I like the format of reviewing a tool and showing its usage in Godot. Because a lot of the time I get stuck doing the latter. Thanks for the spotlight, great tool!
When you save as FBX and convert that FBX to Binary, then you can import the converted FBX to Godot (including the vertex paint info) and use the leaf shader from the "Make trees" Godot documentation to animate the leaves.
I love how this tool lets you import and modify textures freely. If you want to make a more stylized tree with this, you can. If you wanna use 8k photoscans to get a hyperrealistic look, you can.
This seems to be a really useful tool for Godot. Was missing a simple tree creation tool. Unity has one built right into it, and I had been overlooking it for so long. Good to know this software exists for my future Godot projects.
This is a nice way to create a base to work of off, but if you want realistic trees I think you're going to have to sculpt the trunk/branches and hand place leaves too, not to mention create a low poly version of the tree for LOD. Thanks for bringing this to our attention, anything to speed up the process is great.
Judging from those example things in the end, some less complex things like palmtrees or smaller trees/bushes look very usable right out of the box... maybe not in AAA industry but for everything less they totally fit the deal... some indies just cant afford polishing every tree to the end and in those cases the results are easily acceptable. 2014 AAA looked worse...
The Witness does tree leaves in a way that seems dumb up close but is fairly effective, especially for a painterly style. I observe (implementation may be more involved) each leaf "plane" is actually many leaf images, but none of them are "connected" to any branches or each other. In other words, the texture on each leaf poly has a alpha-enabled texture (transparent) with a scattering of small leaf & stem images. Their placement is rather nonsensical if you train your eye on a specific leaf, but the effect is excellent when you observe it as a tree. I think it has to do with how we expect to be able to see *around* individual leaves of a tree to what's behind them (even if it's just other leaves).
Man, I don't know why you're doing this, but thank you so much! You are helping a lot of indie game developers with these reviews of free and paid programs that cuts the development time to more than half! It is creazy that we in 2020, have a lot of free and paid resources to create games for completely free without a budget. Platforms like itch.io have also helped us indie devs. 10 years or 20 years ago, indie game developement was hard, or even impossible to create game by yourself. I can't even imagine what game development for indie in 2030 will look like. Thanks again.
Predictions for Indie game dev in 2030: Democratized animation with Blender VR and Gen 5 VR hardware, that lets one animator do in a weekend what used to take weeks of manual animation. Machine Learning Text to Speech that allows small indie teams or solo devs to add convincing voice overs to games without having to hire a cast of voice actors, the same way modern instrument samplers allow single composers to create convincing orchestrals without having to hire an orchestra.
This looks great! I got one question though: Knowing that TreeIt exists, what exactly does SpeedTree have over TreeIt that will make my 3D vegetation creation faster / more streamlined / a better experience? I ask this because - as far as I can see - I don't see the benefit of paying a monthly subscription of SpeedTree when making trees for say a video game in UE4 when TreeIt has most of the basic features one needs in order to make trees for current gen. Are there any important extra features that SpeedTree has that TreeIt doesn't have that makes one clearly better than the other?
Excuse me, I want to ask. I did not have a problem when installing this software, but the problem was after installing it, I could not open the application.
For another tut (with a bit more about the workflow) and demonstration for how to use tree it and then import into godot, I found this tutorial to be interesting... ua-cam.com/video/mf3gRwmTekk/v-deo.html
Oddly don't see option to combine trunk/branches on latest TreeIT Edit: This is missing in latest version but 10-1-22 version download seems to have it.
Does it still have the problem, that some vertices are doubled after export? Tried the app a year ago for the CryEngine, and when I was importing it in 3ds Max the mesh was really buggy.
