It's funny how people complain about being booted out of the level when a level is complete in both 64 and Sunshine yet nobody complains about the same thing happening in the Galaxy games
@Flare8295 That's because Galaxy goes for an more linear style approach rather than being in an open sandbox world like 64, Sunshine & Odyssey. If Galaxy didn't have the boot out system, than it makes going through the levels really long & nowhere to be brought back.
The fact that people think that being booted out of the level when a star is collected or a life is lost is a huge problem is something I'll never understand I'm literally the only person in existence who has never had a problem with that
Once you play banjo kazooie you will be annoyed. Dk64 or tooie didn’t kick you levels as well. Just pointless to have that feature when 3D games after 64 removed it
@@marioandultrachap wanting something that makes the game better is being spoiled ? It was fine in 64 because that was the 1st game. Banjo and dk improved on it by not booting you so why go backwards ?
Good review! Man, the one major thing I despised in Sunshine was the Blue Coins. Some of them were actually hidden in _specific_ missions so if you missed one, it was really hard to figure out which ones you missed. Also, some appeared if you sprayed arbitrary objects in a level that weren't obvious. Yeah, Sunshine seems to be the black sheep of the Mario 3D games. Mario 64 was the pioneer for 3D platforming and Galaxy refined things nicely. Sunshine is like the awkward teenage years of the series where they still had not figured things out completely. Also, yeah, going for 100% is an absolute waste of time and will drain your sanity.
How do you hate the gamecube controller? Genuinely the most comfortable controller I've ever used. The way L and R slide and then click at the end feels great too. The way ABXY all have distinct size and shape means its the only controller where I don't have to think about where ABXY are, vs other controllers all have different layouts for where ABXY is but since the buttons on them are all the same size and shape, I have to think where each one is. (also no nostalgia bias, I grew up with the wii and never got a gamecube until I started game collecting) Also, the only controller you have doesn't even work right? I think you should at least use a working one until you form an opinion on it.
OMG man DUDE Super Mario 64 was so old that it was like playing Mario as a 64 yr old. Now, this game sounds like he's with his mom calling him sunshine. That's like, so rated EC (EARLY CHILDHOOD)!
Good thing you didn’t go for 100%… Those blue coins are so cryptic they practically feel like the devs were trolling the players lol… and knowing which levels to find the 100 coins was also cryptic. I don’t get the logic behind that
Were you alive when mario 64 released? If you experienced gaming back in the days then you would not have had that opinion about it. Yes, from today perspective its clunky etc but back in the day it was so good that many ppl bought nintendo 64 because of tjat game. And the Transition to 3d was epic back then.
I agree, I think it should be weighted in that 64 pretty much created the standard for third person 3D games. Is it great by today's standards? Maybe not, definitely not for everyone. But for its time there was literally nothing like it. I still thoroughly enjoy it and it is kind of surreal to look at how much it got right.
@@Torran2Glitchy, they're referring to the triggers that interact depending how hard you push it (which the GameCube controller have). Similar to how analog joystick having more precise direction than a d-pad
The gimmick of buying shines with blue coins was definitely filler for only having 8 main courses. With how many rumors there were about cut courses in mario 64, you'd think nintendo would want to focus on making a game with more levels than its predecessor. Plot aside, i think the tropical island destination kinda limited the design options for levels. Yeah the "secret level" visual theme is pretty cool, i would have loved to see a more diverse visual design for some of the levels. I get that the "sunshine format" fixed your complaint about sm64's levels feeling disconnected, and now all the levels are connected literally on an island. I think there could have been some middle ground though
I think 64 is way better IMHO because it's much more polished in terms of gameplay and objectives and it has less glitches, sunshine obviously has the advantage of being in a newer hardware so it has far better graphics and better controls but it has more flaws and glitches especially in some of the missions, gameplay is more important for a mario game so I prefer 64.
I disliked sunshine the first time I played it but I have to admit it’s grown on me a lot since then. Mario galaxy is still my favorite but sunshine might be second now
To be fair, Galaxy plays more like the side scrolling ones where it's point A to point B instead of being an open sandbox game like 64, Sunshine & Odyssey. You'll still be collecting atuff to progress. But it's more like in an Crash Bandicoot style than something like Spyro the Dragon or Banjo-Kazooie. So I can understand that.
