I really wish they would make a slight QoL change to cordon so that it would always group the enemies in front of the player. In really active gameplay sometimes it's disorienting when the Cordon groups them behind you
Amazing guide really. I'm happy new players in the future will sure take a look at this. Used to be my favorite companion, sadly got retired when resourceful retriever came out
For you, around the flex mod section at 12:27 you should always put Tenacious bond or reinforced bond. Heck both tof them since you are able to make use of those mods with Nautilus where as with Shade you cannot make use of the shield one and the hounds you can make use of the crit one.
I recently realized that the sentinels don't attack when your character is invisible, but the kubrows continue attacking normally, I haven't tested it with kavat and moas yet.
@Luggefer that's true, there's some ways to get past it though. Clones created from duplex bond will still attack (even without assault mode), and I forgot exactly how it works with ash, but if I remember it's something to do with 'covert bond'
Nautilus is so stupidly effective at piling bodies higher than the Eiffel Tower! I thank the devs for allowing Sentinels/MOAs to backspace enemies with the Verglas!
if you're killing enemies, aerial bond can revive the sentinel extremely fast. I prefer using it + Calculated Redirection for Reinforced Bond and Tenacious Bond. Also, don't sleep on Coolant Leak, paired with a IPS weapon it can spread lots of status on nearby enemies, and also gets its cooldown reset by Manifold Bond. I don't really care about building my companions to do the kills, so my build for a non-assault mode Nautilus is: Cordon, Coolant Leak, Manifold Bond, Aerial Bond, Reinforced Bond, Tenacious Bond, Reinforced Redirection, Synth Deconstruct, Primed Regen, Vacuum
Survivability mods r useless for companions if u focus on using revive speed bond mods. If you play a frame that adds over guard survivability mods become even more pointless. Love this sentinel ok video 👍
Just found ur channel like last week and now im subbed and building wyrm prime after ur wyrm vid and explanation these vids are super helpful especially for players that have no idea whats good after the companion rework. goat 🫡
I really wish they would make a slight QoL change to cordon so that it would always group the enemies in front of the player. In really active gameplay sometimes it's disorienting when the Cordon groups them behind you
Thanks for making these "How to build" videos, definitely helped me to better understand warframe components
Amazing guide really. I'm happy new players in the future will sure take a look at this. Used to be my favorite companion, sadly got retired when resourceful retriever came out
nautilus cordon affects and actively targets conservation targets, even sleeping ones.
I would argue that having a crew member set to dedicated repairman has been invaluable. So just so that the second precept is useless if you have one.
@@grug7793 I agree with you, dedicated repairman is the goat
For you, around the flex mod section at 12:27 you should always put Tenacious bond or reinforced bond. Heck both tof them since you are able to make use of those mods with Nautilus where as with Shade you cannot make use of the shield one and the hounds you can make use of the crit one.
@Alexavian yeah after I did my first review of the vid I realized I missed reinforced as an optional flex slot filler :😜
I recently realized that the sentinels don't attack when your character is invisible, but the kubrows continue attacking normally, I haven't tested it with kavat and moas yet.
@Luggefer that's true, there's some ways to get past it though. Clones created from duplex bond will still attack (even without assault mode), and I forgot exactly how it works with ash, but if I remember it's something to do with 'covert bond'
Nautilus is so stupidly effective at piling bodies higher than the Eiffel Tower! I thank the devs for allowing Sentinels/MOAs to backspace enemies with the Verglas!
if you're killing enemies, aerial bond can revive the sentinel extremely fast. I prefer using it + Calculated Redirection for Reinforced Bond and Tenacious Bond. Also, don't sleep on Coolant Leak, paired with a IPS weapon it can spread lots of status on nearby enemies, and also gets its cooldown reset by Manifold Bond. I don't really care about building my companions to do the kills, so my build for a non-assault mode Nautilus is:
Cordon, Coolant Leak, Manifold Bond, Aerial Bond, Reinforced Bond, Tenacious Bond, Reinforced Redirection, Synth Deconstruct, Primed Regen, Vacuum
Could you do a build video for verglas prime?
Hi Salt, can you please make a video on Banshee Sonar Ability as I am not getting a clear understanding of how this abilities works.
Bice
Putting the ember cake next to each other is genius lol 🩷
FIRST
Silver beat you by 3 seconds
no one has to know🤫
Survivability mods r useless for companions if u focus on using revive speed bond mods. If you play a frame that adds over guard survivability mods become even more pointless. Love this sentinel ok video 👍
if you use Primed Regen and Aerial Bond + Tenacious Bond you can revive any sentinel extremely quickly by jumping and killing enemies
Just found ur channel like last week and now im subbed and building wyrm prime after ur wyrm vid and explanation these vids are super helpful especially for players that have no idea whats good after the companion rework. goat 🫡
aw thanks for the kind words glad you like!!!