DarkBasic is still around?! *Checks* Okay, well, sort of. Was open sourced in 2015, and hasn't had a commit since 2016. Port this to another platform before it decays!
how do you get more leaves than 400? i use not very dense textures for realism, but my trees just look barren when using this software, as I can't add enough leaf cards. Is there a way to add more leaf cards than just 400? if I type in a larger number it doesn't do anything
i downloads this application but for same reason wean save my tree the have this error "tree lt runtime error 8204 file is not open line 4621" and is not save nothing eny idea haw to fix trying to export the tree in obj and fbx and the don't save my tree eny idea haw to fix this problem ?
you'll want some spherical normal's to get rid of the intersections of the leaf planes. instead of the discreet 90 normal's that are there by default. does it weld the branch intersections making a smooth mesh?
marsmotion He doesnt seem like an expert in this himself.... Havent tried the program but such function just must be in there. Every propper game foliage needs it, I couldnt imagine a foliage creator that just skips that part.
One concern for me is performance. I added about several groups of trees in my Unreal project and I noticed whenever I would approach them the frames would slow down a bit. Hope there's a way to control the LODS when exporting.
One problem I have are branches and and overall the look of the leaves. If someone could help me (because I am looking for answers and nobody seems to help me or care enough for that) us.v-cdn.net/5021068/uploads/editor/0e/42rgm8fzmdii.png us.v-cdn.net/5021068/uploads/editor/2c/t1ddcrvk79st.png I am currently working on a level, but I am trying to make assets by myself to learn and develop. I decided to use treeit to create, well, trees, but they just look odd in unreal engine. Wrong almost. Is it proportion (I am going for sort of fantasy trees), are these textures, or something? I really cant get my head to it, and foliage has been giving me a lot of headache for this work. Also the fact that I am using provided textures instead of some custom ones (mainly because I don't know where I can even get good branch textures, quixel doesn't have any good). I guess I am getting desparate ;-;
VValkyr your tree trunks are too wide at the base with too much taper, you should also get rid of that bulge just above the base real trees don’t budge out like that, something not quite right with the material in the leaves the ones at the top looked white but it could of just been an extreme angle from the sunlight, I would check the material and also look at the light map uvs
Really tried to use this program but it is too unstable. Crashes 90% of the time for me on all my machines when trying to export. Would love to have it work though.
That's weird, the fps in the corner showed 150+ fps but the fps in the video are very laggy. I know that it might be because the video recording, it's just it kinda messing my brain seeing the fps count and the actual video fps
Yes he should increase the bitrate of his videos because there are frames dropped. The mouse almost teleports when he moves it quickly that's a bit annoying. Other than that excellent video, this software will be very useful for me, I just miss the .glb exporter not avalaible yet.
@@gamefromscratch Which app that you used to record the video? most apps that i've test have an option of the recording framerate (mostly asking for CUDA supported GPU though)
The texture output is horrible.... very blurry, very translucent, no useable alpha channel. In Godot I have to use the alpha scissor every time :-( ...which leads to dotted, distorted, sharp edges
@@sureztv5836 Search about DX9 runtime on the google and download and install from microsoft store Then search and install c++ redistributable 2008 x86 It works for me on the win 11 64bit
Link:
www.gamefromscratch.com/post/2020/04/22/TreeIt-Free-Tree-Creation-Software.aspx
"we started at the bottom now we're here" I see what you did there.
I like the format of reviewing a tool and showing its usage in Godot.
Because a lot of the time I get stuck doing the latter.
Thanks for the spotlight, great tool!
Been using treeit for some time now and its amazing especially as the most iconic object in our game is a giant tree
do you have a public dev log or screenshots? Sounds like a cool game
Elden Ring dev? :^)
i'm exporting the tree properly, but it has no animation. How can I do this , I would be glad if you could help , thank you
great to finally see this program get some recognition.
Nice! As a kiwi looking for a Fern generator this is remarkably cool that you used that leaf. And it's only gotten stronger since Thanks!
When you save as FBX and convert that FBX to Binary, then you can import the converted FBX to Godot (including the vertex paint info) and use the leaf shader from the "Make trees" Godot documentation to animate the leaves.
Did you test this in practice? Is it working fine ?