yeah the offshoot area stuff is completly correct and i think nintendo devs are overrated in general and there is tons of better talent out there that just doesnt get a chance. you can see it with indie games. i think games like hades would have been created back then as well if everybody had the same tools as nintendo devs
I dont get how people say sunshine has no variety yet all throughout odyssey your literally just doing the same shit over and over repeatedly. Same shit different place mainly. Sure theres more to do but its the still the mundane mind numbing task you did in the last level
My review to sunshine it's the best 3D mario ever The challenges are really hard especially that leafpad challenge And the fact that i only buyed 3D alk stars for sunshine is great because 64 is shit while galaxy has motion Sunshine is really a hard game to play i must admit that but the feeling when you collect a shine from a hard challenge is just so awarding and here's another thing the blue coins i admit it's really hard to get all of them for the 100% but there's feature called the map it tells you how many shines you've collected in one world and how many you still need Even how many blue coins you need to finish off And i really like sunshine the themes really let's you vibe to them especially lido sirena/hotel delfino it's just really refreshing Paia paradiso/noki bay is really refreshing it's in my opinion near Lido sirena my favorite world And i think sunshine is overhated i know there some glitches but it's the first time going HD graphics and 3D also the world isn't soulless like 64 was, it feels like its lively in sunshine and i like it let's not forget that it was the first ever mario game that had really more voice actors beside peaches speech in 64 i don't count sound effects as voices And sunshine really is better than 64 ever was Nah i would even go that sunshine is the best 3D mario game And i will stay to that since i really like the world's you even see a news report Wich wasn't in any mario game ever besides this game the only thing that makes this thing clunky would be the story since why for all God's will why can princess peach sleep etc while mario does the work i mean can't they help the more help the better and can we agree that the nokis are way much friendlier then the palmas
Odyssey too tough i like sunshine more than anyone Odyssey is too easy the final boss is too easy sunshine had at least very difficult challenges to complete
Sorry but I have to disagree. When I played Sunshine back in 2021, I didn't have a blast. Maybe it's because I have no nostalgia of Sunshine, I dunno. But what I don't like is... 1) The pachinko machine mini game 2) The fact that you need to complete Episode 8 of all levels inorder to reach Bowser 3) Having to search for blue coins which can be cryptic as hell 4) The lack of variety in levels 5) Not being able to back flip, thus having to spin jump. I swear, I hate rotating a joy stick to spin because I'm scared of getting joystick drift 6) The watermelon mission makes Wrong Side of the Tracks from GTA San Andreas look like a walk in the park 7) Screw the sand bird 8) Why do levels have more than one red coin mission??? 9) Screw the hotel level 10) Since we're talking about 6th gen games, then I'd much rather play Wrath of Cortex 11) Screw having to take Yoshi to that island I'm actually glad that I got Spyro Season of Flame instead
@BillyBob_McSanchez I guess. Shame it isn't permanent along with the Turbo Nozzle. You can only have the Squirt & Hover Nozzles and the only way to get the others is by getting in an box and switch it out. Why can't I have all 4 Nozzles at once is beyond me.
To be fair, you don't have to do 1, 3, 6, 11 on your list to beat the game. Those are only if you want to 100% the game. But yes, especially 11 is absolutely bs.
Sorry. But 64 is still better. Sunshine took the annoying parts of 64 and made it worst. The missions are alot more obnoxious & repetitive, the level designs aren't that good, Fludd is an undercook tool and the fact you have to go through every main levels & do all 7 episodes to reach Bowser instead of just collecting the amount of Shine Sprites you only need like with the Power Stars in 64 is tedious and you have no freedom of options of what missions you would like to do first. Also going for 100% completion is frustrating and the reward isn't worth it. It's also very buggy and glitchy.
It's funny how people complain about being booted out of the level when a level is complete in both 64 and Sunshine yet nobody complains about the same thing happening in the Galaxy games
Yeah people will overlook things for games they like. Granted I think galaxy is super overrated. Lol
@Flare8295 That's because Galaxy goes for an more linear style approach rather than being in an open sandbox world like 64, Sunshine & Odyssey. If Galaxy didn't have the boot out system, than it makes going through the levels really long & nowhere to be brought back.
This game is definitely a whole lot better than Super Mario 64
I concur. It's only worse as a speedrunning game
The fact that people think that being booted out of the level when a star is collected or a life is lost is a huge problem is something I'll never understand I'm literally the only person in existence who has never had a problem with that
Once you play banjo kazooie you will be annoyed. Dk64 or tooie didn’t kick you levels as well. Just pointless to have that feature when 3D games after 64 removed it
It's literally never bothered me. I Never even noticed really. Are people spoiled or something? Lol
@@marioandultrachap wanting something that makes the game better is being spoiled ? It was fine in 64 because that was the 1st game. Banjo and dk improved on it by not booting you so why go backwards ?
