Blender 2.7 Tutorial #75 : Fire and Smoke

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  • Опубліковано 19 лис 2024

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  • @curt3435
    @curt3435 4 роки тому +1

    I'm not much for leaving comments and maybe this is an older video by now (2020) However this is by far the easiest to follow smoke/fire tutorial for Blender after searching a dozen or so. You've definitely earned a subscribe from me and I look forward to watching some more of your tutorials!

  • @cgcowboy
    @cgcowboy 7 років тому

    Best fire tutorial I have seen! I was very surprised that you were able to achieve the flame variation and height without touching vorticity or temp difference. Very helpful!!! Thank you for posting!

    • @BornCG
      @BornCG  7 років тому

      Thanks! :) .. I forgot to cover vorticity, but it's rotation. It's in two spots, and I believe one has more effect than the other.

  • @saikrishnakaushik2869
    @saikrishnakaushik2869 7 років тому +3

    Congrats man! Watched 75 videos in your series! Awesome never got bored or lost interest! Keep going!!

    • @BornCG
      @BornCG  7 років тому +1

      Thanks! :)

  • @MMmmmVarley
    @MMmmmVarley 7 років тому

    On the topic of quick settings. While great for quick set ups, knowing how to link it all up yourself inform you later on how to edit a quick set up with confidence. Always good to understand how the sausage is made :D

  • @Antarialus
    @Antarialus 7 років тому +1

    Great tutorial, once again - thanks for this!
    It's absolutely great that you explain everything, from the first seccond to the last. This is awesome!

    • @BornCG
      @BornCG  7 років тому

      +Antarialus thanks!

  • @justinharrell1389
    @justinharrell1389 7 років тому +1

    Very helpful! Will definitely be coming to you for more Blender tutorials!
    Just a comment on those Smoke Flame values: The Speed is under the 'Reaction' tab; this is defining the speed of the combustion which is essentially the amount of time it takes the flame's fuel to burn through completely.
    Because the smoke simulation particles are rising like real embers, making the fuel take LONGER to burn by having a SLOWER reaction makes the fuel continue to burn HIGHER into its ascent towards the top of the domain =)

  • @theinhabited
    @theinhabited 6 років тому +1

    Great, thank you. Not only do you explain how to do the subject, but take care to explain lots of other details about blender as you go which is perfect for beginners like me.
    For some reason my smoke is very pale and transparent, even though it is set to black and I think I've turned up all the settings as per your tutorial. (Edit: I worked it out, had to crank up the multiply node to 50, a bit higher than in tutorial)

  • @Mr1comment
    @Mr1comment 6 років тому +2

    Fantastic tutorial!! You are an excellent instructor! Thanks!!!

    • @supersolomob422
      @supersolomob422 5 років тому

      A heart for a comment that was way newer than the video, that's dedication.

  • @stephenhargreaves9011
    @stephenhargreaves9011 7 років тому

    I love your tutorials. I'm 3 years into regular Blender use (after adopting it from maybe 15 - 20 years of C4D) and you still teach stuff in an accessible way.
    So now a request. I'm working on my first ever scene where, despite being a static render, requires motion blur. More to the point, I have the camera tracking the moving object, and so the motion blur is to everything else. At the moment I'm working on a "suck it and see" approach, but it would be nice to know how and why to set up motion blur in Cycles - pleeeeeeze.

  • @RakaTamaVR
    @RakaTamaVR 6 років тому +2

    If some of you are having problems(like having the domain show up instead of the fire when rendered), Just make sure u name the attribute correctly... all lowercase :)

    • @thetestinggrounds7855
      @thetestinggrounds7855 5 років тому

      My problem is that every single time I set the cube to be a domain it turns pitch black EVERY. SINGLE. TIME.

    • @RakaTamaVR
      @RakaTamaVR 5 років тому

      @@thetestinggrounds7855 is it all lowercase?... and are u on cycle render?

  • @mohamedelkordy3208
    @mohamedelkordy3208 7 років тому +5

    you are really awesome. thanks. you helped me a lot 😍😍😍😍👍👍👍👍👍👍😄😄😄😄😄

  • @KaiserXionTV
    @KaiserXionTV 7 років тому +1

    Good tutorial you've got here but I've run into this problem where there are so man embers it's like the fire is throwing up sparkles. Any ideas?

  • @Bart_Depestele
    @Bart_Depestele 5 років тому +1

    great tuto amigo, thanks to share our passion

  • @ljvis2138
    @ljvis2138 7 років тому

    Very clear tutorial. Great job !