I love how this tool lets you import and modify textures freely. If you want to make a more stylized tree with this, you can. If you wanna use 8k photoscans to get a hyperrealistic look, you can.
This seems to be a really useful tool for Godot. Was missing a simple tree creation tool. Unity has one built right into it, and I had been overlooking it for so long. Good to know this software exists for my future Godot projects.
HEY!I remember writing this thing down to check on it later but forgot in the end.I guess it's now a good time to finally check it out
Imagine combining this tool with the megascanns library (containing textures like bark/leaves/etc)
Kind of disappointing it doesn't handle PBR well by default.
@@landonpowell6296 yea sadly, only supporting roughness and normal maps :/
@@asadashino9771 BUT, it unwraps universally, which means you can apply megascans materials with ease (like I did) inside engine
Imagine doing a little bit of work instead or relying on what a software can do out of the box
You are welcome! Thank you for covering it 🖤
This is a nice way to create a base to work of off, but if you want realistic trees I think you're going to have to sculpt the trunk/branches and hand place leaves too, not to mention create a low poly version of the tree for LOD. Thanks for bringing this to our attention, anything to speed up the process is great.
Judging from those example things in the end, some less complex things like palmtrees or smaller trees/bushes look very usable right out of the box...
maybe not in AAA industry but for everything less they totally fit the deal... some indies just cant afford polishing every tree to the end and in those cases the results are easily acceptable.
2014 AAA looked worse...
Hint: The position of directional light is unused, only the rotation is used...
Much better than speedtrees RIDICULOUS pricing model.
The Witness does tree leaves in a way that seems dumb up close but is fairly effective, especially for a painterly style. I observe (implementation may be more involved) each leaf "plane" is actually many leaf images, but none of them are "connected" to any branches or each other. In other words, the texture on each leaf poly has a alpha-enabled texture (transparent) with a scattering of small leaf & stem images. Their placement is rather nonsensical if you train your eye on a specific leaf, but the effect is excellent when you observe it as a tree. I think it has to do with how we expect to be able to see *around* individual leaves of a tree to what's behind them (even if it's just other leaves).
So Tree[d] did a lot of this a decade ago and I think it's still available.
I thought this *was* tree[d] until I saw you comment, turns out I'd just forgotten that name (and this is new?)
Man, I don't know why you're doing this, but thank you so much!
You are helping a lot of indie game developers with these reviews of free and paid programs that cuts the development time to more than half! It is creazy that we in 2020, have a lot of free and paid resources to create games for completely free without a budget. Platforms like itch.io have also helped us indie devs. 10 years or 20 years ago, indie game developement was hard, or even impossible to create game by yourself. I can't even imagine what game development for indie in 2030 will look like.
Thanks again.
Predictions for Indie game dev in 2030: Democratized animation with Blender VR and Gen 5 VR hardware, that lets one animator do in a weekend what used to take weeks of manual animation. Machine Learning Text to Speech that allows small indie teams or solo devs to add convincing voice overs to games without having to hire a cast of voice actors, the same way modern instrument samplers allow single composers to create convincing orchestrals without having to hire an orchestra.
This is amazing! I'm surprised i've never heard of this
cause it sucked hard and was outdated as F*
This looks great! I got one question though: Knowing that TreeIt exists, what exactly does SpeedTree have over TreeIt that will make my 3D vegetation creation faster / more streamlined / a better experience? I ask this because - as far as I can see - I don't see the benefit of paying a monthly subscription of SpeedTree when making trees for say a video game in UE4 when TreeIt has most of the basic features one needs in order to make trees for current gen. Are there any important extra features that SpeedTree has that TreeIt doesn't have that makes one clearly better than the other?
Excuse me, I want to ask. I did not have a problem when installing this software, but the problem was after installing it, I could not open the application.
@Put your grasses on ooo
Seems like this was built from Tree[d] (by frecle). They practically have the same interface.
