Most likely, by increasing the size and raising the sphere, you went beyond the unit dimensions of the cube for the simulation. In such cases, there used to be export settings in which you need to specify the overall container of your simulation, and then you specify the same dimensions in the shader settings in Unity. This is why when you scaled everything to 0.1 everything worked
Yes exactly, I would expect settings for change the dimensions. But unfortunately I have not found any settings like that. When I understand how to control it I will share. Nice stuff you have on your channel. Really liked the green skeleton snake thing. Looks really cool!
It should work on everything. Did you change your texture to normal in inspector for that texture? Also make sure you keep it in the boundaries, scale it down before export in Houdini and then scale up in unity.
@@黄海光-l4w Yea I think it is because vertex color is clamped to 0-1 value. And if you are animate something that exceed distance longer than can be saved in vertex channel then that's when the problem occurs. Probably more ways to sole it. But that is how I Solved it. I would like to be able to skip scale it in Unity. If someone solve that or now something please share. Happy you solved it :-)
I did everything exactly as in the video, but it gives this error: “Error rendering child: /obj/geo1/ropnet1/vertex_animation_textures1/render_mesh_fbx” Please help me to fix it.🙏🙏🙏🙏🥺😥
Oh its really hard to say like this, but is there a node that gives you error? if you hover your mouse over it and middle-mouse click. What do you get any error guidance that explain in any way? what time stamp in the video do you get error?
I followed your steps exactly, but it still doesn't work. The mesh in the scene doesn't have any animation and remains in the initial frame state. It seems like the VAT is not working at all.😮💨
Really nice! I think this is a good start to begin deconstructing the shader for use in a custom engine as well
For sure! If you into that then it’s served on a plate I guess
@@TechHamlin That's what we're using at school at least, but for a personal project I'd probably still use Unity or Unreal
Most likely, by increasing the size and raising the sphere, you went beyond the unit dimensions of the cube for the simulation. In such cases, there used to be export settings in which you need to specify the overall container of your simulation, and then you specify the same dimensions in the shader settings in Unity. This is why when you scaled everything to 0.1 everything worked
Yes exactly, I would expect settings for change the dimensions. But unfortunately I have not found any settings like that. When I understand how to control it I will share. Nice stuff you have on your channel. Really liked the green skeleton snake thing. Looks really cool!
Does this method only apply to simple geometric shapes? I tried to test this with pighead, but it didn't match,and the normal looks weird too.
It should work on everything. Did you change your texture to normal in inspector for that texture? Also make sure you keep it in the boundaries, scale it down before export in Houdini and then scale up in unity.
@@TechHamlin Thanks ! It's solved. Everything look correct after I reduce scale value, so limiting bound size is the key?
@@黄海光-l4w Yea I think it is because vertex color is clamped to 0-1 value. And if you are animate something that exceed distance longer than can be saved in vertex channel then that's when the problem occurs. Probably more ways to sole it. But that is how I Solved it. I would like to be able to skip scale it in Unity. If someone solve that or now something please share. Happy you solved it :-)
I did everything exactly as in the video, but it gives this error: “Error rendering child: /obj/geo1/ropnet1/vertex_animation_textures1/render_mesh_fbx”
Please help me to fix it.🙏🙏🙏🙏🥺😥
Oh its really hard to say like this, but is there a node that gives you error? if you hover your mouse over it and middle-mouse click. What do you get any error guidance that explain in any way? what time stamp in the video do you get error?
I followed your steps exactly, but it still doesn't work. The mesh in the scene doesn't have any animation and remains in the initial frame state. It seems like the VAT is not working at all.😮💨
Switching to URP for the scene resolved the issue. Does VAT only support URP?
Are you doing it in urp or hdrp?
Which preform better VAT or BlendShapes
VAT! It runs on GPU