NES Zelda BUT It's a Roguelike │ Zelda Ancient Dungeon
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- Опубліковано 28 чер 2024
- This is Legend of Zelda: ANCIENT DUNGEON
This fan mode turns the original Zelda into a Roguelike where you have to endure through 255 rooms. Randomly get items, upgrades, and surprise boss encounters when you don't expect it!
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Final Fantasy Renaissance --------------------- • Final Fantasy RANDOMIZED
Zelda 2 Remastered ----------------------------------- • Final Fantasy (NES)
Zelda Wand of Gamelon Remastered ------------- • Zelda Wand of Gamelon ...
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#retrogaming #zelda - Ігри
Hey, thanks for checking out my romhack! Looks like you had fun. Looking forward to watching more! Happy to answer any questions you may have.
Thank you for making it!
Haven't tried it but is there an option for random cycling of music or maybe every 15 or so rooms the music switches?
@@JasonScalici There is not. There’s not much music in the game itself, and music/sound on the NES is something I don’t know all that much about setting up. That’s the main reason I made a setting to disable music, so that you can play your own music but still have the sound effects intact.
The key doors don't seem meaningful. Could they lead to item rooms or shops, kinda like Binding of Issac? Kinda set up like the heart container or the red potion secret rooms?
@@Shirodragoon Keys are simply room skips. You can leave without defeating the enemies. The more keys you have, the more likely a locked door will appear. Useful for nasty enemy encounters!
Let us all give a moment for that lone bat who defended his lair
Jared: How many different ways can I play Zelda 1 on this channel?
Me: Yes.
Can't wait for Jared to struggle in a room for just 10 arrows.
The 10 arrow meme will live on forever! 😂
Is this endless?
@@edvance1030 for what I understand I think so yes and it become harder and harder the higher he goes. Those developing this are still in the early phase so it can improve overtime.
sadly arrows in this game are rupies
@@EscoNitzthen it’s 10 arrowrupies
Oof. This entire game taking place in dungeons means nothing but the dungeon music on loop.
When you begin a run on this, you get the option of having the dungeon music or the overworld music. Jared just didn't get to that lol
We've survived Hydlide, this is cake.
@@Leron... IDK, man... Hydlide's theme at least has some pep to it. The dungeon music seems like it's trying to put me to sleep
It would be neat if they had a way to switch it up every palette swap change, maybe throw in some remixes of the dungeon theme as a bonus.
Well there's always the option of muting the game and putting on some of your own music.
18:00 - You had 70 rupees in room 69. So you could have shot one arrow and then you would have had 69 rupees in room 69, which is double -rainbow- 69!
He didn’t want a copyright strike from ninja sex party for having 6969
I will never tire of watching you play roguelites / randomizers of LOZ games.
Classic Zelda, but roguelike? Yes please!
I second this.
I third this
I forth this!
I fifth this‽
Sixth!
I will never not get tired of watching Jared play Legend of Zelda romhacks and randomizers. The entertainment value is just too great. Jared and randomizers are the equivalent of peanutbutter and jelly. They just go together.
"14th room has the boss"
NOOO! The chocolate chip! Why’d you have to kill it? It was just trying to be a chocolate chip!
Are you sure that was a chocolate chip?
I think the keys might just be room skips. When you see a locked door, you can skip the room if you have a key.
That’s what I was thinking too until the second key got an item
The Legend of Zelda is childhood. I love to see my childhood molded into something different keep this series up, you must get all the items!
room 69 full of balls 💀
I commend the idea, but as Jared mentioned, it's kinda mindless. There're not many decisions to make other than "stay alive, good luck"
I remember there is an indie game of a lizard that is closer to this idea. It's a clone of binding of isaac, but I find it more similar to the original zelda
Aha I remember that game! It was the 1 of my first games I played when I started streaming! It is called A Wizards Lizard!
Yeah, a roguelike should be about making decisions. This is just a gauntlet. Which is a fun game mode, but it's not the same thing.
More Zelda?!?! Yes please!!!
the key lets you skip a fight every once in a while by the look of it, you can just exit the room rather than fight the enemies
Great if you get a room full of Blue Wizrobes and Blue Darknuts
While this game has an interesting concept, it's missing the one thing that all good roguelikes have. It needs interesting decisions. Without that, it's just a Zelda 1 combat gauntlet.
It wouldn't be that difficult to add decisions. Some ideas would be to only have items drop when you clear the room, and to tell the player what item they will get before entering. Keys unlock more difficult rooms with a higher chance of powerful rewards.
