TreeIt -- Powerful Free Tree Creation Tool + A Godot Usage Tutorial

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КОМЕНТАРІ • 136

  • @gamefromscratch
    @gamefromscratch  4 роки тому +12

    Link:
    www.gamefromscratch.com/post/2020/04/22/TreeIt-Free-Tree-Creation-Software.aspx

  • @cintron3d
    @cintron3d 4 роки тому +23

    "we started at the bottom now we're here" I see what you did there.

  • @thomasmaier7053
    @thomasmaier7053 4 роки тому +3

    I like the format of reviewing a tool and showing its usage in Godot.
    Because a lot of the time I get stuck doing the latter.
    Thanks for the spotlight, great tool!

  • @Ceej16
    @Ceej16 4 роки тому +16

    Been using treeit for some time now and its amazing especially as the most iconic object in our game is a giant tree

    • @zenahrb8316
      @zenahrb8316 4 роки тому +1

      do you have a public dev log or screenshots? Sounds like a cool game

    • @SoftBreadSoft
      @SoftBreadSoft 2 роки тому +1

      Elden Ring dev? :^)

    • @ahmetomercicek5848
      @ahmetomercicek5848 Рік тому

      i'm exporting the tree properly, but it has no animation. How can I do this , I would be glad if you could help , thank you

  • @joegirty6609
    @joegirty6609 4 роки тому +2

    great to finally see this program get some recognition.

  • @generrosity
    @generrosity 3 роки тому

    Nice! As a kiwi looking for a Fern generator this is remarkably cool that you used that leaf. And it's only gotten stronger since Thanks!

  • @DirkBaeten
    @DirkBaeten 2 роки тому +3

    When you save as FBX and convert that FBX to Binary, then you can import the converted FBX to Godot (including the vertex paint info) and use the leaf shader from the "Make trees" Godot documentation to animate the leaves.

    • @OldShoolGames
      @OldShoolGames 6 місяців тому +1

      Did you test this in practice? Is it working fine ?

  • @LOC-Ness
    @LOC-Ness 4 роки тому

    I love how this tool lets you import and modify textures freely. If you want to make a more stylized tree with this, you can. If you wanna use 8k photoscans to get a hyperrealistic look, you can.

  • @Vavagutt
    @Vavagutt 4 роки тому +3

    This seems to be a really useful tool for Godot. Was missing a simple tree creation tool. Unity has one built right into it, and I had been overlooking it for so long. Good to know this software exists for my future Godot projects.

  • @udese730
    @udese730 4 роки тому

    HEY!I remember writing this thing down to check on it later but forgot in the end.I guess it's now a good time to finally check it out

  • @asadashino9771
    @asadashino9771 4 роки тому +40

    Imagine combining this tool with the megascanns library (containing textures like bark/leaves/etc)

    • @landonpowell6296
      @landonpowell6296 4 роки тому

      Kind of disappointing it doesn't handle PBR well by default.

    • @asadashino9771
      @asadashino9771 4 роки тому

      @@landonpowell6296 yea sadly, only supporting roughness and normal maps :/

    • @VValkyr
      @VValkyr 4 роки тому +16

      @@asadashino9771 BUT, it unwraps universally, which means you can apply megascans materials with ease (like I did) inside engine

    • @tonirak241
      @tonirak241 3 роки тому +3

      Imagine doing a little bit of work instead or relying on what a software can do out of the box

  • @jalalgurbanov1972
    @jalalgurbanov1972 4 роки тому +2

    You are welcome! Thank you for covering it 🖤

  • @DanIel-fl1vc
    @DanIel-fl1vc 4 роки тому

    This is a nice way to create a base to work of off, but if you want realistic trees I think you're going to have to sculpt the trunk/branches and hand place leaves too, not to mention create a low poly version of the tree for LOD. Thanks for bringing this to our attention, anything to speed up the process is great.

    • @benhardwiesner6963
      @benhardwiesner6963 4 роки тому +3

      Judging from those example things in the end, some less complex things like palmtrees or smaller trees/bushes look very usable right out of the box...
      maybe not in AAA industry but for everything less they totally fit the deal... some indies just cant afford polishing every tree to the end and in those cases the results are easily acceptable.
      2014 AAA looked worse...

  • @AFE-GmdG
    @AFE-GmdG 4 роки тому +4

    Hint: The position of directional light is unused, only the rotation is used...

