? WE'RE NOT A TANK XDDDDDD), like riot complain about reksai top building full tank item after they litterally change the passive to make it better if u build tank item. And yeah the damage is shit, like one of the champ that fight the more in the game ( since ur clear is dogshit) actually is in the top 3 worst damage per minute jungler. Like the attack speed nerf is just stupid why are they making our clear slower even if we already have one of the worst clear in the game. Gg wp riot game, want to make a rework to make her popular, and now she's less popular but higher winrate hahahahahaahahahahahahahahah guess they will never admit they are wrong just because riot hahahahahaahahahahaha
Seraphine should be balanced as a burst mage who flex into poke support, her more toxic playstyle is enchanter when she's strong, cause her WW is so powerful and doesn't need any skill expression. As a mage at least she needs to land her skillshots
Comparing Jhin reload to Rek'sai? Are You Serious Now? Nobody asked to have such regen in the first place. Rek'sai is at an all time low play rate, because she's not fun to play you have to think 10 move ahead, deal with an outrageous clear speed for a jungle, a pathethic damage pool for a bruiser and a clear lack of tanking capability not to forget random ability that become AP (How yeah she still have an assasin ultimate)... Litteraly other champion does a better job with way less thinking. Get the regen away, gives her something else more in phase with jungle, but that amount of regen HAVE. TO. GO. AWAY. Thank god Rek'sai main exists, they are the only one keeping the champion afloat right now. OTP Bias my ass.
So because the majority of Sera players are support playerd we must cater to them more even though her kit is far better suited to be a carry? I've played both sides of that coin and support Sera is just infinitely worse to play, she needs gold and xp to function, the support enchanter path leaves her extremely vulnerable on top of just performing worse in every metric but W. And that touches on the biggest issue of all, she needs set-up to reliably hit her damaging abilities, she's the one who needs a support. Riot majorly fucked up with Seraphine, she was never designed to work with support as her main role and that's just another issue to throw to the pile that was Seraphine's character design.
yeah they dont even build enchanter items in the first place. goes full damage items and maxes q first instead of w. even in master elo people does that.
Well riot nerfed smolder 100% for social pressure, they told after the first nerf he was on a healthy spot but everyone still hating it so they made it the worse champion in the game for like 3 months. Literaly unplayable, 43-44% winrate. And now they buffed crit ratios on Q when for the crit item rework you cant buy any crit item because there is a lot more options that outscale in damage and utility like trinity - shojin - manamune. Why the heck do you buff crit if you can only buy like 3 crit items and they are just bad on your champ. You cant buy infinity, you cant buy collector, you cant buy yun tal, you dont need attack speed so all zeal items are garbage. Now the most efficient smolder build is trinity - shojin - manamune so the buff is pointless...
I mostly agree because current crit items except Essence Reaver don't fit very well, but his best build has a lot of crit. ER > Shojin > RFC is far better than Trinity > Shojin > Manamune.
@@egosumv3112 No its not. I've been doing a lot of math with smolder and the new items and this is what i've found. Trinity - Shojin - Manamune outscales by a lot ER - Shojin - RFC. Manamune does more damage than ER, it gives you mana and its like 300 gold cheaper. Trinity is by far the best item for smolder rn because the sheen effect, thats 200 extra damage just for that, and also the HP and the MS on hit with trinity is great for kiting, mixed with swiftness boots and your E you dont even notice the E speed nerf. And RFC only give you range but almost 0 damage, the 25% crit is like... 15 AD and you are buying attack speed for nothing. Its just better to have good movement speed and good spacing, you dont need the extra range. Trinity - Shojin - Manamune - Dominik - BT, with swiftness boots, only having 25% crit for domink is doing around 300 to 400 more damage per Q than other builds with ER and RPC. Even phreak said that Trinity is better than ER on Smolder 😒 And sometimes in some comps you will need Liandry and Terminus so you wont get above 50% crit. I've done testing and maths and Trinity - Shojin - Manamune is just way better, its cheaper, it gives you everything you need on the champ and it deals more damage.
