Good Looking Procedural Generation | DEVLOG #1 | Warden's Will | Unreal Engine 4

Поділитися
Вставка
  • Опубліковано 20 вер 2024

КОМЕНТАРІ • 197

  • @AliAkbarDev
    @AliAkbarDev 3 роки тому +55

    Hey Thank you for using Dungeon Architect. I like the way you create your devlogs, everything is clear and nicely explained. Looking forward to playing your game

    • @PolygonHive
      @PolygonHive  3 роки тому +20

      Oh! What a nice surprise 😃
      Thanks for stopping by Ali! And thank for your work on Dungeon Architect. The framework is really amazing and I plan to keep using it as long as I am making games 😉

  • @makkura9245
    @makkura9245 3 роки тому +13

    Man I'm feeling lucky, found your channel yesterday, watched all your videos and was thinking "Man I really hope he uploads a new one soon". And a couple hours later here we are! Amazing guides as always, I appreciate the opportunity to share your knowledge and insight through game making. As a mere artist with no real coding knowledge, it helps me understand a lot better what the peers of my group are dealing with and how to help them in convinient ways down the line.

    • @PolygonHive
      @PolygonHive  3 роки тому +2

      Thank you for your time and for the nice comment! I am glad the timing was perfect for you 😉

  • @Sluffin
    @Sluffin 3 роки тому +7

    Wow, the amount of detail you go into on making ur game is amazing! As an aspiring game developer, I truly appreciate the effort you put into explaining how things are accomplished. You don't see a lot of the stuff you talk about mentioned by other indie game devs. So thank you! Goodluck on your game!

    • @PolygonHive
      @PolygonHive  3 роки тому +2

      Thanks a lot for the nice feedback 😉

  • @angeljovanov4864
    @angeljovanov4864 3 роки тому +6

    Thank god I found your channel while in its infancy, high-quality content right there and I have a feeling you will explode in popularity. Keep it up and I would like to see some tutorials from you in the near future!

  • @deejaydemon3145
    @deejaydemon3145 3 роки тому +5

    I love the low-poly style you have going on. definitely underrated, yet still eye candy.

  • @JoshuaEzell
    @JoshuaEzell 2 роки тому

    I want you to know you have explained in this devlog more than I have learned from tutorials on this plugin. I love how you explain how you are doing things for this devlog.

    • @PolygonHive
      @PolygonHive  2 роки тому

      Thanks a lot buddy for the kind words! Glad it was helpful 😉

  • @pylesofmedia
    @pylesofmedia 3 роки тому +4

    Been wanting a game like this for a long time! Can't wait to play it!!

  • @LightCanadian
    @LightCanadian 3 роки тому

    Thank you for presenting these amazing tools and bring some insight into how to generate and randomize things. You answer questions that I didn't know I had yet.

  • @jacktayler2305
    @jacktayler2305 3 роки тому +7

    You better change the 3d models because all the bad games on android and steam use this same assets from the asset store.

    • @PolygonHive
      @PolygonHive  3 роки тому +2

      I am definitely considering that, I hope I will have enough time and resources to change them 😉

  • @NeatGames
    @NeatGames 3 роки тому +3

    I love procedural generation too! I wish more MMOs/RPGs had it for their dungeons. I hate grinding the same thing over and over haha, keep it up!!

    • @rexigon1757
      @rexigon1757 8 місяців тому

      I agree. I've always loved how ARPGS like Diablo had randomized dungeons and wish they were commonplace in more mmos and third person rpgs too. My dream is making a third person party based rpg like Dragons Dogma with procedural dungeons, but it seems way too daunting to make as a solo dev.

  • @randomcuriosities6205
    @randomcuriosities6205 3 роки тому +10

    colossal work for a one man team

    • @andrealandi1482
      @andrealandi1482 3 роки тому

      Are you serious? All downloaded asset 0 code, 0 design. LOL

  • @eliottsmallwood2140
    @eliottsmallwood2140 Місяць тому

    Just saying; this looks great you've got a customer in me

  • @ghislainavrillon
    @ghislainavrillon 3 роки тому

    tu tiens le bon bout, comme on dit en bon vieux franchouille.
    Keep up the good work, it's always a pleasure to see your progress & follow your mindset.

