Houdini Tutorial: Popping A Soap Bubble

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КОМЕНТАРІ • 28

  • @yonlaycabrera4431
    @yonlaycabrera4431 7 місяців тому +5

    The Solaris part took me apart as usual, but the rest is just awesone. Thank you so much for sharing.

  • @david5803
    @david5803 7 місяців тому +1

    Hello Team Entagma, really thanks for your tutorials

  • @tobiasgalle2350
    @tobiasgalle2350 5 місяців тому

    So much great knowledge in this one! Thanks a lot!!

  • @Austinn72
    @Austinn72 7 місяців тому +1

    lol I literally woke up thinking i haven't seen an entagma video in a bit
    cool cool always cool love the stuff

  • @oleit3
    @oleit3 7 місяців тому +8

    The clip trick is genius!

    • @Pixilume
      @Pixilume 7 місяців тому +2

      Either I'm missing something or it really is the most redundant way possible. You have a @burn attribute, so why not just use two (point)blast nodes with @burn=0.5, group the primitives for later convenience, and merge them back?

    • @tourteauxpoireauxavecfromage
      @tourteauxpoireauxavecfromage 7 місяців тому +10

      @@Pixilume The biggest advantage of the Clip node in Houdini is its ability to "cleanly" cut geometry by creating new edges where the cutting plane intersects the geometry, regardless of the presence of existing points or edges at those locations. If we had used the burn attribute, the contours would not have been clean. Clip is a very powerful node for this :)

    • @Pixilume
      @Pixilume 7 місяців тому +3

      @@tourteauxpoireauxavecfromage Sounds like I'll have to try it myself. Thanks for taking the time to explain :)

    • @DUBSTalExP
      @DUBSTalExP Місяць тому

      @@PixilumeI thought the same, but by using clip you cut the polygons and create a new fresh boundary seam that’s smooth vs the jagged point selection of burn=0

    • @Pixilume
      @Pixilume 10 днів тому

      ​@@DUBSTalExP @tourteauxpoireauxavecfromage Well I actually used this trick for my work stuff and it's super genious indeed!

  • @jamesbowman4667
    @jamesbowman4667 7 місяців тому +6

    Cool to see the Houdini solution to this after @CGMatter's Blender version recently.

  • @skadbone
    @skadbone Місяць тому

    great work !!

  • @isaacewing
    @isaacewing 7 місяців тому

    i love your channel and free tutorials 🥰

  • @tombourguet3604
    @tombourguet3604 4 місяці тому +3

    If you're using H20.5, the Clip node needs to be told to clip the "burn" attribute, it defaults to P now.

    • @DUBSTalExP
      @DUBSTalExP Місяць тому

      You’ll still want to transform the sphere into the height field and cut on P to get smoother edges

  • @ansems3309
    @ansems3309 Місяць тому

    If you are like me and you wanna learn Houdini with Arnold, here are the material nodes you need:
    image, user_data_float, mutltiply, range.
    Just plug in one of the color channels at the end and that did the job for me!

  • @ruimahe
    @ruimahe 7 місяців тому

    Thank you so much for another amazing video, cheers!

  • @robinbrinkler
    @robinbrinkler 7 місяців тому

    Awesome tutorial, thanks for sharing! :-)

  • @mcleanimations
    @mcleanimations 7 місяців тому

    Looks great~

  • @Damich
    @Damich 6 місяців тому

    Hi thanks you for this video. Do you have the explanation why we need to divide the scale by 2 after the scatter and align for the flip sim ?

  • @tweetbleat487
    @tweetbleat487 7 місяців тому

    Hi, I'm getting too much reflection from the dome light but increasing the roughness of the surface doesn't look good, how do i reduce the reflection of the dome light?

  • @heisenberg_junior7189
    @heisenberg_junior7189 6 місяців тому

    hey ! Nice tutorial ! I have a bit of an issue tho with the Dispersion (in the transmission) for the fluid it wont put any rainbow color on it... any idea ? thanks !

  • @philippwelsing9108
    @philippwelsing9108 7 місяців тому

    Hi Christopher, thanks so much for this! My machine keeps crashing again and again after half of the caching, using OpenCL as well. Any ides why that might happen? Setup exactly like yours, of course, part. sep.at 0.0035.

  • @ORTyOW
    @ORTyOW 7 місяців тому

    I am noob in Houdini. I was wondering is it possible to transfer this in Unreal Engine?

    • @shivdholakia
      @shivdholakia 7 місяців тому +1

      Convert to VDB then export it to UE?

  • @ВадимБогданцев
    @ВадимБогданцев 7 місяців тому

    Благодарю. Очень интересный урок .

  • @bullheadAM
    @bullheadAM 4 місяці тому

    Don't suppose anybody had issues rendering this out, materials are just greyed out in Karma XPU Persp view, cant seem to get any transparency on the bubble itself. Any help appreciated!

  • @aeko
    @aeko Місяць тому

    The water being emitted at the boundary of the bubble would never so THICC. Bubbles are THIN remember?