    • @BornCG
      @BornCG  7 років тому

      +LJ Vis thanks!

  • @simonpapousek
    @simonpapousek 7 років тому

    hey buddy, thanx for your hard work. You're by far my favorite tutorial maker out there!
    Got a quick question: Where do you get all your info? Blender is so vast and complicated... Do you visit forums? Which ones? You read manuals?
    Thanks for an answer!

  • @sat1345
    @sat1345 5 років тому +1

    great tutorial!

  • @arthurman2594
    @arthurman2594 7 років тому +1

    thank you, great video

  • @Iamo712
    @Iamo712 7 років тому

    Something that would be really cool to see would be some tutorials on hair/ fur and clothing; clothing especially. There are almost no tutorials on clothing that can be animated and dynamic.

    • @BornCG
      @BornCG  7 років тому

      Thanks for the suggestions. I do have a tutorial on cloth simulation in this series, but not specifically clothes. In my older Blender 2.6 tutorial series I actually have a tutorial on clothing. ... What I recommend is pinning most of the clothing (so it's parented to the character and not simulated), but allowing certain points of the clothing that would naturally move/drape/flow only to be simulated, like the sleeves of t-shirts, but not the shoulders.

    • @Iamo712
      @Iamo712 7 років тому

      Thanks :)

  • @jackp.9779
    @jackp.9779 7 років тому +1

    Thanks so much, helped me a lot

  • @joachimbischpeuchet2949
    @joachimbischpeuchet2949 7 років тому +1

    Is it possible in blender to make two flow object "creating" fire at two different times but in the same domain ? Fo example im trying to make a tree, falling on an other one and then the second tree will burn but a few moment after the first one ! Please help !

  • @Lloysy
    @Lloysy 7 років тому +2

    circle can be filled with face by clicking ngone in "fill type" at adding it.

  • @michaellarsen1987
    @michaellarsen1987 7 років тому +1

    Excellent!

  • @EitherOr3
    @EitherOr3 7 років тому

    FIAH! Great video, dude.

  • @DerperDaDerpa
    @DerperDaDerpa 7 років тому +2

    YAY! Fire!! Thank you BornCG!

    • @BornCG
      @BornCG  7 років тому +4

      In the words of Maui, "You're Welcome!" ;)

  • @juliananderson4219
    @juliananderson4219 7 років тому

    Can u do a tutorial on how to make a realistic/low poly deer? -your choice...i think that myself and other fans would really appreciate it!

  • @dbreardon
    @dbreardon 7 років тому

    Thanks! Best fire sim tutorial I have seen on youtube. Appreciate the clear and concise information.
    But do you bake with CPU or GPU? I wasn't quite clear on that?

    • @BornCG
      @BornCG  7 років тому

      +dbreardon I think it makes with CPU?

    • @dbreardon
      @dbreardon 7 років тому +1

      You are correct. I checked my GPU meter software that came with my 1070 card and it showed little GPU activity when baking......just CPU activity regardless of whether I have CUDA activated or not. Cuda just works for the rendering portion, not the bake.

  • @lokhinwong2936
    @lokhinwong2936 7 років тому +1

    Thank you BornCG! This is a great tutorial!
    Just a question, how can I make a looping fire and smoke?

    • @BornCG
      @BornCG  7 років тому

      That would be pretty difficult, since it's so random.

    • @lokhinwong2936
      @lokhinwong2936 7 років тому

      Thank you!

  • @RobertWildling
    @RobertWildling 7 років тому

    Hell, that is so very well explained all together! Even a newbie with just interface handling knowledge can follow!!!
    (One question though: did you ever get a speeding ticket for fast talking??? ;-) Eddie Murphy in his best years is slow motion compared to you! :-D ... )
    Thank you very, very much!

    • @BornCG
      @BornCG  7 років тому

      Haha, thanks!

  • @KingUnKaged
    @KingUnKaged 7 років тому

    i just started ur tutorial series (theyre dope so far) and i was wondering if u knew if Oliver Villar's Learning Blender book was any good?

    • @BornCG
      @BornCG  7 років тому

      Thanks, and I don't know.

  • @etyrnal
    @etyrnal 6 років тому

    so many parameters left guessing about... also where did you derive the "density" "flames" and "color" attribute names from for the attribute nodes? without knowing where they were derived from, or how, we're left guessing again.

