Running an Indie Game Dev studio is EXPENSIVE! | Total Cost Breakdown | Kekdot
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- Опубліковано 29 вер 2024
- 💦 Get The Anomaly Project on Steam:
store.steampow...
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In this video I talk about the costs affiliated with owning/running your own Indie Game Development studio. We take a look at basic expenses such as Hardware and Software, and also talk about costs such as Salaries.
We then do a breakdown of all the costs to give you an overview of what it costs to have your own indie game development studio. In this video we also talk about what it costs to make your own dream game, and what the timeframes can look like.
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😱What is The Anomaly Project for type of Game?👻:
Your goal is simple: Spot anomalies to escape. Go alone or together with up to 16 players in online co-op. Make the right decisions to advance to the next level, or risk being reset to the beginning!
The Anomaly Project is a multiplayer psychological horror game in which you and co-players have to try and escape by noticing Anomalies and making the decision to go in either the Red tube or the Green tube. If you have decided correctly you progress to the next level. Otherwise you are reset to the first level. Will you ever escape...?
#gamedev #indie #unrealengine
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Making an indie game right now with my brother as well. Just recently left my job and we've been grinding it out 10-14 hours a day. Super stressful but very worth it. Hoping to have it out by October at the latest. Best of luck to your game man.
do you also pay for adobe? TBH its braindead to do that at this stage of adobes greed. They get the licnece for your art.
@@Punisher1992 kind of. I use krita instead of photoshop and I own the steam version of substance painter. Just a better deal and they don’t have access to my work.
don't disregard multiple 4k monitors in vertical mount for code. Great input/output devices and ergonomics pay for themselves immediately- and continue paying dividends for a long long time even if the upfront cost sucks a bit more.
Brother, running an indie studio isn't that expensive, you just don't know how to use your money and just keep throwing it around buying that and that
I'm currently a Las Vegas gambling addict send help
A nice chair, good quality music and sounds, and substance are all super important investments. The rest though, I dunno. When you play my game you can't tell it was coded on a machine sitting on a folding table that cost 45 bucks instead of a fancy desk, and with a $20 keyboard. I feel like those are AAA prices for everything.
I've changed my mind. After some time I've got shoulder pain. Maybe a standing desk is worth it
Man this video hurts. I can't believe you said Adobe is required to make games. Especially after this fiasco with their new terms. There are so many viable alternatives.
Yeah with required I rather meant highly advised, or like just another basic business cost. Of course anyone can make art however they feel fit. For us personally we enjoy having everything from one provider.
I worked here in México in two video game studios. They pay 500 dollars/month for a Jr and 900 dollars/month for a Senior, It's pretty sad to be a developer here.
You don't have to spend that Mach money for indie developer
Many off stuff you mention you can easily able to fund alternative's.
For example you can easily able to use 1080p monitors instead of 4K,
Depends on the work you need you may able to get away with other images createting software's.
Wean you are small studio you don't need all the last gen stuff you can easily able to make game with something cheaper.
@@DeavtheDev exactly 💯
just sell your soul to tencent and you dont have to worry about money ez
Hello. If you need an experienced 3D artist, let me know. I'm looking for an indie developer teammate.
Clicky keyboards on open-space environment. Oh my oh my.
Thats a lot of money! good video boys cant wait for the game!
i dont understand, so u need adobe and this things for good materials that you never used in you game?
Yeah Adobe is nice to have, I give it to anyone that works with me. In some projects we do use it, in others not that much but rather just simple UE materials, depends on which games we work on.
Anything that you personally prefer works too though as long as it benefits your business I suppose
😭 ^^
Cool vid!
Bro is out of touch with reality. He ain't gonna make it with this terrible budgeting.
lol
Epidemic sound licensing cover video games? I would rather double-check that
Pretty sure it's a separate license you have to contact them for so who knows the real cost
Bro you fkd up when you mentioned adobe cloud. And using Unreal engine you dont need substance painter….. like youre just buying things for no reason
Lol, this simply what I recommend. Works great for our workflow.
Everyone understand you can make UI in ms paint if you wish too. Whatever floats your boat.
@@Kekdot theres a shit ton of avaliable free software, and the other is perpetual licenses. Like my studio uses clip art studio pro. It cost us 150 bucks, but well never have to pay for it again