This looks amazing. Just saw your interview of Takashi Yamazaki for Japan house. I was so happy to see you getting some recognition for your work. Looking forward for the game! Cheers from France (the country)
i was watching (more like listening in the background) a wolf in vr playing and when the guy fell from the ceiling on the railing i was like wait a minute. i know that voice... and i started paying more attention and i started recognizing more stuff when it hit me that this was the vr game you where working on! i'll go get it rn! it looks really cool!
I LOVE how this looks man, I am super impressed by how juicy it all looks and sounds! For that one part where you force pull the cart to the left, I would consider adding a physics attractor/magnet or whatever on the far left where it ends up, so it stays put once it gets to the end. Or have the floor be sloped or broken, so it slides or drops into a hole or something. It's so bouncy as-is, and I recognize that 100% as typical game physics stuff.
There was an awesome 8-bit game called Saboteur where you played a ninja infiltrating an underground base. I feel like this game is it's spiritual descendent.
One thing I will say is that I really hope you also add an opion to stop enemy bodies for disappearing and also to disable the visible HUD. both of those really break the immersion of the game. Makes it feel more like a VR mission in MGS rather than an actual story driven game.
Thank you very much for this great game 👍. I played it last weekend, really fun and has an incredible amount of potential, hope for many more levels (including climate zones).
P90 SPOTTED. RAHHHHHH!! But in all seriousness I've had this wishlisted the second it was avaliable and was following since the dating sim idea was being tossed around. So proud of you guys and excited to play!
I hope one day, you, Riley, and StressLevelZero get to sit down, have coffee (from Trader Joe's preferably), and just talk shop. Also looking forward to when this will be featured on NODE, because... It's got to happen. And yes I am assuming of course. (Also Complex is my favorite deathmatch map, and the RCP-90 is my favorite legally distinct weapon.)
I played today 1st time on quest2 with link to pc and is cool: graphics is old style but fun (best of all the pipes, really well made) there are a few locations where screen goes black and you are blocked so I had to restart map (behind a door and on a floor) but for the rest all works fine. I didn't understand how you can launch a knife or any other object, tried ungrip when launching but falls on the floor....perhaps some tips on launching objects would help.
Looks pretty tight. Great gameplay, nice sound effects. Is that the actual music score in game? If so its awesome. Also whats the healing mechanics like?
Hey peter, people have been saying that the controller angle is really off for the quest 3, I REALLY want to play the game but on the reviews it says its basically unplayable
@@PeterFrance cool! I do find joystick movement more fun, but teleporting gives me less nausea. I feel that is the hardest part to make right in a VR game. The shooting looks very fun, eager to try it! :D
this game looks great, but i feel like it could use some arms. How hands are in a vr game can change the entire feel of gamplay if they are good enough. looks epic though
Movement is very clunky I think. You are like a tank, face to face with enemies shooting each other openly, seeing who can kill whom first. For VR, I recommend far less HP, and less bullets, so it's more realistic and more cautious in gameplay for both enemy and player. Also, make them hide from bullets, not just stand and shoot.
I think he has unlimited health there for the purpose of the trailer lol, most of the damage could have been avoided but there are definitely way too many enemies and the map design doesn't feel the best in terms of taking cover and whatnot.
I'm still proud of you, son.
looks like pure fun. no trying to mirco-manage ammo and trying to make every bullet count.
Love the realistic old school graphics in this, such a great vibe
Love seeing vr projects with a clear art direction. wearing refrences on sleve and making it look amazing
I got really surprised when I saw the trailer and noticed it's from Peter. Really awesome keep it up dude!
This looks amazing. Just saw your interview of Takashi Yamazaki for Japan house. I was so happy to see you getting some recognition for your work. Looking forward for the game! Cheers from France (the country)
i was watching (more like listening in the background) a wolf in vr playing and when the guy fell from the ceiling on the railing i was like wait a minute. i know that voice... and i started paying more attention and i started recognizing more stuff when it hit me that this was the vr game you where working on! i'll go get it rn! it looks really cool!
Looks so dam epic, congrats to you and the team! I don't have a vr headset now i really want one just to play Heartshot
Congratulations, looking great so far!
Looks amazing! Please keep working on this!
I LOVE how this looks man, I am super impressed by how juicy it all looks and sounds!
For that one part where you force pull the cart to the left, I would consider adding a physics attractor/magnet or whatever on the far left where it ends up, so it stays put once it gets to the end. Or have the floor be sloped or broken, so it slides or drops into a hole or something. It's so bouncy as-is, and I recognize that 100% as typical game physics stuff.
So excited amazed you guys have made this in your own
I be refreshing that steam page every 6 hours 😂 I’m so freaking excited for your guys game! Looks incredible.
There was an awesome 8-bit game called Saboteur where you played a ninja infiltrating an underground base. I feel like this game is it's spiritual descendent.
Congratulations Guys. Looking forward playing it.💪
Seriously it looks fresh ! Simple Static but best gun game. I haven't played a gun game on VR and now I'm on it 💪. Keep doing it bro
THIS IS INCREDIBLE
I can't wait to check this out, this looks amazing!
Great work. Can't wait for this game to be finished.