I was wondering the same thing haha
@@CDBelfer4 me too lol haha
whoaaa! this is awesome!! thank you for sharing such awesome and free stuff!
wow this is awesome, such an old tool tbh but excellent for indies who just need trees :)
And one more question, can this be imported into OBJ or ABC files?
Local man discovers how to make his own trees with one crazy trick! -- ARBORISTS HATE HIM.
For another tut (with a bit more about the workflow) and demonstration for how to use tree it and then import into godot, I found this tutorial to be interesting... ua-cam.com/video/mf3gRwmTekk/v-deo.html
Trunk->Segments 1->Split count 1 = bb Tree It.
Blender has some cool free tree making addons that I use all the time!
name?
In the starter addons?
Sappling, comes with Blender for a long ago
@@nerdydrow The Modular Tree addon is my favorite so far
Oddly don't see option to combine trunk/branches on latest TreeIT
Edit: This is missing in latest version but 10-1-22 version download seems to have it.
The amazing fern tree
Oh wow this a must have! Thank you.
It's not written that it doesn't support the computer, but it's like not wanting to enter the software. So how do you go about it?
at 10:00, zero of those options are usable. any update for 2023? every single option is grey'd out.
is it possible to create curved branches and pruning like a bonsai?
Fantastic little tool.... Enjoy 👍💕
a gLTF2 export would have been perfect
Yeah agreed.
But Godot doesnt support gltf2
Only thing missing is that sweet Fortnite $$$
It's not open source so it can't get an Epic Megagrant
Does it still have the problem, that some vertices are doubled after export? Tried the app a year ago for the CryEngine, and when I was importing it in 3ds Max the mesh was really buggy.
i'm exporting the tree properly, but it has no animation. How can I do this , I would be glad if you could help , thank you
DarkBasic is still around?!
*Checks*
Okay, well, sort of. Was open sourced in 2015, and hasn't had a commit since 2016. Port this to another platform before it decays!
Modular Tree add-on for Blender is soon going to be evolving into a free standalone tree generator app. I’d recommend putting it on a watch list. ;)
FINALLLLLY
I love this app i even got some tutorials for this app in my tutorial account
Why do you have a tutorial account?
@@drobnoxius9483 to make tutorials
its not a app
@@philipxxxdj it is just like blender, go to the site and download it
What was the reasoning in using Godot instead of unreal engine?
Hey Mike when I imported my tree into Godot and moved in the .obj into the scene my tree did not have any of the maps. It was just white.
how do you get more leaves than 400? i use not very dense textures for realism, but my trees just look barren when using this software, as I can't add enough leaf cards. Is there a way to add more leaf cards than just 400? if I type in a larger number it doesn't do anything
it’s been 2 years so don’t know how useful this is but you can just type in the number beside the slider
How to fix it?
Thanks mike keep it up.
i downloads this application but for same reason wean save my tree the have this error "tree lt runtime error 8204 file is not open line 4621" and is not save nothing
eny idea haw to fix trying to export the tree in obj and fbx and the don't save my tree eny idea haw to fix this problem ?
Dbo! Does it work with gameGuru and what about the animations?
I used this before but the thing is that i dont get the wind animation in blender...(even though the wind animation is on)
How does licencing work with this? Can you use the textures they include commercially?
you'll want some spherical normal's to get rid of the intersections of the leaf planes. instead of the discreet 90 normal's that are there by default. does it weld the branch intersections making a smooth mesh?
marsmotion He doesnt seem like an expert in this himself.... Havent tried the program but such function just must be in there. Every propper game foliage needs it, I couldnt imagine a foliage creator that just skips that part.
@gamesfromscatch I didn't laugh until you said not too. Lol
Sometimes i feel plain overlooked as mac user :(
Can it be scripted? Like to generate los of trees that look similar
Thank you.
is it any better than the unity or blender build in tree builders?
Take a shot every time he says tree.
