This generation is awesome! Would love to see this continued to add different sized rooms and different rooms that can spawn, like in the other video you uploaded. Maybe even a biome like system would be interesting just to change to a different floor blueprint. Looking forward to see what other tutorials you bring out, thank you!!! :D
I ran into issues on my first time as well. What version of Unreal did you use? I used 5.4 to try and do this but I'm wondering if maybe there is something not compatible in this version with this workflow.
Great tutorial but we need a part 2 that explains how to make the rooms bigger in scale and size. How to spawn the player in the room and how to spawn enemies or other objects in the room
I'm loving this generator! But I am really needing a Chapter 2 and onwards - I desperately want to randomize the rooms more, and I can't figure out how.
10:11 I cant connect the "Get" result to the "Set variable - Current Room", what am i doing wrong? the "Keys" and "Find ref" can connect to "Get a Ref", but that value can't connect to "Set current Room"!
Same problem on my end as well.. "🚫Room Parent Object Reference is not compatible with Empty Room BP Object Reference." i've redone the tutorial meticulously but still the same issue.. ☹
OK i got it ! ! ! ..the Current Room needs to be Replaced with a new Local Variable.. so Drag the output of GET out and Create the Local Variable from here and replace all references of the old one.
works great, had some issues because the grid was not set to 100, but eventually figured that out, are you goinf to expant this in order to set the spawn location, or more custom rooms?
So, a problem I'm having is that 10 minutes into the vid, I don't know why the return on my get node will not go into current room. It says it's not compatible, if anyone has any idea of what the issue is, please let me know.
The way you present this "tutorial" is similar to posting a picture anywhere online. You either do it from scratch and explain the login while wokring on it or you post an image. This is only helpful to advanced users.
This generation is awesome! Would love to see this continued to add different sized rooms and different rooms that can spawn, like in the other video you uploaded. Maybe even a biome like system would be interesting just to change to a different floor blueprint. Looking forward to see what other tutorials you bring out, thank you!!! :D
It’s great to see more educational videos about UE5 in comparison to do-this-click-that tutorials. Dungeon topic does have very little coverage
Didn't work the first time, worked the second time! Appreciate you, Boss!
No problem son
I ran into issues on my first time as well. What version of Unreal did you use? I used 5.4 to try and do this but I'm wondering if maybe there is something not compatible in this version with this workflow.
Great tutorial but we need a part 2 that explains how to make the rooms bigger in scale and size. How to spawn the player in the room and how to spawn enemies or other objects in the room
Would also be nice to handle different room shapes, and stairs. and how to connect it all to a minimap
Good tutorial! Nice and straightforward with a nice algorithm that creates corridors and hallways automatically.
I'm loving this generator! But I am really needing a Chapter 2 and onwards - I desperately want to randomize the rooms more, and I can't figure out how.
10:11 I cant connect the "Get" result to the "Set variable - Current Room", what am i doing wrong? the "Keys" and "Find ref" can connect to "Get a Ref", but that value can't connect to "Set current Room"!
Same problem on my end as well.. "🚫Room Parent Object Reference is not compatible with Empty Room BP Object Reference." i've redone the tutorial meticulously but still the same issue.. ☹
OK i got it ! ! ! ..the Current Room needs to be Replaced with a new Local Variable.. so Drag the output of GET out and Create the Local Variable from here and replace all references of the old one.
Im getting the Infinite loop error as well. What should I do?
Great tutorial, how could you potentially make this have multiple layers/floors? (like add stairs and upper levels)
Thank you so much JJrelly for this tutorial
works great, had some issues because the grid was not set to 100, but eventually figured that out, are you goinf to expant this in order to set the spawn location, or more custom rooms?
Very good content keep it going!
i think i have the same code but can't get up to 4 rooms because of infinite loop error/warning
Is this compatible with UE4?
Can you make a part 2 to make it spawn player start enemys and environment meshes,
So, a problem I'm having is that 10 minutes into the vid, I don't know why the return on my get node will not go into current room. It says it's not compatible, if anyone has any idea of what the issue is, please let me know.
Open up your empty room blueprint and check the parent in the top right is showing as Room Parent - if it's not, just recreate the child blueprint
I figured it out, I mistakenly made the local var current rooms into an empty room. It should be parent room type.
Doesn't work for me :(
The way you present this "tutorial" is similar to posting a picture anywhere online. You either do it from scratch and explain the login while wokring on it or you post an image. This is only helpful to advanced users.