INDUSTRY SURVIVAL GUIDE: portfolios in 2025

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 19

  • @villamizarna1
    @villamizarna1 12 днів тому +2

    This video got me thinking about my portfolio; I should tweak it before applying to studios again. Thank you, Tyler; this information is really useful.

  • @U.O.S
    @U.O.S 2 дні тому

    the topic I want you to talk about is
    1. the process consistency
    2. secret on tips on how to use speed your work unusually how the piece take to make with different example with different style
    3. if you don't have a lot of work how you can presentation your portfolio without peace much the job style and needs
    4. correct me if I am wrong the artists who is still study fundamental didn't have chance to work even if they have some good art pieces
    5. what's the price range for each style for the hour or the the piece with example for the level of the work
    6. if I have disability or illness can I work in industry if I am slow
    7. I saw the artists and industry Treated like a machine Creativity as a commodity, not as something unique
    8. Only the most pro experienced and skilled artists are allowed to work in the art.The junior artist level is actually the pro level, Except for working through your Your network
    9. If you have a problem with compliments and speak directly without beating around the bush to find a way to soften your words, you will not find a job opportunity.
    10. If you are a junior artist, you are not allowed to object, suggest ideas, or discuss the work method and industry standards. Even if you have a good idea, because companies and supervisors impose that if you are young and new in the industry, you do not have good or innovative ideas.

  • @AleB177
    @AleB177 12 днів тому +5

    Thank you so much tyler, this is exactly what I needed at this time. Hopefully I can get to work at a company one day

  • @hunteriadkins
    @hunteriadkins 12 днів тому +2

    This is genuinely exactly what I needed at just the right time. Thank you Tyler.

    • @TylerEdlin84
      @TylerEdlin84  12 днів тому

      @@hunteriadkins happy to hear it !

  • @nashsjourney
    @nashsjourney 12 днів тому

    Ever since I discovered your channel I've improved so much! You are helping me achieve my childhood dream of becoming a professional artist with all the precise knowledge you share. I was always drawing and doing a ton of art commissions but never knew the proper foundation and fundamentals of art. I've always thought I needed to attend an art school and pay 44k to improve my skills, but UA-cam University is way better!! THANK YOU SO MUCH TYLER! I am excited to watch the upcoming video and the older ones again :)!!!

  • @jefersonpereiracostasantos2263
    @jefersonpereiracostasantos2263 12 днів тому +1

    Thank you Tyler, these are points that we need someone with experience and clarity to talk to us about. Success and I wish your father health.

  • @zinzolin14
    @zinzolin14 12 днів тому

    Thank you so much Tyler for these helpful tips as I rebuild my portfolio from the ground up 🙌

  • @Cearts
    @Cearts 12 днів тому

    Your videos are such a gem to see. Thank you for sharing again 😎🫡

  • @AleB177
    @AleB177 12 днів тому +6

    Hey Tyler, since you asked for it at the end of the video, I wanted to ask you a big question for a future video idea.
    I found that it's actually really hard to find the actual pipeline or workflow of an environment concept artist. Most of the things I see are just people making cool illustrations and calling them concept art, or just sometimes I find someone who still makes an illustration but at least shares 2 or 3 thumbnails for that project before the finished image (and still calls it concept art). But what I want to know is exactly what an environment concept artist does inside a team for a videogame. How do they design big environments? How do they iterate something as big? Do they design small pieces and then put it together to make an illustration? Do they actually make illustrations in the pipeline?
    Since it's so hard to find this kind of stuff in online portfolios, I'm lost between all the ones full of just "pretty pictures".
    Sorry for the giant comment and the big request, but If you could address this topic in a future video I would really appreciate it, as I can't see a proper way to structure my practices without knowing what a real pipeline feels like.
    Thank you very much for your time.

    • @vilmokas
      @vilmokas 10 днів тому +2

      He has uploaded a video about a month ago for this topic - Mastering the Design pipeline | ua-cam.com/video/_15SIWLGQEU/v-deo.html

    • @AleB177
      @AleB177 10 днів тому +1

      @vilmokas thank you, I watched it when he first uploaded it, but since he showed smaller scale studies I thought there might be something else to it, but I guess that's basically what a concept artist does, even for environments. Thank you anyway for the answer.

    • @WackerTheMaker
      @WackerTheMaker 5 днів тому +1

      ua-cam.com/video/CmAfKIO3PZ4/v-deo.htmlsi=sIlvafMRPHnFkJlB. Hope I'm not too late but this might help you on what are junior concept artists are doing. Cheers!

    • @AleB177
      @AleB177 5 днів тому +1

      @WackerTheMaker thank you! I saw some of his posts on linkedin, didn't know he had a youtube channel

  • @thearabicshaikh2674
    @thearabicshaikh2674 12 днів тому

    A video about a real concept art assistant would be awesome!

  • @danielfalcao4849
    @danielfalcao4849 12 днів тому

    Man, this video hit me strong, like a punch in the face, it made me realize I have a long way to go.

    • @TylerEdlin84
      @TylerEdlin84  12 днів тому

      @@danielfalcao4849 I feel the same every week. There’s always a new unforeseen challenge that arises and they seem to get worse as you age

  • @lucasjleandro
    @lucasjleandro 12 днів тому

    Thank you so much sir