    • @PolygonHive
      @PolygonHive  3 роки тому

      Merci mon ami!
      Glad you enjoy the content 😉

  • @brandonbezanson896
    @brandonbezanson896 3 роки тому

    Your video is going to help me complete my project in better ways than I thought I was going to be able to do. I really hope you upload the second part to this video soon! Looking forward to it!

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Glad I could help! there will be a new devlog on procedural generation for sure ;-)

    • @brandonbezanson896
      @brandonbezanson896 3 роки тому

      @@PolygonHive I'm really looking forward to it!

  • @Hemoplaguer
    @Hemoplaguer 3 роки тому

    This is badass, would love a tutorial series, but I know most of your time is probably being spent on developing the game, so for now, I'm just happy to watch your devlogs

    • @PolygonHive
      @PolygonHive  3 роки тому

      Thank you! I will try to make a course once I finish the game 😉

  • @naza0777
    @naza0777 3 роки тому

    amazing...informative and intertaning video cant think of something missing to make this video better, please keep doing it like it is you will have a lots of fans waiting for your realized game

    • @PolygonHive
      @PolygonHive  3 роки тому

      Thank you man for the kind words 😉

  • @quebirt
    @quebirt 3 роки тому

    I didn't know about Prefabricator. Very nice. Also, ignore my post in your last devlog because this is what I was talking about. I figured you probably knew. Definitely looking forward to the ability system video. Because of you, I've gone back and looked at the RPG demo and I can't wrap my head around it. I also have a license for Able Ability System, and I've never taken the time to learn it. I need to learn one of them.

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Thanks for the feedback! And I would recommend to learn the Gameplay Ability System since it is the Unreal Standard and it integrates well into the Game Feature Plugins of Unreal 5/4.27 😉

    • @quebirt
      @quebirt 3 роки тому

      @@PolygonHive Good point. Thanks.

  • @unicronbot
    @unicronbot Рік тому

    I like all your game dev info.

  • @018FLP
    @018FLP 3 роки тому

    The visuals of your project are amazing!

  • @alexandrithsharron6097
    @alexandrithsharron6097 3 роки тому +4

    Came for the dev log, subscribed for the cat

  • @jordanc.9141
    @jordanc.9141 3 роки тому

    I love the warrior with the scythe

  • @LumberingTroll
    @LumberingTroll 3 роки тому

    Great video, I really like Dungeon Architect as well and have always loved procedural content. Ill be watching your future videos.

  • @L1ghtyyyy
    @L1ghtyyyy 3 роки тому

    On one hand i really like the format of your videos, and on the other hand i dont know if i can stand watching a deranged psychopath who stands next to his desk instead of sitting.

    • @PolygonHive
      @PolygonHive  3 роки тому

      Hey! I am glad you like the content 😉
      I will be sitting more in the upcoming videos haha but for now I am still healing from my back surgery...

    • @L1ghtyyyy
      @L1ghtyyyy 3 роки тому

      @@PolygonHive Oh damn. I thought you were one of those people who like standing desks. Welp hope your back heals alright. GL with the game too.

    • @PolygonHive
      @PolygonHive  3 роки тому

      @@L1ghtyyyy Haha no I do enjoy the comfort of a good chair 😉 Thanks man!

  • @Да.Почемунет
    @Да.Почемунет 3 роки тому

    Круто, мужик. Видно что ты стараешься.

  • @sterlexdev1978
    @sterlexdev1978 3 роки тому +1

    Awesome devlog my dude, just come out in time and I just started messing with dungeon architect in Unity

  • @metropolis10
    @metropolis10 3 роки тому

    Great video again, really interesting in hearing your decision making process and reasons behind things, not just how you're doing it. I will mention that in headphones volume was fine but on my speakers compared to other youtube content the naration was really soft, I had to crank my volume and get scared half dead when other stuff dinged.

    • @PolygonHive
      @PolygonHive  3 роки тому

      Hey, thanks for the nice feedback!
      And thanks for the audio feedback as well, I will try to make it better going forwards 😉

  • @JoeSim8s
    @JoeSim8s 3 роки тому

    Great video, very interesting! Thanks!