  • @bobcharlotte8724
    @bobcharlotte8724 4 роки тому +1

    Much better than speedtrees RIDICULOUS pricing model.

  • @narnbrez
    @narnbrez 4 роки тому

    The Witness does tree leaves in a way that seems dumb up close but is fairly effective, especially for a painterly style. I observe (implementation may be more involved) each leaf "plane" is actually many leaf images, but none of them are "connected" to any branches or each other. In other words, the texture on each leaf poly has a alpha-enabled texture (transparent) with a scattering of small leaf & stem images. Their placement is rather nonsensical if you train your eye on a specific leaf, but the effect is excellent when you observe it as a tree. I think it has to do with how we expect to be able to see *around* individual leaves of a tree to what's behind them (even if it's just other leaves).

  • @EPeters208
    @EPeters208 4 роки тому +3

    So Tree[d] did a lot of this a decade ago and I think it's still available.

    • @HiddenAsbestos
      @HiddenAsbestos 4 роки тому +1

      I thought this *was* tree[d] until I saw you comment, turns out I'd just forgotten that name (and this is new?)

  • @salehodinie6615
    @salehodinie6615 4 роки тому +2

    Man, I don't know why you're doing this, but thank you so much!
    You are helping a lot of indie game developers with these reviews of free and paid programs that cuts the development time to more than half! It is creazy that we in 2020, have a lot of free and paid resources to create games for completely free without a budget. Platforms like itch.io have also helped us indie devs. 10 years or 20 years ago, indie game developement was hard, or even impossible to create game by yourself. I can't even imagine what game development for indie in 2030 will look like.
    Thanks again.

    • @sigrid714
      @sigrid714 4 роки тому

      Predictions for Indie game dev in 2030: Democratized animation with Blender VR and Gen 5 VR hardware, that lets one animator do in a weekend what used to take weeks of manual animation. Machine Learning Text to Speech that allows small indie teams or solo devs to add convincing voice overs to games without having to hire a cast of voice actors, the same way modern instrument samplers allow single composers to create convincing orchestrals without having to hire an orchestra.

  • @kyleoashu
    @kyleoashu 4 роки тому +2

    This is amazing! I'm surprised i've never heard of this

    • @genkidama7385
      @genkidama7385 4 роки тому

      cause it sucked hard and was outdated as F*

  • @BenjinWS
    @BenjinWS 3 роки тому +2

    This looks great! I got one question though: Knowing that TreeIt exists, what exactly does SpeedTree have over TreeIt that will make my 3D vegetation creation faster / more streamlined / a better experience? I ask this because - as far as I can see - I don't see the benefit of paying a monthly subscription of SpeedTree when making trees for say a video game in UE4 when TreeIt has most of the basic features one needs in order to make trees for current gen. Are there any important extra features that SpeedTree has that TreeIt doesn't have that makes one clearly better than the other?

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 роки тому +1

    Excuse me, I want to ask. I did not have a problem when installing this software, but the problem was after installing it, I could not open the application.

  • @luistarlarry8729
    @luistarlarry8729 4 роки тому +6

    Seems like this was built from Tree[d] (by frecle). They practically have the same interface.

    • @CDBelfer4
      @CDBelfer4 4 роки тому

      I was wondering the same thing haha

    • @andrewtfluck
      @andrewtfluck 4 роки тому

      @@CDBelfer4 me too lol haha

  • @5hree
    @5hree 4 роки тому

    whoaaa! this is awesome!! thank you for sharing such awesome and free stuff!

  • @DarkShroom
    @DarkShroom 2 роки тому

    wow this is awesome, such an old tool tbh but excellent for indies who just need trees :)

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 роки тому +1

    And one more question, can this be imported into OBJ or ABC files?

  • @BrainSlugs83
    @BrainSlugs83 4 роки тому +1

    Local man discovers how to make his own trees with one crazy trick! -- ARBORISTS HATE HIM.

  • @duaneb6943
    @duaneb6943 4 роки тому +2

    For another tut (with a bit more about the workflow) and demonstration for how to use tree it and then import into godot, I found this tutorial to be interesting... ua-cam.com/video/mf3gRwmTekk/v-deo.html

  • @schrodingerscatlps2028
    @schrodingerscatlps2028 4 роки тому

    Trunk->Segments 1->Split count 1 = bb Tree It.

  • @Riley_Christian
    @Riley_Christian 4 роки тому +5

    Blender has some cool free tree making addons that I use all the time!

