Houdini Tutorial: Bending Time With Attributes

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 26

  • @frigbychilwether
    @frigbychilwether 7 місяців тому +1

    Hi, really nice effect. Never heard of the camera coordinate space before. Thanks for this tutorial.

    • @olexp9017
      @olexp9017 7 місяців тому

      It is called Normalised Device Coordinates, not a camera space. Camera space is quite a bit different thing. 😂

  • @niczoom
    @niczoom 7 місяців тому +1

    Always great tips and tricks and ideas.

  • @patrickl9930
    @patrickl9930 4 місяці тому +2

    This is also a great way to remove jittering from things like particle sims. You can smooth the Trail output to reduce jitter :)

  • @henrythejeditube
    @henrythejeditube 7 місяців тому +2

    Thank you Entagma

  • @oleit3
    @oleit3 7 місяців тому +4

    Using the trail output as a way to timeshift by attribute is an amazing idea!! 🤯

  • @nedschi
    @nedschi Місяць тому

    I'm new to Houdini. And wonder what an attribute W is, at 2:40. On the help page it says spline weight. But what does that mean?

    • @mukundkm7129
      @mukundkm7129 23 дні тому

      w vec3
      Angular speed of the particle. This can be thought of as a vector giving the rotation axis with its magnitude being the spin rate. Spin rate is in radians per second

    • @nedschi
      @nedschi 18 днів тому

      @@mukundkm7129 Thank you.

  • @vfxskull6208
    @vfxskull6208 5 місяців тому

    Genius!!

  • @vanity_ibex
    @vanity_ibex 7 місяців тому

    Thanks Chris, really cool!

  • @martinmenso6671
    @martinmenso6671 7 місяців тому +1

    Tried with a more complex mesh from Megascans but it becomes a mess. Is this only for simple geometry? Thx

    • @sebastianbaalbaki1704
      @sebastianbaalbaki1704 6 місяців тому

      you could maybe remesh it before timestretch and then pointdeform the hires to remove some ugly deformations

  • @wewantmoreparty
    @wewantmoreparty 7 місяців тому

    great idea

  • @gabrielbeniciobh
    @gabrielbeniciobh 7 місяців тому

    Super cool! :O

  • @vertxxyz
    @vertxxyz 7 місяців тому +1

    An interesting and awesome technique!
    Sadly it's limited by the original geometry's indices/layout. In real rolling shutter a point could be captured multiple times on a single frame, which I don't think can occur here

    • @davidramis-us
      @davidramis-us 6 місяців тому +1

      do you think there might be as solution in animating something in 60 frames then re-rendering in 30 fps?

  • @septuleptum
    @septuleptum 6 місяців тому

    This is insane

  • @mukundkm7129
    @mukundkm7129 23 дні тому

    😋😍

  • @yonlaycabrera4431
    @yonlaycabrera4431 6 місяців тому

    It looks awesome and I am very grateful for having such a knowledge for free. However, there are plenty of ways of resolving that same effect with some little Kinefx effort. Why not just making a procedural rig of those cubes? By the way, I haven't tried yet but I think of with a more complex mesh it will not look so nice, just guessing.

  • @arnoldtim3628
    @arnoldtim3628 7 місяців тому +1

    Is this channel being run by someone else?

    • @orientaxis
      @orientaxis 7 місяців тому

      No

    • @6alvez148
      @6alvez148 7 місяців тому +4

      @@orientaxis That no sounded suspiciously like you are the one running the channel

    • @orientaxis
      @orientaxis 7 місяців тому

      @@6alvez148 no

    • @orientaxis
      @orientaxis 7 місяців тому

      @@6alvez148 no

    • @orientaxis
      @orientaxis 7 місяців тому

      @@6alvez148 no