One concern for me is performance. I added about several groups of trees in my Unreal project and I noticed whenever I would approach them the frames would slow down a bit. Hope there's a way to control the LODS when exporting.
Better atlas the textures and use GPU instancing . You can also create LODs
The last time I I downloaded it, it failed to work.
Read the readme file included with it
Awesome!
Very good support
One problem I have are branches and and overall the look of the leaves. If someone could help me (because I am looking for answers and nobody seems to help me or care enough for that)
us.v-cdn.net/5021068/uploads/editor/0e/42rgm8fzmdii.png
us.v-cdn.net/5021068/uploads/editor/2c/t1ddcrvk79st.png
I am currently working on a level, but I am trying to make assets by myself to learn and develop. I decided to use treeit to create, well, trees, but they just look odd in unreal engine. Wrong almost. Is it proportion (I am going for sort of fantasy trees), are these textures, or something? I really cant get my head to it, and foliage has been giving me a lot of headache for this work. Also the fact that I am using provided textures instead of some custom ones (mainly because I don't know where I can even get good branch textures, quixel doesn't have any good). I guess I am getting desparate ;-;
VValkyr your tree trunks are too wide at the base with too much taper, you should also get rid of that bulge just above the base real trees don’t budge out like that, something not quite right with the material in the leaves the ones at the top looked white but it could of just been an extreme angle from the sunlight, I would check the material and also look at the light map uvs
It doesn't run well using wine, I had to use a windows virtual machine to get it to work last time I used it.
how to import materials to skybox in godot??
Really tried to use this program but it is too unstable. Crashes 90% of the time for me on all my machines when trying to export. Would love to have it work though.
@@benhunter8551 Oh okay, Will check out an older version. Thanks for the info!
Amazing
hey can you use this with other engines like Unity or Unreal ????
@@benhunter8551 ok thanks i know there is some add for Blender
That's weird, the fps in the corner showed 150+ fps but the fps in the video are very laggy. I know that it might be because the video recording, it's just it kinda messing my brain seeing the fps count and the actual video fps
Yes he should increase the bitrate of his videos because there are frames dropped. The mouse almost teleports when he moves it quickly that's a bit annoying.
Other than that excellent video, this software will be very useful for me, I just miss the .glb exporter not avalaible yet.
I'm not sure I have the option. I record at 30 fps and UA-cam encoder does the rest I can try increasing the bitrate but that won't do much.
@@gamefromscratch Which app that you used to record the video? most apps that i've test have an option of the recording framerate (mostly asking for CUDA supported GPU though)
Can i use it on unity?
Does this work with UNIGINE?
How easy is it to port the trees into Unity?
Does anyone know how to fix the d3dx9_31.dll error?
The texture output is horrible.... very blurry, very translucent, no useable alpha channel. In Godot I have to use the alpha scissor every time :-( ...which leads to dotted, distorted, sharp edges
🤣 ferns are not trees. This is great
For some reason it is not opening now, It was working fine before
Install DX9 runtime and C++ 2008 x86
@@MEGA_TREE Did everything.. nothing happening
@@sureztv5836 Search about DX9 runtime on the google and download and install from microsoft store
Then search and install c++ redistributable 2008 x86
It works for me on the win 11 64bit
I LOVE YOU I AM INDEBTED TO YOU. i searched all across the internet and u were my savior@@MEGA_TREE
take it or leaf it
Update your edge explorer plz :D
Update notification icon irritate you? ,😆
@@gamefromscratch hahaha not really but just indicated for an interraction with you as a viewer :D
You were right. Damn ugly trees.
Nice One but SpeedTree is the best and industry standard here.
when you see fern leaves on a tree... you grab your credit card and purchase speedtree instantly.
just use the grove....
Windows only, no thanks :/
Lol you are crazy. Buy Windows finally you hobo. There are no really alternatives for this program that your broke greedy ass can afford
Try "grove" for Blender
basically you entirely failed.
Lol ferns aren’t trees
Loses points for not being cross platform.