w vec3 Angular speed of the particle. This can be thought of as a vector giving the rotation axis with its magnitude being the spin rate. Spin rate is in radians per second
An interesting and awesome technique! Sadly it's limited by the original geometry's indices/layout. In real rolling shutter a point could be captured multiple times on a single frame, which I don't think can occur here
It looks awesome and I am very grateful for having such a knowledge for free. However, there are plenty of ways of resolving that same effect with some little Kinefx effort. Why not just making a procedural rig of those cubes? By the way, I haven't tried yet but I think of with a more complex mesh it will not look so nice, just guessing.
Hi, really nice effect. Never heard of the camera coordinate space before. Thanks for this tutorial.
It is called Normalised Device Coordinates, not a camera space. Camera space is quite a bit different thing. 😂
Always great tips and tricks and ideas.
This is also a great way to remove jittering from things like particle sims. You can smooth the Trail output to reduce jitter :)
Thank you Entagma
Using the trail output as a way to timeshift by attribute is an amazing idea!! 🤯
I'm new to Houdini. And wonder what an attribute W is, at 2:40. On the help page it says spline weight. But what does that mean?
w vec3
Angular speed of the particle. This can be thought of as a vector giving the rotation axis with its magnitude being the spin rate. Spin rate is in radians per second
@@mukundkm7129 Thank you.
Genius!!
Thanks Chris, really cool!
Tried with a more complex mesh from Megascans but it becomes a mess. Is this only for simple geometry? Thx
you could maybe remesh it before timestretch and then pointdeform the hires to remove some ugly deformations
great idea
Super cool! :O
An interesting and awesome technique!
Sadly it's limited by the original geometry's indices/layout. In real rolling shutter a point could be captured multiple times on a single frame, which I don't think can occur here
do you think there might be as solution in animating something in 60 frames then re-rendering in 30 fps?
This is insane
😋😍
It looks awesome and I am very grateful for having such a knowledge for free. However, there are plenty of ways of resolving that same effect with some little Kinefx effort. Why not just making a procedural rig of those cubes? By the way, I haven't tried yet but I think of with a more complex mesh it will not look so nice, just guessing.
Is this channel being run by someone else?
No
@@orientaxis That no sounded suspiciously like you are the one running the channel
@@6alvez148 no
@@6alvez148 no
@@6alvez148 no