    • @BornCG
      @BornCG  6 років тому +1

      Would you prefer an even longer tutorial explaining every single parameter?

    • @etyrnal
      @etyrnal 6 років тому

      BornCG that would be fantastic! It seems every time I get the occasion to incorporate fire and smoke into something, I spend a day or two just experimenting with the parameters just to try to figure out what does what. Sometimes I could have adjusted a parameter to its extremes and its median values and don't even see any visible change. Sometimes I wonder if some parameters are just factors for parent or child parameters. And then it also gets strange trying to figure out why it seems like some parameters appear to be essentially replicated between the domain object and the flow object. I think a parameter by parameter explanation would be great, and if there is some sort of paradigm of concept that would make it all make sense it would really be nice to see it laid out, instead of having to reverse-engineer every new feature that appears in blender.

  • @loiclemouel46
    @loiclemouel46 7 років тому

    Can you make a video on difefrent types of fire :)

  • @ppliv
    @ppliv 6 років тому

    thanks

  • @silverstar495
    @silverstar495 7 років тому

    can you somehow move the simulation after baking it?

  • @thetestinggrounds7855
    @thetestinggrounds7855 5 років тому

    I'm going to have to give up on my project. I'm trying to make flaming text (Yes, I'm setting the text to mesh and yes I'm on cycles render) but every single time I set the domain it turns pitch black instead of just having black outlines.

    • @BornCG
      @BornCG  5 років тому

      Have you tried starting from scratch in a different file? If you get it to work there, you can file - append the fire simulation objects over to your project file with their materials.

  • @Vangriffith
    @Vangriffith 7 років тому

    hello :D First i want thank you for your great videos!
    I hade one Problem: there is no change when i put the cloud texture on the Smoke Flow Advanced settings (22:40). I follow you step by step and couldn't found the problem. Did you have a idea?

    • @Vangriffith
      @Vangriffith 7 років тому +1

      ok.....i start a new file and there work it^^ but i don't now were the problem on the other file.

  • @KillerFknWolf
    @KillerFknWolf 6 років тому

    got as far as the Hi-res and adaptive domain, and the adaptive box doesn't show, nor does my fire :-/

  • @vishusharma2681
    @vishusharma2681 7 років тому

    Please do a quick tutorial for designing and printing a bong

    • @BornCG
      @BornCG  7 років тому

      +Vishu Sharma ha! Nope, sorry.

    • @IgorogI1000
      @IgorogI1000 7 років тому

      wtf

  • @joachimbischpeuchet2949
    @joachimbischpeuchet2949 7 років тому +1

    Thanks for this interesting topic !
    Just a question, can a domain be animated ?

    • @BornCG
      @BornCG  7 років тому +1

      +Jo Bisch good question! I'm really not sure. Let's say you wanted to make a person carrying a torch. I'm not sure if you'd just make a huge domain and then just rely on adaptive domain, or if you'd animate the domain, or parent the domain to the person's hand. Worth testing...

    • @joachimbischpeuchet2949
      @joachimbischpeuchet2949 7 років тому +1

      I think I'm gonna test, but there is an option in the domain panel (in the physics) you can check "adaptative domain" and a second domain will be created, which will be automatically animated to fit the current physics simulation.

    • @IvanKukucov
      @IvanKukucov 7 років тому +1

      The point of the adaptive domain is so that you don't animate your domain size. No matter how big your domain is blender will simulate only inside the adaptive domain so there is no need for you to animate the size. Fot the movement from my tests with adaptive domain the simulation reacts to the movement and without it does not. So if you want to animate a person carrying a torch do it with adaptive domain and move the domain around with the torch.

    • @BornCG
      @BornCG  7 років тому +1

      Yup, that's in this tutorial. :)

    • @IvanKukucov
      @IvanKukucov 7 років тому

      Are you suggesting I have to watch the video before commenting? :) I do apologize just wanted to help.

  • @SahilKhan-hx6xl
    @SahilKhan-hx6xl 7 років тому +1

    pllz create car modeling with blueprints

  • @Praveen3DGamer
    @Praveen3DGamer 7 років тому +1

    is it possible to use same method to make candle light?

    • @BornCG
      @BornCG  7 років тому +1

      Yup. You might also put a lamp object in the fire to make it project more light too, instead of washing out the colour of the fire.