    • @nerdydrow
      @nerdydrow 4 роки тому +2

      name?

    • @luxamofficial
      @luxamofficial 4 роки тому

      In the starter addons?

    • @wailfulcrab
      @wailfulcrab 4 роки тому +2

      Sappling, comes with Blender for a long ago

    • @Riley_Christian
      @Riley_Christian 4 роки тому +3

      @@nerdydrow The Modular Tree addon is my favorite so far

  • @SSG_Ronnie42
    @SSG_Ronnie42 Рік тому +1

    Oddly don't see option to combine trunk/branches on latest TreeIT
    Edit: This is missing in latest version but 10-1-22 version download seems to have it.

  • @nec8050
    @nec8050 4 роки тому +1

    The amazing fern tree

  • @Chronomatrix
    @Chronomatrix 4 роки тому

    Oh wow this a must have! Thank you.

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 роки тому

    It's not written that it doesn't support the computer, but it's like not wanting to enter the software. So how do you go about it?

  • @NECROTICPESTILENTIA
    @NECROTICPESTILENTIA Рік тому

    at 10:00, zero of those options are usable. any update for 2023? every single option is grey'd out.

  • @dpredie
    @dpredie 3 роки тому

    is it possible to create curved branches and pruning like a bonsai?

  • @bettythomas8660
    @bettythomas8660 4 роки тому

    Fantastic little tool.... Enjoy 👍💕

  • @nerdydrow
    @nerdydrow 4 роки тому +4

    a gLTF2 export would have been perfect

  • @yearoflinux
    @yearoflinux 4 роки тому +12

    Only thing missing is that sweet Fortnite $$$

    • @kotobm1148
      @kotobm1148 4 роки тому +1

      It's not open source so it can't get an Epic Megagrant

  • @Mares220
    @Mares220 4 роки тому

    Does it still have the problem, that some vertices are doubled after export? Tried the app a year ago for the CryEngine, and when I was importing it in 3ds Max the mesh was really buggy.

  • @ahmetomercicek5848
    @ahmetomercicek5848 Рік тому

    i'm exporting the tree properly, but it has no animation. How can I do this , I would be glad if you could help , thank you

  • @TWKPixelHero
    @TWKPixelHero 4 роки тому +3

    DarkBasic is still around?!
    *Checks*
    Okay, well, sort of. Was open sourced in 2015, and hasn't had a commit since 2016. Port this to another platform before it decays!

    • @Zarsky88
      @Zarsky88 4 роки тому +1

      Modular Tree add-on for Blender is soon going to be evolving into a free standalone tree generator app. I’d recommend putting it on a watch list. ;)

  • @khayyamal9207
    @khayyamal9207 4 роки тому +2

    FINALLLLLY
    I love this app i even got some tutorials for this app in my tutorial account

    • @drobnoxius9483
      @drobnoxius9483 4 роки тому

      Why do you have a tutorial account?

    • @MadyanStudios
      @MadyanStudios 4 роки тому +3

      @@drobnoxius9483 to make tutorials

    • @philipxxxdj
      @philipxxxdj 4 роки тому

      its not a app

    • @khayyamal9207
      @khayyamal9207 4 роки тому

      @@philipxxxdj it is just like blender, go to the site and download it

  • @robertprescott9577
    @robertprescott9577 2 роки тому

    What was the reasoning in using Godot instead of unreal engine?

  • @TalSac100
    @TalSac100 4 роки тому

    Hey Mike when I imported my tree into Godot and moved in the .obj into the scene my tree did not have any of the maps. It was just white.

  • @zigastrmsek2
    @zigastrmsek2 2 роки тому

    how do you get more leaves than 400? i use not very dense textures for realism, but my trees just look barren when using this software, as I can't add enough leaf cards. Is there a way to add more leaf cards than just 400? if I type in a larger number it doesn't do anything

    • @GuiltGuard
      @GuiltGuard Місяць тому

      it’s been 2 years so don’t know how useful this is but you can just type in the number beside the slider

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 роки тому +1

    How to fix it?

  • @ChrisTharpArt
    @ChrisTharpArt 4 роки тому

    Thanks mike keep it up.

  • @watercat1248
    @watercat1248 3 роки тому

    i downloads this application but for same reason wean save my tree the have this error "tree lt runtime error 8204 file is not open line 4621" and is not save nothing
    eny idea haw to fix trying to export the tree in obj and fbx and the don't save my tree eny idea haw to fix this problem ?