@@kadarr7953I might be missing something but doesn't triforce give 20 flat ms on dealing physical damage while RFC gives 7% ms unconditionally. So unless you somehow have less than 300ms baseline RFC is always giving more Movespeed
@@eldritchemissary4718 thats true but rfc still lacks of damage anyways rfc is not thaaat bad item, against high range / poke comps is okay if you cant hit your Q, but you are spending 2600 gold for an item that only give you range for some Qs and MS, no damage at all (crit almost doesn't count)
I mean, August has made it clear they buff/nerf based on player sentiment. He brought this up for why Zed will never be objectively balanced or strong because even when he's balanced, to the casual player, Zed makes their life feel like hell.
See it might not be worth reworking/deleting teemo for the people who currently play teemo. But it WOULD be worth reworking/deleting teemo for the people who have to play AGAINST teemo.
the fact that there is even a section of "garen mains" is fucking disgusting and i wish i could stop thinking about it every time that character is bought up.
100% agree with the reksai mains when they say "nerf regen", I definitely find it problematic and broken when facing her in toplane, and couldn't care less about her attack speed.
100% agree with August on Jhin's reload though, that's just part of the champ and changing that wouldn't really make sense.
My problem with that "OTP bias" discourse, is that I feel like mains who give feedback generally do make the effort to overcome those biases, with generally very relevant takes. It's very eazy to make the difference between biased crybabies asking for buffs to overcome all their champ's weaknesses, from dedicated players who know their shit and just want the game to improve. Not saying that those dedicated players are always 100% right, but generally they do at least have very relevant takes, much more relevant than the balance team's adjustements. At the same time, riot does listen sometimes, like with the vel'koz and shen recent adjustement.
Also, even though the majority of players aren't dedicated mains in masters or whatever, those dedicated players generally do have the better takes, regarding fair champion balance. They have the most feedback on the champ's strengths and weaknesses, how it feels to play, what feels like shit, what feels broken, and also how it feels to play against it, cause everytime their champ is stolen, they'll be playing against it. And lower elo players generally tend to agree with higher elo players, when they aren't just bitching around.
As a reksai otp, riot destroyed her, she's now stronger but the champ is garbage to play, and the attack speed nerf hahaha. Like the problem is obviously the passive healing way too much but no they decide to fuck her clear (which was already one of the worst with elise) and her damage (which is already one of the worst damage per minute jungler). Like every reksai player clearly say the champ feel's bad to play and the winrate is only explained because of the passive buff but noooo rito 2 iq move as always
@@poulpemalade3412 same happened to sera. Her toxic part of her kit was her early game wave clear and her echo w.
What did riot did? Nuke her mana pool, delete the execute from minions( kinda good) and monsters( what the f?), increase base damage a ton( so, the previous change is neutralized and she lost her early game weakness) and increase base damage and ap ratio on e a ton( so more early game power).
They could have just put a lvl dependant scaling on her q execute so that she wouldn't just eat a wave in e qq rotation. But they just broke her and she is more toxic than ever. All the while she still eats up the minion wave after getting a lost chapter like before, but now she has the strenghts of an early game bully while somewhat keeping her late potential (also her mana pool sucks)
@@raulbrenes778 i swear bro riot dont understand how they own champ works, i think they should at least play them a couple of game in real situation to see what is too strong and what is too weak to balance, really feel like they just change random stat and say yeah lets see
@@poulpemalade3412yes, they need to play the champs for 50-100 games before changing them. Most of their changes are ok, but its clear alot of them are peetty out of touch.
@@brocolive1950 lowering regen and keeping the atk speed would push her further towards dmg, while I do think they imagine reksai to be beefy.
Regarding main bias, yone mains were crying very recently about their champ bring too weak (I don't think 46% win rate is weak for a champ with high skill expression, worked for akali for a long time) and they completely ignored the build path suggested by riot even though stats showed that the build path is better and puts yone at around 49% where he belongs.