Good review! Man, the one major thing I despised in Sunshine was the Blue Coins. Some of them were actually hidden in _specific_ missions so if you missed one, it was really hard to figure out which ones you missed. Also, some appeared if you sprayed arbitrary objects in a level that weren't obvious.
Yeah, Sunshine seems to be the black sheep of the Mario 3D games. Mario 64 was the pioneer for 3D platforming and Galaxy refined things nicely. Sunshine is like the awkward teenage years of the series where they still had not figured things out completely. Also, yeah, going for 100% is an absolute waste of time and will drain your sanity.
Glad you enjoyed the game, Sunshine is my favorite game of all time so I'm happy you overall liked it despite a couple of its obvious flaws
How do you hate the gamecube controller? Genuinely the most comfortable controller I've ever used. The way L and R slide and then click at the end feels great too. The way ABXY all have distinct size and shape means its the only controller where I don't have to think about where ABXY are, vs other controllers all have different layouts for where ABXY is but since the buttons on them are all the same size and shape, I have to think where each one is. (also no nostalgia bias, I grew up with the wii and never got a gamecube until I started game collecting)
Also, the only controller you have doesn't even work right? I think you should at least use a working one until you form an opinion on it.
OMG man DUDE Super Mario 64 was so old that it was like playing Mario as a 64 yr old. Now, this game sounds like he's with his mom calling him sunshine. That's like, so rated EC (EARLY CHILDHOOD)!
Well the point of bowser jr getting the gooped up and dirty was to get Mario locked up and out of bowser's jr way
Good thing you didn’t go for 100%… Those blue coins are so cryptic they practically feel like the devs were trolling the players lol… and knowing which levels to find the 100 coins was also cryptic. I don’t get the logic behind that
Were you alive when mario 64 released? If you experienced gaming back in the days then you would not have had that opinion about it. Yes, from today perspective its clunky etc but back in the day it was so good that many ppl bought nintendo 64 because of tjat game. And the Transition to 3d was epic back then.
I agree, I think it should be weighted in that 64 pretty much created the standard for third person 3D games. Is it great by today's standards? Maybe not, definitely not for everyone. But for its time there was literally nothing like it. I still thoroughly enjoy it and it is kind of surreal to look at how much it got right.
How did you handle the water spraying without analog triggers?
I’m not sure what you mean. The controller I used had triggers
@@Torran2Glitchy, they're referring to the triggers that interact depending how hard you push it (which the GameCube controller have). Similar to how analog joystick having more precise direction than a d-pad
@slappybird4660 oh I see. Well I guess it couldn’t have made that much of a difference if I didn’t even know about that ^^’
I think the ability to spray and move is vital to the mechanics of the game. And even nintendo's solution to it the switch port wasn't the best
The gimmick of buying shines with blue coins was definitely filler for only having 8 main courses. With how many rumors there were about cut courses in mario 64, you'd think nintendo would want to focus on making a game with more levels than its predecessor. Plot aside, i think the tropical island destination kinda limited the design options for levels. Yeah the "secret level" visual theme is pretty cool, i would have loved to see a more diverse visual design for some of the levels. I get that the "sunshine format" fixed your complaint about sm64's levels feeling disconnected, and now all the levels are connected literally on an island. I think there could have been some middle ground though
I think 64 is way better IMHO because it's much more polished in terms of gameplay and objectives and it has less glitches, sunshine obviously has the advantage of being in a newer hardware so it has far better graphics and better controls but it has more flaws and glitches especially in some of the missions, gameplay is more important for a mario game so I prefer 64.
I disliked sunshine the first time I played it but I have to admit it’s grown on me a lot since then. Mario galaxy is still my favorite but sunshine might be second now
there is no game that feels as much like vacation as sunshine. zelda totk might feel serene but not like vacation
Gamecube controllers one of the most comfortable controllers. Maybe you just have tiny britsh hands.😂
In case you didn’t know, the next 3d mario game also kicks you out of stages when you get a star
And yet nobody complains about it in that game unlike its predecessors
To be fair, Galaxy plays more like the side scrolling ones where it's point A to point B instead of being an open sandbox game like 64, Sunshine & Odyssey. You'll still be collecting atuff to progress. But it's more like in an Crash Bandicoot style than something like Spyro the Dragon or Banjo-Kazooie. So I can understand that.
yeah the offshoot area stuff is completly correct and i think nintendo devs are overrated in general and there is tons of better talent out there that just doesnt get a chance. you can see it with indie games. i think games like hades would have been created back then as well if everybody had the same tools as nintendo devs
for anyone that cares about atmosphere yes
I am going to say it sunshine is the best 3D mario ever
Second place the galaxy line
Then odyssey
And then 64
I liked it a lot more than Mario 64, but it’s still annoying in parts. Especially the platforming challenges.