  • @WerIstWieJesus
    @WerIstWieJesus 4 роки тому

    Dbo! Does it work with gameGuru and what about the animations?

  • @gwtuts4061
    @gwtuts4061 4 роки тому

    I used this before but the thing is that i dont get the wind animation in blender...(even though the wind animation is on)

  • @YonatanAvhar
    @YonatanAvhar 4 роки тому

    How does licencing work with this? Can you use the textures they include commercially?

  • @marsmotion
    @marsmotion 4 роки тому

    you'll want some spherical normal's to get rid of the intersections of the leaf planes. instead of the discreet 90 normal's that are there by default. does it weld the branch intersections making a smooth mesh?

    • @benhardwiesner6963
      @benhardwiesner6963 4 роки тому

      marsmotion He doesnt seem like an expert in this himself.... Havent tried the program but such function just must be in there. Every propper game foliage needs it, I couldnt imagine a foliage creator that just skips that part.

  • @starvr
    @starvr 4 роки тому

    @gamesfromscatch I didn't laugh until you said not too. Lol

  • @nautisshadrick9254
    @nautisshadrick9254 4 роки тому +2

    Sometimes i feel plain overlooked as mac user :(

  • @cosmilitebar6772
    @cosmilitebar6772 29 днів тому

    Can it be scripted? Like to generate los of trees that look similar

  • @alperg1142
    @alperg1142 2 роки тому

    Thank you.

  • @mnnm1989
    @mnnm1989 4 роки тому

    is it any better than the unity or blender build in tree builders?

  • @oldfridayboy5597
    @oldfridayboy5597 4 роки тому +1

    Take a shot every time he says tree.

  • @ty_teynium
    @ty_teynium 4 роки тому

    One concern for me is performance. I added about several groups of trees in my Unreal project and I noticed whenever I would approach them the frames would slow down a bit. Hope there's a way to control the LODS when exporting.

    • @sureztv5836
      @sureztv5836 2 роки тому +1

      Better atlas the textures and use GPU instancing . You can also create LODs

  • @mosog8829
    @mosog8829 4 роки тому +2

    The last time I I downloaded it, it failed to work.

  • @everabyss
    @everabyss 4 роки тому

    Awesome!

  • @kaikmx1
    @kaikmx1 4 роки тому

    Very good support

  • @VValkyr
    @VValkyr 4 роки тому +1

    One problem I have are branches and and overall the look of the leaves. If someone could help me (because I am looking for answers and nobody seems to help me or care enough for that)
    us.v-cdn.net/5021068/uploads/editor/0e/42rgm8fzmdii.png
    us.v-cdn.net/5021068/uploads/editor/2c/t1ddcrvk79st.png
    I am currently working on a level, but I am trying to make assets by myself to learn and develop. I decided to use treeit to create, well, trees, but they just look odd in unreal engine. Wrong almost. Is it proportion (I am going for sort of fantasy trees), are these textures, or something? I really cant get my head to it, and foliage has been giving me a lot of headache for this work. Also the fact that I am using provided textures instead of some custom ones (mainly because I don't know where I can even get good branch textures, quixel doesn't have any good). I guess I am getting desparate ;-;

    • @gower1973
      @gower1973 4 роки тому

      VValkyr your tree trunks are too wide at the base with too much taper, you should also get rid of that bulge just above the base real trees don’t budge out like that, something not quite right with the material in the leaves the ones at the top looked white but it could of just been an extreme angle from the sunlight, I would check the material and also look at the light map uvs

  • @obkf-too
    @obkf-too 4 роки тому

    It doesn't run well using wine, I had to use a windows virtual machine to get it to work last time I used it.

  • @rubenramirez8966
    @rubenramirez8966 3 роки тому

    how to import materials to skybox in godot??

  • @kerrybaldino8826
    @kerrybaldino8826 4 роки тому

    Really tried to use this program but it is too unstable. Crashes 90% of the time for me on all my machines when trying to export. Would love to have it work though.

    • @kerrybaldino8826
      @kerrybaldino8826 4 роки тому

      @@benhunter8551 Oh okay, Will check out an older version. Thanks for the info!

  • @_matte
    @_matte 4 роки тому

    Amazing

  • @dzonnyblue3065
    @dzonnyblue3065 4 роки тому

    hey can you use this with other engines like Unity or Unreal ????