The sad part about sera is the fact that her broken and toxic part of her kit is her w, the only ability that screams "enchanter" on her kit. And riot wants to primarily balance her around the enchanter title. Every other ability in her kit screams ap carry, and her q used to scream ap hyper carry.
She was, in a sense, the supportive MAGE version of kayle before phreak touched her. Yes, she needed nerfs, but it would have been fine to just add a level scaling to her execute on minions, do that apc sera wouldn't destroy creeps after lost chapter.
What they did instead was give her absurdly low mana pools with huge mana costs, give her absurd base damage and static ap ratio on q and e( allowing her to have a monster early and still have a good late game) for a brief moment in which she does nothing to creeps( pre lost chapter sera) and have her passive notes deal negative damage to minions.
She is, in my own eyes, more toxic than before. By removing the execute completely for minions and monsters, they managed to lower apc wr so much. By increasing base numbers, they inflated supp to be on not troll levels of wr and made apc go back up where it used to be. However, now apc feels toxic to play because of all the unnecessary fluff they did.
She is only played supp not because she is good there, but because she is a pink haired uwu kawaii egirl.
For sera to become a good champion wr wise in all three roles without feeling toxic, she would need a rework that allows her to play like kayn but from lvl 1.
At lvl 1, she could choose between chemtech and piltover equipment and tunes. Chemtech would allow her to be more explosive and less supportive, while piltover would allow her team to shine more. This literally would align both with her lore and with a healthy gameplay pattern.
But let's be honest, this would never happen. I guess dreaming is free
calmest seraphine player
In deed! That would fix Seraphine
@@Fotii i mean, i didn't insult anyone.
I kept the topic civil and to the point. I was just voicing my opinion on the tons of (unnecessary) changes she has been receiving recently.
I imagine you must me an akali player. Imagine if akali received a rework that forced her to build tank items because, in this hypothetical, the player base is, by majority, building heartsteel. You know, fundamentally, building tankali is wrong, and riot does too. But they are changing her from assasin to tank, even if that is toxic.
That is what's happening with sera. Her most toxic metas are when she is a w spam bot. Aka, her enchanter build. Yet, riot, knowing this, is actively changing her to be an enchanter, supposedly because her playerbase is majority supp( even if the supp player base, by majority, plays her as a mage and not as enchanter xd)
@@raulbrenes778 I get it and I wasn’t saying your points were invalid or bad, I was just like half serious half jokingly saying you were the calmest seraphine player, because you were writing a really long comment. Btw akali is my 2nd most played champion, but I‘m not really playing her anymore, even though you had good assumption/feeling xd
She is played support because she has one of the best ults in the game and is extremaly efficient even from behind.
You can go afk for the first 30 minutes of the game, then return, get lvl 6 from collecting 2 or 3 waves and win a teamfight with 1 correctly used R.
The incompetency regarding the handling of Rek'Sai is honestly baffling.
Her ENTIRE power budget is 90% healing 10% multi-man knockup.
This results in very boring uninteractive gameplay with very little to no agency at all stages of the game.
Her clearing is utra slow, she does no damage, you get hated by your teammates almost every single game because you don't do damage.
All you can do is try to enable your teammates the best you can and pray they carry the game for you.
In what world is this a good state for the champion?
This is coming from someone who's been Master ELO EUW for multiple seasons and mained the champion since she released.
Sorry but they're completely out of touch here.
You're also balancing a game with a playerbase of angsty teenagers
Me over here listening to my OTP Teemo friend rant about how he needs a stun, dash, execute, and the E given an active.
Give jhin AP ratios on his w and ult please
No
Jhin is in a great spot already@@WorldKeepsSpinnin
@@WorldKeepsSpinnin yes
Honestly I think this would be fun. I don't know how game breaking it would be though. Very niche at best because it's not like he could abuse nashors. Maybe lich bane if anything.