  • @omegablast2002
    @omegablast2002 3 роки тому +1

    fantastic devvlog!!!! I actually purchased dungeon arch on sale about a year ago and haven't actually gone into it to check it out. seems like a fantastic plugin and this video made me happy i bought it so long ago.

  • @Skeffles
    @Skeffles 3 роки тому +1

    Cool video! The generation definitely looks good.

  • @fuzzlabinteractive
    @fuzzlabinteractive 3 роки тому

    Love this! New developer, and I've been banging my head against procedural dungeon generation myself. Tried DungeonGeneratorV2 but it seems way less intuitive than Dungeon Architect. Looking forward to more updates from you!

    • @PolygonHive
      @PolygonHive  3 роки тому

      Thank you! Glad the video was useful to you 😉

  • @arnabbiswasalsodeep
    @arnabbiswasalsodeep 3 роки тому

    Thanks for being accountable! :)
    Idk how much programming hell it would be, but I'd like to suggest you add a "rush mode" or speed run mode for the normal levels.
    To explain it better, your game's pace is like mario 3d or link's games like Zelda or ocarina of time type. And probably you chose it to be that way.
    I think people would like a mode where it can be like Metal gear solid V or saints row 4 type speed.
    Would be a fun mode to play for people if you male the player be really fast paces, like say the magic power is unlimited after finishing the game and you have the haste skill already active and you can dodge in speed and basically be like flash with a sword, and you can make it funny with a physics mode stuff too that'll yeet the enemies when hit, like saints row 4.
    So more rooms for High speed game and fun physics should make it fun for replay ability and even probably make a speedrun possible.

    • @PolygonHive
      @PolygonHive  3 роки тому

      You're welcome and thanks for the nice feedback.
      A speedrun mode with a leaderboard would actually be a great idea indeed 👍
      I am taking notes 😉

  • @TorQueMoD
    @TorQueMoD 2 роки тому

    I've been using UE4 since the first release of the Rocket beta and I did not know those mouse gestures for switching viewports. Thank you!

    • @PolygonHive
      @PolygonHive  2 роки тому

      Glad it was helpful to someone ;)

  • @kngowo9541
    @kngowo9541 3 роки тому

    This reminds me of an idea i had called "dungeons and dungeons" based off of a "adventure time" episode where they entered this infinite train and got a bunch of different loot from the different rooms. The concept is basically the same, you enter a series of infinite dungeons and just fight while collecting a bunch of stuff, then you can use said stuff for pvp and other things

    • @PolygonHive
      @PolygonHive  3 роки тому

      I like the train idea 😉

    • @kngowo9541
      @kngowo9541 3 роки тому

      @@PolygonHive yeah it was pretty neat, it was like 10 - 15 train cars all connected in a circle but each room was a different level with different enemies and loot

  • @blackheartgaming6121
    @blackheartgaming6121 3 роки тому +1

    Your room is like the yin yang symbol

    • @PolygonHive
      @PolygonHive  3 роки тому

      Yep the black in the white and the white in the black 😅😉

  • @RealmDesigner
    @RealmDesigner 3 роки тому

    Very clear and informative. Good job.

  • @lubu682
    @lubu682 3 роки тому +1

    I would definitely buy this!

  • @OnigoroshiZero
    @OnigoroshiZero 3 роки тому

    Amazing video.
    I wanted to make something like Prefabricator for my game because I think that every city, room, location in a game world being always the same is boring. Then you showed this plugin and I was "Damn, this is nice. It will save me a ton of work, only if I have the money to get it." and it turns out I already had it...(it was probably free at some point.)

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Thanks!! Glad you found it useful 👍
      And Yes Prefabricator is a very nice free plugin 😉

  • @Alander787
    @Alander787 3 роки тому

    Keep on making those devlogs! :)

  • @aitorrandez
    @aitorrandez 3 роки тому

    Heyy ! Is looking awesome :D Good work, keep it up!

  • @FlotsamDM
    @FlotsamDM 3 роки тому

    Amazing content man, subbed! Starting to learn ue4 on my own

  • @efrainflores3902
    @efrainflores3902 3 роки тому

    Thanks for sharing your knowledge. It is very helpful to me. I just have one advice to give you, the audio on your videos seem to be on the low side. I can hear you, but just barely. At one point, I thought that it was my computer setup, but I checked other videos and their audio was fine.

