Thanks very much for this video! I spent a long time working on my fortnite aim, but I've struggled to get to the same level in Rivals so far. Changing my cross hair to the same as yours (but orange as its my favourite colour and easier for me to discern from the scenery) has made a big difference. I also didn't realise which characters were hit scan vs bullet travel and now that I'm using that crosshair it's super obvious how much I need to lead my shots 🎉
Sensitivity advice here is just wrong there are many reasons to play at high sensitivity. First of all a lot of mice are high polling rate now and to saturate that polling rate you want high sense and compesate for that ingame. Secondly you get less input lag. 3rd you can make micro adjustments and flicks far easier. The advice about low sensitivity is outdated and pros are moving away from it for a reason
this is wrong, youre thinking of dpi. as long as your dpi is above 800, (preferably above 1600) you will get the benefits of lower latency combined with 1000hz polling rate. your in game sens doesnt matter since you can have the same effective dpi as you had on, say for example 400 dpi as long as you change the in game sens that matches your increased dpi. for example 1600 dpi @ 1.0sens vs. 400dpi @4.0sens, the 1600dpi option is objectively better even though theyre the same effective dpi
Pick ironman in the fire range and make his speed fast and make his movement random and from 30-40 M it will help you get better with aim. I was shooting like 15% after spending a hour or 2 messing with all the heros and shooting i got to 60% from the botton of the team list in kills to the mvp with 20 some kills
Are you dense? Moving target is a thousand times harder to hit with Aim. But if someone’s moving the same way all the time, that makes it slightly easier.
@@Lfkxl It makes them predictable to hit. While in the air, they can do nothing but be hit. I suppose you can pretend jumping around like a slow target is better.
For mid and high skill level players it will be easier to aim at a jumping target because of the predictable movement path. For lower skilled players it would probably be more difficult. But jumping is useful at avoiding excess damage when players are spamming at your team since your headshot hitbox will be harder to hit Its nuanced but in general it is easier to aim at a jumping target
I don't jump in shooter games everyone does and they always been doing that sense halo. I been playing 3rd person shooters sense ps2. I play this on Xbox and I changed my jump button from A to the right stick press and my melee to my left stick press so I never stop moving.
@@Conceited87 So you are saying it does matter in Marvel Rivals? I have not noticed enemies doing it much, and especially not where I had a hard time shooting them because of it. I got conditioned to not jump from years of Overwatch, where as I stated above, you are slow and helpless. I will have to reevaluate.
Thanks very much for this video! I spent a long time working on my fortnite aim, but I've struggled to get to the same level in Rivals so far. Changing my cross hair to the same as yours (but orange as its my favourite colour and easier for me to discern from the scenery) has made a big difference. I also didn't realise which characters were hit scan vs bullet travel and now that I'm using that crosshair it's super obvious how much I need to lead my shots 🎉
Glad I can help!
very good tips broo! im a unreal player in fortnite and just arrivied on marvel rivals, good to see there is good content creators around!
😮 great tips!
havent tried them yet, but these tips seem really useful! Will definitely try them out sometime soon
Best of luck!!
You earned my subscribe!
Cool guide! Even for me as "watcher" .. I should get this game
This is what i did, tried this with mantis and luna snow, focus on the enemys moves made it easier to aim 😃
Apex to Marvel rivals is great
Wow I should look at the target while I'm shooting. How have I not figured that out yet?
Well you did click on the video for things you should've figured out already I guess.
Sensitivity advice here is just wrong there are many reasons to play at high sensitivity. First of all a lot of mice are high polling rate now and to saturate that polling rate you want high sense and compesate for that ingame. Secondly you get less input lag. 3rd you can make micro adjustments and flicks far easier. The advice about low sensitivity is outdated and pros are moving away from it for a reason
this is wrong, youre thinking of dpi. as long as your dpi is above 800, (preferably above 1600) you will get the benefits of lower latency combined with 1000hz polling rate. your in game sens doesnt matter since you can have the same effective dpi as you had on, say for example 400 dpi as long as you change the in game sens that matches your increased dpi. for example 1600 dpi @ 1.0sens vs. 400dpi @4.0sens, the 1600dpi option is objectively better even though theyre the same effective dpi
Pick ironman in the fire range and make his speed fast and make his movement random and from 30-40 M it will help you get better with aim. I was shooting like 15% after spending a hour or 2 messing with all the heros and shooting i got to 60% from the botton of the team list in kills to the mvp with 20 some kills
It's easy just play Thor and bonk everyone!
Do you play apex with aim assist or without aim assist?
With when I played controller
Regarding jumping, it is easy to pick them off. Why do people think it makes them harder to hit?
Are you dense? Moving target is a thousand times harder to hit with Aim. But if someone’s moving the same way all the time, that makes it slightly easier.
@@Lfkxl It makes them predictable to hit. While in the air, they can do nothing but be hit. I suppose you can pretend jumping around like a slow target is better.
For mid and high skill level players it will be easier to aim at a jumping target because of the predictable movement path. For lower skilled players it would probably be more difficult.
But jumping is useful at avoiding excess damage when players are spamming at your team since your headshot hitbox will be harder to hit
Its nuanced but in general it is easier to aim at a jumping target
I don't jump in shooter games everyone does and they always been doing that sense halo. I been playing 3rd person shooters sense ps2. I play this on Xbox and I changed my jump button from A to the right stick press and my melee to my left stick press so I never stop moving.
@@Conceited87 So you are saying it does matter in Marvel Rivals? I have not noticed enemies doing it much, and especially not where I had a hard time shooting them because of it. I got conditioned to not jump from years of Overwatch, where as I stated above, you are slow and helpless. I will have to reevaluate.
streamers go Gfuel for long hours streaming