Edit. Maybe it would increase his support viability if an ap build were to be passable. That could be a problem. I've been theory crafting some jhin support builds and if he could work with the ap supp item, I could see some fun shenanigans happening...
@@96Loganits for baron buff not a ap build
Meanwhile I was the only vel koz being like, All I need is more damage. Used to be able to snowball much harder before the durability patch. I just hope at least that the vel koz mains are happy.
Except Reksai generally does feel like shit to play and literally one of THE least played champions right now. Congrats.
remember that they made this rework to make her popular (she have same or lower pickrate with higher winrate which is nonsens)
@@poulpemalade3412 oh lower pickrate than before thats for sure
Reksai feels really good for me. I preferred her bruiser playstyle over the assassin one anyways, and she’s arguably sleeper OP (albeit underplayed)right now.
She was popular after the rework, but then got hit with tons of nerfs due to topsai and pro play unfortunately
@@natesaintjacques1074 The champ is 100% not sleeper op, she has one of the worst full clear in the game. She don't win any 1v1, and struggle to have a 50% wr with a 1% pick rate. They killed the champ.
Rek'sai never been this worse
They fkn butchered reksai and refuse to revert the changes its completely ridiculous
didnt she used to be one of the best jngs ( genuinely askin cuz I only started playing 2 months ago)
@@ysmg1061yeah, In all the sites that I have seen the stats and WR she didn't feel bad. She only has bad WR on low elos, like always has been when she is not broken
I just want the last two nerfs on briar to be reverted
Yep.
Briar is doing terribly right now in all elos above silver/gold.
And it only gets worse the higher you go.
@@TheCosmicAstro- nah not really she still maintan somewhat above 50wr on most days in emerlad and above and even in master, the only issue is that 50wr is low for an otp only champion
@ibrahim5463 in diamond briar has a 49.7% winrate
In masters briar has a 48.2% winrate
In challenger briar has a 39.1% winrate.
no
as a reksai otp for more than a year, this is the worst time to play her, she's not fun at all. Every reksai player complain about the badness of new passive ( which is healing on MAX HP ??????? WE'RE NOT A TANK XDDDDDD), like riot complain about reksai top building full tank item after they litterally change the passive to make it better if u build tank item. And yeah the damage is shit, like one of the champ that fight the more in the game ( since ur clear is dogshit) actually is in the top 3 worst damage per minute jungler. Like the attack speed nerf is just stupid why are they making our clear slower even if we already have one of the worst clear in the game. Gg wp riot game, want to make a rework to make her popular, and now she's less popular but higher winrate hahahahahaahahahahahahahahah guess they will never admit they are wrong just because riot hahahahahaahahahahaha
This is what happens when you break a Reksai Main 😢
Seraphine should be balanced as a burst mage who flex into poke support, her more toxic playstyle is enchanter when she's strong, cause her WW is so powerful and doesn't need any skill expression.
As a mage at least she needs to land her skillshots
3:02 you say this yet you balance champions for pro play and not casual play?
Comparing Jhin reload to Rek'sai? Are You Serious Now? Nobody asked to have such regen in the first place.
Rek'sai is at an all time low play rate, because she's not fun to play you have to think 10 move ahead, deal with an outrageous clear speed for a jungle, a pathethic damage pool for a bruiser and a clear lack of tanking capability not to forget random ability that become AP (How yeah she still have an assasin ultimate)... Litteraly other champion does a better job with way less thinking.
Get the regen away, gives her something else more in phase with jungle, but that amount of regen HAVE. TO. GO. AWAY.
Thank god Rek'sai main exists, they are the only one keeping the champion afloat right now.
OTP Bias my ass.
So because the majority of Sera players are support playerd we must cater to them more even though her kit is far better suited to be a carry?