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Thanks for the feedback! It's noted I will make the Audio louder in the next videos 😉

  • @xpander69
    @xpander69 3 роки тому

    Linux support - great to hear that!. Looks really good. Thank you for the video

  • @enikey87
    @enikey87 3 роки тому

    Hey. Keep going. Good work.

  • @MichoSchmidt
    @MichoSchmidt 3 роки тому

    Great work there! Like the animation !

  • @CallumUpton
    @CallumUpton 3 роки тому

    damn! this looks like it could turn in to a really fun game. i'll definitely be following

    • @PolygonHive
      @PolygonHive  3 роки тому

      Thanks man! I am glad you can see the potential of the game 😉

  • @voltsm_
    @voltsm_ 3 роки тому

    0:25 your bracelet looked like a part of the lamp and for a moment I thought you had a non-euclidian lamp that was both in-front and behind you

    • @PolygonHive
      @PolygonHive  3 роки тому

      Haha I didn't notice that 😅 looks funny indeed 👍

    • @voltsm_
      @voltsm_ 3 роки тому

      @@PolygonHive Btw the game is looking amazing! Great work!

  • @bluesjinsoo
    @bluesjinsoo 3 роки тому

    Good work!! I use this sample

  • @vincentglize1273
    @vincentglize1273 3 роки тому

    Great video, very interesting! Keep it up!

  • @actl8832
    @actl8832 3 роки тому +1

    Inspiring Video! I have kind of a dumb question: in 2:49 did you create these blockout materials yourself or do they come with a package you mentioned?

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      I got those from the marketplace, It's a small pack I got a while back, it's called Customizable Grid 😉

    • @actl8832
      @actl8832 3 роки тому

      @@PolygonHive thank you very much for answering this, I was looking for this exact one for aaages

  • @reeanimationgaming1034
    @reeanimationgaming1034 3 роки тому

    I’m basically making the same game.. But as a sidescroller 😁
    Great video. Subscribed some time ago 🤜🤛

  • @QuassGamer
    @QuassGamer 3 роки тому

    I started learning UE4 a few months ago. I've many ideas for different games, but with mine zero experience in gamedev that ideas looks too ambitious for me. I'am also thinking about go to virtual production and make machinimas... Anyway, I'm glad to find your channel today.
    I have few questions: How can I plan game development process? What I should think first about, especially as zero-exp guy? How I can calculating time that required for production? Maybe you would make a video about it? (I'm sorry if you don't understand something what I write here, english is not mine native language).

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Yes the subject is interesting, I will plan a video about it. But for now I'd say just start as small as possible 😉 that's the best advice I can give you!

  • @bobcharlotte8724
    @bobcharlotte8724 3 роки тому

    Huge props for this, but also for being able to work with only a single monitor lol

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Haha yeah, it does take some getting used to, especially after my job where I had 3 monitors, I'd say it's less distracting 😅

    • @bobcharlotte8724
      @bobcharlotte8724 3 роки тому

      @@PolygonHive OMG!!! dude! that's crazy! haha

  • @HappyKatze
    @HappyKatze 3 роки тому +1

    Freaking amazing effort man 👏

  • @jehwadia1512
    @jehwadia1512 Рік тому

    Hey there! Hope everything is going well.
    I was curious about dungeon architect, and I had a quick question. I see that you are using the snap grid flow builder. The other theme file option you mentioned, you said that it does not include level streaming and lighting the scene is difficult. To get around this, could you possibly use lumen to dynamically light the scene? And may I ask why level streaming is not supported? How is the performance with this theme editor? I have trouble finding out why generating large dungeons would be a problem with it. But I may be wrong.
    Apologies for the large amount of questions, I hope you have a great weekend!
    - JW

  • @z90u6r200
    @z90u6r200 2 роки тому

    amazing

  • @pixums
    @pixums 3 роки тому

    I like the new UI change but I like the old item bar 2x better

    • @PolygonHive
      @PolygonHive  3 роки тому

      Are you talking about the weapons inventory?

    • @pixums
      @pixums 3 роки тому +1

      @@PolygonHive Yup

  • @greatsol2444
    @greatsol2444 Рік тому

    I noticed that the format of everything is generally linear, cubic, square. Does Dungeon Architect allow for more fluid, organic dungeon-building shapes?