One thing I will say is that I really hope you also add an opion to stop enemy bodies for disappearing and also to disable the visible HUD. both of those really break the immersion of the game. Makes it feel more like a VR mission in MGS rather than an actual story driven game.
Throwing that ak is so sick
Looks fantastic. I can't wait to play and create some content around this project! 🙌🙌👊🏻🍺
the gameplay of HLA with the visuals of Turbo Overkill... fantastic.
Peter, this goes crazy
Looking sweet!
Thank you very much for this great game 👍.
I played it last weekend,
really fun and has an incredible amount of potential,
hope for many more levels (including climate zones).
Looks great!
lookin sick dude!
P90 SPOTTED. RAHHHHHH!!
But in all seriousness I've had this wishlisted the second it was avaliable and was following since the dating sim idea was being tossed around. So proud of you guys and excited to play!
This and Alyx make me wish I had a good quality VR headset.
quest 2 isn't so expensive
Quest 2 is actually really worth it to get right now if you have a PC that can run VR as well
Sooooo hyped Peter!!
Looks awesome guys
My name is also Riley, we all think this and yall are awesome!
This gives me Half Life vibes in all the right ways!
Hell yeah, brother 💪
It looks so good man
I’m so here for this
This looks fucking awesome, No worries on the delay peter!
Inspirational
The guns look so good. Loving the variety. Did I see a bolt slap on that scar around 1:20?
Can't wait to play this game.
yo that water looks insane my dude :D i dont have VR but one day i will and can't wait to just look around the game world
That's the best part of VR :)
Looks good. Been eagerly waiting for this. Why do the enemies flash white when shot? Its a bit ... epilepsy enducing?
Ye, hopefully there's a setting to disable or change the effect.
I hope one day, you, Riley, and StressLevelZero get to sit down, have coffee (from Trader Joe's preferably), and just talk shop.
Also looking forward to when this will be featured on NODE, because... It's got to happen. And yes I am assuming of course.
(Also Complex is my favorite deathmatch map, and the RCP-90 is my favorite legally distinct weapon.)
can't wait
I'd for sure need to keep my wrist straps on and clear an area to play this, I'd be whipping guns around like crazy 😂
cool environments!
There are definitely some rough edges but still pretty excited to try it out soon!
Im so fucking excited, the style is SICK.
can't wait 🥵
love it!
Unfortunately I have motion sickness while playing shooters with a locomotion. Is there going to be a teleportation option?
I want this so bad!
I played today 1st time on quest2 with link to pc and is cool: graphics is old style but fun (best of all the pipes, really well made) there are a few locations where screen goes black and you are blocked so I had to restart map (behind a door and on a floor) but for the rest all works fine. I didn't understand how you can launch a knife or any other object, tried ungrip when launching but falls on the floor....perhaps some tips on launching objects would help.
is it an VR only game? Hope I'll be able to try it soon! Amazing job !
I love the action and I love reloading the gun!
Nice
Environments are looking great 🤘
LETS GOOOOOOOOOOO
My body is READY 😂
I get big F.E.A.R mixed with Half Life Alyx vibes.
This looks great but no smooth turn is a deal breaker for me in any VR game. Hope it gets added in at some point.
Looks pretty tight. Great gameplay, nice sound effects. Is that the actual music score in game? If so its awesome. Also whats the healing mechanics like?
it is the score from the game!
Aight this is hype, idc about the delays lol
I'm refreshing the page like each 1 hour haha
And valve keeps solidifying game mechanics even in VR. Good to see. Very clever.
Actually i see this is very inspired in HL:Alyx as a whole. Makes sense.
Looks fun!
"Fine, I'll do it myself" -Peter, on Half-life 3
Hey peter, people have been saying that the controller angle is really off for the quest 3, I REALLY want to play the game but on the reviews it says its basically unplayable
Its unrelated, but what happened to Howdy? I loved that album so much
Looks very SLZ
Guess it's time to dust off the old vr headset.
Will there be teleportation or smooth movement only?
Volvo let us play already
I’m totally getting Espire vibes - with a hint of some intense doom gameplay from this and those games are a blast!
how did you solve movement? Usually it's either teleport or high vignetting. I feel these are the only two options that worked for me
Currently only joystick movement, we may add teleport in the future
@@PeterFrance cool! I do find joystick movement more fun, but teleporting gives me less nausea. I feel that is the hardest part to make right in a VR game. The shooting looks very fun, eager to try it! :D
Its f.e.a.r
ah yes, the obligatory sewers level that nearly every fps shooter has lmao
what does it taste like?
hey, please fix all the bugs.
just like scroll through steam reviews for a good 10 minutes.
this game looks great, but i feel like it could use some arms. How hands are in a vr game can change the entire feel of gamplay if they are good enough. looks epic though
Lemme marry u peter
какие 550 рублей алё??
HEARTSHOT > AAA games
Half-Life?
Movement is very clunky I think. You are like a tank, face to face with enemies shooting each other openly, seeing who can kill whom first. For VR, I recommend far less HP, and less bullets, so it's more realistic and more cautious in gameplay for both enemy and player. Also, make them hide from bullets, not just stand and shoot.
I think he has unlimited health there for the purpose of the trailer lol, most of the damage could have been avoided but there are definitely way too many enemies and the map design doesn't feel the best in terms of taking cover and whatnot.