Vellum Hair Organic Wireframe | Houdini Tutorial
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- Опубліковано 10 вер 2024
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Project Files: gum.co/khpth
In today's tutorial, we will be learning how to work with vellum simulation inside Houdini. We will create abstract wireframes and export them in Cinema 4D to render using Octane Render. After all, we will add some post effects in Photoshop.
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#houdini #cinema4d #adobephotoshop #motiondesign #tutorial #how-to #motiongraphics #abstractart #abstractdesign #digitaldesign
very nice... but when i export this as abc to blender, connectadjacentpieces doesnt work in the export :/ any idea?
Amazing tutorial...Especially I'd love to mention your playlist - calm clear voice together with sophisticated music really creates a chilling atmosphere and modelling becomes a pleasure
Thank you so much! Glad you enjoyed the tutorial as well as audio :)
I am proud of you! ♥️👏 Waiting for the next video! ☺️
Thank you ♥️
I'd lovbe you see this rendered in mantra, but amazing work!!! Came from insta :)
that looks super ciik! thanks for the vid!
you're welcome!
You Are Best, Man!
thanks!
welcome :)
Great tutorial Nick! I'm going to try it out.
Glad you like it!
thanks Nick!
Great tutorial! thank you :)
Fantastic tutorial sir!!! May i suggest that in future videos you decrease the music/background sounds as sometimes it is quite hard to hear :)
Thanks a lot! Yep, especially, there is a part when I talk and in audio somebody talks :D I noticed that too late but will decrease the audio in future videos :)
This is beautiful. Thanks Nick!
Thanks a lot! 🙏
hey awesome tutorial! i have just 1 question. i am trying to make this in to a animation but its moves to fast how can i slow the simulation down?
Thank you! Use timewarp. You can check the latest tutorial - im using it to slow down the sim and same thing can be applied here :)
Hi Nick! these type of abstract wireframes/wires and particles you made here and in some other videos can be done using c4d instead?
Hey Daniel, unfortunately, C4D is really bad at anything particle related, that's why I am doing it in Houdini. There is XParticles for C4D, but I haven't used it.