I'm always the person who teaches games to my group, because I'm the only one who has games. I used to not like doing it, because I just want to play. But it's videos like this that actually make me relish the teach as much as the play. You're awesome!
This is also why theme is important to a game. The perfect game would couple theme and mechanics in such a way that they mesh and make everything easier to understand.
I completely agree! In fact, I talk about this in my Hook Them Early episode of How to Teach (ep 2). I don't think strong themes are 100% necessary towards making a game good, but they certainly help keep people interested while you're teaching it.
Exactly. Theme is not only the hook. Theme also helps to memorize or accept certain rules. In Hadrian's Wall you need to finish certain steps in the fort, before you can advance with wall and palisade. Theme wise the rules explain it that an obstacle is only effective when there is a fort behind with soldier firing on the slowed down intruders. Without this explanation the order of lanes is just one more rule that you have to deal with.
Shea, I wanted to say that I’m always impressed by your presentation. You are extremely well spoken and polite, and the information is always organized and delivered efficiently (not too fast or slow, not too little or too much, and it’s always just the right tone to help newbies understand concepts, mechanics, etc without being overwhelmed). Also, major points for helping to promote a channel other than yours and being sincere about it.
I find it’s also useful to mention things that are different from similar games. You draft cards for your turn ahead in Inis like you do in Blood Rage, but which cards you keep is slightly different. In blood rage once you grab a card you have to keep it. Whereas in Inis if you see an awesome combo your neighbour passed to you, you can pass on cards you chose earlier and keep that super combo.
Not only does this help with teaching, but I've also found that it makes it easier to sum up a game to people who have never played it. I mean, that's essentially how you started the video! It's not perfect by any means, but it has definitely helped inform a decision of "which of these ten games are we going to play this week".
Always great to watch your videos Shea. I wish you were more active as I think you're the best games teacher on UA-cam. Straight up! Thanks for another one 😁
@@RTFM yeah it's tough being solo and making content. Whether it's intentional or not, I think you have your niche. It seems like you specialise in complex games. I've come to your channel for many. TI, War of the Ring, Anachrony etc. Maybe that could be your "unique" thing. I appreciate you have your patreon follows to consider too. Anyway, keep up the good work! 😁
@@MinistryProductions Oh, I'm definitely in that niche. It wasn't entirely intentional, but I certainly don't mind it. Of course, it's nice to cover less complex stuff, which is why I like making these How to Teach videos. They let me show off whatever game I feel like showing off.
@@RTFM you have a particular skill in passing on complex and non complex information in a digestible manner. I think your subscribers would welcome you making more how to teach and similar videos just to have more content from you. I presume they take a lot less time overall than your how to teach videos too. The time investment in things like that is often hard to understand by those who don't create content. 😁
@@MinistryProductions Indeed. For now I don't mind covering the big games and fitting in these shorter videos when I have the time. I also occasionally get hired to teach games, which is what's happening currently. Over the next month or two, depending on their kickstarter campaigns, I'll have tutorials up for two different games (Age of Galaxy and Wizards of the Grimoire) which are a fair bit shorter than my usual fare.
I can't quite catch what the name of the Red Tin Box board game with the dragon symbol on it is. Couriers? Carriers? If someone can help me out, that would be greatly appreciated :)
I'm always the person who teaches games to my group, because I'm the only one who has games. I used to not like doing it, because I just want to play. But it's videos like this that actually make me relish the teach as much as the play. You're awesome!
Thank you so much! I'm glad I could help!
This is also why theme is important to a game. The perfect game would couple theme and mechanics in such a way that they mesh and make everything easier to understand.
I completely agree! In fact, I talk about this in my Hook Them Early episode of How to Teach (ep 2). I don't think strong themes are 100% necessary towards making a game good, but they certainly help keep people interested while you're teaching it.
Exactly.
Theme is not only the hook. Theme also helps to memorize or accept certain rules.
In Hadrian's Wall you need to finish certain steps in the fort, before you can advance with wall and palisade.
Theme wise the rules explain it that an obstacle is only effective when there is a fort behind with soldier firing on the slowed down intruders.
Without this explanation the order of lanes is just one more rule that you have to deal with.
Shea, I wanted to say that I’m always impressed by your presentation. You are extremely well spoken and polite, and the information is always organized and delivered efficiently (not too fast or slow, not too little or too much, and it’s always just the right tone to help newbies understand concepts, mechanics, etc without being overwhelmed). Also, major points for helping to promote a channel other than yours and being sincere about it.
That means a lot to hear, thank you!
great stuff, glad to see this series back! :)
I find it’s also useful to mention things that are different from similar games.
You draft cards for your turn ahead in Inis like you do in Blood Rage, but which cards you keep is slightly different. In blood rage once you grab a card you have to keep it. Whereas in Inis if you see an awesome combo your neighbour passed to you, you can pass on cards you chose earlier and keep that super combo.
Not only does this help with teaching, but I've also found that it makes it easier to sum up a game to people who have never played it. I mean, that's essentially how you started the video! It's not perfect by any means, but it has definitely helped inform a decision of "which of these ten games are we going to play this week".
Always great to watch your videos Shea. I wish you were more active as I think you're the best games teacher on UA-cam. Straight up! Thanks for another one 😁
Thank you! And yeah, I'd love to put out more stuff. It's a little tricky when you're a one man band, but I'm working on it.
@@RTFM yeah it's tough being solo and making content. Whether it's intentional or not, I think you have your niche. It seems like you specialise in complex games. I've come to your channel for many. TI, War of the Ring, Anachrony etc. Maybe that could be your "unique" thing. I appreciate you have your patreon follows to consider too.
Anyway, keep up the good work! 😁
@@MinistryProductions Oh, I'm definitely in that niche. It wasn't entirely intentional, but I certainly don't mind it. Of course, it's nice to cover less complex stuff, which is why I like making these How to Teach videos. They let me show off whatever game I feel like showing off.
@@RTFM you have a particular skill in passing on complex and non complex information in a digestible manner. I think your subscribers would welcome you making more how to teach and similar videos just to have more content from you. I presume they take a lot less time overall than your how to teach videos too. The time investment in things like that is often hard to understand by those who don't create content. 😁
@@MinistryProductions Indeed. For now I don't mind covering the big games and fitting in these shorter videos when I have the time. I also occasionally get hired to teach games, which is what's happening currently. Over the next month or two, depending on their kickstarter campaigns, I'll have tutorials up for two different games (Age of Galaxy and Wizards of the Grimoire) which are a fair bit shorter than my usual fare.
I say "like quacks" alot when teaching it.
Please make more of these videos, I have been told by my friends that I teach games so bad that they don’t want to play the games I bring
I do have a few more ideas. It's just hard to find the time these days for these extra videos. Hopefully I'll be able to get back to them soon though.
I can't quite catch what the name of the Red Tin Box board game with the dragon symbol on it is. Couriers? Carriers? If someone can help me out, that would be greatly appreciated :)
It's called Quarriors. Not surprising that it was hard to catch with a name like that.
Can Cubitos play with 8 player?
I suppose if you bought two copies of the game, then you could house rule an 8 player mode, but it's only supposed to go to 4.
Cubby Toes!