I like this game but the blue coins were just too annoying for me
Agreed but it felt like a Easter hunt
I dont get how people say sunshine has no variety yet all throughout odyssey your literally just doing the same shit over and over repeatedly. Same shit different place mainly. Sure theres more to do but its the still the mundane mind numbing task you did in the last level
My review to sunshine it's the best 3D mario ever
The challenges are really hard especially that leafpad challenge
And the fact that i only buyed 3D alk stars for sunshine is great because 64 is shit while galaxy has motion
Sunshine is really a hard game to play i must admit that but the feeling when you collect a shine from a hard challenge is just so awarding and here's another thing the blue coins i admit it's really hard to get all of them for the 100% but there's feature called the map it tells you how many shines you've collected in one world and how many you still need
Even how many blue coins you need to finish off
And i really like sunshine the themes really let's you vibe to them especially lido sirena/hotel delfino it's just really refreshing
Paia paradiso/noki bay is really refreshing it's in my opinion near Lido sirena my favorite world
And i think sunshine is overhated i know there some glitches but it's the first time going HD graphics and 3D also the world isn't soulless like 64 was, it feels like its lively in sunshine and i like it let's not forget that it was the first ever mario game that had really more voice actors beside peaches speech in 64 i don't count sound effects as voices
And sunshine really is better than 64 ever was
Nah i would even go that sunshine is the best 3D mario game
And i will stay to that since i really like the world's you even see a news report Wich wasn't in any mario game ever besides this game the only thing that makes this thing clunky would be the story since why for all God's will why can princess peach sleep etc while mario does the work i mean can't they help the more help the better and can we agree that the nokis are way much friendlier then the palmas
The best 3D Mario games are the Galaxy games and Odyssey.
64 is very overrated imo.
Odyssey too tough i like sunshine more than anyone
Odyssey is too easy the final boss is too easy sunshine had at least very difficult challenges to complete
@@lordenma4449 Eh. I found the difficulty in Sunshine way too obnoxious & tedious rather than fair & fun.
Sorry but I have to disagree. When I played Sunshine back in 2021, I didn't have a blast. Maybe it's because I have no nostalgia of Sunshine, I dunno. But what I don't like is...
1) The pachinko machine mini game
2) The fact that you need to complete Episode 8 of all levels inorder to reach Bowser
3) Having to search for blue coins which can be cryptic as hell
4) The lack of variety in levels
5) Not being able to back flip, thus having to spin jump. I swear, I hate rotating a joy stick to spin because I'm scared of getting joystick drift
6) The watermelon mission makes Wrong Side of the Tracks from GTA San Andreas look like a walk in the park
7) Screw the sand bird
8) Why do levels have more than one red coin mission???
9) Screw the hotel level
10) Since we're talking about 6th gen games, then I'd much rather play Wrath of Cortex
11) Screw having to take Yoshi to that island
I'm actually glad that I got Spyro Season of Flame instead
Also no Long Jump.
@@jaretco6423 Using Flood as a jetpack makes up for it in my opinion
@BillyBob_McSanchez I guess. Shame it isn't permanent along with the Turbo Nozzle. You can only have the Squirt & Hover Nozzles and the only way to get the others is by getting in an box and switch it out. Why can't I have all 4 Nozzles at once is beyond me.
@@jaretco6423 Yeah that does suck and I agree. It should've been a fix in the 3D All Stars version
To be fair, you don't have to do 1, 3, 6, 11 on your list to beat the game. Those are only if you want to 100% the game. But yes, especially 11 is absolutely bs.
Sorry. But 64 is still better. Sunshine took the annoying parts of 64 and made it worst. The missions are alot more obnoxious & repetitive, the level designs aren't that good, Fludd is an undercook tool and the fact you have to go through every main levels & do all 7 episodes to reach Bowser instead of just collecting the amount of Shine Sprites you only need like with the Power Stars in 64 is tedious and you have no freedom of options of what missions you would like to do first. Also going for 100% completion is frustrating and the reward isn't worth it. It's also very buggy and glitchy.
Do you have discord???
I do but I don’t really use it much
@@Torran2Glitchy add me up lonewolf#8808 it’d be cool to talk to you😂