H20.5: Building a Particle Brush for Copernicus

Поділитися
Вставка
  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 19

  • @MM-cn1wk
    @MM-cn1wk 3 місяці тому +1

    I would be suuuuper interesting in making it a real time brush as you mentioned at the beginning of the video ! :)
    Hope to see that in a near future.
    Thank you for your content !

  • @carlherner9458
    @carlherner9458 6 місяців тому +3

    super! please keep the tutorials for copernicus coming!

  • @CarsonVisuals
    @CarsonVisuals 5 місяців тому +1

    Absolutely amazing

  • @pragmaticvfx
    @pragmaticvfx 6 місяців тому +2

    Really creative use case for the new COPs Chris!

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 6 місяців тому +1

    Honestly, I had no idea how to make the trail collide with an object. Thank you

  • @owenjenkinsofficial
    @owenjenkinsofficial 3 місяці тому +1

    It would be awesome to see a tutorial covering possible methods to create Physarum simulations with Capernicus if that is feasible!

  • @falconsaavedra3079
    @falconsaavedra3079 6 місяців тому

    Hell yeah, I was thinking about this!❤

  • @intothevoid2046
    @intothevoid2046 5 місяців тому +2

    Amazing. But the time needed for an average Artist, not a TD, an Artist, whose job it is to create images, not build tools, to figure this out and set it up versus just using substance painter is questionable. Still, as an artist I am all the more grateful for tutorials like this.

    • @dalelinney8437
      @dalelinney8437 5 місяців тому

      The features will come, but the Houdini backend will allow more powerful tools eventually. Still, substance is great and will be around for a long time yet (as long as Adobe sorts out its copyright issues)

  • @vytasrauckis6703
    @vytasrauckis6703 6 місяців тому

    My copernicus result was not in the same place as where the spray paint brush and streak are. Is there a setting for the uvs I missed?

  • @johancc22
    @johancc22 6 місяців тому +1

    Hey thanks for this. I wonder if there's a way to instead of painting in the areas of leaks, have a simple procedural approach to automatically mark the areas of possible leaks, there is a blender geometry nodes setup doing exactly that, but I can't understand blender, :D. Tnks again.

    • @pragmaticvfx
      @pragmaticvfx 6 місяців тому +5

      You can use Mask by Feature SOP and Measure Thickness SOP to isolate these areas.

    • @ohimarc9983
      @ohimarc9983 6 місяців тому

      Sphere with the minpos function masked with curvature and normals facing down in attribute Wrangle

  • @whocares6302
    @whocares6302 5 місяців тому

    it seems the animation is not translating for this setup. Have i done something wrong? i get still mask out of copernicus.

  • @Bart_was_his_name
    @Bart_was_his_name 6 місяців тому +2

    I appreciate the effort but unfortunately can’t understand anything you say when you mutter and whisper half the words

    • @reasonsreasonably
      @reasonsreasonably 6 місяців тому

      Turn on closed captions is my recommendation.

    • @ohimarc9983
      @ohimarc9983 6 місяців тому +1

      Yeah his American is horrible 😂 yell the words

    • @reasonsreasonably
      @reasonsreasonably 5 місяців тому

      @ohimarc9983 Didn't have to go there did you? Houdini users are better than that.

    • @dalelinney8437
      @dalelinney8437 5 місяців тому +1

      He speaks very concisely, but clearly.