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Houdini Tutorial - Beginner Infection Grains | Houdini & Redshift Tutorial

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  • Опубліковано 15 сер 2024
  • Much MORE cool tutorials on Patreon! / nickmedukha
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    Hey guys! in this beginner Houdini tutorial we will use Houdini 19 pyrospread node and make an infection system with pop grains.
    Sidefx houdini allows for procedural approach that makes creating abstract and satisfying animations really easy. This beginner Houdini tutorial covers SOPs, Vellum, Dopnet and Rendering.
    Inspired by evokedform -
    / cpgcu5yik5f
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    Website - nickmedukha.com
    Project Inquiries - nikita.meduha@gmail.com
    Music by Lakey Inspired - 'Days Like These'.

КОМЕНТАРІ • 56

  • @SergeBelkin
    @SergeBelkin 2 роки тому +4

    % is just a modulo or remainder of dividing your @ptnum by 500. So it just change a pscale of any @ptnum divided by 500 and a remainder of this division equals 0, ie. for each ptnum index of 500, 1000, 1500 etc.

  • @maruto2222
    @maruto2222 2 роки тому +2

    Thank you. Very inspiring! I wanted to say, that "heat" group is still needed to be there.

  • @kamalsafwan2537
    @kamalsafwan2537 Рік тому +2

    Replying to :12:40
    The Modulus"%" in programming checks for even numbers so if it is ==0 or ==1 determines if it is even or odd(respectively) so basically it gives a better distribution of results for the if statement that's it.

  • @thorged
    @thorged 2 роки тому +1

    Dude. You are key to my Houdini Learning Process. Thank you so much for what you are providing for free!

    • @nickmedukha
      @nickmedukha  2 роки тому

      You're welcome, glad to hear that :)

  • @orientaxis
    @orientaxis 2 роки тому

    Thats really Great
    tobe honest its the 4th tutorial on something same I am watching and I still loving it😍😍😍

  • @felipeamayaq
    @felipeamayaq 2 роки тому

    I really like your style. Cool stuff, simply explained. Hats off!

  • @raimuhammaduzairfareed7628
    @raimuhammaduzairfareed7628 2 роки тому

    You are doing greater than before ❤️❤️

  • @anglereserve
    @anglereserve Рік тому

    Cool tutorial. Looks like the inspiration for this was perhaps also inspired by Kathleen Ryan's sculptures.

  • @ericprochnow7584
    @ericprochnow7584 2 роки тому +1

    fantastic way of explaining, keep up the great work ! :)

    • @nickmedukha
      @nickmedukha  2 роки тому

      Im very glad to hear that :) Thank you!

  • @MichaelWildeVFX
    @MichaelWildeVFX 2 роки тому

    As someone just starting to learn houdini it's really cool to hear your process for this. Thanks so much :)

    • @nickmedukha
      @nickmedukha  2 роки тому

      Glad to hear that :) And welcome!

  • @rotshidzwamafuka4913
    @rotshidzwamafuka4913 2 роки тому +1

    Ow man knock you making life easy, am enjoying Houdini now a lot, I can’t wait to see more tutorials like stitching/knighting animation.

  • @AngelsNeverFade
    @AngelsNeverFade 2 роки тому

    Another amazing tutorial!

  • @ukrainewarfootage2023
    @ukrainewarfootage2023 2 роки тому

    Hey Nick, thanks for the turotial

  • @anandnandakumar3596
    @anandnandakumar3596 2 роки тому

    Nice one.... great tutorial..... keep it coming

  • @justdr7223
    @justdr7223 2 роки тому

    Thankyou for this!! 🙌

    • @justdr7223
      @justdr7223 2 роки тому

      Hopefully blooming plant/flower stuff in future

  • @FaddyVFX
    @FaddyVFX 2 роки тому

    That is great. Good job.

  • @timolenton1904
    @timolenton1904 2 роки тому +4

    Thanks for the great tutorial. My points still drift even when setting "@v = 0" .. any ideas why?

