This has been clapping for me dude. I’m running into the same issue where about half my gear is just okay. Definitely a grind but this breezed me through act 2
Really well explained. Thx for this build . Honestly I was doing really good with my build. Started act 2 easily at LVL 20 , killed the first boss was easy but after I hit LVL 22 the next boss I found I was doin zero damage, like his health bar was 10 times increased than the first boss. Don't know why... But well now my High Velocity Rounds boss build suck .. don't know why lol. I'm here to learn more about this game and my mercenary so thx for all this showcase.
God hope they nurf the grenade every one is playing it they might as well not give the mercenary a cross bow since its usless to most people. Then agen its GGG mistake since they mercenaries dont have alot of cross bow damage
Besides, if you want to play a thief shooting with high mobility, then later they will add rouge and ranger, so you don't have to destroy the class when other classes have what you are looking for
I'm currently lv65 running maps with galvanizing, plasma and shockburst ammos. Had a blast through the campaign it's definitely viable, and the plasma beam melts bosses
I think that the loot rarity is ok, but I think that bosses should always drop at least one rare, and that yellow chests should also always drop one rare, and also wayyyy more currency should drop so that we can craft our own items, as it seems like they want to go with crafting more than drops but idk
@@NovaGamingX4 I was fortunate to find gear with increased rare drop chances, so at 15% (rare find) at level 5, I was farming yellow gear very easily and even got a unique ring drop at level 6. So for gear farming this stat is incredible. My stash is currently loaded with blue and yellow gears (some with sockets) saving them up for new characters and for disenchantment.
This has been clapping for me dude. I’m running into the same issue where about half my gear is just okay. Definitely a grind but this breezed me through act 2
Really well explained. Thx for this build . Honestly I was doing really good with my build. Started act 2 easily at LVL 20 , killed the first boss was easy but after I hit LVL 22 the next boss I found I was doin zero damage, like his health bar was 10 times increased than the first boss. Don't know why... But well now my High Velocity Rounds boss build suck .. don't know why lol. I'm here to learn more about this game and my mercenary so thx for all this showcase.
Thank you man and you're welcome! Yeah I find all of the ammunition to not do much dmg tbh, I'm not sure non grenade builds are viable for the merc
what support skills do you have on your explosive grenade?
scattershot and the one that increases area damage
any tipps for mana sustain i run out of steam really fast i get act 2 boss to like 65% health and im dead in the water
you need to get a mana flask that recovers charges per second
came here to see its damage but there isnt any showcase. how's the damage? how much time does an average rare take to kill?
They're going to nerf grenades soon
Already nerfed but still OP
I'll post a short of killing a boss to give you an idea
@@NovaGamingX4 I've already spec'd into something similar and I'm one shotting every boss, thanks!
God hope they nurf the grenade every one is playing it they might as well not give the mercenary a cross bow since its usless to most people. Then agen its GGG mistake since they mercenaries dont have alot of cross bow damage
they just need to buff the bolts i don't think the nades are op
I don't see a problem with grenades since they are the base mechanic of the character.
Mages have their own aoe? so why mercenary can't?
Besides, if you want to play a thief shooting with high mobility, then later they will add rouge and ranger, so you don't have to destroy the class when other classes have what you are looking for
Lol.. everyone is doing grenades. Tried other builds but they are just garbage compared to grenades.
yeah i'm not sure there are viable mercenary builds that aren't grenades
Personally, it doesn't bother me, especially since it's a basic character mechanic.
It would be bad if nerf grenades class would be very boring
I'm currently lv65 running maps with galvanizing, plasma and shockburst ammos. Had a blast through the campaign it's definitely viable, and the plasma beam melts bosses
What do you think of loot rarity and lack of loot overall ? also the overall difficulty of the game .
I think that the loot rarity is ok, but I think that bosses should always drop at least one rare, and that yellow chests should also always drop one rare, and also wayyyy more currency should drop so that we can craft our own items, as it seems like they want to go with crafting more than drops but idk
@@NovaGamingX4 I was fortunate to find gear with increased rare drop chances, so at 15% (rare find) at level 5, I was farming yellow gear very easily and even got a unique ring drop at level 6. So for gear farming this stat is incredible. My stash is currently loaded with blue and yellow gears (some with sockets) saving them up for new characters and for disenchantment.
The game is good but loot is a big problem I'm at the end of act 1 and nothing yellow for my class drops.💀