Oh this really changes up my understanding of mod engines. I always thought each cylinder needed a exhaust manifold attached to it. This vid was super informative and I think This will help make my radial mod engine designs much smaller.
A gearbox tutorial? It only depends on direction to power. Arrows away from power you get more torque, and less rps. Arrows points toward power you get more rps and less torque.
Or, a tutorial on whatever those numbers mean. I know the 1:-1 is reverse, but what does 6:5 mean? Or whatever the one with the 9 in it was, think it was 9:3? What do those mean? What do they do? Which ones are best for performance? Should I only use some if I want more torque and others if I want more RPS?
@@ALouisae The numbers are gear ratios, nothing is best for performance or torque, it depends on the mass of the vehicle and the power of the engine, look at it this way. The ratios represents the speeds (R,1,2,3,4,5,6) of the gear box and depending on the direction of the box you can have more speed or more power. The trick is to know what your tallest/highest gear is, if the arrows are pointing away from engine then your tallest gear is 1:1 if the arrows are pointing towards the engine your tallest gear is now 3:1.
@MrNJersey The updated MCU included in your description does not have a node for the key to start up the vehicle. Please give me a solution for this. Thank you!
@@Ntgaming26 I was just saying that this setup technically has 3 reverse speeds. Also the locomotive I recently built really does need the same gears forward and backwards.
Radars are pretty broken as of now, my tip would be to try lowering the FOV the further your range is because the radar is too weak at a big FOV to see further than a little bit away
You made me do some car. I was going to use modular engines but I didn’t know what I should do. I was going to ask for video like this and here it is. Thanks 😁
Just saying it's a lot easier just running the electric radiator directly from a modular engine alternator, it works great and the radiator will run for a minute after you shut the engine off, further dissipating heat. Just a lot simpler option overall, thought I'd point it out
Nice man! Does it reference rps, or speed? I've been struggling with an auto transmission on a tug boat that just doesn't work right any more once you're towing something. Needs more variables and tuning maybe.. But yeah, Stormworks is absolutely amazing. One of my all-time favourites, just for the engineering part alone.
@@Bassalicious It references engine rps and throttle. I then have the controller handle the actual engine throttle, engine starting, clutch and brakes (used for Park)
@@DavstrWrexham That's smart to have it unified with the engine controller. So does the input then work as a "set speed" type of deal? I set my tug up to be a "set prop torque" engine controller, might be worth taking inspiration from your design. =)
@@DavstrWrexham If I didn't really want a "set torque" throttle a "set speed" throttle would probably solve my problems with my tug, but what would be the fun in taking the easy route, eh? I'd do a cruise control like this: Save the current speed then use that as set for a PID controller and let it control throttle once toggled.
Also, I just tested this out, and following it block-by-block, the microcontroller seems to keep starting the engine, and it won't stay at the set rps, it just keeps dropping down. The only reason the engine is running is that the starter keeps running. It seems like an update to it broke it or something.
so i've followed both this and the other modular engine tutorial to the letter, but i can't even get my engine to even turn over, this is so frustrating
I've been struggling with an auto transmission on a tug boat. It works fine when you're not towing anything with a speed sensitive trigger and some hysteresis but as soon as you're towing it gets pretty difficult. I've tried to correlate between speed and rps but even with open office spreadsheets I haven't been able to tune it properly up until now. I just used a LUA script. Lazy and resource hungry but best for prototyping imo. Trial and error and research is a big part of Stormworks, it's half the fun. =)
time to figure out how to make the motor go to 3 seperate outputs, while making the engine small and light so it can fit in a vehicle that has to float
@@tomcartner9256 unforchenetly no. yours was the only one I could find that did not leave my head spinning. I will just stick to the basics for now though. your tutorial did give me a good idea of what to do and how it works .
What’s with the fresh water new addition? And how do you get it? Edit: they did talk about adding fresh water made with distillation or else it would damage engines right?
While I’ve not looked into it yet, how I interpreted the announcement was that fresh water is the water you get when you set a fluid container to spawn in with water and the sea water is what you pump out of the ocean, unsurprisingly. The fresh water straight out of spawn is fine to use in engines, but the sea water shouldn’t be used as coolant anymore as so many older boats relied on. Now you’re encouraged to pump the sea water through an intercooler to chill the coolant instead.
It's being tested on the experimental branch. Go to Stormworks' properties in steam, then Betas and select it from the drop-down to launch into experimental.