  • @pachesan
    @pachesan 3 роки тому +1

    I have a similar standing desk converter as well. Takes a lot of pressure off the lower disc.

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Yep if only I knew that before it would have saved me years of back pain 🙂

  • @GODZILLOs
    @GODZILLOs 3 роки тому

    You have el gato standing right next your ElGato (0: ... Dang Imma dumbass
    Great DevLog btw.

  • @TheBugB
    @TheBugB 3 роки тому

    Yay video games

  • @naroxo3067
    @naroxo3067 3 роки тому

    man that looks like an interesting game, what i have noticed frome the few shots that it feels a bit bland, but i think some music, sound effects and some smart camera movement like the camera moves a bit out if in combat, wood go a long way that the game feels verry impacktfull. keep it up mate :D

    • @PolygonHive
      @PolygonHive  3 роки тому

      Thanks man! Yeah it definitely still needs some juice 😉

  • @ediksidorov5037
    @ediksidorov5037 Рік тому

    ohh my you saved a few days of time thank you very much, by the way, looks like you have not posted anything for a very long time, too bad looks like you have some decent content

  • @kairu_b
    @kairu_b 3 роки тому

    It sure is an interesting game!

  • @borisvassilev5185
    @borisvassilev5185 3 роки тому

    Did you write any code for that game? If you pulled this out without writing a line of code... that's amazing!

    • @PolygonHive
      @PolygonHive  3 роки тому

      I did use some C++ code because I am using the Gameplay Abilities System and you can't use that with Blueprints only, but everything else is almost code free 😉

  • @joaocapello8456
    @joaocapello8456 3 роки тому

    You look Brazillian man, great work btw!

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Haha thanks man! I am not Brazillian but who knows maybe I got some genes 😅

  • @legato3067
    @legato3067 3 роки тому

    awsome...i am really interested

  • @Regisseur12
    @Regisseur12 3 роки тому

    14:03 I dont get the point with "Unreal does not have Prefabs". Proofe me wrong, but UEs Prefabs are Blueprints and you can use the Constructionscript for Blueprint generation an changing BP on spawn.

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Blueprints can be used as prefabs of course. The only downside is that, for level design, you can't edit your blueprints directly in the level which is the advantage of prefabs.
      Other than that Blueprints are actually much more powerful than prefabs 😉

    • @Regisseur12
      @Regisseur12 3 роки тому

      @@PolygonHive Indeed. The Prefabsystem in Unity and especally the fact that you can edit Prefabs in the scene and how it is done, is one aspect, that made me decide for UE and against Unity, but this is, sure, a personal decision. Thanks for your answer, I enjoyed your video btw.

  • @ree_8201
    @ree_8201 3 роки тому

    Great work! Maybe you should add a movement ability to the character so he will not stand still waiting for enemies in large rooms like this?

    • @PolygonHive
      @PolygonHive  3 роки тому

      I am thinking about that 😉👍

    • @ree_8201
      @ree_8201 3 роки тому +1

      @@PolygonHive or if not a movement ability, make something to make the player explore all the space he got.

  • @spree
    @spree 3 роки тому

    I was wondering how many hours a day do you try to work on your project? And do you set yourself a deadline for the game to be released?

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      I try to work on it everyday at least one 3 hour session. But sometimes the morale is not there especially in these times. But I have a rule, no 0% days. I at least try to do some minor things every day 😉
      I am planning on a 2021 release, September would be amazing. I am aware it is a bit ambitious... but I keep that as an objective 🙂

    • @InzideEntertainment
      @InzideEntertainment 2 роки тому

      @@PolygonHive Hello. How are you doing with this project. I would be interested to connect briefly for a conversation if you would send me a message.

  • @einsjannis
    @einsjannis 3 роки тому

    nice video

  • @GH-mf1tx
    @GH-mf1tx 3 роки тому

    I would love to see a tutorial where you could go through how to make a procedural level in UE4. I am just starting out and want to see what could be achieved by you!