You could also restrict items to shop rooms. You can only buy one item per shop so choose wisely.
While I mostly agree with you, I think its current limitations are mainly because it's built on top of an NES ROM and the modder likely put more effort into the technical aspects of the thing than into the design decisions.
Hmm, good point
@@TheRealDrSickAlso for it to work how like you wanted the romhacker would essentially have to remake it from ground up in game maker
Jared just wanted to play zelda 1 again
"All the ways!"
That tracks. I'm here for it.
Jared + Zelda is a tried and true combination. Still hoping we might eventually get Majora's Mask Randomized. (I know Jared said he didn't want to do it when he started OOT Randomized, but we need to complete the cycle! And let's face it, we love to see him suffer hehe.)
This is exactly what I i needed today!
I am loving all these remakes and new ways to play classic games. I wouldn't even know half of them exist if not for you.
5:27 i like that Amarena-Icecream Colour Palette a lot
It's not the Guardian Legend but this is pretty cool.
I've gone *years* without hearing anyone else talk about Guardian Legend, that game deserves more attention. Also I *just* learned about Astrolancer
I wish Jared would play the Guardian Legend.
The world needs more people like you. Thank you for your kindness!
I can't tell you how many times I have cleared out a room, or just killed the last enemy on a screen, and of COURSE the watch drops...
Really digging these mods that bring more replayability to the games of old, keep up comin' Jerd ✌🏼
I will not be satisfied until every way to play Zelda one is demonstrated and archived on this channel!
This is awesome. I definitely want more
3:45 if Jared would hurry up and play Symphony of the Night already, he'd know that the proper term for this is "this dungeon is a creature of chaos."
"It may take many incarnations."
Thats funny because i always called those little blob guys chocolate chips too
Loved the "Lone Bat" bit!! lol!
I don't care how many times you play it, I'm here for it!
Calling one of those dot enemies a "chocolate chip" really made me laugh.
I like classic zelda, but after the 20th room the music started to drive me nuts, new music afte boss rooms would be nice
My man, your channel has been on fire lately! Classic remixes of FF, Castlevania, Zelda II, and now this. Love it!
"What did that do?"
The key is kinda obvious. If you enter a room with a locked door, you can escape that room by unlocking the door and you won't have to kill all the enemies.
I love pol's voice, they're the bestest bnuuy critters
Room 100 on first play, I am impressed!
YES!
Jared and Zelda always make for a fun and cozy watch.
Ain't gonna lie. I've never watched one of your videos, Jared. However, I've heard a lot of good things about you as both an entertainer and a person, and I'm happy to see that you're still out here on the digital wasteland of _UA-cam,_ doin' your thing. (:
When i think of Ancient Dungeon. It's most certainly not Zelda that comes to mind. Really cool fan hack though. All for Zelda Roguelikes!
A random Zelda game where Jared gets the bow in the first episode?
I call HAX!
21:09 Well, I mean, the Zelda Classic team was able to add a bunch, like the Flippers, the Hammer, the spells from OoT, Magic Containers, Heart Pieces, and even the Hookshot
Absolutely flawless.
All I'm saying is, Legend of Doom on VR would be a hilarious playthrough.
More Zelda? Yes please.
This is so dope.
Wonderful. There should be more roguelike NES romhacks and games.
the return of the Zelda Game
Great video as always, love the audio quality and perfect ratio between game and voice volume.
11:30 “Mmmm, now it’s peachy
PeachyBoi: 👀👀👀👀👀👀👀
Glad to see you still at it and doing well, man.
You got done dirty, but glad you held on.
I think this video was a pretty good representation of what the mod is about
I'm enjoying this!
What a fun concept, though I think it could benefit from being made from scratch rather than a direct rom hack. You could include items from later Zelda games, have stronger enemies later on, and make other changes and additions like that. But obviously that'd be a lot more work, so I can understand it being a rom hack. Maybe they'll make a more in-depth version later on.
Just a thought.
So Zelda but with the Ancient Cave of Lufia feel? Awesome.
It really needs new Zelda items to mimic the Iris treasures
@@pharmcat8484 I feel like that would be simple enough to implement with the Triforce pieces.
One thing I can say, it's usually in your best interest to never go down. Old men rooms never spawn when entering from the top
17:49 If Jared had one fewer ruppee here, that would have been very nice
I'm actually watching this in a hotel, room 69!
Fun watch, cool hack! The romhack scene is so awesome, and a great place to find some content for UA-cam. Nice job Jerd!