@@MrNJersey also, I seem to be having a little problem with my engines... The engines themselves work perfectly, but the movement output seems to be somehow tied more to clutch than to the throttle... Either I turn it on and the throttle just increases rps without even moving the tires, or I turn it on and cutting the throttle doesn't stop the acceleration... Idk what's happening or why... The only thing I did different from this video is I used a newer mc (couldn't find the one shown here) and I only had one gearbox since I only need forwards and backwards atm...
I figured out that problem with the engine, but for some reason it won't let me manually shift gears using your microcontrollers, idk why... It also won't go into reverse... I hooked up all the logic and composites, and comparing it to the example cars I don't see where the error could be...
The modular engine controller you used in the video isn't the same as the one in the description. How am i supposed to follow the tutorial if we don't got the same things?? I'm confused
Hey I just found your channel and you are putting great work ! It's truly amazing. As you said in your video I can use some lesson about gearbox, I can't understand a shit about it. Thanks again
I want to build more but am afraid my creations would be obsolete when they release modular engines. Are they keeping regular engines after modular release?
pro tip, if you only have 2 gears, name them high and low, and reverse so you can think of it as fast and low, and it makes mroe sence when using reverse alo
yes, use the torque meter and the linear speed sensor to check the ratio. if the ratio is going up, reduce the throttle, if its going down, reduce the brake.
The microcontroller says its getting too much fuel and when i check the engine its not getting fuel or air, the fan doesnt spin and the engine just keeps making the starting noise. i check all the pipes and connections. What's wrong?
This is meant to be the official game tutorial and you are suggesting to use some home-grown black box controller to build a basic vehicle. That says a lot about the design of this game.
@@cody-underwood 9.1 AFR but that was in late version you know, so now my only problem is cooling. Just search in workshop Modular Engine Microcontroler and try some of them.
I was hoping this was going to work. It did not work, I tried copying everything you did in the video but there were different input output configurations on your microcontroller than video. Please help.
Wait... Did he just install an inverter instead of flipping the wheel? The buttons over your rotate buttons can be used to flip the piece before you place it.
hey so i did follow this vid right but every time I use the microcontroller it bug's out my engine to like when if you forget to turn off the start after awhile
Yes the calculations inside the controller need some more tweaking on my part but day by day the parts are being changed and balanced, So I could change today and tomorrow it might not work again with another update, So this version will get you going and then when they are fully released I will update this again to be more accurate. :)
your new microcontroller the ecu v5 ( composite only) thats currently on workshop doesnt work with this video it has different data connections and isnt corresponding with your video
Right click on Stormworks in your Steam library and click properties, then go to Betas and press the drop down menu and use the experimental branch. your game will update and you will have all of the modular engine and other pieces in your game but most creations created in stable won't work. To get back to the full release version of the game you do the same thing but instead of pressing experimental you will press none then save the changes and the game should update back to normal
This did not work for me at all. I downloaded the NJ Modular engine thingy and there are about 3 diffrent buttons for throttle, 1 for radiator and another for engine starter and none of these even work. The heck? Help?
Oh this really changes up my understanding of mod engines. I always thought each cylinder needed a exhaust manifold attached to it. This vid was super informative and I think This will help make my radial mod engine designs much smaller.
Gearbox performance tutorial would be amazing !!!!!!! :))
A gearbox tutorial? It only depends on direction to power. Arrows away from power you get more torque, and less rps. Arrows points toward power you get more rps and less torque.
also the only difference between the gearboxes is max torque
@@Hamsteren91 I think he wants a tutorial on how to make a manual or an automatic gearbox.
Or, a tutorial on whatever those numbers mean. I know the 1:-1 is reverse, but what does 6:5 mean? Or whatever the one with the 9 in it was, think it was 9:3? What do those mean? What do they do? Which ones are best for performance? Should I only use some if I want more torque and others if I want more RPS?
@@ALouisae The numbers are gear ratios, nothing is best for performance or torque, it depends on the mass of the vehicle and the power of the engine, look at it this way. The ratios represents the speeds (R,1,2,3,4,5,6) of the gear box and depending on the direction of the box you can have more speed or more power. The trick is to know what your tallest/highest gear is, if the arrows are pointing away from engine then your tallest gear is 1:1 if the arrows are pointing towards the engine your tallest gear is now 3:1.
Yes! Thanks NJ! This is gonna help a lot of people!
it indeed helped me
this didn't work at all for me
No i dos not i have piratcopy so cant make Controler for engien
Many people say R stands for race mode.