    • @PolygonHive
      @PolygonHive  3 роки тому

      Noted! I will try to make one when I work on my dungeons again 😉

  • @joewhite5324
    @joewhite5324 3 роки тому

    Naaaaw the cat is so cute

  • @UnrealEngine4sir
    @UnrealEngine4sir 3 роки тому +1

    Well done! Have you a discord channel?

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Thank you!
      Not yet but I am preparing one 😉

  • @TheKnightBringer
    @TheKnightBringer 3 роки тому

    Thank you so mutch you are a great help

    • @PolygonHive
      @PolygonHive  3 роки тому

      You're welcome! Glad you found it helpful 😉

  • @nitroneonicman
    @nitroneonicman 3 роки тому

    making nice progress.

  • @stannisthemannis8694
    @stannisthemannis8694 3 роки тому

    i was literally looking for a way to make something similar so thanks youtube for a good a recommendation for once. definitely subbing and following this series.
    also what is that desk you have?

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Hey! Glad you found it useful!
      My desk is a Songmics Desk Converter 😉

  • @nichegames9590
    @nichegames9590 3 роки тому

    Big task, sound cool though!

  • @A.J.Interactive
    @A.J.Interactive Рік тому

    this is just what i was looking for! do you know if its possible to do this with PCG in ue5.2?

  • @nitroneonicman
    @nitroneonicman 3 роки тому

    Have you considered any ways to do procedural items using GAS? I spent all day messing with things and looking for solutions but since it relies heavily on static classes I am having a hard time seeing how this might be implemented.

    • @PolygonHive
      @PolygonHive  3 роки тому

      Haven't tried this but it's a good idea to play with. I will give it a try and see what I can get 😉

    • @nitroneonicman
      @nitroneonicman 3 роки тому

      @@PolygonHive I'd be interested to know what you come up with, I'm currently thinking of just iterating through a stack of abilities that just cast effect containers without playing any animations. It seems like this might be the easiest way.

  • @b152349
    @b152349 3 роки тому

    I have a very similar workflow, though prefabricator is crashing my editor when I try to randomize at runtime.

    • @PolygonHive
      @PolygonHive  3 роки тому

      Did you contact the creator on discord? he is very responsive and can look into it 😉

  • @ZooHair
    @ZooHair 3 роки тому

    Awesome devlog!
    are you Moroccan by any chance?

    • @PolygonHive
      @PolygonHive  3 роки тому

      Thanks and yes 👍

    • @ZooHair
      @ZooHair 3 роки тому

      @@PolygonHive Awesome Me too and I do gamedev in Godot. We should collab sometime.

  • @marexexe7308
    @marexexe7308 3 роки тому

    Aww, Cute cat :)

  • @notnanomercy
    @notnanomercy 3 роки тому +1

    How do you set up the attack?
    Is it just an area in front of you or is it based on where the weapon is

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Hey! I actually do both:
      - Normal attacks use the collision of the weapon which activates when the character attacks and deactivates when the movement is finished.
      - Special attacks can be either a Frontal Attack which will hit all actors in front of the player or a Circle Attack which will hit actors around the player. Both are determined by a Capsule Trace.
      I am planning on making a video about the combat system when I'll update it with some other features I have in mind 😉

    • @notnanomercy
      @notnanomercy 3 роки тому

      @@PolygonHive That Cool! very happy about the answer and looking forward to this video!

  • @kistech3839
    @kistech3839 3 роки тому

    is it possible to show the weapons equipped in the inventory to show at the back of the character ,more like making a socket to hold the equipped weapons. how can i go about it

    • @PolygonHive
      @PolygonHive  3 роки тому

      Yes it is definitely possible, you just need to add another socket to your character and switch the weapon between the hand socket and the back socket when equipped or not 😉
      I will do this with when I update the weapons 👍

  • @davidfails2866
    @davidfails2866 3 роки тому

    reminds me of origins combat

  • @oscblade1691
    @oscblade1691 3 роки тому

    It would be cool if you made like an udemy course on how to make a game like this.

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Yes! I am planning on creating one once I release my game 😉👍

    • @oscblade1691
      @oscblade1691 3 роки тому

      @@PolygonHive Awesome I look forward to it!

  • @0Ruzena0
    @0Ruzena0 Рік тому

    Hi there, amazing, is it unreal 5 compatible?