I've played both sides of that coin and support Sera is just infinitely worse to play, she needs gold and xp to function, the support enchanter path leaves her extremely vulnerable on top of just performing worse in every metric but W. And that touches on the biggest issue of all, she needs set-up to reliably hit her damaging abilities, she's the one who needs a support. Riot majorly fucked up with Seraphine, she was never designed to work with support as her main role and that's just another issue to throw to the pile that was Seraphine's character design.
agree. majority people dont even go for the enchanter build, they just go full damage even in support.
I feel like if there should be 2 different champion balance patches so that you can balance pro play and normals. too much work for riot though.
REKSIA HAS NO CLEAR SPEED HAS 0 DMG CANT 1v1 SUPPORTS REVERT HER
NAH SCREW THE SUPPORT SERA PLAYERS
Most of the sera support players are just the casual.
yeah they dont even build enchanter items in the first place. goes full damage items and maxes q first instead of w. even in master elo people does that.
REVERT REKSAI CHANGES EVERY HIGH ELO REKSAI PLAYER SAID DONT DO THIS REWORK MY E DOES NEGATIVE DMG I CANT 1v1 SUPPORT CHAMPIONS
Well riot nerfed smolder 100% for social pressure, they told after the first nerf he was on a healthy spot but everyone still hating it so they made it the worse champion in the game for like 3 months. Literaly unplayable, 43-44% winrate.
And now they buffed crit ratios on Q when for the crit item rework you cant buy any crit item because there is a lot more options that outscale in damage and utility like trinity - shojin - manamune. Why the heck do you buff crit if you can only buy like 3 crit items and they are just bad on your champ. You cant buy infinity, you cant buy collector, you cant buy yun tal, you dont need attack speed so all zeal items are garbage. Now the most efficient smolder build is trinity - shojin - manamune so the buff is pointless...
I mostly agree because current crit items except Essence Reaver don't fit very well, but his best build has a lot of crit. ER > Shojin > RFC is far better than Trinity > Shojin > Manamune.
@@egosumv3112 No its not. I've been doing a lot of math with smolder and the new items and this is what i've found.
Trinity - Shojin - Manamune outscales by a lot ER - Shojin - RFC.
Manamune does more damage than ER, it gives you mana and its like 300 gold cheaper. Trinity is by far the best item for smolder rn because the sheen effect, thats 200 extra damage just for that, and also the HP and the MS on hit with trinity is great for kiting, mixed with swiftness boots and your E you dont even notice the E speed nerf.
And RFC only give you range but almost 0 damage, the 25% crit is like... 15 AD and you are buying attack speed for nothing. Its just better to have good movement speed and good spacing, you dont need the extra range.
Trinity - Shojin - Manamune - Dominik - BT, with swiftness boots, only having 25% crit for domink is doing around 300 to 400 more damage per Q than other builds with ER and RPC.
Even phreak said that Trinity is better than ER on Smolder 😒
And sometimes in some comps you will need Liandry and Terminus so you wont get above 50% crit.
I've done testing and maths and Trinity - Shojin - Manamune is just way better, its cheaper, it gives you everything you need on the champ and it deals more damage.
@@kadarr7953I might be missing something but doesn't triforce give 20 flat ms on dealing physical damage while RFC gives 7% ms unconditionally. So unless you somehow have less than 300ms baseline RFC is always giving more Movespeed
@@eldritchemissary4718 thats true but rfc still lacks of damage
anyways rfc is not thaaat bad item, against high range / poke comps is okay if you cant hit your Q, but you are spending 2600 gold for an item that only give you range for some Qs and MS, no damage at all (crit almost doesn't count)
I mean, August has made it clear they buff/nerf based on player sentiment. He brought this up for why Zed will never be objectively balanced or strong because even when he's balanced, to the casual player, Zed makes their life feel like hell.
See it might not be worth reworking/deleting teemo for the people who currently play teemo.
But it WOULD be worth reworking/deleting teemo for the people who have to play AGAINST teemo.
the fact that there is even a section of "garen mains" is fucking disgusting and i wish i could stop thinking about it every time that character is bought up.