Some say it's Reverse
But no
it's *r e s e r v e*
Hi there...
@General Shepherd some say it's r e t a r d s
Sometimes you just gotta throw it in race mode going down the highway
its actually reverse
it's actually reload if you never played CSGO
This helped me so much I didn’t knew that all the cylinders are all interconnected and not all separate
Is that a supra?!
it's porsche 911
@@Lukas-vs3bu nah, it's a porsche swapped subaru because of the front engine and it's flat 6
@@GTAmaniac1 no it's a H6 subaru
@@GTAmaniac1subaru use 4 flat
It's a mustang
Great work on that microcontroller, makes things a lot simpler.
any plans on updating this to follow the highly updated micro controller? its much more different than whats shown in this video
In the game have the presets
Nice last time i checked there was no microcontroler for the engines. Thats was the only thing i needed to make more vehicles with modular engines :)
@MrNJersey The updated MCU included in your description does not have a node for the key to start up the vehicle. Please give me a solution for this. Thank you!
Looks awesome! Now you should try and built a 1/4 mile dragster. Would love to see how fast and efficient you can make it!
Great video, but that's a 4 speed transmission instead of 3. You can get the last gear by turning on both gearboxes together.
plus another 2 reverse speeds.. technically =)
@@Bassalicious who the hell needs 2 reverse speeds?
@@Ntgaming26 I was just saying that this setup technically has 3 reverse speeds. Also the locomotive I recently built really does need the same gears forward and backwards.
Id like to see another radar video, because every radar i ever used (workshop creations included) failed miserably and i dont know the reason.
Radars are pretty broken as of now, my tip would be to try lowering the FOV the further your range is because the radar is too weak at a big FOV to see further than a little bit away
Just load a creation from the work shop or take NJs radar example and take there microcontroller.
@@lynxgaming7917 i did
I'm leaving a comment to help you out as your videos are really useful! Thanks
You made me do some car. I was going to use modular engines but I didn’t know what I should do. I was going to ask for video like this and here it is. Thanks 😁
Really helpful video, you sorted alot of stuff out for me. And i love the mc, its so much better than the others!
Why is the node that's supposed to be connected to the key button composite instead of on/off on the NJ engine controller?
Just saying it's a lot easier just running the electric radiator directly from a modular engine alternator, it works great and the radiator will run for a minute after you shut the engine off, further dissipating heat. Just a lot simpler option overall, thought I'd point it out
Thats only if you are using a alternator.
I literally can't find that NJ thingy 16:48
Same
Your channel is really underrated but keep up the good work!
Pleased with myself. I just done my first fully automatic gearbox :) It has Park, Reverse, Neutral and Drive. I have to admit, this game is good
Nice man! Does it reference rps, or speed? I've been struggling with an auto transmission on a tug boat that just doesn't work right any more once you're towing something. Needs more variables and tuning maybe..
But yeah, Stormworks is absolutely amazing. One of my all-time favourites, just for the engineering part alone.
@@Bassalicious It references engine rps and throttle. I then have the controller handle the actual engine throttle, engine starting, clutch and brakes (used for Park)
@@DavstrWrexham That's smart to have it unified with the engine controller.
So does the input then work as a "set speed" type of deal?
I set my tug up to be a "set prop torque" engine controller, might be worth taking inspiration from your design. =)
@@Bassalicious At the moment I just have a throttle like input from the seat. I do intend on doing a cruise control once I figure out how to do it.
@@DavstrWrexham If I didn't really want a "set torque" throttle a "set speed" throttle would probably solve my problems with my tug, but what would be the fun in taking the easy route, eh?
I'd do a cruise control like this:
Save the current speed then use that as set for a PID controller and let it control throttle once toggled.
Also, I just tested this out, and following it block-by-block, the microcontroller seems to keep starting the engine, and it won't stay at the set rps, it just keeps dropping down. The only reason the engine is running is that the starter keeps running. It seems like an update to it broke it or something.
Did you verify your engine is put together properly has fuel, etc.? Sounds like the engine just doesn't want to run independently of the mc.
@@Bassalicious yes I watched the video 3 times lol the way through and checked mine more times.
@Krzysztof Hanke good to know
@@cod_cape5483 So infinite fuel on or creative mode, electricity connected etc? Sometimes it's the simple stuff, no offence.
@@Bassalicious inf fuel was not on, and all electric was connected.