    • @Praveen3DGamer
      @Praveen3DGamer 7 років тому +1

      thank you

    • @IgorogI1000
      @IgorogI1000 7 років тому

      I tried once but I couldnt make the fire looks like curved like a candle fire... If you succeed, tell me

    • @Praveen3DGamer
      @Praveen3DGamer 7 років тому

      i also tried but it didnt work well so i leaved it and asked my friend to do it for me he is still trying when he completes i will inform you

  • @moritzproductions8616
    @moritzproductions8616 6 років тому

    I dont now why, bt every time i use the color ramp node Blender gets stuck and is no usable until i delete it. and im useing Belnder 2.78a like you. So please help me!

    • @BornCG
      @BornCG  6 років тому +1

      I suggest updating to 2.79b. I have had issues with 2.78 on slower school lab computers recently.

    • @moritzproductions8616
      @moritzproductions8616 6 років тому

      Alright. Thank you! I'm gonna test it right away

  • @Klelcken
    @Klelcken 7 років тому

    My first smoke and fire render in Blender but totally failed. Nothing showed up in my scene after clicking render.

    • @melonlord8766
      @melonlord8766 6 років тому +1

      do it again never give up. my fire are so good.

  • @jackruttan3545
    @jackruttan3545 6 років тому

    My Blender 2.79 reliably crashes if I try to select the circle after turning on "smoke" for the domain. Anything I can do?

    • @qarlobrown4146
      @qarlobrown4146 6 років тому +1

      Have you tried 2.79b? There were some bugs in a couple of versions. 2.79b should be stable though.

    • @jackruttan3545
      @jackruttan3545 6 років тому

      Thanks, I did that. Haven't tried everything out yet.

    • @jackruttan3545
      @jackruttan3545 6 років тому

      No joy on this, and another issue (the "denoising") switch, which would be so nice to have. Afraid I need to upgrade my old (32 bit, no graphics card) computer. But thank you.

  • @MajorCooke2
    @MajorCooke2 7 років тому

    Hmm, so color changing only happens when rendering. I see.

  • @bazan1686
    @bazan1686 7 років тому

    How to move it to unity ?!

  • @kartik2608
    @kartik2608 7 років тому

    hey can you make tutorial about your intro

    • @BornCG
      @BornCG  7 років тому

      I've made tutorials on: basic modelling, the bevel tool to make the keys rounded, materials to make slightly glossy light/dark materials, the text tool (for letters on keys), the Boolean Modifier (to cut slightly larger holes out for the keys in a rectangular plain), Lighting, Depth-of-field blur, auto camera switching, animation, and rendering a movie file. It's up you to put the pieces together my friend. In the words of Rob Schneider, "YOU CAN DO IT!" :D

  • @sat1345
    @sat1345 6 років тому

    anyone able to render the flame as image to RGBA .png file? all i get is empty frame

    • @BornCG
      @BornCG  6 років тому +1

      The flame and smoke might appear quite transparent in the PNG. Have you tried overlaying your pong on top of black in an image editor or compositor to check?

    • @sat1345
      @sat1345 5 років тому

      @@BornCG yeah works better, thanksss

  • @EgoDrakhe
    @EgoDrakhe 7 років тому

    I love you THANKS THANKS no homo but Thanks!

  • @melonlord8766
    @melonlord8766 6 років тому

    hi your video are so great but can you speak slowly

  • @silverbulve2786
    @silverbulve2786 7 років тому +1

    17 sec ago

  • @peterbluewin2460
    @peterbluewin2460 6 років тому

    Hi,
    I work with Blender to. Your fire is great. But it is not possible to use it in the same quality in the BGE. So, great but not for the BGE! Your integration into the BGE ist not in the video. This (!) is the important step! To create fire in Cycles is easy.
    Cheers,
    Peter

    • @BornCG
      @BornCG  6 років тому

      Hi Peter, you're right this method will not work in the Blender Game Engine. This Blender 2.7 tutorial series is separate from my blender game engine series, which have green in their thumbnails as apposed to orange in this Blender 2.7 series' thumbnails on youtube. Tutorials in this Blender 2.7 tutorial series are for creating animated movies using Blender and the Cycles render engine. Perhaps I should create a fire tutorial for the game engine in my BGE series?

    • @peterbluewin2460
      @peterbluewin2460 6 років тому

      Hi BornCG, many thanks for your answer. I have upload my last BGE fire solution. It seems quite realistic to look at. Here the link: ua-cam.com/video/9PP4VoR7uuM/v-deo.html
      I am happy with all the comments.

  • @vasyapupkin3879
    @vasyapupkin3879 6 років тому

    blah-blah-blah video begins at 1:15