Jared with another banger Zelda game.
Love the romhack roulette wheel that your channel functions as.
At least he is aware of the many times he played Zelda 1 on the channel ^^
I can’t believe Jerd beat the game on his first try in one video! Nice 😏
Fascinating.
If the different doors don't have different values though, then having different directions is effectively pointless. Overall, looks like a lot of fun.
That's basically my issue with it. It's a nice idea, but sorta lacking in execution. It's just random room after random room with random rewards. Doesn't matter which direction you go into, you can probably just go back through the same door every time. Key doors do seem to have some more value, but other than that it's pretty much just completely random. Needs a few different mechanics to make it more interesting. Like an indication for what kind of room is coming up or being able to pick a reward.
Was actually hoping for something inspired by Lufia 2's Ancient Dungeon where you just go downstairs and the floors are randomized. Then you'll have to explore the next floor to find the next staircase. Optionally you can also choose to explore the entire floor or to descend directly (of course giving this kind of choice also only works if searching the rest of the floor also poses some actual risks).
Always down to watch you play Zelda 1 so long as you're having fun!
So many ways to play LoZ
I was expecting the 69 joke when he hit 69 rupees the first time. I'm impressed by his restraint.
Oh you have to keep going at least a little~
10 Arrows!
Yep, this is fun. Also, you can kill dark nuts with the wand. Not the beams from it, but the actual wand.
Oh yes, this is what im talking about!😊
Really enjoyed this one.
That said, it's entirely possible the door you exit from doesn't matter. They may always lead to the same "next" room as determined by the seed. At the very least that's probably true for boss rooms.
that would be easy to verify. all it needs is a save state.
you might want to try lennas inception too, it is a cool game based on classic top down zelda and it is also random
First time I ever seen a roguelike game
The Binding of Zelda! I love this.
Pretty sure "Zelda dungeons, but roguelike", was the inspiration for Binding of Isaac. Great game btw - good for unwinding, probably not great for streaming though.
This would be way more interesting if A) It had variety in music every palette swap and B) Each door had some kind of reward/difficulty indicator so you had to make an active choice rather than random.
Now we need another Zelda randomizer for Jared
I was just waiting for Jared’s reaction to room 69.
Tomba!
So darn cool~
You might already be aware of this. But Ocarina of Time got a sick romhack recently called Ultimate Trials. you mentioning "zelda but roguelite" reminded me of the romhack, for a good reason.
My guess for the key is that you can use it to open doors without killing everything
Might be useful to conserve resources, but you'll risk losing an item
Im a simple man. I see Jared play Zelda, roguelikes, card games, RPGs, or romhacks in general, i click.
if this is inspired by Lufia 2's ancient cave then tbh I'd like to see that game on here, if Jared is unfamiliar.
Bat Lair part was legendary
How many videos of ProJared playing Zelda 2 can I watch? Answer: all of them!²
more retro is always welcomed!
Or even better, if you wanna play some randomized Zelda stuff, download "Zelda Classic" and the Quest "Randomizer Omega".
It's not about a randomized dungeon layout, but a randomized "1st Quest" mixed with all sorts of quests and overworlds and many MANY weapons and stuff to equip.
The lone bat was a great bit.
20:02 didn’t expect these guys 😂to
Gods, the Bubbles in those pink rooms are like what I see when I have a migraine, oooow! O.O
*ahem* Other than that, this looks interesting. Know what'd be really interesting to see is a Zelda 2 roguelike; I feel like that has some possibilities. :O
Nice. Always glad to see more Zelda.
There's a similarly self-randomizing Kid Icarus hack that's really cool
I really like the idea of a single massive randomly generated dungeon with all the items, bosses, and even Ganon, but I'd prefer the dungeon be static once generated. Maybe that'd actually be harder to design than this, and I guess it couldn't be potentially infinite. Still, I think it'd be cool.
It looks like the keys just let you pass through a room without having to kill all the enemies
I love the idea of this, but I feel like the exploration element is necessary for a good roguelike and a good Zelda game. It should be separated into floors with connected rooms and staircase that needs to be found to bring you to the next floor.
I've had this idea for years but had no know-how to make it. I'm so glad somebody else had the same idea, and actually made it! I have to play this!
I'm guessing the keys let you skip rooms? You wouldn't need to get rid of all enemies for the doors to open, you could just open it yourself anytime.
Basically, you keep them until you absolutely need to escape a room without beating all the enemies in it.