Would be great to see a gearbox tutorial.
finally something i can understand
When the modular engines update comes out release this to the whorkshop
so i've followed both this and the other modular engine tutorial to the letter, but i can't even get my engine to even turn over, this is so frustrating
Why doesn't this guy have a million subs yet?
I would really appreciate a gearbox controller tutorial please!
I've been struggling with an auto transmission on a tug boat. It works fine when you're not towing anything with a speed sensitive trigger and some hysteresis but as soon as you're towing it gets pretty difficult. I've tried to correlate between speed and rps but even with open office spreadsheets I haven't been able to tune it properly up until now.
I just used a LUA script. Lazy and resource hungry but best for prototyping imo. Trial and error and research is a big part of Stormworks, it's half the fun. =)
When I saw this video I was so happy
thanks it helped me alot on understanding how to build a car
you saved my life! Thank you!
Its up to you
항상 감사합니다. 영상에 나온걸 따라만들고 조금 바꾼 수준이지만 모듈러 엔진을 사용할 수 있었습니다.
Would it still work if we use the big engines? Like the “small engine.”?
And not those kind?
What is that cooling system! The pump isn't doing anything since it's not inline, or does stormworks not model that?
time to figure out how to make the motor go to 3 seperate outputs, while making the engine small and light so it can fit in a vehicle that has to float
cant find the "from key switch" when using the microcontroller. playing in the full release not sure if that affects things
did you find a fix?
@@tomcartner9256 unfortunately no :/
@@RCB-si1gt did you find a better tutorial?
@@tomcartner9256 unforchenetly no. yours was the only one I could find that did not leave my head spinning. I will just stick to the basics for now though. your tutorial did give me a good idea of what to do and how it works .
could you do a tutorial on a modular engine micro controller?
What’s with the fresh water new addition? And how do you get it?
Edit: they did talk about adding fresh water made with distillation or else it would damage engines right?
While I’ve not looked into it yet, how I interpreted the announcement was that fresh water is the water you get when you set a fluid container to spawn in with water and the sea water is what you pump out of the ocean, unsurprisingly. The fresh water straight out of spawn is fine to use in engines, but the sea water shouldn’t be used as coolant anymore as so many older boats relied on. Now you’re encouraged to pump the sea water through an intercooler to chill the coolant instead.
It's being tested on the experimental branch. Go to Stormworks' properties in steam, then Betas and select it from the drop-down to launch into experimental.
How do you do that thing where you connect multiple logic nodes without having to release the mouse?
hold ctrl
@@MrNJersey thanks!
@@MrNJersey also, I seem to be having a little problem with my engines... The engines themselves work perfectly, but the movement output seems to be somehow tied more to clutch than to the throttle... Either I turn it on and the throttle just increases rps without even moving the tires, or I turn it on and cutting the throttle doesn't stop the acceleration... Idk what's happening or why... The only thing I did different from this video is I used a newer mc (couldn't find the one shown here) and I only had one gearbox since I only need forwards and backwards atm...
I figured out that problem with the engine, but for some reason it won't let me manually shift gears using your microcontrollers, idk why... It also won't go into reverse... I hooked up all the logic and composites, and comparing it to the example cars I don't see where the error could be...
The modular engine controller you used in the video isn't the same as the one in the description. How am i supposed to follow the tutorial if we don't got the same things?? I'm confused
same
@@raas7549 no, it's not the same, it's normal in this video, but the v5 in the link
@@canmuratak yeah i found that out when looking at all his uploaded workshop items
theres a different micro controller now and it doesnt work :/
the link that you send is not the micro controller in the video
its the same link but it leads to a composite only wich means its not the same
THANK U FOT THE CONTROLLER!
It helped me alot i just subbed
you taught me a lot :)
How can I connect everything to the clutch via the logic tool. It's not allowing me to drag to the other parts. Please help.
My Car ist Not working
Pls make a gearbox tutorial
Just switch off all other gearboxes than the one you selected. That's the easiest way.
Hey I just found your channel and you are putting great work ! It's truly amazing. As you said in your video I can use some lesson about gearbox, I can't understand a shit about it. Thanks again
I want to build more but am afraid my creations would be obsolete when they release modular engines. Are they keeping regular engines after modular release?