    • @jamesc1589
      @jamesc1589 2 роки тому

      Hoping you fixed this already but just in case try no spaces "@v=0;" that seems to work good for me :)

    • @danielteolfe
      @danielteolfe 2 роки тому +1

      same issue here

    • @syntaxcg
      @syntaxcg Рік тому

      @@danielteolfe delete gravity node

  • @chpdigital
    @chpdigital 2 роки тому

    Awesome!

  • @owenjenkinsofficial
    @owenjenkinsofficial Рік тому +2

    For some reason my popnet is not being influenced by the pyro source data. I checked and there are no errors in the pop wrangle VEX and things seem identical in the previous nodes. Any idea what I might have missed? Very few particles are spawning in random locations, uninfluenced by the attribute @m_scale.

    • @francescomatera2904
      @francescomatera2904 Рік тому +1

      Same here!

    • @SIDDHARTHSINGH-uu1hs
      @SIDDHARTHSINGH-uu1hs 10 місяців тому

      Hey,
      Watch he deleted the group node named heat just below the attribute remap
      Attach that node in your project.
      Then see the magic ✨

  • @Helios.vfx.
    @Helios.vfx. 2 роки тому

    What about a object merge for the surface, so you go straight up to remesh and so on.

  • @jamesc1589
    @jamesc1589 2 роки тому +1

    Just finished the project and ive ran into an issue. The particles for whatever reason have stayed small (like pin dot size) and not the size of the example, I've ran through everything several times and everything looks good so idk where I went wrong. Only been doing houdini for a few months now so could be a simple mistake. Any help is appreciated
    Edit: the only thing I can think of is I can't find my Cd attribute used in the RS Point Attribute Node in the matnet on either of my actual bone geos?? idk :/

    • @kamalsafwan2537
      @kamalsafwan2537 Рік тому

      Check render objects as particles does it work ?

  • @LamekFelix
    @LamekFelix 2 роки тому

    pop grains inside pop network, what is this for? Great Tutorials man, learning a lot!

    • @damagejacked
      @damagejacked 2 роки тому +1

      Pop grains is doing all the work. When there's a pop grains, it takes over for the pop solver. Do a search on YoutTube; there are vids on this.

  • @jordiinbound
    @jordiinbound 2 роки тому

    Thanks for this fantastic tuto :) could you please provide the link for the alembics? I already bought the hip file. Thanks!

    • @nickmedukha
      @nickmedukha  2 роки тому +1

      Hey Jordi! Could you please drop me a line via email (my email is in the description) and ill send you the caches!

  • @bhushankandalkar3104
    @bhushankandalkar3104 2 роки тому +1

    My points are growing on all objects instead of spreading and it has the same shapes after the pop sim, any idea how to solve it??

    • @a0dh
      @a0dh 2 роки тому

      Hi, I also have this problem, did you figure out the solution? Thanks :)

    • @bhushankandalkar3104
      @bhushankandalkar3104 2 роки тому +1

      @@a0dh nope, not yet :(

    • @g0801408
      @g0801408 2 роки тому +2

      don't remove Group2. At 8:48

  • @bhushankandalkar3104
    @bhushankandalkar3104 2 роки тому

    i did it on animated cloth and the particles are flowing. what should i do??

    • @nickmedukha
      @nickmedukha  2 роки тому

      This does not work on animated surfaces, as the particles are not glued to mesh

    • @bhushankandalkar3104
      @bhushankandalkar3104 2 роки тому

      @@nickmedukha ohh ok, so what should i do to work it with animated surface???

    • @michaelmoser1309
      @michaelmoser1309 2 роки тому +1

      @@bhushankandalkar3104 You can do it on your static cloth and point deform your grains than with your animated cloth. Or you could try to stick the particles to the surface like glue constraint or something.

    • @bhushankandalkar3104
      @bhushankandalkar3104 2 роки тому

      @@michaelmoser1309 I tried but it seems a bit complicated

    • @michaelmoser1309
      @michaelmoser1309 2 роки тому

      @@bhushankandalkar3104 the point deform or the glue? I am pretty sure that the point deform should work. Unless your cloth sim isn't too crazy.

  • @vectorhunter4659
    @vectorhunter4659 2 роки тому

    trypophobia vfx artist death + 1