  • @abdallah2716
    @abdallah2716 3 роки тому

    That is a very good game , keep going
    But , Where are you from?!
    I think "Anas" is an Arabian name !!

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Thank you!!
      I am from Morocco but I live in France 😉

  • @vaporizer7
    @vaporizer7 3 роки тому

    dont you think there is too much camera shaking ?

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      On some weapons yes! I need to dial that down 😉

  • @rmjrmj4
    @rmjrmj4 3 роки тому

    Hay, how do you get a smooth model into Unreal Engine from blender 2.9? I've tried so hard but nothing really worked...

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      I am definitely not a Blender specialist but I haven't had any issue importing models from blender to Unreal. What issues are you facing?
      BTW, Pontypants has a great tutorial for Blender to Unreal 😉

    • @rmjrmj4
      @rmjrmj4 3 роки тому

      @@PolygonHive Thanks for your time. I'm having problems with keeping smooth surfaces as I import the model to Unreal.
      Yeah, I fallowed that step by step and ended up with the same problems, however I am happy it was able to be loaded in Unreal Engine. Hope you can give me a few tips, oh and I import models with MMD Tools after rigging them in PMD Editor, it's the best result for rigging and motion making.

    • @rmjrmj4
      @rmjrmj4 3 роки тому

      @@PolygonHive I think I've found the problem. Thanks.

  • @InzideEntertainment
    @InzideEntertainment 10 місяців тому

    I wonder how your title is coming along? Send a reply maybe we can connect on a project.

    • @PolygonHive
      @PolygonHive  6 місяців тому

      Just released a new devlog with a pretty big update, I hope you'll enjoy it :)

  • @user-hy2hr9vy4y
    @user-hy2hr9vy4y 3 роки тому

    omg, blueprints = dis!

  • @yankee2138
    @yankee2138 3 роки тому

    hi, very good job, you create the character to ?

    • @PolygonHive
      @PolygonHive  3 роки тому

      No, I wish I had that skill as well but I actually bought the assets from Synty Studios 😉

  • @4nth365
    @4nth365 3 роки тому

    what about a procedural chair for game dev?

    • @PolygonHive
      @PolygonHive  3 роки тому

      I had spine surgery some time ago, so I do not sit much on a chair, but I'll probably be able to sit again if my back heals well and it's looking good for now 🙂

    • @4nth365
      @4nth365 3 роки тому

      @@PolygonHive sorry I didnt know that. hope u recover soon

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      @@4nth365 no worries man! I found the comment funny 😅 these things happen and we should always try to see the good in them 😉

  • @leonida-sabiri4716
    @leonida-sabiri4716 3 роки тому

    Heeey i know you !! I remember you from a facebook group...you used to work at Ubisoft and you are moroccan right ?

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      Hey!! Yes and Yes 😉👍

    • @leonida-sabiri4716
      @leonida-sabiri4716 3 роки тому

      @@PolygonHive Ta ana mghribi 😃😃

    • @PolygonHive
      @PolygonHive  3 роки тому

      Marhba 😉

    • @leonida-sabiri4716
      @leonida-sabiri4716 3 роки тому

      @@PolygonHive Nice game btw looking forward to see how it will turn out in the end !!! Keep up the good work !!!

  • @Mal-wk3uq
    @Mal-wk3uq 3 роки тому

    Can you make a desk setup tour too

    • @PolygonHive
      @PolygonHive  3 роки тому

      This is a nice idea and I just remade my entire office / studio, next videos will look a lot different 😉

    • @Mal-wk3uq
      @Mal-wk3uq 3 роки тому

      @@PolygonHive thanks , I’m actually a web developer wanna switch to indie game dev your videos have been inspiring me , keep up the good work!

  • @Wolfsins
    @Wolfsins 3 роки тому

    I want to play😭

    • @PolygonHive
      @PolygonHive  3 роки тому +1

      I am working on a Demo to be released soon 😉

  • @cansado2287
    @cansado2287 3 роки тому

    :)

  • @TENGU626
    @TENGU626 3 роки тому

    I find the camera too high

  • @jasonruff1270
    @jasonruff1270 2 роки тому

    can i design the tiles myself?

    • @PolygonHive
      @PolygonHive  2 роки тому

      Not in the plugin but you can use your own 3d assets yes