Current workflow, DAZ to Metahuman
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- Опубліковано 29 сер 2024
- Not 100% perfect at the moment, but use it and improve on it if you want.
Probably the most notable thing in this video is how to prepare the metahuman mesh for wrap3d to avoid "Non manifold mesh" issues...
• Current workflow, DAZ ...
thank a lot for sharing your process, it's really usefull!
That is amazing, exactly what I was looking for! Thank you so much for sharing this workflow, it's priceless!
Can you make a video with explanations? Especially on working with Blender, and how to connect the head and the body for later animation. And I don't really understand the point after transferring the data from Wrap3D (from 15:00). And how to use it properly with the hair system. If you include a detailed story on how to animate a character's speech (like in the Krampus video) , to animate along with the body, we would all be very happy and grateful. If you are also adding clothes, that would be nice to explain as well.
Great tutorial. Thanks for sharing.
You should really get more subscribers for work like this.
They will come with time
I highly doubt it. This is not a tutorial, it's an annoying sped up "look at what I can do" exhibition, where you can't barely grasp anything.
Damm I was really hoping we would keep DAZ Body ... :(
Why did you split the eyes and mouth from the rest of the mesh? I followed your process but can’t move the eyes or mouth with the metahuman facial rig
Invaluable, thank you
Hi Thank you for great tutorial. I have problem about shapekeys. While you are setting up morph shape (15:57) , your meta mesh have lots of shape keys but we cant find the shape keys of mesh do you have a solution about that. Thank you for help. Have a nice day.
That happens of you dont use FBX Converter… Did you perhaps miss that step?
Good afternoon. how to do the same thing but only with the body? I want to make my own morph for the metahuman body. there are a lot of errors in wrap. could you shoot a tutorial?
Yes hope to get one done in the future. Same process, though. It helps to pose the source and target meshes as close as possible.
Amazing! Thank you for this video! But I am having problem with importing MetaHuman facemesh fbx into blender. Blender simply doesnt see any shape keys, therefore I cant import final model to unreal properly. Can somebody help me?
me too, same problem.
do you also know how to do it for the body?
My Metahuman Mesh and War Goblin mesh don't seem to match up properly in Blender, any idea why that might be?
Sorry, i might have cut the video wrong there. They dont align by default. You have to do it manually. Its not required, but makes it easier in Wrap3d later. I think i might have to do a more detailed tutorial, this video was done in a haste due to many requests.
@@DevRelated Okay great to know! This video is still VERY helpful. Really appreciate it :) A more detailed one would also be wonderful but don't push yourself!
Yes please do the whole process with more explanation. This is gold!