    • @dzonnyblue3065
      @dzonnyblue3065 4 роки тому

      @@benhunter8551 ok thanks i know there is some add for Blender

  • @awesomeniac
    @awesomeniac 4 роки тому

    That's weird, the fps in the corner showed 150+ fps but the fps in the video are very laggy. I know that it might be because the video recording, it's just it kinda messing my brain seeing the fps count and the actual video fps

    • @danylbekhoucha6180
      @danylbekhoucha6180 4 роки тому

      Yes he should increase the bitrate of his videos because there are frames dropped. The mouse almost teleports when he moves it quickly that's a bit annoying.
      Other than that excellent video, this software will be very useful for me, I just miss the .glb exporter not avalaible yet.

    • @gamefromscratch
      @gamefromscratch  4 роки тому

      I'm not sure I have the option. I record at 30 fps and UA-cam encoder does the rest I can try increasing the bitrate but that won't do much.

    • @awesomeniac
      @awesomeniac 4 роки тому

      @@gamefromscratch Which app that you used to record the video? most apps that i've test have an option of the recording framerate (mostly asking for CUDA supported GPU though)

  • @EngiNetion
    @EngiNetion 4 роки тому

    Can i use it on unity?

  • @glitterkitten9499
    @glitterkitten9499 4 роки тому

    Does this work with UNIGINE?

  • @FireFoxBancroft
    @FireFoxBancroft 4 роки тому

    How easy is it to port the trees into Unity?

  • @AgriasOaks99
    @AgriasOaks99 4 роки тому

    Does anyone know how to fix the d3dx9_31.dll error?

  • @drumlinentertainment8483
    @drumlinentertainment8483 4 роки тому

    The texture output is horrible.... very blurry, very translucent, no useable alpha channel. In Godot I have to use the alpha scissor every time :-( ...which leads to dotted, distorted, sharp edges

  • @whoeverofhowevermany
    @whoeverofhowevermany 3 роки тому +1

    🤣 ferns are not trees. This is great

  • @sureztv5836
    @sureztv5836 2 роки тому

    For some reason it is not opening now, It was working fine before

    • @MEGA_TREE
      @MEGA_TREE 2 роки тому

      Install DX9 runtime and C++ 2008 x86

    • @sureztv5836
      @sureztv5836 2 роки тому

      @@MEGA_TREE Did everything.. nothing happening

    • @MEGA_TREE
      @MEGA_TREE 2 роки тому

      @@sureztv5836 Search about DX9 runtime on the google and download and install from microsoft store
      Then search and install c++ redistributable 2008 x86
      It works for me on the win 11 64bit

    • @Nekkonero
      @Nekkonero Рік тому

      I LOVE YOU I AM INDEBTED TO YOU. i searched all across the internet and u were my savior@@MEGA_TREE

  • @TheHauntedSockdrawer
    @TheHauntedSockdrawer 4 роки тому

    take it or leaf it

  • @quasarsterk2466
    @quasarsterk2466 4 роки тому

    Update your edge explorer plz :D

    • @gamefromscratch
      @gamefromscratch  4 роки тому +2

      Update notification icon irritate you? ,😆

    • @quasarsterk2466
      @quasarsterk2466 4 роки тому

      @@gamefromscratch hahaha not really but just indicated for an interraction with you as a viewer :D

  • @MarkOfArgyll
    @MarkOfArgyll 4 роки тому +1

    You were right. Damn ugly trees.

  • @rezo856
    @rezo856 4 роки тому

    Nice One but SpeedTree is the best and industry standard here.

  • @genkidama7385
    @genkidama7385 4 роки тому

    when you see fern leaves on a tree... you grab your credit card and purchase speedtree instantly.

  • @MetalGearMk3
    @MetalGearMk3 4 роки тому

    just use the grove....

  • @Shazzner
    @Shazzner 4 роки тому +4

    Windows only, no thanks :/

    • @brutal6129
      @brutal6129 4 роки тому

      Lol you are crazy. Buy Windows finally you hobo. There are no really alternatives for this program that your broke greedy ass can afford

    • @igorthelight
      @igorthelight 4 роки тому

      Try "grove" for Blender

  • @darthnegativehunter8659
    @darthnegativehunter8659 2 роки тому

    basically you entirely failed.

  • @gower1973
    @gower1973 4 роки тому

    Lol ferns aren’t trees

  • @BrunodeSouzaLino
    @BrunodeSouzaLino 4 роки тому

    Loses points for not being cross platform.