Yes, but if you use a water box for cooling then you will need to update to one of the heat exchangers that are going to be added.
pro tip, if you only have 2 gears, name them high and low, and reverse
so you can think of it as fast and low, and it makes mroe sence when using reverse alo
Can you do a tutorial for something like an engine and gearbox for a tank?
thank you super tutorial
There is no seat throttle number output in the latest update of your microcontroller
i cant find the engine Controller and mode is not the same as in the video
Would it be posible to create traction control or limit wheel spin for 2 wheel drive cars ?
yes, use the torque meter and the linear speed sensor to check the ratio. if the ratio is going up, reduce the throttle, if its going down, reduce the brake.
Sorry for asking but why I got different engine controller to the video in workshop when I click the link below?
The microcontroller says its getting too much fuel and when i check the engine its not getting fuel or air, the fan doesnt spin and the engine just keeps making the starting noise. i check all the pipes and connections. What's wrong?
This is meant to be the official game tutorial and you are suggesting to use some home-grown black box controller to build a basic vehicle. That says a lot about the design of this game.
Pls do a series of this
My engine isnt starting. It's just cranking.
Try lower AFR value, my engine too cranked but I change AFR and it worked.
@@nertas862 what number did you lower it to
@@cody-underwood You need try, my engine have 9.1 AFR
@@cody-underwood 9.1 AFR but that was in late version you know, so now my only problem is cooling. Just search in workshop Modular Engine Microcontroler and try some of them.
@@nertas862 ok thanks
the NJ modular engine controllor is not in my part inventory what do i do
Do you need a modular engine perse
Can I just add a large engine?
How do I use 5th version of the edu? This is an older design
I’m using an electric engine but I can’t get the back wheels to move the engine the clutch everything will only hook up to one thing
I was hoping this was going to work. It did not work, I tried copying everything you did in the video but there were different input output configurations on your microcontroller than video. Please help.
now i can build things in Stormworks!!
Wait... Did he just install an inverter instead of flipping the wheel? The buttons over your rotate buttons can be used to flip the piece before you place it.
His tutorial vehicle works better than most of the vehicles I try to make that work well and look good
Your Modshop Micro controller doesnt have a Key Switch On/Off Input :(
They should add a water distiller
does anybody know what micro controller he uses in the vid? the link to the v5 one in the description doesnt have the option to attach to the key.
So wherever i out the engine it will still work, because i want to make a dune buggy
THANK YOU VERY MUCH!!!!!!!!
Yo fam. Plz do a gearbox micro controller. Possibly automatic?
man your microcontroler you linked is not the same one in the video can you link this one???
the microcontroler you linked does not have the same functions as this one and makes it not work
Weren’t they moved from experimental?
Nope, modular engines are planned to release early 2021
im stuck i think he updated the micro controller
the microconroller hasn't key on input. help.
Thx homie
Dude this is so confusing bc you changed your microcontroller
i have problem my car doesnt make any sound but car is runs
it became a literal race car without gearboxes
hey so i did follow this vid right but every time I use the microcontroller it bug's out my engine to like when if you forget to turn off the start after awhile
Yes the calculations inside the controller need some more tweaking on my part but day by day the parts are being changed and balanced, So I could change today and tomorrow it might not work again with another update, So this version will get you going and then when they are fully released I will update this again to be more accurate. :)
GAMECHANGING AMAZING
your new microcontroller the ecu v5 ( composite only) thats currently on workshop doesnt work with this video it has different data connections and isnt corresponding with your video
the nj controller doesnt have stuff in this vid
Hello. Is this a mod pack or something? Can't find the parts in my workbench
Right click on Stormworks in your Steam library and click properties, then go to Betas and press the drop down menu and use the experimental branch. your game will update and you will have all of the modular engine and other pieces in your game but most creations created in stable won't work. To get back to the full release version of the game you do the same thing but instead of pressing experimental you will press none then save the changes and the game should update back to normal
@@logvg7247 THANK YOU!
Can you make a system tutorial i mean controles boxes
im trying to build a Kubota M6060 Utility Tractor, its a strait 4...any idea how to make a strait 4?
Place four cylinders in a row, and you're done. That's what straight 4 means.
Gear box tutorial would be nice
Mine is saying too much fuel no matter what I put the AFR on... it's a flat 4.
Instead of clicking the item, and then clicking the inventory button to close the screen, you can just double click the item.
now i know how your mc works
This did not work for me at all. I downloaded the NJ Modular engine thingy and there are about 3 diffrent buttons for throttle, 1 for radiator and another for engine starter and none of these even work. The heck? Help?
This was pre release of the update, things have changed
Nj engine controller i don’t have. Can I help me? V 1.5.5 Many thanx.
please make gearbox tutorial. for cars and for boats